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https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
70 lines
1.8 KiB
C++
70 lines
1.8 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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#include "../SDK.hpp"
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// FUNCTIONS
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//---------------------------------------------------------------------------------------------------------------------
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// AnimBlueprintGeneratedClass ALI_HumanCloth.ALI_HumanCloth_C
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// (None)
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class UClass* IALI_HumanCloth_C::StaticClass()
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{
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static class UClass* Clss = nullptr;
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if (!Clss)
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Clss = UObject::FindClassFast("ALI_HumanCloth_C");
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return Clss;
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}
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// ALI_HumanCloth_C ALI_HumanCloth.Default__ALI_HumanCloth_C
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// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
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class IALI_HumanCloth_C* IALI_HumanCloth_C::GetDefaultObj()
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{
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static class IALI_HumanCloth_C* Default = nullptr;
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if (!Default)
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Default = static_cast<IALI_HumanCloth_C*>(IALI_HumanCloth_C::StaticClass()->DefaultObject);
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return Default;
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}
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// Function ALI_HumanCloth.ALI_HumanCloth_C.ClothLayer
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// (HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// struct FPoseLink InPose (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
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// struct FPoseLink ClothLayer (Parm, OutParm, NoDestructor)
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void IALI_HumanCloth_C::ClothLayer(const struct FPoseLink& InPose, struct FPoseLink* ClothLayer)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("ALI_HumanCloth_C", "ClothLayer");
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Params::IALI_HumanCloth_C_ClothLayer_Params Parms{};
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Parms.InPose = InPose;
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UObject::ProcessEvent(Func, &Parms);
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if (ClothLayer != nullptr)
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*ClothLayer = std::move(Parms.ClothLayer);
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}
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}
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