mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
86 lines
5.7 KiB
C++
86 lines
5.7 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// CLASSES
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//---------------------------------------------------------------------------------------------------------------------
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// 0x18 (0x2A8 - 0x290)
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// Class ApexDestruction.DestructibleActor
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class ADestructibleActor : public AActor
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{
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public:
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class UDestructibleComponent* DestructibleComponent; // 0x290(0x8)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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FMulticastInlineDelegateProperty_ OnActorFracture; // 0x298(0x10)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
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static class UClass* StaticClass();
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static class ADestructibleActor* GetDefaultObj();
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};
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// 0xA0 (0x940 - 0x8A0)
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// Class ApexDestruction.DestructibleComponent
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class UDestructibleComponent : public USkinnedMeshComponent
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{
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public:
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uint8 bFractureEffectOverride : 1; // Mask: 0x1, PropSize: 0x10x8A0(0x1)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 BitPad_35 : 7; // Fixing Bit-Field Size [ Dumper-7 ]
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uint8 Pad_5A4[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
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TArray<struct FFractureEffect> FractureEffects; // 0x8A8(0x10)(Edit, BlueprintVisible, BlueprintReadOnly, EditFixedSize, ZeroConstructor, NativeAccessSpecifierPublic)
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bool bEnableHardSleeping; // 0x8B8(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_5A5[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
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float LargeChunkThreshold; // 0x8BC(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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FMulticastInlineDelegateProperty_ OnComponentFracture; // 0x8C0(0x10)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
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uint8 Pad_5A6[0x70]; // Fixing Size Of Struct [ Dumper-7 ]
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static class UClass* StaticClass();
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static class UDestructibleComponent* GetDefaultObj();
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void SetDestructibleMesh(class UDestructibleMesh* NewMesh);
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class UDestructibleMesh* GetDestructibleMesh();
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void ApplyRadiusDamage(float BaseDamage, struct FVector& HurtOrigin, float DamageRadius, float ImpulseStrength, bool bFullDamage);
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void ApplyDamage(float DamageAmount, struct FVector& HitLocation, struct FVector& ImpulseDir, float ImpulseStrength);
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};
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// 0x88 (0xB0 - 0x28)
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// Class ApexDestruction.DestructibleFractureSettings
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class UDestructibleFractureSettings : public UObject
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{
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public:
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int32 CellSiteCount; // 0x28(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_5AB[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
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struct FFractureMaterial FractureMaterialDesc; // 0x30(0x40)(Edit, Transient, NoDestructor, NativeAccessSpecifierPublic)
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int32 RandomSeed; // 0x70(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_5AD[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
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TArray<struct FVector> VoronoiSites; // 0x78(0x10)(ZeroConstructor, NativeAccessSpecifierPublic)
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int32 OriginalSubmeshCount; // 0x88(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_5AE[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
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TArray<class UMaterialInterface*> Materials; // 0x90(0x10)(ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic)
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TArray<struct FDestructibleChunkParameters> ChunkParameters; // 0xA0(0x10)(ZeroConstructor, NativeAccessSpecifierPublic)
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static class UClass* StaticClass();
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static class UDestructibleFractureSettings* GetDefaultObj();
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};
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// 0xB8 (0x598 - 0x4E0)
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// Class ApexDestruction.DestructibleMesh
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class UDestructibleMesh : public USkeletalMesh
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{
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public:
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struct FDestructibleParameters DefaultDestructibleParameters; // 0x4E0(0xA8)(Edit, NativeAccessSpecifierPublic)
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TArray<struct FFractureEffect> FractureEffects; // 0x588(0x10)(Edit, EditFixedSize, ZeroConstructor, NativeAccessSpecifierPublic)
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static class UClass* StaticClass();
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static class UDestructibleMesh* GetDefaultObj();
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};
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}
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