PalWorld-NetCrack/SDK/AudioMixer_classes.hpp
2024-01-22 14:43:11 +08:00

282 lines
24 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0x4F0 (0x790 - 0x2A0)
// Class AudioMixer.SynthComponent
class USynthComponent : public USceneComponent
{
public:
uint8 bAutoDestroy : 1; // Mask: 0x1, PropSize: 0x10x2A0(0x1)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bStopWhenOwnerDestroyed : 1; // Mask: 0x2, PropSize: 0x10x2A0(0x1)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bAllowSpatialization : 1; // Mask: 0x4, PropSize: 0x10x2A0(0x1)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bOverrideAttenuation : 1; // Mask: 0x8, PropSize: 0x10x2A0(0x1)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 BitPad_70 : 4; // Fixing Bit-Field Size [ Dumper-7 ]
uint8 Pad_DC6[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
uint8 bEnableBusSends : 1; // Mask: 0x1, PropSize: 0x10x2A4(0x1)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bEnableBaseSubmix : 1; // Mask: 0x2, PropSize: 0x10x2A4(0x1)(Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bEnableSubmixSends : 1; // Mask: 0x4, PropSize: 0x10x2A4(0x1)(Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 BitPad_71 : 5; // Fixing Bit-Field Size [ Dumper-7 ]
uint8 Pad_DCE[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
class USoundAttenuation* AttenuationSettings; // 0x2A8(0x8)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FSoundAttenuationSettings AttenuationOverrides; // 0x2B0(0x3C8)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
class USoundConcurrency* ConcurrencySettings; // 0x678(0x8)(ZeroConstructor, Deprecated, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSet<class USoundConcurrency*> ConcurrencySet; // 0x680(0x50)(Edit, BlueprintVisible, UObjectWrapper, NativeAccessSpecifierPublic)
class USoundClass* SoundClass; // 0x6D0(0x8)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class USoundEffectSourcePresetChain* SourceEffectChain; // 0x6D8(0x8)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class USoundSubmixBase* SoundSubmix; // 0x6E0(0x8)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<struct FSoundSubmixSendInfo> SoundSubmixSends; // 0x6E8(0x10)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
TArray<struct FSoundSourceBusSendInfo> BusSends; // 0x6F8(0x10)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
TArray<struct FSoundSourceBusSendInfo> PreEffectBusSends; // 0x708(0x10)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
uint8 bIsUISound : 1; // Mask: 0x1, PropSize: 0x10x718(0x1)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bIsPreviewSound : 1; // Mask: 0x2, PropSize: 0x10x718(0x1)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 BitPad_72 : 6; // Fixing Bit-Field Size [ Dumper-7 ]
uint8 Pad_DDB[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
int32 EnvelopeFollowerAttackTime; // 0x71C(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 EnvelopeFollowerReleaseTime; // 0x720(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_DDD[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
FMulticastInlineDelegateProperty_ OnAudioEnvelopeValue; // 0x728(0x10)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
uint8 Pad_DDF[0x20]; // Fixing Size After Last Property [ Dumper-7 ]
class USynthSound* Synth; // 0x758(0x8)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
class UAudioComponent* AudioComponent; // 0x760(0x8)(ExportObject, ZeroConstructor, Transient, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_DE1[0x28]; // Fixing Size Of Struct [ Dumper-7 ]
static class UClass* StaticClass();
static class USynthComponent* GetDefaultObj();
void Stop();
void Start();
void SetVolumeMultiplier(float VolumeMultiplier);
void SetSubmixSend(class USoundSubmixBase* Submix, float SendLevel);
void SetOutputToBusOnly(bool bInOutputToBusOnly);
void SetLowPassFilterFrequency(float InLowPassFilterFrequency);
void SetLowPassFilterEnabled(bool InLowPassFilterEnabled);
bool IsPlaying();
void FadeOut(float FadeOutDuration, float FadeVolumeLevel, enum class EAudioFaderCurve FadeCurve);
void FadeIn(float FadeInDuration, float FadeVolumeLevel, float StartTime, enum class EAudioFaderCurve FadeCurve);
void AdjustVolume(float AdjustVolumeDuration, float AdjustVolumeLevel, enum class EAudioFaderCurve FadeCurve);
};
// 0x80 (0xA8 - 0x28)
// Class AudioMixer.AudioGenerator
class UAudioGenerator : public UObject
{
public:
uint8 Pad_DE5[0x80]; // Fixing Size Of Struct [ Dumper-7 ]
static class UClass* StaticClass();
static class UAudioGenerator* GetDefaultObj();
};
// 0xF8 (0x128 - 0x30)
// Class AudioMixer.AudioDeviceNotificationSubsystem
class UAudioDeviceNotificationSubsystem : public UEngineSubsystem
{
public:
uint8 Pad_DEA[0x8]; // Fixing Size After Last Property [ Dumper-7 ]
FMulticastInlineDelegateProperty_ DefaultCaptureDeviceChanged; // 0x38(0x10)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
uint8 Pad_DEC[0x18]; // Fixing Size After Last Property [ Dumper-7 ]
FMulticastInlineDelegateProperty_ DefaultRenderDeviceChanged; // 0x60(0x10)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
uint8 Pad_DEE[0x18]; // Fixing Size After Last Property [ Dumper-7 ]
FMulticastInlineDelegateProperty_ DeviceAdded; // 0x88(0x10)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
uint8 Pad_DEF[0x18]; // Fixing Size After Last Property [ Dumper-7 ]
FMulticastInlineDelegateProperty_ DeviceRemoved; // 0xB0(0x10)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
uint8 Pad_DF0[0x18]; // Fixing Size After Last Property [ Dumper-7 ]
FMulticastInlineDelegateProperty_ DeviceStateChanged; // 0xD8(0x10)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
uint8 Pad_DF2[0x18]; // Fixing Size After Last Property [ Dumper-7 ]
FMulticastInlineDelegateProperty_ DeviceSwitched; // 0x100(0x10)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
uint8 Pad_DF4[0x18]; // Fixing Size Of Struct [ Dumper-7 ]
static class UClass* StaticClass();
static class UAudioDeviceNotificationSubsystem* GetDefaultObj();
};
// 0x0 (0x28 - 0x28)
// Class AudioMixer.AudioMixerBlueprintLibrary
class UAudioMixerBlueprintLibrary : public UBlueprintFunctionLibrary
{
public:
static class UClass* StaticClass();
static class UAudioMixerBlueprintLibrary* GetDefaultObj();
float TrimAudioCache(float InMegabytesToFree);
void SwapAudioOutputDevice(class UObject* WorldContextObject, const class FString& NewDeviceId, FDelegateProperty_& OnCompletedDeviceSwap);
class USoundWave* StopRecordingOutput(class UObject* WorldContextObject, enum class EAudioRecordingExportType ExportType, const class FString& Name, const class FString& Path, class USoundSubmix* SubmixToRecord, class USoundWave* ExistingSoundWaveToOverwrite);
void StopAudioBus(class UObject* WorldContextObject, class UAudioBus* AudioBus);
void StopAnalyzingOutput(class UObject* WorldContextObject, class USoundSubmix* SubmixToStopAnalyzing);
void StartRecordingOutput(class UObject* WorldContextObject, float ExpectedDuration, class USoundSubmix* SubmixToRecord);
void StartAudioBus(class UObject* WorldContextObject, class UAudioBus* AudioBus);
void StartAnalyzingOutput(class UObject* WorldContextObject, class USoundSubmix* SubmixToAnalyze, enum class EFFTSize FFTSize, enum class EFFTPeakInterpolationMethod InterpolationMethod, enum class EFFTWindowType WindowType, float HopSize, enum class EAudioSpectrumType SpectrumType);
void SetSubmixEffectChainOverride(class UObject* WorldContextObject, class USoundSubmix* SoundSubmix, const TArray<class USoundEffectSubmixPreset*>& SubmixEffectPresetChain, float FadeTimeSec);
void SetBypassSourceEffectChainEntry(class UObject* WorldContextObject, class USoundEffectSourcePresetChain* PresetChain, int32 EntryIndex, bool bBypassed);
void ResumeRecordingOutput(class UObject* WorldContextObject, class USoundSubmix* SubmixToPause);
void ReplaceSubmixEffect(class UObject* WorldContextObject, class USoundSubmix* InSoundSubmix, int32 SubmixChainIndex, class USoundEffectSubmixPreset* SubmixEffectPreset);
void ReplaceSoundEffectSubmix(class UObject* WorldContextObject, class USoundSubmix* InSoundSubmix, int32 SubmixChainIndex, class USoundEffectSubmixPreset* SubmixEffectPreset);
void RemoveSubmixEffectPresetAtIndex(class UObject* WorldContextObject, class USoundSubmix* SoundSubmix, int32 SubmixChainIndex);
void RemoveSubmixEffectPreset(class UObject* WorldContextObject, class USoundSubmix* SoundSubmix, class USoundEffectSubmixPreset* SubmixEffectPreset);
void RemoveSubmixEffectAtIndex(class UObject* WorldContextObject, class USoundSubmix* SoundSubmix, int32 SubmixChainIndex);
void RemoveSubmixEffect(class UObject* WorldContextObject, class USoundSubmix* SoundSubmix, class USoundEffectSubmixPreset* SubmixEffectPreset);
void RemoveSourceEffectFromPresetChain(class UObject* WorldContextObject, class USoundEffectSourcePresetChain* PresetChain, int32 EntryIndex);
void RemoveMasterSubmixEffect(class UObject* WorldContextObject, class USoundEffectSubmixPreset* SubmixEffectPreset);
void PrimeSoundForPlayback(class USoundWave* SoundWave, FDelegateProperty_ OnLoadCompletion);
void PrimeSoundCueForPlayback(class USoundCue* SoundCue);
void PauseRecordingOutput(class UObject* WorldContextObject, class USoundSubmix* SubmixToPause);
TArray<struct FSoundSubmixSpectralAnalysisBandSettings> MakePresetSpectralAnalysisBandSettings(enum class EAudioSpectrumBandPresetType InBandPresetType, int32 InNumBands, int32 InAttackTimeMsec, int32 InReleaseTimeMsec);
TArray<struct FSoundSubmixSpectralAnalysisBandSettings> MakeMusicalSpectralAnalysisBandSettings(int32 InNumSemitones, enum class EMusicalNoteName InStartingMusicalNote, int32 InStartingOctave, int32 InAttackTimeMsec, int32 InReleaseTimeMsec);
TArray<struct FSoundSubmixSpectralAnalysisBandSettings> MakeFullSpectrumSpectralAnalysisBandSettings(int32 InNumBands, float InMinimumFrequency, float InMaximumFrequency, int32 InAttackTimeMsec, int32 InReleaseTimeMsec);
bool IsAudioBusActive(class UObject* WorldContextObject, class UAudioBus* AudioBus);
void GetPhaseForFrequencies(class UObject* WorldContextObject, TArray<float>& Frequencies, TArray<float>* Phases, class USoundSubmix* SubmixToAnalyze);
int32 GetNumberOfEntriesInSourceEffectChain(class UObject* WorldContextObject, class USoundEffectSourcePresetChain* PresetChain);
void GetMagnitudeForFrequencies(class UObject* WorldContextObject, TArray<float>& Frequencies, TArray<float>* Magnitudes, class USoundSubmix* SubmixToAnalyze);
void GetCurrentAudioOutputDeviceName(class UObject* WorldContextObject, FDelegateProperty_& OnObtainCurrentDeviceEvent);
void GetAvailableAudioOutputDevices(class UObject* WorldContextObject, FDelegateProperty_& OnObtainDevicesEvent);
class FString Conv_AudioOutputDeviceInfoToString(struct FAudioOutputDeviceInfo& Info);
void ClearSubmixEffects(class UObject* WorldContextObject, class USoundSubmix* SoundSubmix);
void ClearSubmixEffectChainOverride(class UObject* WorldContextObject, class USoundSubmix* SoundSubmix, float FadeTimeSec);
void ClearMasterSubmixEffects(class UObject* WorldContextObject);
int32 AddSubmixEffect(class UObject* WorldContextObject, class USoundSubmix* SoundSubmix, class USoundEffectSubmixPreset* SubmixEffectPreset);
void AddSourceEffectToPresetChain(class UObject* WorldContextObject, class USoundEffectSourcePresetChain* PresetChain, const struct FSourceEffectChainEntry& Entry);
void AddMasterSubmixEffect(class UObject* WorldContextObject, class USoundEffectSubmixPreset* SubmixEffectPreset);
};
// 0x20 (0x4C0 - 0x4A0)
// Class AudioMixer.SynthSound
class USynthSound : public USoundWaveProcedural
{
public:
TWeakObjectPtr<class USynthComponent> OwningSynthComponent; // 0x4A0(0x8)(ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_F90[0x18]; // Fixing Size Of Struct [ Dumper-7 ]
static class UClass* StaticClass();
static class USynthSound* GetDefaultObj();
};
// 0xE8 (0x150 - 0x68)
// Class AudioMixer.SubmixEffectDynamicsProcessorPreset
class USubmixEffectDynamicsProcessorPreset : public USoundEffectSubmixPreset
{
public:
uint8 Pad_FA5[0x88]; // Fixing Size After Last Property [ Dumper-7 ]
struct FSubmixEffectDynamicsProcessorSettings Settings; // 0xF0(0x60)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
static class UClass* StaticClass();
static class USubmixEffectDynamicsProcessorPreset* GetDefaultObj();
void SetSettings(struct FSubmixEffectDynamicsProcessorSettings& Settings);
void SetExternalSubmix(class USoundSubmix* Submix);
void SetAudioBus(class UAudioBus* AudioBus);
void ResetKey();
};
// 0x48 (0xB0 - 0x68)
// Class AudioMixer.SubmixEffectSubmixEQPreset
class USubmixEffectSubmixEQPreset : public USoundEffectSubmixPreset
{
public:
uint8 Pad_FA8[0x38]; // Fixing Size After Last Property [ Dumper-7 ]
struct FSubmixEffectSubmixEQSettings Settings; // 0xA0(0x10)(Edit, BlueprintVisible, NativeAccessSpecifierPublic)
static class UClass* StaticClass();
static class USubmixEffectSubmixEQPreset* GetDefaultObj();
void SetSettings(struct FSubmixEffectSubmixEQSettings& InSettings);
};
// 0xA8 (0x110 - 0x68)
// Class AudioMixer.SubmixEffectReverbPreset
class USubmixEffectReverbPreset : public USoundEffectSubmixPreset
{
public:
uint8 Pad_FAB[0x68]; // Fixing Size After Last Property [ Dumper-7 ]
struct FSubmixEffectReverbSettings Settings; // 0xD0(0x40)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
static class UClass* StaticClass();
static class USubmixEffectReverbPreset* GetDefaultObj();
void SetSettingsWithReverbEffect(class UReverbEffect* InReverbEffect, float WetLevel, float DryLevel);
void SetSettings(struct FSubmixEffectReverbSettings& InSettings);
};
// 0x1C0 (0x1E8 - 0x28)
// Class AudioMixer.QuartzClockHandle
class UQuartzClockHandle : public UObject
{
public:
uint8 Pad_1004[0x1C0]; // Fixing Size Of Struct [ Dumper-7 ]
static class UClass* StaticClass();
static class UQuartzClockHandle* GetDefaultObj();
void UnsubscribeFromTimeDivision(class UObject* WorldContextObject, enum class EQuartzCommandQuantization InQuantizationBoundary, class UQuartzClockHandle** ClockHandle);
void UnsubscribeFromAllTimeDivisions(class UObject* WorldContextObject, class UQuartzClockHandle** ClockHandle);
void SubscribeToQuantizationEvent(class UObject* WorldContextObject, enum class EQuartzCommandQuantization InQuantizationBoundary, FDelegateProperty_& OnQuantizationEvent, class UQuartzClockHandle** ClockHandle);
void SubscribeToAllQuantizationEvents(class UObject* WorldContextObject, FDelegateProperty_& OnQuantizationEvent, class UQuartzClockHandle** ClockHandle);
void StopClock(class UObject* WorldContextObject, bool CancelPendingEvents, class UQuartzClockHandle** ClockHandle);
void StartOtherClock(class UObject* WorldContextObject, class FName OtherClockName, const struct FQuartzQuantizationBoundary& InQuantizationBoundary, FDelegateProperty_& InDelegate);
void StartClock(class UObject* WorldContextObject, class UQuartzClockHandle** ClockHandle);
void SetTicksPerSecond(class UObject* WorldContextObject, struct FQuartzQuantizationBoundary& QuantizationBoundary, FDelegateProperty_& Delegate, class UQuartzClockHandle** ClockHandle, float TicksPerSecond);
void SetThirtySecondNotesPerMinute(class UObject* WorldContextObject, struct FQuartzQuantizationBoundary& QuantizationBoundary, FDelegateProperty_& Delegate, class UQuartzClockHandle** ClockHandle, float ThirtySecondsNotesPerMinute);
void SetSecondsPerTick(class UObject* WorldContextObject, struct FQuartzQuantizationBoundary& QuantizationBoundary, FDelegateProperty_& Delegate, class UQuartzClockHandle** ClockHandle, float SecondsPerTick);
void SetMillisecondsPerTick(class UObject* WorldContextObject, struct FQuartzQuantizationBoundary& QuantizationBoundary, FDelegateProperty_& Delegate, class UQuartzClockHandle** ClockHandle, float MillisecondsPerTick);
void SetBeatsPerMinute(class UObject* WorldContextObject, struct FQuartzQuantizationBoundary& QuantizationBoundary, FDelegateProperty_& Delegate, class UQuartzClockHandle** ClockHandle, float BeatsPerMinute);
void ResumeClock(class UObject* WorldContextObject, class UQuartzClockHandle** ClockHandle);
void ResetTransportQuantized(class UObject* WorldContextObject, const struct FQuartzQuantizationBoundary& InQuantizationBoundary, FDelegateProperty_& InDelegate, class UQuartzClockHandle** ClockHandle);
void ResetTransport(class UObject* WorldContextObject, FDelegateProperty_& InDelegate);
void PauseClock(class UObject* WorldContextObject, class UQuartzClockHandle** ClockHandle);
bool IsClockRunning(class UObject* WorldContextObject);
float GetTicksPerSecond(class UObject* WorldContextObject);
float GetThirtySecondNotesPerMinute(class UObject* WorldContextObject);
float GetSecondsPerTick(class UObject* WorldContextObject);
float GetMillisecondsPerTick(class UObject* WorldContextObject);
float GetEstimatedRunTime(class UObject* WorldContextObject);
float GetDurationOfQuantizationTypeInSeconds(class UObject* WorldContextObject, enum class EQuartzCommandQuantization& QuantizationType, float Multiplier);
struct FQuartzTransportTimeStamp GetCurrentTimestamp(class UObject* WorldContextObject);
float GetBeatsPerMinute(class UObject* WorldContextObject);
};
// 0x20 (0x60 - 0x40)
// Class AudioMixer.QuartzSubsystem
class UQuartzSubsystem : public UTickableWorldSubsystem
{
public:
uint8 Pad_1059[0x20]; // Fixing Size Of Struct [ Dumper-7 ]
static class UClass* StaticClass();
static class UQuartzSubsystem* GetDefaultObj();
bool IsQuartzEnabled();
bool IsClockRunning(class UObject* WorldContextObject, class FName ClockName);
float GetRoundTripMinLatency(class UObject* WorldContextObject);
float GetRoundTripMaxLatency(class UObject* WorldContextObject);
float GetRoundTripAverageLatency(class UObject* WorldContextObject);
class UQuartzClockHandle* GetHandleForClock(class UObject* WorldContextObject, class FName ClockName);
float GetGameThreadToAudioRenderThreadMinLatency(class UObject* WorldContextObject);
float GetGameThreadToAudioRenderThreadMaxLatency(class UObject* WorldContextObject);
float GetGameThreadToAudioRenderThreadAverageLatency(class UObject* WorldContextObject);
float GetEstimatedClockRunTime(class UObject* WorldContextObject, class FName& InClockName);
float GetDurationOfQuantizationTypeInSeconds(class UObject* WorldContextObject, class FName ClockName, enum class EQuartzCommandQuantization& QuantizationType, float Multiplier);
struct FQuartzTransportTimeStamp GetCurrentClockTimestamp(class UObject* WorldContextObject, class FName& InClockName);
float GetAudioRenderThreadToGameThreadMinLatency();
float GetAudioRenderThreadToGameThreadMaxLatency();
float GetAudioRenderThreadToGameThreadAverageLatency();
bool DoesClockExist(class UObject* WorldContextObject, class FName ClockName);
void DeleteClockByName(class UObject* WorldContextObject, class FName ClockName);
void DeleteClockByHandle(class UObject* WorldContextObject, class UQuartzClockHandle*& InClockHandle);
class UQuartzClockHandle* CreateNewClock(class UObject* WorldContextObject, class FName ClockName, const struct FQuartzClockSettings& InSettings, bool bOverrideSettingsIfClockExists, bool bUseAudioEngineClockManager);
};
}