PalWorld-NetCrack/SDK/BP_AIADamageReaction_functions.cpp
2024-01-22 14:43:11 +08:00

820 lines
73 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// BlueprintGeneratedClass BP_AIADamageReaction.BP_AIADamageReaction_C
// (None)
class UClass* UBP_AIADamageReaction_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("BP_AIADamageReaction_C");
return Clss;
}
// BP_AIADamageReaction_C BP_AIADamageReaction.Default__BP_AIADamageReaction_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class UBP_AIADamageReaction_C* UBP_AIADamageReaction_C::GetDefaultObj()
{
static class UBP_AIADamageReaction_C* Default = nullptr;
if (!Default)
Default = static_cast<UBP_AIADamageReaction_C*>(UBP_AIADamageReaction_C::StaticClass()->DefaultObject);
return Default;
}
// Function BP_AIADamageReaction.BP_AIADamageReaction_C.IsNooseTrapAction
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// bool IsNoose (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AActor* CallFunc_GetSelfPawn_Actor (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalActionBase* CallFunc_GetCurrentAction_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UBP_ActionNooseTrap_C* K2Node_DynamicCast_AsBP_Action_Noose_Trap (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_AIADamageReaction_C::IsNooseTrapAction(bool* IsNoose, class AActor* CallFunc_GetSelfPawn_Actor, class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsValid_ReturnValue, class UPalActionBase* CallFunc_GetCurrentAction_ReturnValue, class UBP_ActionNooseTrap_C* K2Node_DynamicCast_AsBP_Action_Noose_Trap, bool K2Node_DynamicCast_bSuccess)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIADamageReaction_C", "IsNooseTrapAction");
Params::UBP_AIADamageReaction_C_IsNooseTrapAction_Params Parms{};
Parms.CallFunc_GetSelfPawn_Actor = CallFunc_GetSelfPawn_Actor;
Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.CallFunc_GetCurrentAction_ReturnValue = CallFunc_GetCurrentAction_ReturnValue;
Parms.K2Node_DynamicCast_AsBP_Action_Noose_Trap = K2Node_DynamicCast_AsBP_Action_Noose_Trap;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
UObject::ProcessEvent(Func, &Parms);
if (IsNoose != nullptr)
*IsNoose = Parms.IsNoose;
}
// Function BP_AIADamageReaction.BP_AIADamageReaction_C.OnHitNooseTrap
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class AActor* TrapActor (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// struct FVector FixPos (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AActor* CallFunc_GetOwner_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class AController* K2Node_DynamicCast_AsController (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalAIActionComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// struct FPalAIActionDynamicParameterK2Node_MakeStruct_PalAIActionDynamicParameter (NoDestructor)
// class AActor* CallFunc_GetSelfPawn_Actor (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_AIADamageReaction_C::OnHitNooseTrap(class AActor* TrapActor, const struct FVector& FixPos, class AActor* CallFunc_GetOwner_ReturnValue, class AController* K2Node_DynamicCast_AsController, bool K2Node_DynamicCast_bSuccess, class UPalAIActionComponent* CallFunc_GetComponentByClass_ReturnValue, const struct FPalAIActionDynamicParameter& K2Node_MakeStruct_PalAIActionDynamicParameter, class AActor* CallFunc_GetSelfPawn_Actor, class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue, bool CallFunc_IsValid_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIADamageReaction_C", "OnHitNooseTrap");
Params::UBP_AIADamageReaction_C_OnHitNooseTrap_Params Parms{};
Parms.TrapActor = TrapActor;
Parms.FixPos = FixPos;
Parms.CallFunc_GetOwner_ReturnValue = CallFunc_GetOwner_ReturnValue;
Parms.K2Node_DynamicCast_AsController = K2Node_DynamicCast_AsController;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
Parms.K2Node_MakeStruct_PalAIActionDynamicParameter = K2Node_MakeStruct_PalAIActionDynamicParameter;
Parms.CallFunc_GetSelfPawn_Actor = CallFunc_GetSelfPawn_Actor;
Parms.CallFunc_SetActionClassParameter_ReturnValue = CallFunc_SetActionClassParameter_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AIADamageReaction.BP_AIADamageReaction_C.OnChangeTrapMovingPanel
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool Exist (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FPalAIActionDynamicParameterK2Node_MakeStruct_PalAIActionDynamicParameter (NoDestructor)
// class UObject* CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UObject* CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component_1 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_AIADamageReaction_C::OnChangeTrapMovingPanel(bool Exist, const struct FPalAIActionDynamicParameter& K2Node_MakeStruct_PalAIActionDynamicParameter, class UObject* CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue, class UObject* CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue_1, class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component, bool K2Node_DynamicCast_bSuccess, class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component_1, bool K2Node_DynamicCast_bSuccess_1, class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue, bool CallFunc_IsValid_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIADamageReaction_C", "OnChangeTrapMovingPanel");
Params::UBP_AIADamageReaction_C_OnChangeTrapMovingPanel_Params Parms{};
Parms.Exist = Exist;
Parms.K2Node_MakeStruct_PalAIActionDynamicParameter = K2Node_MakeStruct_PalAIActionDynamicParameter;
Parms.CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue = CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue;
Parms.CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue_1 = CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue_1;
Parms.K2Node_DynamicCast_AsPal_AIAction_Component = K2Node_DynamicCast_AsPal_AIAction_Component;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
Parms.K2Node_DynamicCast_AsPal_AIAction_Component_1 = K2Node_DynamicCast_AsPal_AIAction_Component_1;
Parms.K2Node_DynamicCast_bSuccess_1 = K2Node_DynamicCast_bSuccess_1;
Parms.CallFunc_SetActionClassParameter_ReturnValue = CallFunc_SetActionClassParameter_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AIADamageReaction.BP_AIADamageReaction_C.GetCharacterParam
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// class UPalCharacterParameterComponent*CPC (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class AActor* CallFunc_GetOwner_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalCharacterParameterComponent*CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
void UBP_AIADamageReaction_C::GetCharacterParam(class UPalCharacterParameterComponent** CPC, class AActor* CallFunc_GetOwner_ReturnValue, class UPalCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIADamageReaction_C", "GetCharacterParam");
Params::UBP_AIADamageReaction_C_GetCharacterParam_Params Parms{};
Parms.CallFunc_GetOwner_ReturnValue = CallFunc_GetOwner_ReturnValue;
Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
if (CPC != nullptr)
*CPC = Parms.CPC;
}
// Function BP_AIADamageReaction.BP_AIADamageReaction_C.OnChangeTrapLegHold
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool Exist (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FPalAIActionDynamicParameterK2Node_MakeStruct_PalAIActionDynamicParameter (NoDestructor)
// class UObject* CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UObject* CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component_1 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_AIADamageReaction_C::OnChangeTrapLegHold(bool Exist, const struct FPalAIActionDynamicParameter& K2Node_MakeStruct_PalAIActionDynamicParameter, class UObject* CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue, class UObject* CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue_1, class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component, bool K2Node_DynamicCast_bSuccess, class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component_1, bool K2Node_DynamicCast_bSuccess_1, class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue, bool CallFunc_IsValid_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIADamageReaction_C", "OnChangeTrapLegHold");
Params::UBP_AIADamageReaction_C_OnChangeTrapLegHold_Params Parms{};
Parms.Exist = Exist;
Parms.K2Node_MakeStruct_PalAIActionDynamicParameter = K2Node_MakeStruct_PalAIActionDynamicParameter;
Parms.CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue = CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue;
Parms.CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue_1 = CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue_1;
Parms.K2Node_DynamicCast_AsPal_AIAction_Component = K2Node_DynamicCast_AsPal_AIAction_Component;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
Parms.K2Node_DynamicCast_AsPal_AIAction_Component_1 = K2Node_DynamicCast_AsPal_AIAction_Component_1;
Parms.K2Node_DynamicCast_bSuccess_1 = K2Node_DynamicCast_bSuccess_1;
Parms.CallFunc_SetActionClassParameter_ReturnValue = CallFunc_SetActionClassParameter_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AIADamageReaction.BP_AIADamageReaction_C.IsPlayElecShockAction
// (Private, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// bool IsSlecShock (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AActor* CallFunc_GetSelfPawn_Actor (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class UPalActionBase* CallFunc_GetCurrentAction_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UBP_ActionReaction_ElectricShock_C*K2Node_DynamicCast_AsBP_Action_Reaction_Electric_Shock (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_AIADamageReaction_C::IsPlayElecShockAction(bool* IsSlecShock, class AActor* CallFunc_GetSelfPawn_Actor, bool CallFunc_IsValid_ReturnValue, class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue, class UPalActionBase* CallFunc_GetCurrentAction_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, class UBP_ActionReaction_ElectricShock_C* K2Node_DynamicCast_AsBP_Action_Reaction_Electric_Shock, bool K2Node_DynamicCast_bSuccess)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIADamageReaction_C", "IsPlayElecShockAction");
Params::UBP_AIADamageReaction_C_IsPlayElecShockAction_Params Parms{};
Parms.CallFunc_GetSelfPawn_Actor = CallFunc_GetSelfPawn_Actor;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
Parms.CallFunc_GetCurrentAction_ReturnValue = CallFunc_GetCurrentAction_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1;
Parms.K2Node_DynamicCast_AsBP_Action_Reaction_Electric_Shock = K2Node_DynamicCast_AsBP_Action_Reaction_Electric_Shock;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
UObject::ProcessEvent(Func, &Parms);
if (IsSlecShock != nullptr)
*IsSlecShock = Parms.IsSlecShock;
}
// Function BP_AIADamageReaction.BP_AIADamageReaction_C.GetSelfPawn
// (Private, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// class AActor* Actor (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void UBP_AIADamageReaction_C::GetSelfPawn(class AActor** Actor)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIADamageReaction_C", "GetSelfPawn");
Params::UBP_AIADamageReaction_C_GetSelfPawn_Params Parms{};
UObject::ProcessEvent(Func, &Parms);
if (Actor != nullptr)
*Actor = Parms.Actor;
}
// Function BP_AIADamageReaction.BP_AIADamageReaction_C.CheckIgnoreAction
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// bool IsIgnore (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AActor* CallFunc_GetSelfPawn_Actor (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalActionBase* CallFunc_GetCurrentAction_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UClass* CallFunc_GetObjectClass_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UClass* K2Node_ClassDynamicCast_AsPal_Action_Waza_Base (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_ClassDynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UClass* CallFunc_Array_Get_Item (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UObject* CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPawnAction* CallFunc_GetCurrentAction_BP_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UClass* CallFunc_GetObjectClass_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_EqualEqual_ClassClass_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_AIADamageReaction_C::CheckIgnoreAction(bool* IsIgnore, int32 Temp_int_Array_Index_Variable, class AActor* CallFunc_GetSelfPawn_Actor, class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsValid_ReturnValue, class UPalActionBase* CallFunc_GetCurrentAction_ReturnValue, class UClass* CallFunc_GetObjectClass_ReturnValue, class UClass* K2Node_ClassDynamicCast_AsPal_Action_Waza_Base, bool K2Node_ClassDynamicCast_bSuccess, class UClass* CallFunc_Array_Get_Item, class UObject* CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue, int32 CallFunc_Array_Length_ReturnValue, class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component, bool K2Node_DynamicCast_bSuccess, int32 Temp_int_Loop_Counter_Variable, class UPawnAction* CallFunc_GetCurrentAction_BP_ReturnValue, class UClass* CallFunc_GetObjectClass_ReturnValue_1, bool CallFunc_Less_IntInt_ReturnValue, bool CallFunc_EqualEqual_ClassClass_ReturnValue, int32 CallFunc_Add_IntInt_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIADamageReaction_C", "CheckIgnoreAction");
Params::UBP_AIADamageReaction_C_CheckIgnoreAction_Params Parms{};
Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable;
Parms.CallFunc_GetSelfPawn_Actor = CallFunc_GetSelfPawn_Actor;
Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.CallFunc_GetCurrentAction_ReturnValue = CallFunc_GetCurrentAction_ReturnValue;
Parms.CallFunc_GetObjectClass_ReturnValue = CallFunc_GetObjectClass_ReturnValue;
Parms.K2Node_ClassDynamicCast_AsPal_Action_Waza_Base = K2Node_ClassDynamicCast_AsPal_Action_Waza_Base;
Parms.K2Node_ClassDynamicCast_bSuccess = K2Node_ClassDynamicCast_bSuccess;
Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item;
Parms.CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue = CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue;
Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue;
Parms.K2Node_DynamicCast_AsPal_AIAction_Component = K2Node_DynamicCast_AsPal_AIAction_Component;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable;
Parms.CallFunc_GetCurrentAction_BP_ReturnValue = CallFunc_GetCurrentAction_BP_ReturnValue;
Parms.CallFunc_GetObjectClass_ReturnValue_1 = CallFunc_GetObjectClass_ReturnValue_1;
Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue;
Parms.CallFunc_EqualEqual_ClassClass_ReturnValue = CallFunc_EqualEqual_ClassClass_ReturnValue;
Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
if (IsIgnore != nullptr)
*IsIgnore = Parms.IsIgnore;
}
// Function BP_AIADamageReaction.BP_AIADamageReaction_C.HasSideStep
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// bool HasSideStep (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// enum class EPalActionType Temp_byte_Variable (ConstParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// enum class EPalGeneralMontageType Temp_byte_Variable_1 (ConstParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// enum class EPalGeneralMontageType Temp_byte_Variable_2 (ConstParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AActor* CallFunc_GetSelfPawn_Actor (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalStaticCharacterParameterComponent*CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class AActor* CallFunc_GetSelfPawn_Actor_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue_1 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UAnimMontage* CallFunc_Map_Find_Value (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Map_Find_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UAnimMontage* CallFunc_Map_Find_Value_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Map_Find_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_4 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// TSubclassOf<class UPalActionBase> CallFunc_Map_Find_Value_2 (ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash)
// bool CallFunc_Map_Find_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_BooleanAND_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValidClass_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_BooleanAND_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_BooleanAND_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_BooleanAND_ReturnValue_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// enum class EPalActionType Temp_byte_Variable_3 (ConstParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// TSubclassOf<class UPalActionBase> CallFunc_Map_Find_Value_3 (ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash)
// bool CallFunc_Map_Find_ReturnValue_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValidClass_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_BooleanAND_ReturnValue_4 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_BooleanAND_ReturnValue_5 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_AIADamageReaction_C::HasSideStep(bool* HasSideStep, enum class EPalActionType Temp_byte_Variable, enum class EPalGeneralMontageType Temp_byte_Variable_1, enum class EPalGeneralMontageType Temp_byte_Variable_2, class AActor* CallFunc_GetSelfPawn_Actor, class UPalStaticCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue, class AActor* CallFunc_GetSelfPawn_Actor_1, bool CallFunc_IsValid_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue_1, bool CallFunc_IsValid_ReturnValue_2, class UAnimMontage* CallFunc_Map_Find_Value, bool CallFunc_Map_Find_ReturnValue, bool CallFunc_IsValid_ReturnValue_3, class UAnimMontage* CallFunc_Map_Find_Value_1, bool CallFunc_Map_Find_ReturnValue_1, bool CallFunc_IsValid_ReturnValue_4, TSubclassOf<class UPalActionBase> CallFunc_Map_Find_Value_2, bool CallFunc_Map_Find_ReturnValue_2, bool CallFunc_BooleanAND_ReturnValue, bool CallFunc_IsValidClass_ReturnValue, bool CallFunc_BooleanAND_ReturnValue_1, bool CallFunc_BooleanAND_ReturnValue_2, bool CallFunc_BooleanAND_ReturnValue_3, enum class EPalActionType Temp_byte_Variable_3, TSubclassOf<class UPalActionBase> CallFunc_Map_Find_Value_3, bool CallFunc_Map_Find_ReturnValue_3, bool CallFunc_IsValidClass_ReturnValue_1, bool CallFunc_BooleanAND_ReturnValue_4, bool CallFunc_BooleanAND_ReturnValue_5)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIADamageReaction_C", "HasSideStep");
Params::UBP_AIADamageReaction_C_HasSideStep_Params Parms{};
Parms.Temp_byte_Variable = Temp_byte_Variable;
Parms.Temp_byte_Variable_1 = Temp_byte_Variable_1;
Parms.Temp_byte_Variable_2 = Temp_byte_Variable_2;
Parms.CallFunc_GetSelfPawn_Actor = CallFunc_GetSelfPawn_Actor;
Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
Parms.CallFunc_GetSelfPawn_Actor_1 = CallFunc_GetSelfPawn_Actor_1;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1;
Parms.CallFunc_GetComponentByClass_ReturnValue_1 = CallFunc_GetComponentByClass_ReturnValue_1;
Parms.CallFunc_IsValid_ReturnValue_2 = CallFunc_IsValid_ReturnValue_2;
Parms.CallFunc_Map_Find_Value = CallFunc_Map_Find_Value;
Parms.CallFunc_Map_Find_ReturnValue = CallFunc_Map_Find_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue_3 = CallFunc_IsValid_ReturnValue_3;
Parms.CallFunc_Map_Find_Value_1 = CallFunc_Map_Find_Value_1;
Parms.CallFunc_Map_Find_ReturnValue_1 = CallFunc_Map_Find_ReturnValue_1;
Parms.CallFunc_IsValid_ReturnValue_4 = CallFunc_IsValid_ReturnValue_4;
Parms.CallFunc_Map_Find_Value_2 = CallFunc_Map_Find_Value_2;
Parms.CallFunc_Map_Find_ReturnValue_2 = CallFunc_Map_Find_ReturnValue_2;
Parms.CallFunc_BooleanAND_ReturnValue = CallFunc_BooleanAND_ReturnValue;
Parms.CallFunc_IsValidClass_ReturnValue = CallFunc_IsValidClass_ReturnValue;
Parms.CallFunc_BooleanAND_ReturnValue_1 = CallFunc_BooleanAND_ReturnValue_1;
Parms.CallFunc_BooleanAND_ReturnValue_2 = CallFunc_BooleanAND_ReturnValue_2;
Parms.CallFunc_BooleanAND_ReturnValue_3 = CallFunc_BooleanAND_ReturnValue_3;
Parms.Temp_byte_Variable_3 = Temp_byte_Variable_3;
Parms.CallFunc_Map_Find_Value_3 = CallFunc_Map_Find_Value_3;
Parms.CallFunc_Map_Find_ReturnValue_3 = CallFunc_Map_Find_ReturnValue_3;
Parms.CallFunc_IsValidClass_ReturnValue_1 = CallFunc_IsValidClass_ReturnValue_1;
Parms.CallFunc_BooleanAND_ReturnValue_4 = CallFunc_BooleanAND_ReturnValue_4;
Parms.CallFunc_BooleanAND_ReturnValue_5 = CallFunc_BooleanAND_ReturnValue_5;
UObject::ProcessEvent(Func, &Parms);
if (HasSideStep != nullptr)
*HasSideStep = Parms.HasSideStep;
}
// Function BP_AIADamageReaction.BP_AIADamageReaction_C.IsRiding
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// bool IsRiding (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AActor* CallFunc_GetSelfPawn_Actor (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalRiderComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsRiding_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_AIADamageReaction_C::IsRiding(bool* IsRiding, class AActor* CallFunc_GetSelfPawn_Actor, bool CallFunc_IsValid_ReturnValue, class UPalRiderComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, bool CallFunc_IsRiding_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIADamageReaction_C", "IsRiding");
Params::UBP_AIADamageReaction_C_IsRiding_Params Parms{};
Parms.CallFunc_GetSelfPawn_Actor = CallFunc_GetSelfPawn_Actor;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1;
Parms.CallFunc_IsRiding_ReturnValue = CallFunc_IsRiding_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
if (IsRiding != nullptr)
*IsRiding = Parms.IsRiding;
}
// Function BP_AIADamageReaction.BP_AIADamageReaction_C.OnEachDamage
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FPalEachDamageRactionInfo EachReactionInfo (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
// bool CallFunc_IsNooseTrapAction_IsNoose (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AActor* CallFunc_GetSelfPawn_Actor (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalStaticCharacterParameterComponent*CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// double CallFunc_RandomFloatInRange_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Less_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_BooleanOR_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FPalAIActionDynamicParameterK2Node_MakeStruct_PalAIActionDynamicParameter (NoDestructor)
// bool CallFunc_BooleanOR_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_CheckIgnoreAction_IsIgnore (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AActor* CallFunc_GetOwner_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APlayerController* K2Node_DynamicCast_AsPlayer_Controller (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UObject* CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UObject* CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component_1 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_HasSideStep_HasSideStep (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_AIADamageReaction_C::OnEachDamage(const struct FPalEachDamageRactionInfo& EachReactionInfo, bool CallFunc_IsNooseTrapAction_IsNoose, class AActor* CallFunc_GetSelfPawn_Actor, bool CallFunc_IsValid_ReturnValue, class UPalStaticCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue, double CallFunc_RandomFloatInRange_ReturnValue, bool CallFunc_Less_DoubleDouble_ReturnValue, bool CallFunc_BooleanOR_ReturnValue, const struct FPalAIActionDynamicParameter& K2Node_MakeStruct_PalAIActionDynamicParameter, bool CallFunc_BooleanOR_ReturnValue_1, bool CallFunc_CheckIgnoreAction_IsIgnore, class AActor* CallFunc_GetOwner_ReturnValue, class APlayerController* K2Node_DynamicCast_AsPlayer_Controller, bool K2Node_DynamicCast_bSuccess, class UObject* CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue, class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component, bool K2Node_DynamicCast_bSuccess_1, class UObject* CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue_1, bool CallFunc_IsValid_ReturnValue_1, class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component_1, bool K2Node_DynamicCast_bSuccess_2, class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue, bool CallFunc_HasSideStep_HasSideStep)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIADamageReaction_C", "OnEachDamage");
Params::UBP_AIADamageReaction_C_OnEachDamage_Params Parms{};
Parms.EachReactionInfo = EachReactionInfo;
Parms.CallFunc_IsNooseTrapAction_IsNoose = CallFunc_IsNooseTrapAction_IsNoose;
Parms.CallFunc_GetSelfPawn_Actor = CallFunc_GetSelfPawn_Actor;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
Parms.CallFunc_RandomFloatInRange_ReturnValue = CallFunc_RandomFloatInRange_ReturnValue;
Parms.CallFunc_Less_DoubleDouble_ReturnValue = CallFunc_Less_DoubleDouble_ReturnValue;
Parms.CallFunc_BooleanOR_ReturnValue = CallFunc_BooleanOR_ReturnValue;
Parms.K2Node_MakeStruct_PalAIActionDynamicParameter = K2Node_MakeStruct_PalAIActionDynamicParameter;
Parms.CallFunc_BooleanOR_ReturnValue_1 = CallFunc_BooleanOR_ReturnValue_1;
Parms.CallFunc_CheckIgnoreAction_IsIgnore = CallFunc_CheckIgnoreAction_IsIgnore;
Parms.CallFunc_GetOwner_ReturnValue = CallFunc_GetOwner_ReturnValue;
Parms.K2Node_DynamicCast_AsPlayer_Controller = K2Node_DynamicCast_AsPlayer_Controller;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
Parms.CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue = CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue;
Parms.K2Node_DynamicCast_AsPal_AIAction_Component = K2Node_DynamicCast_AsPal_AIAction_Component;
Parms.K2Node_DynamicCast_bSuccess_1 = K2Node_DynamicCast_bSuccess_1;
Parms.CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue_1 = CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue_1;
Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1;
Parms.K2Node_DynamicCast_AsPal_AIAction_Component_1 = K2Node_DynamicCast_AsPal_AIAction_Component_1;
Parms.K2Node_DynamicCast_bSuccess_2 = K2Node_DynamicCast_bSuccess_2;
Parms.CallFunc_SetActionClassParameter_ReturnValue = CallFunc_SetActionClassParameter_ReturnValue;
Parms.CallFunc_HasSideStep_HasSideStep = CallFunc_HasSideStep_HasSideStep;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AIADamageReaction.BP_AIADamageReaction_C.OnDamageReaction
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FPalDamageRactionInfo ReactionInfo (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
// class AActor* CallFunc_GetSelfPawn_Actor (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class AActor* CallFunc_GetSelfPawn_Actor_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalCharacterParameterComponent*CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsPlayElecShockAction_IsSlecShock (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsNooseTrapAction_IsNoose (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_BooleanOR_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UObject* CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UObject* CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component_1 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AActor* CallFunc_GetOwner_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UObject* CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APlayerController* K2Node_DynamicCast_AsPlayer_Controller (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component_2 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValidSoftObjectReference_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FPalAIActionDynamicParameterK2Node_MakeStruct_PalAIActionDynamicParameter (NoDestructor)
// class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsRiding_IsRiding (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FPalAIActionDynamicParameterK2Node_MakeStruct_PalAIActionDynamicParameter_1 (NoDestructor)
// struct FPalAIActionDynamicParameterK2Node_MakeStruct_PalAIActionDynamicParameter_2 (NoDestructor)
// class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void UBP_AIADamageReaction_C::OnDamageReaction(const struct FPalDamageRactionInfo& ReactionInfo, class AActor* CallFunc_GetSelfPawn_Actor, class AActor* CallFunc_GetSelfPawn_Actor_1, bool CallFunc_IsValid_ReturnValue, class UPalCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsPlayElecShockAction_IsSlecShock, bool CallFunc_IsNooseTrapAction_IsNoose, bool CallFunc_BooleanOR_ReturnValue, class UObject* CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue, class UObject* CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue_1, class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component, bool K2Node_DynamicCast_bSuccess, class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component_1, bool K2Node_DynamicCast_bSuccess_1, class AActor* CallFunc_GetOwner_ReturnValue, class UObject* CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue_2, class APlayerController* K2Node_DynamicCast_AsPlayer_Controller, bool K2Node_DynamicCast_bSuccess_2, class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component_2, bool K2Node_DynamicCast_bSuccess_3, bool CallFunc_IsValidSoftObjectReference_ReturnValue, const struct FPalAIActionDynamicParameter& K2Node_MakeStruct_PalAIActionDynamicParameter, class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue, bool CallFunc_IsRiding_IsRiding, const struct FPalAIActionDynamicParameter& K2Node_MakeStruct_PalAIActionDynamicParameter_1, const struct FPalAIActionDynamicParameter& K2Node_MakeStruct_PalAIActionDynamicParameter_2, class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue_1, class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue_2)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIADamageReaction_C", "OnDamageReaction");
Params::UBP_AIADamageReaction_C_OnDamageReaction_Params Parms{};
Parms.ReactionInfo = ReactionInfo;
Parms.CallFunc_GetSelfPawn_Actor = CallFunc_GetSelfPawn_Actor;
Parms.CallFunc_GetSelfPawn_Actor_1 = CallFunc_GetSelfPawn_Actor_1;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
Parms.CallFunc_IsPlayElecShockAction_IsSlecShock = CallFunc_IsPlayElecShockAction_IsSlecShock;
Parms.CallFunc_IsNooseTrapAction_IsNoose = CallFunc_IsNooseTrapAction_IsNoose;
Parms.CallFunc_BooleanOR_ReturnValue = CallFunc_BooleanOR_ReturnValue;
Parms.CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue = CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue;
Parms.CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue_1 = CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue_1;
Parms.K2Node_DynamicCast_AsPal_AIAction_Component = K2Node_DynamicCast_AsPal_AIAction_Component;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
Parms.K2Node_DynamicCast_AsPal_AIAction_Component_1 = K2Node_DynamicCast_AsPal_AIAction_Component_1;
Parms.K2Node_DynamicCast_bSuccess_1 = K2Node_DynamicCast_bSuccess_1;
Parms.CallFunc_GetOwner_ReturnValue = CallFunc_GetOwner_ReturnValue;
Parms.CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue_2 = CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue_2;
Parms.K2Node_DynamicCast_AsPlayer_Controller = K2Node_DynamicCast_AsPlayer_Controller;
Parms.K2Node_DynamicCast_bSuccess_2 = K2Node_DynamicCast_bSuccess_2;
Parms.K2Node_DynamicCast_AsPal_AIAction_Component_2 = K2Node_DynamicCast_AsPal_AIAction_Component_2;
Parms.K2Node_DynamicCast_bSuccess_3 = K2Node_DynamicCast_bSuccess_3;
Parms.CallFunc_IsValidSoftObjectReference_ReturnValue = CallFunc_IsValidSoftObjectReference_ReturnValue;
Parms.K2Node_MakeStruct_PalAIActionDynamicParameter = K2Node_MakeStruct_PalAIActionDynamicParameter;
Parms.CallFunc_SetActionClassParameter_ReturnValue = CallFunc_SetActionClassParameter_ReturnValue;
Parms.CallFunc_IsRiding_IsRiding = CallFunc_IsRiding_IsRiding;
Parms.K2Node_MakeStruct_PalAIActionDynamicParameter_1 = K2Node_MakeStruct_PalAIActionDynamicParameter_1;
Parms.K2Node_MakeStruct_PalAIActionDynamicParameter_2 = K2Node_MakeStruct_PalAIActionDynamicParameter_2;
Parms.CallFunc_SetActionClassParameter_ReturnValue_1 = CallFunc_SetActionClassParameter_ReturnValue_1;
Parms.CallFunc_SetActionClassParameter_ReturnValue_2 = CallFunc_SetActionClassParameter_ReturnValue_2;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AIADamageReaction.BP_AIADamageReaction_C.OnSleep
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// int32 LastDamage (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UObject* CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_AIADamageReaction_C::OnSleep(int32 LastDamage, class UObject* CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue, class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component, bool K2Node_DynamicCast_bSuccess, class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue, bool CallFunc_IsValid_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIADamageReaction_C", "OnSleep");
Params::UBP_AIADamageReaction_C_OnSleep_Params Parms{};
Parms.LastDamage = LastDamage;
Parms.CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue = CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue;
Parms.K2Node_DynamicCast_AsPal_AIAction_Component = K2Node_DynamicCast_AsPal_AIAction_Component;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
Parms.CallFunc_SetActionClassParameter_ReturnValue = CallFunc_SetActionClassParameter_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AIADamageReaction.BP_AIADamageReaction_C.OnDead
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FPalDeadInfo DeadInfo (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
// struct FPalAIActionDynamicParameterAIActionParam (Edit, BlueprintVisible, NoDestructor)
// class UObject* CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsNooseTrapAction_IsNoose (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UObject* CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component_1 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class UObject* CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component_2 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_EqualEqual_ByteByte_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FPalAIActionDynamicParameterK2Node_MakeStruct_PalAIActionDynamicParameter (NoDestructor)
// class AActor* CallFunc_GetOwner_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class AActor* CallFunc_GetOwner_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class AController* K2Node_DynamicCast_AsController (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APawn* CallFunc_K2_GetPawn_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APalPlayerCharacter* K2Node_DynamicCast_AsPal_Player_Character (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess_4 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UObject* CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component_3 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess_5 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_AIADamageReaction_C::OnDead(const struct FPalDeadInfo& DeadInfo, const struct FPalAIActionDynamicParameter& AIActionParam, class UObject* CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue, bool CallFunc_IsNooseTrapAction_IsNoose, class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component, bool K2Node_DynamicCast_bSuccess, class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue, class UObject* CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue_1, bool CallFunc_IsValid_ReturnValue, class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component_1, bool K2Node_DynamicCast_bSuccess_1, class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue_1, class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue, class UObject* CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue_2, class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component_2, bool K2Node_DynamicCast_bSuccess_2, bool CallFunc_EqualEqual_ByteByte_ReturnValue, const struct FPalAIActionDynamicParameter& K2Node_MakeStruct_PalAIActionDynamicParameter, class AActor* CallFunc_GetOwner_ReturnValue, class AActor* CallFunc_GetOwner_ReturnValue_1, class AController* K2Node_DynamicCast_AsController, bool K2Node_DynamicCast_bSuccess_3, class APawn* CallFunc_K2_GetPawn_ReturnValue, class APalPlayerCharacter* K2Node_DynamicCast_AsPal_Player_Character, bool K2Node_DynamicCast_bSuccess_4, class UObject* CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue_3, class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component_3, bool K2Node_DynamicCast_bSuccess_5, bool CallFunc_IsValid_ReturnValue_1)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIADamageReaction_C", "OnDead");
Params::UBP_AIADamageReaction_C_OnDead_Params Parms{};
Parms.DeadInfo = DeadInfo;
Parms.AIActionParam = AIActionParam;
Parms.CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue = CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue;
Parms.CallFunc_IsNooseTrapAction_IsNoose = CallFunc_IsNooseTrapAction_IsNoose;
Parms.K2Node_DynamicCast_AsPal_AIAction_Component = K2Node_DynamicCast_AsPal_AIAction_Component;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
Parms.CallFunc_SetActionClassParameter_ReturnValue = CallFunc_SetActionClassParameter_ReturnValue;
Parms.CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue_1 = CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue_1;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.K2Node_DynamicCast_AsPal_AIAction_Component_1 = K2Node_DynamicCast_AsPal_AIAction_Component_1;
Parms.K2Node_DynamicCast_bSuccess_1 = K2Node_DynamicCast_bSuccess_1;
Parms.CallFunc_SetActionClassParameter_ReturnValue_1 = CallFunc_SetActionClassParameter_ReturnValue_1;
Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
Parms.CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue_2 = CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue_2;
Parms.K2Node_DynamicCast_AsPal_AIAction_Component_2 = K2Node_DynamicCast_AsPal_AIAction_Component_2;
Parms.K2Node_DynamicCast_bSuccess_2 = K2Node_DynamicCast_bSuccess_2;
Parms.CallFunc_EqualEqual_ByteByte_ReturnValue = CallFunc_EqualEqual_ByteByte_ReturnValue;
Parms.K2Node_MakeStruct_PalAIActionDynamicParameter = K2Node_MakeStruct_PalAIActionDynamicParameter;
Parms.CallFunc_GetOwner_ReturnValue = CallFunc_GetOwner_ReturnValue;
Parms.CallFunc_GetOwner_ReturnValue_1 = CallFunc_GetOwner_ReturnValue_1;
Parms.K2Node_DynamicCast_AsController = K2Node_DynamicCast_AsController;
Parms.K2Node_DynamicCast_bSuccess_3 = K2Node_DynamicCast_bSuccess_3;
Parms.CallFunc_K2_GetPawn_ReturnValue = CallFunc_K2_GetPawn_ReturnValue;
Parms.K2Node_DynamicCast_AsPal_Player_Character = K2Node_DynamicCast_AsPal_Player_Character;
Parms.K2Node_DynamicCast_bSuccess_4 = K2Node_DynamicCast_bSuccess_4;
Parms.CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue_3 = CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue_3;
Parms.K2Node_DynamicCast_AsPal_AIAction_Component_3 = K2Node_DynamicCast_AsPal_AIAction_Component_3;
Parms.K2Node_DynamicCast_bSuccess_5 = K2Node_DynamicCast_bSuccess_5;
Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AIADamageReaction.BP_AIADamageReaction_C.Setup_AIDamageReaction
// (BlueprintCallable, BlueprintEvent)
// Parameters:
void UBP_AIADamageReaction_C::Setup_AIDamageReaction()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIADamageReaction_C", "Setup_AIDamageReaction");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_AIADamageReaction.BP_AIADamageReaction_C.Reset_AIDamageReaction
// (BlueprintCallable, BlueprintEvent)
// Parameters:
void UBP_AIADamageReaction_C::Reset_AIDamageReaction()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIADamageReaction_C", "Reset_AIDamageReaction");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_AIADamageReaction.BP_AIADamageReaction_C.ExecuteUbergraph_BP_AIADamageReaction
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalDamageReactionComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class AActor* CallFunc_GetOwner_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class AActor* CallFunc_GetOwner_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class AController* K2Node_DynamicCast_AsController (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalAIActionComponent* CallFunc_GetComponentByClass_ReturnValue_1 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class APawn* CallFunc_K2_GetPawn_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// TSoftObjectPtr<class UPalAIActionComponent>CallFunc_Conv_ObjectToSoftObjectReference_ReturnValue (InstancedReference, UObjectWrapper, HasGetValueTypeHash)
// class APalCharacter* K2Node_DynamicCast_AsPal_Character (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool Temp_bool_Has_Been_Initd_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UObject* CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalDamageReactionComponent* K2Node_DynamicCast_AsPal_Damage_Reaction_Component (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_4 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalCharacterParameterComponent*CallFunc_GetCharacterParam_CPC (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class UPalCharacterParameterComponent*CallFunc_GetCharacterParam_CPC_1 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class UPalCharacterParameterComponent*CallFunc_GetCharacterParam_CPC_2 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_5 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalCharacterParameterComponent*CallFunc_GetCharacterParam_CPC_3 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// bool Temp_bool_IsClosed_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// TSoftObjectPtr<class UPalDamageReactionComponent>CallFunc_Conv_ObjectToSoftObjectReference_ReturnValue_1 (InstancedReference, UObjectWrapper, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_6 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_AIADamageReaction_C::ExecuteUbergraph_BP_AIADamageReaction(int32 EntryPoint, class UPalDamageReactionComponent* CallFunc_GetComponentByClass_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2, class AActor* CallFunc_GetOwner_ReturnValue, class AActor* CallFunc_GetOwner_ReturnValue_1, class AController* K2Node_DynamicCast_AsController, bool K2Node_DynamicCast_bSuccess, class UPalAIActionComponent* CallFunc_GetComponentByClass_ReturnValue_1, class APawn* CallFunc_K2_GetPawn_ReturnValue, TSoftObjectPtr<class UPalAIActionComponent> CallFunc_Conv_ObjectToSoftObjectReference_ReturnValue, class APalCharacter* K2Node_DynamicCast_AsPal_Character, bool K2Node_DynamicCast_bSuccess_1, bool Temp_bool_Has_Been_Initd_Variable, class UObject* CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue, class UPalDamageReactionComponent* K2Node_DynamicCast_AsPal_Damage_Reaction_Component, bool K2Node_DynamicCast_bSuccess_2, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_3, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_4, class UPalCharacterParameterComponent* CallFunc_GetCharacterParam_CPC, class UPalCharacterParameterComponent* CallFunc_GetCharacterParam_CPC_1, class UPalCharacterParameterComponent* CallFunc_GetCharacterParam_CPC_2, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_5, class UPalCharacterParameterComponent* CallFunc_GetCharacterParam_CPC_3, bool Temp_bool_IsClosed_Variable, TSoftObjectPtr<class UPalDamageReactionComponent> CallFunc_Conv_ObjectToSoftObjectReference_ReturnValue_1, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_6, bool CallFunc_IsValid_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIADamageReaction_C", "ExecuteUbergraph_BP_AIADamageReaction");
Params::UBP_AIADamageReaction_C_ExecuteUbergraph_BP_AIADamageReaction_Params Parms{};
Parms.EntryPoint = EntryPoint;
Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate;
Parms.K2Node_CreateDelegate_OutputDelegate_1 = K2Node_CreateDelegate_OutputDelegate_1;
Parms.K2Node_CreateDelegate_OutputDelegate_2 = K2Node_CreateDelegate_OutputDelegate_2;
Parms.CallFunc_GetOwner_ReturnValue = CallFunc_GetOwner_ReturnValue;
Parms.CallFunc_GetOwner_ReturnValue_1 = CallFunc_GetOwner_ReturnValue_1;
Parms.K2Node_DynamicCast_AsController = K2Node_DynamicCast_AsController;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
Parms.CallFunc_GetComponentByClass_ReturnValue_1 = CallFunc_GetComponentByClass_ReturnValue_1;
Parms.CallFunc_K2_GetPawn_ReturnValue = CallFunc_K2_GetPawn_ReturnValue;
Parms.CallFunc_Conv_ObjectToSoftObjectReference_ReturnValue = CallFunc_Conv_ObjectToSoftObjectReference_ReturnValue;
Parms.K2Node_DynamicCast_AsPal_Character = K2Node_DynamicCast_AsPal_Character;
Parms.K2Node_DynamicCast_bSuccess_1 = K2Node_DynamicCast_bSuccess_1;
Parms.Temp_bool_Has_Been_Initd_Variable = Temp_bool_Has_Been_Initd_Variable;
Parms.CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue = CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue;
Parms.K2Node_DynamicCast_AsPal_Damage_Reaction_Component = K2Node_DynamicCast_AsPal_Damage_Reaction_Component;
Parms.K2Node_DynamicCast_bSuccess_2 = K2Node_DynamicCast_bSuccess_2;
Parms.K2Node_CreateDelegate_OutputDelegate_3 = K2Node_CreateDelegate_OutputDelegate_3;
Parms.K2Node_CreateDelegate_OutputDelegate_4 = K2Node_CreateDelegate_OutputDelegate_4;
Parms.CallFunc_GetCharacterParam_CPC = CallFunc_GetCharacterParam_CPC;
Parms.CallFunc_GetCharacterParam_CPC_1 = CallFunc_GetCharacterParam_CPC_1;
Parms.CallFunc_GetCharacterParam_CPC_2 = CallFunc_GetCharacterParam_CPC_2;
Parms.K2Node_CreateDelegate_OutputDelegate_5 = K2Node_CreateDelegate_OutputDelegate_5;
Parms.CallFunc_GetCharacterParam_CPC_3 = CallFunc_GetCharacterParam_CPC_3;
Parms.Temp_bool_IsClosed_Variable = Temp_bool_IsClosed_Variable;
Parms.CallFunc_Conv_ObjectToSoftObjectReference_ReturnValue_1 = CallFunc_Conv_ObjectToSoftObjectReference_ReturnValue_1;
Parms.K2Node_CreateDelegate_OutputDelegate_6 = K2Node_CreateDelegate_OutputDelegate_6;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
}