PalWorld-NetCrack/SDK/BP_AIActionBaseCamp_Sleep_classes.hpp
2024-01-22 14:43:11 +08:00

30 lines
1.3 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0x8 (0x158 - 0x150)
// BlueprintGeneratedClass BP_AIActionBaseCamp_Sleep.BP_AIActionBaseCamp_Sleep_C
class UBP_AIActionBaseCamp_Sleep_C : public UPalAIActionBaseCampSleep
{
public:
struct FPointerToUberGraphFrame UberGraphFrame; // 0x150(0x8)(ZeroConstructor, Transient, DuplicateTransient)
static class UClass* StaticClass();
static class UBP_AIActionBaseCamp_Sleep_C* GetDefaultObj();
void ActionStart(class APawn* ControlledPawn);
void ActionFinished(class APawn* ControlledPawn, enum class EPawnActionResult WithResult);
void ExecuteUbergraph_BP_AIActionBaseCamp_Sleep(int32 EntryPoint, class APawn* K2Node_Event_ControlledPawn, enum class EPawnActionResult K2Node_Event_WithResult, class APawn* K2Node_Event_ControlledPawn_1, class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue, class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue_1, class UPalActionBase* CallFunc_PlayActionByType_ReturnValue);
};
}