mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
36 lines
4.2 KiB
C++
36 lines
4.2 KiB
C++
#pragma once
|
|
|
|
// Dumped with Dumper-7!
|
|
|
|
|
|
namespace SDK
|
|
{
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
// CLASSES
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
|
|
// 0x20 (0x150 - 0x130)
|
|
// BlueprintGeneratedClass BP_AIActionPairCallBase.BP_AIActionPairCallBase_C
|
|
class UBP_AIActionPairCallBase_C : public UPalAIActionBase
|
|
{
|
|
public:
|
|
struct FPointerToUberGraphFrame UberGraphFrame; // 0x130(0x8)(ZeroConstructor, Transient, DuplicateTransient)
|
|
class AActor* Trainer; // 0x138(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, DisableEditOnInstance, NoDestructor, AdvancedDisplay, HasGetValueTypeHash)
|
|
bool Petting; // 0x140(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash)
|
|
uint8 Pad_22FF[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
|
|
class UClass* PairBehaviorActionClass; // 0x148(0x8)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
|
|
|
|
static class UClass* StaticClass();
|
|
static class UBP_AIActionPairCallBase_C* GetDefaultObj();
|
|
|
|
void CreatePairBehaviorActionDynamicParameter(struct FActionDynamicParameter* DynamicParameter, class AController* CallFunc_GetController_ReturnValue, class APawn* CallFunc_K2_GetPawn_ReturnValue, const struct FActionDynamicParameter& K2Node_MakeStruct_ActionDynamicParameter);
|
|
void ActionStart(class APawn* ControlledPawn);
|
|
void ActionTick(class APawn* ControlledPawn, float DeltaSeconds);
|
|
void OnFinish();
|
|
void ExecuteUbergraph_BP_AIActionPairCallBase(int32 EntryPoint, const struct FActionDynamicParameter& CallFunc_CreatePairBehaviorActionDynamicParameter_DynamicParameter, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class APawn* K2Node_Event_ControlledPawn_1, class APawn* K2Node_Event_ControlledPawn, float K2Node_Event_DeltaSeconds, bool CallFunc_IsValid_ReturnValue, class AController* CallFunc_GetController_ReturnValue, class AController* CallFunc_GetController_ReturnValue_1, class APawn* CallFunc_K2_GetPawn_ReturnValue, class AController* CallFunc_GetController_ReturnValue_2, class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue, class UPalDatabaseCharacterParameter* CallFunc_GetDatabaseCharacterParameter_ReturnValue, class AController* CallFunc_GetController_ReturnValue_3, class UPalPettingPresset* CallFunc_GetPettingPreset_ReturnValue, class APawn* CallFunc_K2_GetPawn_ReturnValue_1, float CallFunc_GetDistance_ReturnValue, class UPalStaticCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue_1, class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue_2, double CallFunc_Add_DoubleDouble_ReturnValue, class UPalActionBase* CallFunc_GetCurrentAction_ReturnValue, bool CallFunc_IsNearTwoActor_ReturnValue, class UBP_ActionPairBehaviorBase_C* K2Node_DynamicCast_AsBP_Action_Pair_Behavior_Base, bool K2Node_DynamicCast_bSuccess, class UBP_ActionPairStandbyBase_C* K2Node_DynamicCast_AsBP_Action_Pair_Standby_Base, bool K2Node_DynamicCast_bSuccess_1, class AController* CallFunc_GetController_ReturnValue_4, class AController* CallFunc_GetController_ReturnValue_5, class APawn* CallFunc_K2_GetPawn_ReturnValue_2, class APawn* CallFunc_K2_GetPawn_ReturnValue_3, class UPalFlyMeshHeightCtrlComponent* CallFunc_GetComponentByClass_ReturnValue_3, class UPalFlyMeshHeightCtrlComponent* CallFunc_GetComponentByClass_ReturnValue_4, bool CallFunc_IsValid_ReturnValue_1, bool CallFunc_IsValid_ReturnValue_2, class UPalActionBase* CallFunc_PlayActionParameter_ReturnValue, class UBP_ActionPairBehaviorBase_C* K2Node_DynamicCast_AsBP_Action_Pair_Behavior_Base_1, bool K2Node_DynamicCast_bSuccess_2, double CallFunc_Add_DoubleDouble_A_ImplicitCast, double CallFunc_Add_DoubleDouble_B_ImplicitCast, float CallFunc_IsNearTwoActor_distance_ImplicitCast);
|
|
};
|
|
|
|
}
|
|
|
|
|