PalWorld-NetCrack/SDK/BP_AIActionReaction_ElectricShock_functions.cpp
2024-01-22 14:43:11 +08:00

95 lines
3.9 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// BlueprintGeneratedClass BP_AIActionReaction_ElectricShock.BP_AIActionReaction_ElectricShock_C
// (None)
class UClass* UBP_AIActionReaction_ElectricShock_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("BP_AIActionReaction_ElectricShock_C");
return Clss;
}
// BP_AIActionReaction_ElectricShock_C BP_AIActionReaction_ElectricShock.Default__BP_AIActionReaction_ElectricShock_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class UBP_AIActionReaction_ElectricShock_C* UBP_AIActionReaction_ElectricShock_C::GetDefaultObj()
{
static class UBP_AIActionReaction_ElectricShock_C* Default = nullptr;
if (!Default)
Default = static_cast<UBP_AIActionReaction_ElectricShock_C*>(UBP_AIActionReaction_ElectricShock_C::StaticClass()->DefaultObject);
return Default;
}
// Function BP_AIActionReaction_ElectricShock.BP_AIActionReaction_ElectricShock_C.ActionStart
// (Event, Public, BlueprintEvent)
// Parameters:
// class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void UBP_AIActionReaction_ElectricShock_C::ActionStart(class APawn* ControlledPawn)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIActionReaction_ElectricShock_C", "ActionStart");
Params::UBP_AIActionReaction_ElectricShock_C_ActionStart_Params Parms{};
Parms.ControlledPawn = ControlledPawn;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AIActionReaction_ElectricShock.BP_AIActionReaction_ElectricShock_C.ExecuteUbergraph_BP_AIActionReaction_ElectricShock
// (Final, UbergraphFunction)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APawn* K2Node_Event_ControlledPawn (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalActionComponent* CallFunc_GetActionComponent_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class UPalActionComponent* CallFunc_GetActionComponent_ReturnValue_1 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class UPalActionBase* CallFunc_PlayAction_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void UBP_AIActionReaction_ElectricShock_C::ExecuteUbergraph_BP_AIActionReaction_ElectricShock(int32 EntryPoint, class APawn* K2Node_Event_ControlledPawn, class UPalActionComponent* CallFunc_GetActionComponent_ReturnValue, class UPalActionComponent* CallFunc_GetActionComponent_ReturnValue_1, class UPalActionBase* CallFunc_PlayAction_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIActionReaction_ElectricShock_C", "ExecuteUbergraph_BP_AIActionReaction_ElectricShock");
Params::UBP_AIActionReaction_ElectricShock_C_ExecuteUbergraph_BP_AIActionReaction_ElectricShock_Params Parms{};
Parms.EntryPoint = EntryPoint;
Parms.K2Node_Event_ControlledPawn = K2Node_Event_ControlledPawn;
Parms.CallFunc_GetActionComponent_ReturnValue = CallFunc_GetActionComponent_ReturnValue;
Parms.CallFunc_GetActionComponent_ReturnValue_1 = CallFunc_GetActionComponent_ReturnValue_1;
Parms.CallFunc_PlayAction_ReturnValue = CallFunc_PlayAction_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
}