PalWorld-NetCrack/SDK/BP_AIAction_AlertByKilledFriend_functions.cpp
2024-01-22 14:43:11 +08:00

381 lines
26 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// BlueprintGeneratedClass BP_AIAction_AlertByKilledFriend.BP_AIAction_AlertByKilledFriend_C
// (None)
class UClass* UBP_AIAction_AlertByKilledFriend_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("BP_AIAction_AlertByKilledFriend_C");
return Clss;
}
// BP_AIAction_AlertByKilledFriend_C BP_AIAction_AlertByKilledFriend.Default__BP_AIAction_AlertByKilledFriend_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class UBP_AIAction_AlertByKilledFriend_C* UBP_AIAction_AlertByKilledFriend_C::GetDefaultObj()
{
static class UBP_AIAction_AlertByKilledFriend_C* Default = nullptr;
if (!Default)
Default = static_cast<UBP_AIAction_AlertByKilledFriend_C*>(UBP_AIAction_AlertByKilledFriend_C::StaticClass()->DefaultObject);
return Default;
}
// Function BP_AIAction_AlertByKilledFriend.BP_AIAction_AlertByKilledFriend_C.LineTraceGround
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FVector CenterPos (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool IsHit (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector HitPos (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_Add_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_Add_VectorVector_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// TArray<class AActor*> Temp_object_Variable (ConstParm, ReferenceParm)
// struct FHitResult CallFunc_LineTraceSingle_OutHit (IsPlainOldData, NoDestructor, ContainsInstancedReference)
// bool CallFunc_LineTraceSingle_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_BreakHitResult_bBlockingHit (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_BreakHitResult_bInitialOverlap (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_BreakHitResult_Time (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_BreakHitResult_Distance (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_BreakHitResult_Location (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_BreakHitResult_ImpactPoint (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_BreakHitResult_Normal (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_BreakHitResult_ImpactNormal (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPhysicalMaterial* CallFunc_BreakHitResult_PhysMat (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class AActor* CallFunc_BreakHitResult_HitActor (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPrimitiveComponent* CallFunc_BreakHitResult_HitComponent (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class FName CallFunc_BreakHitResult_HitBoneName (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FName CallFunc_BreakHitResult_BoneName (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_BreakHitResult_HitItem (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_BreakHitResult_ElementIndex (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_BreakHitResult_FaceIndex (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_BreakHitResult_TraceStart (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_BreakHitResult_TraceEnd (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_AlertByKilledFriend_C::LineTraceGround(const struct FVector& CenterPos, bool* IsHit, struct FVector* HitPos, const struct FVector& CallFunc_Add_VectorVector_ReturnValue, const struct FVector& CallFunc_Add_VectorVector_ReturnValue_1, TArray<class AActor*>& Temp_object_Variable, const struct FHitResult& CallFunc_LineTraceSingle_OutHit, bool CallFunc_LineTraceSingle_ReturnValue, bool CallFunc_BreakHitResult_bBlockingHit, bool CallFunc_BreakHitResult_bInitialOverlap, float CallFunc_BreakHitResult_Time, float CallFunc_BreakHitResult_Distance, const struct FVector& CallFunc_BreakHitResult_Location, const struct FVector& CallFunc_BreakHitResult_ImpactPoint, const struct FVector& CallFunc_BreakHitResult_Normal, const struct FVector& CallFunc_BreakHitResult_ImpactNormal, class UPhysicalMaterial* CallFunc_BreakHitResult_PhysMat, class AActor* CallFunc_BreakHitResult_HitActor, class UPrimitiveComponent* CallFunc_BreakHitResult_HitComponent, class FName CallFunc_BreakHitResult_HitBoneName, class FName CallFunc_BreakHitResult_BoneName, int32 CallFunc_BreakHitResult_HitItem, int32 CallFunc_BreakHitResult_ElementIndex, int32 CallFunc_BreakHitResult_FaceIndex, const struct FVector& CallFunc_BreakHitResult_TraceStart, const struct FVector& CallFunc_BreakHitResult_TraceEnd)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_AlertByKilledFriend_C", "LineTraceGround");
Params::UBP_AIAction_AlertByKilledFriend_C_LineTraceGround_Params Parms{};
Parms.CenterPos = CenterPos;
Parms.CallFunc_Add_VectorVector_ReturnValue = CallFunc_Add_VectorVector_ReturnValue;
Parms.CallFunc_Add_VectorVector_ReturnValue_1 = CallFunc_Add_VectorVector_ReturnValue_1;
Parms.Temp_object_Variable = Temp_object_Variable;
Parms.CallFunc_LineTraceSingle_OutHit = CallFunc_LineTraceSingle_OutHit;
Parms.CallFunc_LineTraceSingle_ReturnValue = CallFunc_LineTraceSingle_ReturnValue;
Parms.CallFunc_BreakHitResult_bBlockingHit = CallFunc_BreakHitResult_bBlockingHit;
Parms.CallFunc_BreakHitResult_bInitialOverlap = CallFunc_BreakHitResult_bInitialOverlap;
Parms.CallFunc_BreakHitResult_Time = CallFunc_BreakHitResult_Time;
Parms.CallFunc_BreakHitResult_Distance = CallFunc_BreakHitResult_Distance;
Parms.CallFunc_BreakHitResult_Location = CallFunc_BreakHitResult_Location;
Parms.CallFunc_BreakHitResult_ImpactPoint = CallFunc_BreakHitResult_ImpactPoint;
Parms.CallFunc_BreakHitResult_Normal = CallFunc_BreakHitResult_Normal;
Parms.CallFunc_BreakHitResult_ImpactNormal = CallFunc_BreakHitResult_ImpactNormal;
Parms.CallFunc_BreakHitResult_PhysMat = CallFunc_BreakHitResult_PhysMat;
Parms.CallFunc_BreakHitResult_HitActor = CallFunc_BreakHitResult_HitActor;
Parms.CallFunc_BreakHitResult_HitComponent = CallFunc_BreakHitResult_HitComponent;
Parms.CallFunc_BreakHitResult_HitBoneName = CallFunc_BreakHitResult_HitBoneName;
Parms.CallFunc_BreakHitResult_BoneName = CallFunc_BreakHitResult_BoneName;
Parms.CallFunc_BreakHitResult_HitItem = CallFunc_BreakHitResult_HitItem;
Parms.CallFunc_BreakHitResult_ElementIndex = CallFunc_BreakHitResult_ElementIndex;
Parms.CallFunc_BreakHitResult_FaceIndex = CallFunc_BreakHitResult_FaceIndex;
Parms.CallFunc_BreakHitResult_TraceStart = CallFunc_BreakHitResult_TraceStart;
Parms.CallFunc_BreakHitResult_TraceEnd = CallFunc_BreakHitResult_TraceEnd;
UObject::ProcessEvent(Func, &Parms);
if (IsHit != nullptr)
*IsHit = Parms.IsHit;
if (HitPos != nullptr)
*HitPos = std::move(Parms.HitPos);
}
// Function BP_AIAction_AlertByKilledFriend.BP_AIAction_AlertByKilledFriend_C.StopMovement
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class AController* CallFunc_GetController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_AlertByKilledFriend_C::StopMovement(class AController* CallFunc_GetController_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_AlertByKilledFriend_C", "StopMovement");
Params::UBP_AIAction_AlertByKilledFriend_C_StopMovement_Params Parms{};
Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AIAction_AlertByKilledFriend.BP_AIAction_AlertByKilledFriend_C.MoveToDeadBody
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class AController* CallFunc_GetController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APalAIController* K2Node_DynamicCast_AsPal_AIController (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_AlertByKilledFriend_C::MoveToDeadBody(class AController* CallFunc_GetController_ReturnValue, class APalAIController* K2Node_DynamicCast_AsPal_AIController, bool K2Node_DynamicCast_bSuccess)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_AlertByKilledFriend_C", "MoveToDeadBody");
Params::UBP_AIAction_AlertByKilledFriend_C_MoveToDeadBody_Params Parms{};
Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue;
Parms.K2Node_DynamicCast_AsPal_AIController = K2Node_DynamicCast_AsPal_AIController;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AIAction_AlertByKilledFriend.BP_AIAction_AlertByKilledFriend_C.ChangeNextState
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// enum class EPal_AI_AlertByKilledFriendStateNext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UClass* CallFunc_Map_Find_Value (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Map_Find_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_AlertByKilledFriend_C::ChangeNextState(enum class EPal_AI_AlertByKilledFriendState Next, class UClass* CallFunc_Map_Find_Value, bool CallFunc_Map_Find_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_AlertByKilledFriend_C", "ChangeNextState");
Params::UBP_AIAction_AlertByKilledFriend_C_ChangeNextState_Params Parms{};
Parms.Next = Next;
Parms.CallFunc_Map_Find_Value = CallFunc_Map_Find_Value;
Parms.CallFunc_Map_Find_ReturnValue = CallFunc_Map_Find_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AIAction_AlertByKilledFriend.BP_AIAction_AlertByKilledFriend_C.AddState
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// enum class EPal_AI_AlertByKilledFriendStateNewParam (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UClass* CallFunc_Map_Find_Value (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Map_Find_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalStateMachineStateBase_BlueprintBase*CallFunc_SpawnObject_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_AlertByKilledFriend_C::AddState(enum class EPal_AI_AlertByKilledFriendState NewParam, class UClass* CallFunc_Map_Find_Value, bool CallFunc_Map_Find_ReturnValue, class UPalStateMachineStateBase_BlueprintBase* CallFunc_SpawnObject_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_AlertByKilledFriend_C", "AddState");
Params::UBP_AIAction_AlertByKilledFriend_C_AddState_Params Parms{};
Parms.NewParam = NewParam;
Parms.CallFunc_Map_Find_Value = CallFunc_Map_Find_Value;
Parms.CallFunc_Map_Find_ReturnValue = CallFunc_Map_Find_ReturnValue;
Parms.CallFunc_SpawnObject_ReturnValue = CallFunc_SpawnObject_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AIAction_AlertByKilledFriend.BP_AIAction_AlertByKilledFriend_C.ActionStart
// (Event, Public, BlueprintEvent)
// Parameters:
// class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_AlertByKilledFriend_C::ActionStart(class APawn* ControlledPawn)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_AlertByKilledFriend_C", "ActionStart");
Params::UBP_AIAction_AlertByKilledFriend_C_ActionStart_Params Parms{};
Parms.ControlledPawn = ControlledPawn;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AIAction_AlertByKilledFriend.BP_AIAction_AlertByKilledFriend_C.ActionFinished
// (Event, Public, BlueprintEvent)
// Parameters:
// class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// enum class EPawnActionResult WithResult (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_AlertByKilledFriend_C::ActionFinished(class APawn* ControlledPawn, enum class EPawnActionResult WithResult)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_AlertByKilledFriend_C", "ActionFinished");
Params::UBP_AIAction_AlertByKilledFriend_C_ActionFinished_Params Parms{};
Parms.ControlledPawn = ControlledPawn;
Parms.WithResult = WithResult;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AIAction_AlertByKilledFriend.BP_AIAction_AlertByKilledFriend_C.ActionTick
// (Event, Public, BlueprintEvent)
// Parameters:
// class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// float DeltaSeconds (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_AlertByKilledFriend_C::ActionTick(class APawn* ControlledPawn, float DeltaSeconds)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_AlertByKilledFriend_C", "ActionTick");
Params::UBP_AIAction_AlertByKilledFriend_C_ActionTick_Params Parms{};
Parms.ControlledPawn = ControlledPawn;
Parms.DeltaSeconds = DeltaSeconds;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AIAction_AlertByKilledFriend.BP_AIAction_AlertByKilledFriend_C.ActionAbort
// (Event, Public, BlueprintEvent)
// Parameters:
// class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_AlertByKilledFriend_C::ActionAbort(class APawn* ControlledPawn)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_AlertByKilledFriend_C", "ActionAbort");
Params::UBP_AIAction_AlertByKilledFriend_C_ActionAbort_Params Parms{};
Parms.ControlledPawn = ControlledPawn;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AIAction_AlertByKilledFriend.BP_AIAction_AlertByKilledFriend_C.ExecuteUbergraph_BP_AIAction_AlertByKilledFriend
// (Final, UbergraphFunction)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APawn* K2Node_Event_ControlledPawn (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APawn* K2Node_Event_ControlledPawn_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APawn* K2Node_Event_ControlledPawn_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// enum class EPawnActionResult K2Node_Event_WithResult (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APawn* K2Node_Event_ControlledPawn_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// float K2Node_Event_DeltaSeconds (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AController* CallFunc_GetController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_SwitchEnum_CmpSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APawn* CallFunc_K2_GetPawn_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsNearTwoActorWithRadius_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalActionComponent* CallFunc_GetActionComponent_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_ActionIsEmpty_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Add_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Greater_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Add_DoubleDouble_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Greater_DoubleDouble_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalStateMachine* CallFunc_SpawnObject_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_SightCheckAndResponse_ChangeNextAction (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// enum class EPal_AI_AlertByKilledFriendStateTemp_byte_Variable (ConstParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UClass* CallFunc_Map_Find_Value (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Map_Find_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double K2Node_VariableSet_tempDeltaTime_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_Tick_DeltaTime_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_ActionTick_DeltaSeconds_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_AlertByKilledFriend_C::ExecuteUbergraph_BP_AIAction_AlertByKilledFriend(int32 EntryPoint, class APawn* K2Node_Event_ControlledPawn, class APawn* K2Node_Event_ControlledPawn_3, class APawn* K2Node_Event_ControlledPawn_2, enum class EPawnActionResult K2Node_Event_WithResult, class APawn* K2Node_Event_ControlledPawn_1, float K2Node_Event_DeltaSeconds, class AController* CallFunc_GetController_ReturnValue, bool K2Node_SwitchEnum_CmpSuccess, class APawn* CallFunc_K2_GetPawn_ReturnValue, bool CallFunc_IsNearTwoActorWithRadius_ReturnValue, bool CallFunc_IsValid_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, class UPalActionComponent* CallFunc_GetActionComponent_ReturnValue, bool CallFunc_ActionIsEmpty_ReturnValue, double CallFunc_Add_DoubleDouble_ReturnValue, bool CallFunc_Greater_DoubleDouble_ReturnValue, double CallFunc_Add_DoubleDouble_ReturnValue_1, bool CallFunc_Greater_DoubleDouble_ReturnValue_1, class UPalStateMachine* CallFunc_SpawnObject_ReturnValue, bool CallFunc_SightCheckAndResponse_ChangeNextAction, enum class EPal_AI_AlertByKilledFriendState Temp_byte_Variable, class UClass* CallFunc_Map_Find_Value, bool CallFunc_Map_Find_ReturnValue, double K2Node_VariableSet_tempDeltaTime_ImplicitCast, float CallFunc_Tick_DeltaTime_ImplicitCast, float CallFunc_ActionTick_DeltaSeconds_ImplicitCast)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_AlertByKilledFriend_C", "ExecuteUbergraph_BP_AIAction_AlertByKilledFriend");
Params::UBP_AIAction_AlertByKilledFriend_C_ExecuteUbergraph_BP_AIAction_AlertByKilledFriend_Params Parms{};
Parms.EntryPoint = EntryPoint;
Parms.K2Node_Event_ControlledPawn = K2Node_Event_ControlledPawn;
Parms.K2Node_Event_ControlledPawn_3 = K2Node_Event_ControlledPawn_3;
Parms.K2Node_Event_ControlledPawn_2 = K2Node_Event_ControlledPawn_2;
Parms.K2Node_Event_WithResult = K2Node_Event_WithResult;
Parms.K2Node_Event_ControlledPawn_1 = K2Node_Event_ControlledPawn_1;
Parms.K2Node_Event_DeltaSeconds = K2Node_Event_DeltaSeconds;
Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue;
Parms.K2Node_SwitchEnum_CmpSuccess = K2Node_SwitchEnum_CmpSuccess;
Parms.CallFunc_K2_GetPawn_ReturnValue = CallFunc_K2_GetPawn_ReturnValue;
Parms.CallFunc_IsNearTwoActorWithRadius_ReturnValue = CallFunc_IsNearTwoActorWithRadius_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1;
Parms.CallFunc_GetActionComponent_ReturnValue = CallFunc_GetActionComponent_ReturnValue;
Parms.CallFunc_ActionIsEmpty_ReturnValue = CallFunc_ActionIsEmpty_ReturnValue;
Parms.CallFunc_Add_DoubleDouble_ReturnValue = CallFunc_Add_DoubleDouble_ReturnValue;
Parms.CallFunc_Greater_DoubleDouble_ReturnValue = CallFunc_Greater_DoubleDouble_ReturnValue;
Parms.CallFunc_Add_DoubleDouble_ReturnValue_1 = CallFunc_Add_DoubleDouble_ReturnValue_1;
Parms.CallFunc_Greater_DoubleDouble_ReturnValue_1 = CallFunc_Greater_DoubleDouble_ReturnValue_1;
Parms.CallFunc_SpawnObject_ReturnValue = CallFunc_SpawnObject_ReturnValue;
Parms.CallFunc_SightCheckAndResponse_ChangeNextAction = CallFunc_SightCheckAndResponse_ChangeNextAction;
Parms.Temp_byte_Variable = Temp_byte_Variable;
Parms.CallFunc_Map_Find_Value = CallFunc_Map_Find_Value;
Parms.CallFunc_Map_Find_ReturnValue = CallFunc_Map_Find_ReturnValue;
Parms.K2Node_VariableSet_tempDeltaTime_ImplicitCast = K2Node_VariableSet_tempDeltaTime_ImplicitCast;
Parms.CallFunc_Tick_DeltaTime_ImplicitCast = CallFunc_Tick_DeltaTime_ImplicitCast;
Parms.CallFunc_ActionTick_DeltaSeconds_ImplicitCast = CallFunc_ActionTick_DeltaSeconds_ImplicitCast;
UObject::ProcessEvent(Func, &Parms);
}
}