PalWorld-NetCrack/SDK/BP_AIAction_BaseCampDefenseWait_functions.cpp
2024-01-22 14:43:11 +08:00

45 lines
1.1 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// BlueprintGeneratedClass BP_AIAction_BaseCampDefenseWait.BP_AIAction_BaseCampDefenseWait_C
// (None)
class UClass* UBP_AIAction_BaseCampDefenseWait_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("BP_AIAction_BaseCampDefenseWait_C");
return Clss;
}
// BP_AIAction_BaseCampDefenseWait_C BP_AIAction_BaseCampDefenseWait.Default__BP_AIAction_BaseCampDefenseWait_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class UBP_AIAction_BaseCampDefenseWait_C* UBP_AIAction_BaseCampDefenseWait_C::GetDefaultObj()
{
static class UBP_AIAction_BaseCampDefenseWait_C* Default = nullptr;
if (!Default)
Default = static_cast<UBP_AIAction_BaseCampDefenseWait_C*>(UBP_AIAction_BaseCampDefenseWait_C::StaticClass()->DefaultObject);
return Default;
}
}