PalWorld-NetCrack/SDK/BP_AIAction_BaseCampFighterGunner_functions.cpp
2024-01-22 14:43:11 +08:00

136 lines
5.4 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// BlueprintGeneratedClass BP_AIAction_BaseCampFighterGunner.BP_AIAction_BaseCampFighterGunner_C
// (None)
class UClass* UBP_AIAction_BaseCampFighterGunner_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("BP_AIAction_BaseCampFighterGunner_C");
return Clss;
}
// BP_AIAction_BaseCampFighterGunner_C BP_AIAction_BaseCampFighterGunner.Default__BP_AIAction_BaseCampFighterGunner_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class UBP_AIAction_BaseCampFighterGunner_C* UBP_AIAction_BaseCampFighterGunner_C::GetDefaultObj()
{
static class UBP_AIAction_BaseCampFighterGunner_C* Default = nullptr;
if (!Default)
Default = static_cast<UBP_AIAction_BaseCampFighterGunner_C*>(UBP_AIAction_BaseCampFighterGunner_C::StaticClass()->DefaultObject);
return Default;
}
// Function BP_AIAction_BaseCampFighterGunner.BP_AIAction_BaseCampFighterGunner_C.ChangeActionWait
// (Event, Public, BlueprintCallable, BlueprintEvent)
// Parameters:
void UBP_AIAction_BaseCampFighterGunner_C::ChangeActionWait()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_BaseCampFighterGunner_C", "ChangeActionWait");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_AIAction_BaseCampFighterGunner.BP_AIAction_BaseCampFighterGunner_C.ActionStart
// (Event, Public, BlueprintEvent)
// Parameters:
// class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_BaseCampFighterGunner_C::ActionStart(class APawn* ControlledPawn)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_BaseCampFighterGunner_C", "ActionStart");
Params::UBP_AIAction_BaseCampFighterGunner_C_ActionStart_Params Parms{};
Parms.ControlledPawn = ControlledPawn;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AIAction_BaseCampFighterGunner.BP_AIAction_BaseCampFighterGunner_C.NotifyOrderCommand
// (Event, Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// enum class EPalMapBaseCampWorkerOrderTypeOrderType (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_BaseCampFighterGunner_C::NotifyOrderCommand(enum class EPalMapBaseCampWorkerOrderType OrderType)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_BaseCampFighterGunner_C", "NotifyOrderCommand");
Params::UBP_AIAction_BaseCampFighterGunner_C_NotifyOrderCommand_Params Parms{};
Parms.OrderType = OrderType;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AIAction_BaseCampFighterGunner.BP_AIAction_BaseCampFighterGunner_C.ExecuteUbergraph_BP_AIAction_BaseCampFighterGunner
// (Final, UbergraphFunction)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPawnActionsComponent* CallFunc_GetOwnerComponent_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class APawn* K2Node_Event_ControlledPawn (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UBP_AIAction_BaseCampFighterGunner_Wait_C*CallFunc_SpawnObject_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// enum class EPalMapBaseCampWorkerOrderTypeK2Node_Event_OrderType (ConstParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool K2Node_SwitchEnum_CmpSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_BaseCampFighterGunner_C::ExecuteUbergraph_BP_AIAction_BaseCampFighterGunner(int32 EntryPoint, class UPawnActionsComponent* CallFunc_GetOwnerComponent_ReturnValue, class APawn* K2Node_Event_ControlledPawn, class UBP_AIAction_BaseCampFighterGunner_Wait_C* CallFunc_SpawnObject_ReturnValue, enum class EPalMapBaseCampWorkerOrderType K2Node_Event_OrderType, bool K2Node_SwitchEnum_CmpSuccess)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_BaseCampFighterGunner_C", "ExecuteUbergraph_BP_AIAction_BaseCampFighterGunner");
Params::UBP_AIAction_BaseCampFighterGunner_C_ExecuteUbergraph_BP_AIAction_BaseCampFighterGunner_Params Parms{};
Parms.EntryPoint = EntryPoint;
Parms.CallFunc_GetOwnerComponent_ReturnValue = CallFunc_GetOwnerComponent_ReturnValue;
Parms.K2Node_Event_ControlledPawn = K2Node_Event_ControlledPawn;
Parms.CallFunc_SpawnObject_ReturnValue = CallFunc_SpawnObject_ReturnValue;
Parms.K2Node_Event_OrderType = K2Node_Event_OrderType;
Parms.K2Node_SwitchEnum_CmpSuccess = K2Node_SwitchEnum_CmpSuccess;
UObject::ProcessEvent(Func, &Parms);
}
}