mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
241 lines
16 KiB
C++
241 lines
16 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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#include "../SDK.hpp"
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// FUNCTIONS
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//---------------------------------------------------------------------------------------------------------------------
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// BlueprintGeneratedClass BP_AIAction_BaseCampFighter_Wait.BP_AIAction_BaseCampFighter_Wait_C
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// (None)
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class UClass* UBP_AIAction_BaseCampFighter_Wait_C::StaticClass()
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{
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static class UClass* Clss = nullptr;
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if (!Clss)
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Clss = UObject::FindClassFast("BP_AIAction_BaseCampFighter_Wait_C");
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return Clss;
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}
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// BP_AIAction_BaseCampFighter_Wait_C BP_AIAction_BaseCampFighter_Wait.Default__BP_AIAction_BaseCampFighter_Wait_C
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// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
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class UBP_AIAction_BaseCampFighter_Wait_C* UBP_AIAction_BaseCampFighter_Wait_C::GetDefaultObj()
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{
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static class UBP_AIAction_BaseCampFighter_Wait_C* Default = nullptr;
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if (!Default)
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Default = static_cast<UBP_AIAction_BaseCampFighter_Wait_C*>(UBP_AIAction_BaseCampFighter_Wait_C::StaticClass()->DefaultObject);
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return Default;
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}
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// Function BP_AIAction_BaseCampFighter_Wait.BP_AIAction_BaseCampFighter_Wait_C.TickInternal
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// double DeltaTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FVector WaitLocation (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class AController* CallFunc_GetController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class AAIController* K2Node_DynamicCast_AsAIController (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FVector CallFunc_TryGetWaitLocation_Location (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_TryGetWaitLocation_ReturnValue (ConstParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// enum class EPathFollowingRequestResultCallFunc_MoveToLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool K2Node_SwitchEnum_CmpSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_TrySearchEnemy_ReturnValue (ConstParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBP_AIAction_BaseCampFighter_Wait_C::TickInternal(double DeltaTime, const struct FVector& WaitLocation, class AController* CallFunc_GetController_ReturnValue, class AAIController* K2Node_DynamicCast_AsAIController, bool K2Node_DynamicCast_bSuccess, const struct FVector& CallFunc_TryGetWaitLocation_Location, bool CallFunc_TryGetWaitLocation_ReturnValue, enum class EPathFollowingRequestResult CallFunc_MoveToLocation_ReturnValue, bool K2Node_SwitchEnum_CmpSuccess, bool CallFunc_TrySearchEnemy_ReturnValue)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_AIAction_BaseCampFighter_Wait_C", "TickInternal");
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Params::UBP_AIAction_BaseCampFighter_Wait_C_TickInternal_Params Parms{};
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Parms.DeltaTime = DeltaTime;
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Parms.WaitLocation = WaitLocation;
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Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue;
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Parms.K2Node_DynamicCast_AsAIController = K2Node_DynamicCast_AsAIController;
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Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
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Parms.CallFunc_TryGetWaitLocation_Location = CallFunc_TryGetWaitLocation_Location;
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Parms.CallFunc_TryGetWaitLocation_ReturnValue = CallFunc_TryGetWaitLocation_ReturnValue;
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Parms.CallFunc_MoveToLocation_ReturnValue = CallFunc_MoveToLocation_ReturnValue;
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Parms.K2Node_SwitchEnum_CmpSuccess = K2Node_SwitchEnum_CmpSuccess;
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Parms.CallFunc_TrySearchEnemy_ReturnValue = CallFunc_TrySearchEnemy_ReturnValue;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_AIAction_BaseCampFighter_Wait.BP_AIAction_BaseCampFighter_Wait_C.LookToOut
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// double DeltaTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class APawn* SelfPawn (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, NoDestructor, HasGetValueTypeHash)
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// struct FVector BaseCampLocation (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FVector CallFunc_TryGetWaitLocation_Location (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_TryGetWaitLocation_ReturnValue (ConstParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FVector CallFunc_Subtract_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FVector CallFunc_Add_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FVector CallFunc_Subtract_VectorVector_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class AController* CallFunc_GetController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class UPalAIActionBaseCampFighter* CallFunc_GetParentFighterAction_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class APawn* CallFunc_K2_GetPawn_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class UPalBaseCampModel* CallFunc_GetBaseCampBelongTo_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// struct FTransform CallFunc_GetTransform_ReturnValue (IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FVector CallFunc_BreakTransform_Location (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FRotator CallFunc_BreakTransform_Rotation (ZeroConstructor, IsPlainOldData, NoDestructor)
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// struct FVector CallFunc_BreakTransform_Scale (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// float CallFunc_GeneralTurn_DeltaTime_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBP_AIAction_BaseCampFighter_Wait_C::LookToOut(double DeltaTime, class APawn* SelfPawn, const struct FVector& BaseCampLocation, const struct FVector& CallFunc_TryGetWaitLocation_Location, bool CallFunc_TryGetWaitLocation_ReturnValue, const struct FVector& CallFunc_Subtract_VectorVector_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, const struct FVector& CallFunc_Add_VectorVector_ReturnValue, const struct FVector& CallFunc_Subtract_VectorVector_ReturnValue_1, class AController* CallFunc_GetController_ReturnValue, class UPalAIActionBaseCampFighter* CallFunc_GetParentFighterAction_ReturnValue, class APawn* CallFunc_K2_GetPawn_ReturnValue, class UPalBaseCampModel* CallFunc_GetBaseCampBelongTo_ReturnValue, const struct FTransform& CallFunc_GetTransform_ReturnValue, const struct FVector& CallFunc_BreakTransform_Location, const struct FRotator& CallFunc_BreakTransform_Rotation, const struct FVector& CallFunc_BreakTransform_Scale, float CallFunc_GeneralTurn_DeltaTime_ImplicitCast)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_AIAction_BaseCampFighter_Wait_C", "LookToOut");
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Params::UBP_AIAction_BaseCampFighter_Wait_C_LookToOut_Params Parms{};
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Parms.DeltaTime = DeltaTime;
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Parms.SelfPawn = SelfPawn;
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Parms.BaseCampLocation = BaseCampLocation;
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Parms.CallFunc_TryGetWaitLocation_Location = CallFunc_TryGetWaitLocation_Location;
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Parms.CallFunc_TryGetWaitLocation_ReturnValue = CallFunc_TryGetWaitLocation_ReturnValue;
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Parms.CallFunc_Subtract_VectorVector_ReturnValue = CallFunc_Subtract_VectorVector_ReturnValue;
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Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue;
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Parms.CallFunc_Add_VectorVector_ReturnValue = CallFunc_Add_VectorVector_ReturnValue;
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Parms.CallFunc_Subtract_VectorVector_ReturnValue_1 = CallFunc_Subtract_VectorVector_ReturnValue_1;
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Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue;
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Parms.CallFunc_GetParentFighterAction_ReturnValue = CallFunc_GetParentFighterAction_ReturnValue;
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Parms.CallFunc_K2_GetPawn_ReturnValue = CallFunc_K2_GetPawn_ReturnValue;
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Parms.CallFunc_GetBaseCampBelongTo_ReturnValue = CallFunc_GetBaseCampBelongTo_ReturnValue;
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Parms.CallFunc_GetTransform_ReturnValue = CallFunc_GetTransform_ReturnValue;
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Parms.CallFunc_BreakTransform_Location = CallFunc_BreakTransform_Location;
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Parms.CallFunc_BreakTransform_Rotation = CallFunc_BreakTransform_Rotation;
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Parms.CallFunc_BreakTransform_Scale = CallFunc_BreakTransform_Scale;
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Parms.CallFunc_GeneralTurn_DeltaTime_ImplicitCast = CallFunc_GeneralTurn_DeltaTime_ImplicitCast;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_AIAction_BaseCampFighter_Wait.BP_AIAction_BaseCampFighter_Wait_C.ActionTick
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// (Event, Public, BlueprintEvent)
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// Parameters:
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// class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// float DeltaSeconds (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBP_AIAction_BaseCampFighter_Wait_C::ActionTick(class APawn* ControlledPawn, float DeltaSeconds)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_AIAction_BaseCampFighter_Wait_C", "ActionTick");
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Params::UBP_AIAction_BaseCampFighter_Wait_C_ActionTick_Params Parms{};
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Parms.ControlledPawn = ControlledPawn;
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Parms.DeltaSeconds = DeltaSeconds;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_AIAction_BaseCampFighter_Wait.BP_AIAction_BaseCampFighter_Wait_C.ActionStart
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// (Event, Public, BlueprintEvent)
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// Parameters:
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// class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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void UBP_AIAction_BaseCampFighter_Wait_C::ActionStart(class APawn* ControlledPawn)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_AIAction_BaseCampFighter_Wait_C", "ActionStart");
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Params::UBP_AIAction_BaseCampFighter_Wait_C_ActionStart_Params Parms{};
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Parms.ControlledPawn = ControlledPawn;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_AIAction_BaseCampFighter_Wait.BP_AIAction_BaseCampFighter_Wait_C.ActionFinished
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// (Event, Public, BlueprintEvent)
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// Parameters:
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// class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// enum class EPawnActionResult WithResult (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBP_AIAction_BaseCampFighter_Wait_C::ActionFinished(class APawn* ControlledPawn, enum class EPawnActionResult WithResult)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_AIAction_BaseCampFighter_Wait_C", "ActionFinished");
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Params::UBP_AIAction_BaseCampFighter_Wait_C_ActionFinished_Params Parms{};
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Parms.ControlledPawn = ControlledPawn;
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Parms.WithResult = WithResult;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_AIAction_BaseCampFighter_Wait.BP_AIAction_BaseCampFighter_Wait_C.ExecuteUbergraph_BP_AIAction_BaseCampFighter_Wait
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// (Final, UbergraphFunction)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class APawn* K2Node_Event_ControlledPawn_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// float K2Node_Event_DeltaSeconds (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class APawn* K2Node_Event_ControlledPawn_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class APawn* K2Node_Event_ControlledPawn (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// enum class EPawnActionResult K2Node_Event_WithResult (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class AController* CallFunc_GetController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// double CallFunc_TickInternal_DeltaTime_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBP_AIAction_BaseCampFighter_Wait_C::ExecuteUbergraph_BP_AIAction_BaseCampFighter_Wait(int32 EntryPoint, class APawn* K2Node_Event_ControlledPawn_2, float K2Node_Event_DeltaSeconds, class APawn* K2Node_Event_ControlledPawn_1, class APawn* K2Node_Event_ControlledPawn, enum class EPawnActionResult K2Node_Event_WithResult, class AController* CallFunc_GetController_ReturnValue, double CallFunc_TickInternal_DeltaTime_ImplicitCast)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_AIAction_BaseCampFighter_Wait_C", "ExecuteUbergraph_BP_AIAction_BaseCampFighter_Wait");
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Params::UBP_AIAction_BaseCampFighter_Wait_C_ExecuteUbergraph_BP_AIAction_BaseCampFighter_Wait_Params Parms{};
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Parms.EntryPoint = EntryPoint;
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Parms.K2Node_Event_ControlledPawn_2 = K2Node_Event_ControlledPawn_2;
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Parms.K2Node_Event_DeltaSeconds = K2Node_Event_DeltaSeconds;
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Parms.K2Node_Event_ControlledPawn_1 = K2Node_Event_ControlledPawn_1;
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Parms.K2Node_Event_ControlledPawn = K2Node_Event_ControlledPawn;
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Parms.K2Node_Event_WithResult = K2Node_Event_WithResult;
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Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue;
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Parms.CallFunc_TickInternal_DeltaTime_ImplicitCast = CallFunc_TickInternal_DeltaTime_ImplicitCast;
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UObject::ProcessEvent(Func, &Parms);
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}
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}
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