mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
32 lines
1.4 KiB
C++
32 lines
1.4 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// CLASSES
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//---------------------------------------------------------------------------------------------------------------------
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// 0x8 (0x148 - 0x140)
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// BlueprintGeneratedClass BP_AIAction_BaseCampFighter.BP_AIAction_BaseCampFighter_C
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class UBP_AIAction_BaseCampFighter_C : public UPalAIActionBaseCampFighter
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{
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public:
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struct FPointerToUberGraphFrame UberGraphFrame; // 0x140(0x8)(ZeroConstructor, Transient, DuplicateTransient)
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static class UClass* StaticClass();
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static class UBP_AIAction_BaseCampFighter_C* GetDefaultObj();
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void ActionStart(class APawn* ControlledPawn);
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void NotifyOrderCommand(enum class EPalMapBaseCampWorkerOrderType OrderType);
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void ActionResume(class APawn* ControlledPawn);
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void ChangeActionWait();
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void ExecuteUbergraph_BP_AIAction_BaseCampFighter(int32 EntryPoint, class UPawnActionsComponent* CallFunc_GetOwnerComponent_ReturnValue, class APawn* K2Node_Event_ControlledPawn_1, class UBP_AIAction_BaseCampFighter_Wait_C* CallFunc_SpawnObject_ReturnValue, enum class EPalMapBaseCampWorkerOrderType K2Node_Event_OrderType, bool CallFunc_IsBattleOrderType_ReturnValue, class APawn* K2Node_Event_ControlledPawn);
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};
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}
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