PalWorld-NetCrack/SDK/BP_AIAction_BaseCampWorker_Wait_functions.cpp
2024-01-22 14:43:11 +08:00

155 lines
7.6 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// BlueprintGeneratedClass BP_AIAction_BaseCampWorker_Wait.BP_AIAction_BaseCampWorker_Wait_C
// (None)
class UClass* UBP_AIAction_BaseCampWorker_Wait_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("BP_AIAction_BaseCampWorker_Wait_C");
return Clss;
}
// BP_AIAction_BaseCampWorker_Wait_C BP_AIAction_BaseCampWorker_Wait.Default__BP_AIAction_BaseCampWorker_Wait_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class UBP_AIAction_BaseCampWorker_Wait_C* UBP_AIAction_BaseCampWorker_Wait_C::GetDefaultObj()
{
static class UBP_AIAction_BaseCampWorker_Wait_C* Default = nullptr;
if (!Default)
Default = static_cast<UBP_AIAction_BaseCampWorker_Wait_C*>(UBP_AIAction_BaseCampWorker_Wait_C::StaticClass()->DefaultObject);
return Default;
}
// Function BP_AIAction_BaseCampWorker_Wait.BP_AIAction_BaseCampWorker_Wait_C.OnTickForWait
// (Event, Protected, BlueprintCallable, BlueprintEvent)
// Parameters:
// float DeltaTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_GetBaseCampRandomLocation_bResult (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_GetBaseCampRandomLocation_ToLocation (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// enum class EPathFollowingRequestResultCallFunc_MoveToLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool K2Node_SwitchEnum_CmpSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_BaseCampWorker_Wait_C::OnTickForWait(float DeltaTime, bool CallFunc_GetBaseCampRandomLocation_bResult, const struct FVector& CallFunc_GetBaseCampRandomLocation_ToLocation, enum class EPathFollowingRequestResult CallFunc_MoveToLocation_ReturnValue, bool K2Node_SwitchEnum_CmpSuccess)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_BaseCampWorker_Wait_C", "OnTickForWait");
Params::UBP_AIAction_BaseCampWorker_Wait_C_OnTickForWait_Params Parms{};
Parms.DeltaTime = DeltaTime;
Parms.CallFunc_GetBaseCampRandomLocation_bResult = CallFunc_GetBaseCampRandomLocation_bResult;
Parms.CallFunc_GetBaseCampRandomLocation_ToLocation = CallFunc_GetBaseCampRandomLocation_ToLocation;
Parms.CallFunc_MoveToLocation_ReturnValue = CallFunc_MoveToLocation_ReturnValue;
Parms.K2Node_SwitchEnum_CmpSuccess = K2Node_SwitchEnum_CmpSuccess;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AIAction_BaseCampWorker_Wait.BP_AIAction_BaseCampWorker_Wait_C.GetBaseCampRandomLocation
// (Private, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// bool bResult (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector ToLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_CalcWalkAroundDestination_OutDestination (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_CalcWalkAroundDestination_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_CalcWalkAroundDestination_Radius_ImplicitCast (ConstParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_BaseCampWorker_Wait_C::GetBaseCampRandomLocation(bool* bResult, struct FVector* ToLocation, const struct FVector& CallFunc_CalcWalkAroundDestination_OutDestination, bool CallFunc_CalcWalkAroundDestination_ReturnValue, float CallFunc_CalcWalkAroundDestination_Radius_ImplicitCast)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_BaseCampWorker_Wait_C", "GetBaseCampRandomLocation");
Params::UBP_AIAction_BaseCampWorker_Wait_C_GetBaseCampRandomLocation_Params Parms{};
Parms.CallFunc_CalcWalkAroundDestination_OutDestination = CallFunc_CalcWalkAroundDestination_OutDestination;
Parms.CallFunc_CalcWalkAroundDestination_ReturnValue = CallFunc_CalcWalkAroundDestination_ReturnValue;
Parms.CallFunc_CalcWalkAroundDestination_Radius_ImplicitCast = CallFunc_CalcWalkAroundDestination_Radius_ImplicitCast;
UObject::ProcessEvent(Func, &Parms);
if (bResult != nullptr)
*bResult = Parms.bResult;
if (ToLocation != nullptr)
*ToLocation = std::move(Parms.ToLocation);
}
// Function BP_AIAction_BaseCampWorker_Wait.BP_AIAction_BaseCampWorker_Wait_C.ActionStart
// (Event, Public, BlueprintEvent)
// Parameters:
// class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_BaseCampWorker_Wait_C::ActionStart(class APawn* ControlledPawn)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_BaseCampWorker_Wait_C", "ActionStart");
Params::UBP_AIAction_BaseCampWorker_Wait_C_ActionStart_Params Parms{};
Parms.ControlledPawn = ControlledPawn;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AIAction_BaseCampWorker_Wait.BP_AIAction_BaseCampWorker_Wait_C.ExecuteUbergraph_BP_AIAction_BaseCampWorker_Wait
// (Final, UbergraphFunction)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_GetBaseCampRandomLocation_bResult (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_GetBaseCampRandomLocation_ToLocation (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APawn* K2Node_Event_ControlledPawn (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_BaseCampWorker_Wait_C::ExecuteUbergraph_BP_AIAction_BaseCampWorker_Wait(int32 EntryPoint, bool CallFunc_GetBaseCampRandomLocation_bResult, const struct FVector& CallFunc_GetBaseCampRandomLocation_ToLocation, class APawn* K2Node_Event_ControlledPawn)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_BaseCampWorker_Wait_C", "ExecuteUbergraph_BP_AIAction_BaseCampWorker_Wait");
Params::UBP_AIAction_BaseCampWorker_Wait_C_ExecuteUbergraph_BP_AIAction_BaseCampWorker_Wait_Params Parms{};
Parms.EntryPoint = EntryPoint;
Parms.CallFunc_GetBaseCampRandomLocation_bResult = CallFunc_GetBaseCampRandomLocation_bResult;
Parms.CallFunc_GetBaseCampRandomLocation_ToLocation = CallFunc_GetBaseCampRandomLocation_ToLocation;
Parms.K2Node_Event_ControlledPawn = K2Node_Event_ControlledPawn;
UObject::ProcessEvent(Func, &Parms);
}
}