mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
155 lines
7.6 KiB
C++
155 lines
7.6 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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#include "../SDK.hpp"
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// FUNCTIONS
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//---------------------------------------------------------------------------------------------------------------------
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// BlueprintGeneratedClass BP_AIAction_BaseCampWorker_Wait.BP_AIAction_BaseCampWorker_Wait_C
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// (None)
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class UClass* UBP_AIAction_BaseCampWorker_Wait_C::StaticClass()
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{
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static class UClass* Clss = nullptr;
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if (!Clss)
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Clss = UObject::FindClassFast("BP_AIAction_BaseCampWorker_Wait_C");
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return Clss;
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}
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// BP_AIAction_BaseCampWorker_Wait_C BP_AIAction_BaseCampWorker_Wait.Default__BP_AIAction_BaseCampWorker_Wait_C
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// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
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class UBP_AIAction_BaseCampWorker_Wait_C* UBP_AIAction_BaseCampWorker_Wait_C::GetDefaultObj()
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{
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static class UBP_AIAction_BaseCampWorker_Wait_C* Default = nullptr;
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if (!Default)
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Default = static_cast<UBP_AIAction_BaseCampWorker_Wait_C*>(UBP_AIAction_BaseCampWorker_Wait_C::StaticClass()->DefaultObject);
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return Default;
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}
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// Function BP_AIAction_BaseCampWorker_Wait.BP_AIAction_BaseCampWorker_Wait_C.OnTickForWait
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// (Event, Protected, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// float DeltaTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_GetBaseCampRandomLocation_bResult (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FVector CallFunc_GetBaseCampRandomLocation_ToLocation (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// enum class EPathFollowingRequestResultCallFunc_MoveToLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool K2Node_SwitchEnum_CmpSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBP_AIAction_BaseCampWorker_Wait_C::OnTickForWait(float DeltaTime, bool CallFunc_GetBaseCampRandomLocation_bResult, const struct FVector& CallFunc_GetBaseCampRandomLocation_ToLocation, enum class EPathFollowingRequestResult CallFunc_MoveToLocation_ReturnValue, bool K2Node_SwitchEnum_CmpSuccess)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_AIAction_BaseCampWorker_Wait_C", "OnTickForWait");
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Params::UBP_AIAction_BaseCampWorker_Wait_C_OnTickForWait_Params Parms{};
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Parms.DeltaTime = DeltaTime;
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Parms.CallFunc_GetBaseCampRandomLocation_bResult = CallFunc_GetBaseCampRandomLocation_bResult;
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Parms.CallFunc_GetBaseCampRandomLocation_ToLocation = CallFunc_GetBaseCampRandomLocation_ToLocation;
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Parms.CallFunc_MoveToLocation_ReturnValue = CallFunc_MoveToLocation_ReturnValue;
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Parms.K2Node_SwitchEnum_CmpSuccess = K2Node_SwitchEnum_CmpSuccess;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_AIAction_BaseCampWorker_Wait.BP_AIAction_BaseCampWorker_Wait_C.GetBaseCampRandomLocation
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// (Private, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
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// Parameters:
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// bool bResult (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FVector ToLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FVector CallFunc_CalcWalkAroundDestination_OutDestination (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_CalcWalkAroundDestination_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// float CallFunc_CalcWalkAroundDestination_Radius_ImplicitCast (ConstParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBP_AIAction_BaseCampWorker_Wait_C::GetBaseCampRandomLocation(bool* bResult, struct FVector* ToLocation, const struct FVector& CallFunc_CalcWalkAroundDestination_OutDestination, bool CallFunc_CalcWalkAroundDestination_ReturnValue, float CallFunc_CalcWalkAroundDestination_Radius_ImplicitCast)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_AIAction_BaseCampWorker_Wait_C", "GetBaseCampRandomLocation");
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Params::UBP_AIAction_BaseCampWorker_Wait_C_GetBaseCampRandomLocation_Params Parms{};
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Parms.CallFunc_CalcWalkAroundDestination_OutDestination = CallFunc_CalcWalkAroundDestination_OutDestination;
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Parms.CallFunc_CalcWalkAroundDestination_ReturnValue = CallFunc_CalcWalkAroundDestination_ReturnValue;
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Parms.CallFunc_CalcWalkAroundDestination_Radius_ImplicitCast = CallFunc_CalcWalkAroundDestination_Radius_ImplicitCast;
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UObject::ProcessEvent(Func, &Parms);
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if (bResult != nullptr)
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*bResult = Parms.bResult;
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if (ToLocation != nullptr)
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*ToLocation = std::move(Parms.ToLocation);
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}
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// Function BP_AIAction_BaseCampWorker_Wait.BP_AIAction_BaseCampWorker_Wait_C.ActionStart
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// (Event, Public, BlueprintEvent)
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// Parameters:
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// class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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void UBP_AIAction_BaseCampWorker_Wait_C::ActionStart(class APawn* ControlledPawn)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_AIAction_BaseCampWorker_Wait_C", "ActionStart");
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Params::UBP_AIAction_BaseCampWorker_Wait_C_ActionStart_Params Parms{};
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Parms.ControlledPawn = ControlledPawn;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_AIAction_BaseCampWorker_Wait.BP_AIAction_BaseCampWorker_Wait_C.ExecuteUbergraph_BP_AIAction_BaseCampWorker_Wait
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// (Final, UbergraphFunction)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_GetBaseCampRandomLocation_bResult (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FVector CallFunc_GetBaseCampRandomLocation_ToLocation (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class APawn* K2Node_Event_ControlledPawn (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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void UBP_AIAction_BaseCampWorker_Wait_C::ExecuteUbergraph_BP_AIAction_BaseCampWorker_Wait(int32 EntryPoint, bool CallFunc_GetBaseCampRandomLocation_bResult, const struct FVector& CallFunc_GetBaseCampRandomLocation_ToLocation, class APawn* K2Node_Event_ControlledPawn)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_AIAction_BaseCampWorker_Wait_C", "ExecuteUbergraph_BP_AIAction_BaseCampWorker_Wait");
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Params::UBP_AIAction_BaseCampWorker_Wait_C_ExecuteUbergraph_BP_AIAction_BaseCampWorker_Wait_Params Parms{};
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Parms.EntryPoint = EntryPoint;
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Parms.CallFunc_GetBaseCampRandomLocation_bResult = CallFunc_GetBaseCampRandomLocation_bResult;
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Parms.CallFunc_GetBaseCampRandomLocation_ToLocation = CallFunc_GetBaseCampRandomLocation_ToLocation;
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Parms.K2Node_Event_ControlledPawn = K2Node_Event_ControlledPawn;
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UObject::ProcessEvent(Func, &Parms);
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}
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}
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