PalWorld-NetCrack/SDK/BP_AIAction_CallBase_classes.hpp
2024-01-22 14:43:11 +08:00

42 lines
4.8 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0x48 (0x178 - 0x130)
// BlueprintGeneratedClass BP_AIAction_CallBase.BP_AIAction_CallBase_C
class UBP_AIAction_CallBase_C : public UPalAIActionBase
{
public:
struct FPointerToUberGraphFrame UberGraphFrame; // 0x130(0x8)(ZeroConstructor, Transient, DuplicateTransient)
class FName CallApproachSpeedName; // 0x138(0x8)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
class APalCharacter* ApproachTarget; // 0x140(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
class APalCharacter* OwnerChara; // 0x148(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
double WalkSpeedMulti; // 0x150(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool IsSimpleMoveToActor; // 0x158(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_3185[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
struct FVector PrevTargetLocation; // 0x160(0x18)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
static class UClass* StaticClass();
static class UBP_AIAction_CallBase_C* GetDefaultObj();
void IsInteractingPlayer(bool* IsInteracting, class UPalInteractComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, bool CallFunc_IsInteracting_ReturnValue);
void GetMasterCameraRotate(struct FRotator* CameraRotate, class APlayerController* CallFunc_GetPlayerController_ReturnValue, const struct FRotator& CallFunc_K2_GetActorRotation_ReturnValue);
void ActionStart(class APawn* ControlledPawn);
void OnCoopRelease_Event();
void ActionFinished(class APawn* ControlledPawn, enum class EPawnActionResult WithResult);
void OnChildActionFinished(class UPawnAction* Action, enum class EPawnActionResult WithResult);
void ActionTick(class APawn* ControlledPawn, float DeltaSeconds);
void ExecuteUbergraph_BP_AIAction_CallBase(int32 EntryPoint, class APawn* K2Node_Event_ControlledPawn_2, class APalCharacter* K2Node_DynamicCast_AsPal_Character, bool K2Node_DynamicCast_bSuccess, bool CallFunc_IsActive_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class UPalStaticCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue, class UPalCharacterMovementComponent* CallFunc_GetComponentByClass_ReturnValue_1, class APawn* K2Node_Event_ControlledPawn_1, enum class EPawnActionResult K2Node_Event_WithResult_1, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, class AController* CallFunc_GetController_ReturnValue, class AController* CallFunc_GetController_ReturnValue_1, class APalAIController* K2Node_DynamicCast_AsPal_AIController, bool K2Node_DynamicCast_bSuccess_1, bool CallFunc_IsValid_ReturnValue, class UPalCharacterMovementComponent* CallFunc_GetComponentByClass_ReturnValue_2, class UPawnAction* K2Node_Event_Action, enum class EPawnActionResult K2Node_Event_WithResult, class APawn* K2Node_Event_ControlledPawn, float K2Node_Event_DeltaSeconds, class UPalCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue_3, bool CallFunc_IsValid_ReturnValue_1, bool CallFunc_IsValid_ReturnValue_2, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue_1, const struct FVector& CallFunc_Subtract_VectorVector_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue_2, bool CallFunc_Vector_IsNearlyZero_ReturnValue, class AController* CallFunc_GetController_ReturnValue_2, class APalAIController* K2Node_DynamicCast_AsPal_AIController_1, bool K2Node_DynamicCast_bSuccess_2, class AController* CallFunc_GetController_ReturnValue_3, class APalPlayerController* K2Node_DynamicCast_AsPal_Player_Controller, bool K2Node_DynamicCast_bSuccess_3);
};
}