mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
42 lines
4.8 KiB
C++
42 lines
4.8 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// CLASSES
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//---------------------------------------------------------------------------------------------------------------------
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// 0x48 (0x178 - 0x130)
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// BlueprintGeneratedClass BP_AIAction_CallBase.BP_AIAction_CallBase_C
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class UBP_AIAction_CallBase_C : public UPalAIActionBase
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{
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public:
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struct FPointerToUberGraphFrame UberGraphFrame; // 0x130(0x8)(ZeroConstructor, Transient, DuplicateTransient)
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class FName CallApproachSpeedName; // 0x138(0x8)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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class APalCharacter* ApproachTarget; // 0x140(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
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class APalCharacter* OwnerChara; // 0x148(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
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double WalkSpeedMulti; // 0x150(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool IsSimpleMoveToActor; // 0x158(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_3185[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
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struct FVector PrevTargetLocation; // 0x160(0x18)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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static class UClass* StaticClass();
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static class UBP_AIAction_CallBase_C* GetDefaultObj();
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void IsInteractingPlayer(bool* IsInteracting, class UPalInteractComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, bool CallFunc_IsInteracting_ReturnValue);
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void GetMasterCameraRotate(struct FRotator* CameraRotate, class APlayerController* CallFunc_GetPlayerController_ReturnValue, const struct FRotator& CallFunc_K2_GetActorRotation_ReturnValue);
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void ActionStart(class APawn* ControlledPawn);
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void OnCoopRelease_Event();
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void ActionFinished(class APawn* ControlledPawn, enum class EPawnActionResult WithResult);
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void OnChildActionFinished(class UPawnAction* Action, enum class EPawnActionResult WithResult);
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void ActionTick(class APawn* ControlledPawn, float DeltaSeconds);
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void ExecuteUbergraph_BP_AIAction_CallBase(int32 EntryPoint, class APawn* K2Node_Event_ControlledPawn_2, class APalCharacter* K2Node_DynamicCast_AsPal_Character, bool K2Node_DynamicCast_bSuccess, bool CallFunc_IsActive_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class UPalStaticCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue, class UPalCharacterMovementComponent* CallFunc_GetComponentByClass_ReturnValue_1, class APawn* K2Node_Event_ControlledPawn_1, enum class EPawnActionResult K2Node_Event_WithResult_1, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, class AController* CallFunc_GetController_ReturnValue, class AController* CallFunc_GetController_ReturnValue_1, class APalAIController* K2Node_DynamicCast_AsPal_AIController, bool K2Node_DynamicCast_bSuccess_1, bool CallFunc_IsValid_ReturnValue, class UPalCharacterMovementComponent* CallFunc_GetComponentByClass_ReturnValue_2, class UPawnAction* K2Node_Event_Action, enum class EPawnActionResult K2Node_Event_WithResult, class APawn* K2Node_Event_ControlledPawn, float K2Node_Event_DeltaSeconds, class UPalCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue_3, bool CallFunc_IsValid_ReturnValue_1, bool CallFunc_IsValid_ReturnValue_2, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue_1, const struct FVector& CallFunc_Subtract_VectorVector_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue_2, bool CallFunc_Vector_IsNearlyZero_ReturnValue, class AController* CallFunc_GetController_ReturnValue_2, class APalAIController* K2Node_DynamicCast_AsPal_AIController_1, bool K2Node_DynamicCast_bSuccess_2, class AController* CallFunc_GetController_ReturnValue_3, class APalPlayerController* K2Node_DynamicCast_AsPal_Player_Controller, bool K2Node_DynamicCast_bSuccess_3);
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};
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}
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