PalWorld-NetCrack/SDK/BP_AIAction_CombatGunState_SideDashMove_parameters.hpp
2024-01-22 14:43:11 +08:00

133 lines
17 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
namespace Params
{
//---------------------------------------------------------------------------------------------------------------------
// PARAMETERS
//---------------------------------------------------------------------------------------------------------------------
// 0x350 (0x350 - 0x0)
// Function BP_AIAction_CombatGunState_SideDashMove.BP_AIAction_CombatGunState_SideDashMove_C.FindMoveGoal
struct UBP_AIAction_CombatGunState_SideDashMove_C_FindMoveGoal_Params
{
public:
struct FVector Goal; // 0x0(0x18)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool Success; // 0x18(0x1)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_2FED[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
TArray<struct FVector> GoalAbleList; // 0x20(0x10)(Edit, BlueprintVisible)
double Distance_Right; // 0x30(0x8)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
double Distance_Forward; // 0x38(0x8)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
struct FVector SelfForward; // 0x40(0x18)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
struct FVector SelfRight; // 0x58(0x18)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
struct FVector SelfToTargetNormal; // 0x70(0x18)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
TArray<struct FVector> GoalList; // 0x88(0x10)(Edit, BlueprintVisible)
struct FVector SelfToTarget; // 0x98(0x18)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
double ToTargetDistance; // 0xB0(0x8)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
double CallFunc_VSizeXY_ReturnValue; // 0xB8(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
struct FVector CallFunc_Vector_Normal2D_ReturnValue; // 0xC0(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
class ABP_NPCAIController_C* CallFunc_GetControllerRef_NPCAICon; // 0xD8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class APalCharacter* CallFunc_GetSelfActor_SelfActor; // 0xE0(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
struct FVector CallFunc_GetActorForwardVector_ReturnValue; // 0xE8(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
struct FVector CallFunc_K2_GetActorLocation_ReturnValue; // 0x100(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
int32 Temp_int_Array_Index_Variable; // 0x118(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
int32 CallFunc_Array_Length_ReturnValue; // 0x11C(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
int32 CallFunc_Array_Length_ReturnValue_1; // 0x120(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
int32 CallFunc_RandomInteger_ReturnValue; // 0x124(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool CallFunc_Greater_IntInt_ReturnValue; // 0x128(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_2FFC[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
struct FVector CallFunc_Array_Get_Item; // 0x130(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
struct FVector CallFunc_Conv_FloatToVector_ReturnValue; // 0x148(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
struct FVector CallFunc_Array_Get_Item_1; // 0x160(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
int32 CallFunc_Array_Length_ReturnValue_2; // 0x178(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_2FFE[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
struct FVector CallFunc_IsExistPathForLocation_ForBP_HeightRangeCheck_OutGoalLocation; // 0x180(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool CallFunc_IsExistPathForLocation_ForBP_HeightRangeCheck_ReturnValue; // 0x198(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_3000[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
int32 CallFunc_Array_Add_ReturnValue; // 0x19C(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
struct FVector CallFunc_Conv_DoubleToVector_ReturnValue; // 0x1A0(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
struct FVector CallFunc_Multiply_VectorVector_ReturnValue; // 0x1B8(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
struct FVector CallFunc_Conv_DoubleToVector_ReturnValue_1; // 0x1D0(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
struct FVector CallFunc_Multiply_VectorVector_ReturnValue_1; // 0x1E8(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
int32 Temp_int_Loop_Counter_Variable; // 0x200(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_3002[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
struct FVector CallFunc_Multiply_VectorVector_ReturnValue_2; // 0x208(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
struct FVector CallFunc_Add_VectorVector_ReturnValue; // 0x220(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
struct FVector CallFunc_Add_VectorVector_ReturnValue_1; // 0x238(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
struct FVector CallFunc_Add_VectorVector_ReturnValue_2; // 0x250(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
struct FVector CallFunc_Add_VectorVector_ReturnValue_3; // 0x268(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
int32 CallFunc_Array_Add_ReturnValue_1; // 0x280(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
int32 CallFunc_Array_Add_ReturnValue_2; // 0x284(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool CallFunc_Less_IntInt_ReturnValue; // 0x288(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_3006[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
int32 CallFunc_Add_IntInt_ReturnValue; // 0x28C(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool CallFunc_Less_DoubleDouble_ReturnValue; // 0x290(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_3007[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
struct FVector CallFunc_Cross_VectorVector_ReturnValue; // 0x298(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
struct FVector CallFunc_Conv_FloatToVector_ReturnValue_1; // 0x2B0(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
class UBP_AIAction_NPC_CombatBase_C* CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat; // 0x2C8(0x8)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash)
struct FVector CallFunc_Multiply_VectorVector_ReturnValue_3; // 0x2D0(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
struct FVector CallFunc_Add_VectorVector_ReturnValue_4; // 0x2E8(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
struct FVector CallFunc_K2_GetActorLocation_ReturnValue_1; // 0x300(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
struct FVector CallFunc_K2_GetActorLocation_ReturnValue_2; // 0x318(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool CallFunc_IsValid_ReturnValue; // 0x330(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_300F[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
struct FVector CallFunc_Subtract_VectorVector_ReturnValue; // 0x338(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};
// 0x4 (0x4 - 0x0)
// Function BP_AIAction_CombatGunState_SideDashMove.BP_AIAction_CombatGunState_SideDashMove_C.StateTick
struct UBP_AIAction_CombatGunState_SideDashMove_C_StateTick_Params
{
public:
float DeltaTime; // 0x0(0x4)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};
// 0xF1 (0xF1 - 0x0)
// Function BP_AIAction_CombatGunState_SideDashMove.BP_AIAction_CombatGunState_SideDashMove_C.ExecuteUbergraph_BP_AIAction_CombatGunState_SideDashMove
struct UBP_AIAction_CombatGunState_SideDashMove_C_ExecuteUbergraph_BP_AIAction_CombatGunState_SideDashMove_Params
{
public:
int32 EntryPoint; // 0x0(0x4)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_3033[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
class UBP_AIAction_NPC_CombatBase_C* CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat; // 0x8(0x8)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash)
class UPalCharacterMovementComponent* CallFunc_GetMovementComponentRef_Movement; // 0x10(0x8)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
class UBP_AIAction_NPC_CombatBase_C* CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat_1; // 0x18(0x8)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash)
class UPalCharacterMovementComponent* CallFunc_GetMovementComponentRef_Movement_1; // 0x20(0x8)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
struct FVector CallFunc_FindMoveGoal_Goal; // 0x28(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool CallFunc_FindMoveGoal_Success; // 0x40(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_3034[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
float K2Node_Event_DeltaTime; // 0x44(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
class UBP_AIAction_NPC_CombatBase_C* CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat_2; // 0x48(0x8)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash)
class UBP_AIAction_NPC_CombatBase_C* CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat_3; // 0x50(0x8)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash)
class ABP_NPCAIController_C* CallFunc_GetControllerRef_NPCAICon; // 0x58(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class UBP_AIAction_NPC_CombatBase_C* CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat_4; // 0x60(0x8)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash)
class UBP_AIAction_NPC_CombatBase_C* CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat_5; // 0x68(0x8)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash)
class UBP_AIAction_NPC_CombatBase_C* CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat_6; // 0x70(0x8)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash)
class UBP_AIAction_NPC_CombatBase_C* CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat_7; // 0x78(0x8)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash)
class ABP_NPCAIController_C* CallFunc_GetControllerRef_NPCAICon_1; // 0x80(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class UPalNPCAIWeaponHandle* CallFunc_GetWeaponHandle_WeaponHandle; // 0x88(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class UBP_AIAction_NPC_CombatBase_C* CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat_8; // 0x90(0x8)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash)
class ABP_NPCAIController_C* CallFunc_GetControllerRef_NPCAICon_2; // 0x98(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class UBP_AIAction_NPC_CombatBase_C* CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat_9; // 0xA0(0x8)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash)
class UPalNPCAIWeaponHandle* CallFunc_GetWeaponHandle_WeaponHandle_1; // 0xA8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class UBP_AIAction_NPC_CombatBase_C* CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat_10; // 0xB0(0x8)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash)
class ABP_NPCAIController_C* CallFunc_GetControllerRef_NPCAICon_3; // 0xB8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class UBP_AIAction_NPC_CombatBase_C* CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat_11; // 0xC0(0x8)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash)
class ABP_NPCAIController_C* CallFunc_GetControllerRef_NPCAICon_4; // 0xC8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class UBP_AIAction_NPC_CombatBase_C* CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat_12; // 0xD0(0x8)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash)
struct FVector CallFunc_K2_GetActorLocation_ReturnValue; // 0xD8(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool CallFunc_IsValid_ReturnValue; // 0xF0(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};
}
}