mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
1336 lines
107 KiB
C++
1336 lines
107 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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#include "../SDK.hpp"
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// FUNCTIONS
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//---------------------------------------------------------------------------------------------------------------------
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// BlueprintGeneratedClass BP_AIAction_CombatPal.BP_AIAction_CombatPal_C
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// (None)
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class UClass* UBP_AIAction_CombatPal_C::StaticClass()
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{
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static class UClass* Clss = nullptr;
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if (!Clss)
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Clss = UObject::FindClassFast("BP_AIAction_CombatPal_C");
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return Clss;
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}
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// BP_AIAction_CombatPal_C BP_AIAction_CombatPal.Default__BP_AIAction_CombatPal_C
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// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
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class UBP_AIAction_CombatPal_C* UBP_AIAction_CombatPal_C::GetDefaultObj()
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{
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static class UBP_AIAction_CombatPal_C* Default = nullptr;
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if (!Default)
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Default = static_cast<UBP_AIAction_CombatPal_C*>(UBP_AIAction_CombatPal_C::StaticClass()->DefaultObject);
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return Default;
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}
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// Function BP_AIAction_CombatPal.BP_AIAction_CombatPal_C.CheckDeadTimer
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// struct FPalAIActionDynamicParameterK2Node_MakeStruct_PalAIActionDynamicParameter (NoDestructor)
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// class APalAIController* CallFunc_GetControllerRef_PalAIController (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class UPalAIActionComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_Greater_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// double CallFunc_Add_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UPalCharacterParameterComponent*CallFunc_GetComponentByClass_ReturnValue_1 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_IsDead_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBP_AIAction_CombatPal_C::CheckDeadTimer(const struct FPalAIActionDynamicParameter& K2Node_MakeStruct_PalAIActionDynamicParameter, class APalAIController* CallFunc_GetControllerRef_PalAIController, class UPalAIActionComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_Greater_DoubleDouble_ReturnValue, class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue, double CallFunc_Add_DoubleDouble_ReturnValue, bool CallFunc_IsValid_ReturnValue, class UPalCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue_1, bool CallFunc_IsDead_ReturnValue, bool CallFunc_IsValid_ReturnValue_1)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_AIAction_CombatPal_C", "CheckDeadTimer");
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Params::UBP_AIAction_CombatPal_C_CheckDeadTimer_Params Parms{};
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Parms.K2Node_MakeStruct_PalAIActionDynamicParameter = K2Node_MakeStruct_PalAIActionDynamicParameter;
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Parms.CallFunc_GetControllerRef_PalAIController = CallFunc_GetControllerRef_PalAIController;
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Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
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Parms.CallFunc_Greater_DoubleDouble_ReturnValue = CallFunc_Greater_DoubleDouble_ReturnValue;
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Parms.CallFunc_SetActionClassParameter_ReturnValue = CallFunc_SetActionClassParameter_ReturnValue;
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Parms.CallFunc_Add_DoubleDouble_ReturnValue = CallFunc_Add_DoubleDouble_ReturnValue;
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Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
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Parms.CallFunc_GetComponentByClass_ReturnValue_1 = CallFunc_GetComponentByClass_ReturnValue_1;
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Parms.CallFunc_IsDead_ReturnValue = CallFunc_IsDead_ReturnValue;
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Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_AIAction_CombatPal.BP_AIAction_CombatPal_C.GetSelfPalBlackBoard
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
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// Parameters:
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// class UBP_PalAIBlackboard_Common_C*PalBB (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class APalAIController* CallFunc_GetControllerRef_PalAIController (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// TScriptInterface<class IBPI_GetPalAIBlackboard_C>K2Node_DynamicCast_AsBPI_Get_Pal_AIBlackboard (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UBP_PalAIBlackboard_Common_C*CallFunc_GetMyBB_PalBrackboard (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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void UBP_AIAction_CombatPal_C::GetSelfPalBlackBoard(class UBP_PalAIBlackboard_Common_C** PalBB, class APalAIController* CallFunc_GetControllerRef_PalAIController, bool CallFunc_IsValid_ReturnValue, TScriptInterface<class IBPI_GetPalAIBlackboard_C> K2Node_DynamicCast_AsBPI_Get_Pal_AIBlackboard, bool K2Node_DynamicCast_bSuccess, class UBP_PalAIBlackboard_Common_C* CallFunc_GetMyBB_PalBrackboard)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_AIAction_CombatPal_C", "GetSelfPalBlackBoard");
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Params::UBP_AIAction_CombatPal_C_GetSelfPalBlackBoard_Params Parms{};
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Parms.CallFunc_GetControllerRef_PalAIController = CallFunc_GetControllerRef_PalAIController;
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Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
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Parms.K2Node_DynamicCast_AsBPI_Get_Pal_AIBlackboard = K2Node_DynamicCast_AsBPI_Get_Pal_AIBlackboard;
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Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
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Parms.CallFunc_GetMyBB_PalBrackboard = CallFunc_GetMyBB_PalBrackboard;
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UObject::ProcessEvent(Func, &Parms);
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if (PalBB != nullptr)
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*PalBB = Parms.PalBB;
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}
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// Function BP_AIAction_CombatPal.BP_AIAction_CombatPal_C.WarpToSpawnerPoint
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class APalCharacter* CallFunc_GetCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class APalCharacter* CallFunc_GetCharacter_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class UBP_PalAIBlackboard_Common_C*CallFunc_GetSelfPalBlackBoard_PalBB (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// double CallFunc_Add_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FVector CallFunc_MakeVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FVector CallFunc_Add_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FHitResult CallFunc_K2_SetActorLocation_SweepHitResult (IsPlainOldData, NoDestructor, ContainsInstancedReference)
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// bool CallFunc_K2_SetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// double CallFunc_Add_DoubleDouble_A_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBP_AIAction_CombatPal_C::WarpToSpawnerPoint(class APalCharacter* CallFunc_GetCharacter_ReturnValue, class APalCharacter* CallFunc_GetCharacter_ReturnValue_1, class UBP_PalAIBlackboard_Common_C* CallFunc_GetSelfPalBlackBoard_PalBB, double CallFunc_Add_DoubleDouble_ReturnValue, const struct FVector& CallFunc_MakeVector_ReturnValue, const struct FVector& CallFunc_Add_VectorVector_ReturnValue, const struct FHitResult& CallFunc_K2_SetActorLocation_SweepHitResult, bool CallFunc_K2_SetActorLocation_ReturnValue, double CallFunc_Add_DoubleDouble_A_ImplicitCast)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_AIAction_CombatPal_C", "WarpToSpawnerPoint");
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Params::UBP_AIAction_CombatPal_C_WarpToSpawnerPoint_Params Parms{};
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Parms.CallFunc_GetCharacter_ReturnValue = CallFunc_GetCharacter_ReturnValue;
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Parms.CallFunc_GetCharacter_ReturnValue_1 = CallFunc_GetCharacter_ReturnValue_1;
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Parms.CallFunc_GetSelfPalBlackBoard_PalBB = CallFunc_GetSelfPalBlackBoard_PalBB;
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Parms.CallFunc_Add_DoubleDouble_ReturnValue = CallFunc_Add_DoubleDouble_ReturnValue;
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Parms.CallFunc_MakeVector_ReturnValue = CallFunc_MakeVector_ReturnValue;
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Parms.CallFunc_Add_VectorVector_ReturnValue = CallFunc_Add_VectorVector_ReturnValue;
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Parms.CallFunc_K2_SetActorLocation_SweepHitResult = CallFunc_K2_SetActorLocation_SweepHitResult;
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Parms.CallFunc_K2_SetActorLocation_ReturnValue = CallFunc_K2_SetActorLocation_ReturnValue;
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Parms.CallFunc_Add_DoubleDouble_A_ImplicitCast = CallFunc_Add_DoubleDouble_A_ImplicitCast;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_AIAction_CombatPal.BP_AIAction_CombatPal_C.ResetWorpStackTimer
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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void UBP_AIAction_CombatPal_C::ResetWorpStackTimer()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_AIAction_CombatPal_C", "ResetWorpStackTimer");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_AIAction_CombatPal.BP_AIAction_CombatPal_C.AddWarpStackTimer
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// double Const_WarpStackTime (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FVector SelfPos (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_Greater_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// double CallFunc_Multiply_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_IsNearTwoPoint_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class APalCharacter* CallFunc_GetCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class UPalStaticCharacterParameterComponent*CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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// struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// enum class EPalSpawnedCharacterTypeCallFunc_GetSpawnedCharacterType_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_EqualEqual_ByteByte_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_EqualEqual_ByteByte_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_EqualEqual_ByteByte_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_BooleanOR_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_BooleanOR_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// double CallFunc_Add_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// float CallFunc_IsNearTwoPoint_distance_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBP_AIAction_CombatPal_C::AddWarpStackTimer(double Const_WarpStackTime, const struct FVector& SelfPos, bool CallFunc_Greater_DoubleDouble_ReturnValue, double CallFunc_Multiply_DoubleDouble_ReturnValue, bool CallFunc_IsNearTwoPoint_ReturnValue, class APalCharacter* CallFunc_GetCharacter_ReturnValue, class UPalStaticCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, enum class EPalSpawnedCharacterType CallFunc_GetSpawnedCharacterType_ReturnValue, bool CallFunc_EqualEqual_ByteByte_ReturnValue, bool CallFunc_EqualEqual_ByteByte_ReturnValue_1, bool CallFunc_EqualEqual_ByteByte_ReturnValue_2, bool CallFunc_BooleanOR_ReturnValue, bool CallFunc_BooleanOR_ReturnValue_1, double CallFunc_Add_DoubleDouble_ReturnValue, float CallFunc_IsNearTwoPoint_distance_ImplicitCast)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_AIAction_CombatPal_C", "AddWarpStackTimer");
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Params::UBP_AIAction_CombatPal_C_AddWarpStackTimer_Params Parms{};
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Parms.Const_WarpStackTime = Const_WarpStackTime;
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Parms.SelfPos = SelfPos;
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Parms.CallFunc_Greater_DoubleDouble_ReturnValue = CallFunc_Greater_DoubleDouble_ReturnValue;
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Parms.CallFunc_Multiply_DoubleDouble_ReturnValue = CallFunc_Multiply_DoubleDouble_ReturnValue;
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Parms.CallFunc_IsNearTwoPoint_ReturnValue = CallFunc_IsNearTwoPoint_ReturnValue;
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Parms.CallFunc_GetCharacter_ReturnValue = CallFunc_GetCharacter_ReturnValue;
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Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
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Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue;
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Parms.CallFunc_GetSpawnedCharacterType_ReturnValue = CallFunc_GetSpawnedCharacterType_ReturnValue;
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Parms.CallFunc_EqualEqual_ByteByte_ReturnValue = CallFunc_EqualEqual_ByteByte_ReturnValue;
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Parms.CallFunc_EqualEqual_ByteByte_ReturnValue_1 = CallFunc_EqualEqual_ByteByte_ReturnValue_1;
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Parms.CallFunc_EqualEqual_ByteByte_ReturnValue_2 = CallFunc_EqualEqual_ByteByte_ReturnValue_2;
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Parms.CallFunc_BooleanOR_ReturnValue = CallFunc_BooleanOR_ReturnValue;
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Parms.CallFunc_BooleanOR_ReturnValue_1 = CallFunc_BooleanOR_ReturnValue_1;
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Parms.CallFunc_Add_DoubleDouble_ReturnValue = CallFunc_Add_DoubleDouble_ReturnValue;
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Parms.CallFunc_IsNearTwoPoint_distance_ImplicitCast = CallFunc_IsNearTwoPoint_distance_ImplicitCast;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_AIAction_CombatPal.BP_AIAction_CombatPal_C.AttackNearestMapObject
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool ReachAble (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class APalAIController* CallFunc_GetPalAIController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class AController* CallFunc_GetController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class APawn* CallFunc_K2_GetPawn_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class APalMapObject* CallFunc_GetNearestEnemyBuildObject_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_IsExistPathForLocation_ForBP_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBP_AIAction_CombatPal_C::AttackNearestMapObject(bool* ReachAble, class APalAIController* CallFunc_GetPalAIController_ReturnValue, class AController* CallFunc_GetController_ReturnValue, class APawn* CallFunc_K2_GetPawn_ReturnValue, class APalMapObject* CallFunc_GetNearestEnemyBuildObject_ReturnValue, bool CallFunc_IsValid_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, bool CallFunc_IsExistPathForLocation_ForBP_ReturnValue)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_AIAction_CombatPal_C", "AttackNearestMapObject");
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Params::UBP_AIAction_CombatPal_C_AttackNearestMapObject_Params Parms{};
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Parms.CallFunc_GetPalAIController_ReturnValue = CallFunc_GetPalAIController_ReturnValue;
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Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue;
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Parms.CallFunc_K2_GetPawn_ReturnValue = CallFunc_K2_GetPawn_ReturnValue;
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Parms.CallFunc_GetNearestEnemyBuildObject_ReturnValue = CallFunc_GetNearestEnemyBuildObject_ReturnValue;
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Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
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Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue;
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Parms.CallFunc_IsExistPathForLocation_ForBP_ReturnValue = CallFunc_IsExistPathForLocation_ForBP_ReturnValue;
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UObject::ProcessEvent(Func, &Parms);
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if (ReachAble != nullptr)
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*ReachAble = Parms.ReachAble;
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}
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// Function BP_AIAction_CombatPal.BP_AIAction_CombatPal_C.PlayWazaAction
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// (Private, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class UPalCharacterParameterComponent*CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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// class UPalActionComponent* CallFunc_GetActorActionComponentRef_ActionComp (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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// class UPalActiveSkillSlot* CallFunc_GetSkillSlotRef_SkillSlot (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_IsValidClass_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UPalActionBase* CallFunc_PlayAction_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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void UBP_AIAction_CombatPal_C::PlayWazaAction(class UPalCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue, class UPalActionComponent* CallFunc_GetActorActionComponentRef_ActionComp, class UPalActiveSkillSlot* CallFunc_GetSkillSlotRef_SkillSlot, bool CallFunc_IsValidClass_ReturnValue, class UPalActionBase* CallFunc_PlayAction_ReturnValue)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_AIAction_CombatPal_C", "PlayWazaAction");
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Params::UBP_AIAction_CombatPal_C_PlayWazaAction_Params Parms{};
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Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
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Parms.CallFunc_GetActorActionComponentRef_ActionComp = CallFunc_GetActorActionComponentRef_ActionComp;
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Parms.CallFunc_GetSkillSlotRef_SkillSlot = CallFunc_GetSkillSlotRef_SkillSlot;
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Parms.CallFunc_IsValidClass_ReturnValue = CallFunc_IsValidClass_ReturnValue;
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Parms.CallFunc_PlayAction_ReturnValue = CallFunc_PlayAction_ReturnValue;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_AIAction_CombatPal.BP_AIAction_CombatPal_C.FindWazaClass
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// (Private, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
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// Parameters:
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// int32 SlotIndex (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UClass* WazaAction (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class UPalStaticCharacterParameterComponent*CallFunc_GetStaticParamCompRef_StaticParamComp (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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// class UPalActiveSkillSlot* CallFunc_GetSkillSlotRef_SkillSlot (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// enum class EPalWazaID CallFunc_GetWazaType_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// TSubclassOf<class UPalActionBase> CallFunc_Map_Find_Value (ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash)
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// bool CallFunc_Map_Find_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBP_AIAction_CombatPal_C::FindWazaClass(int32 SlotIndex, class UClass** WazaAction, class UPalStaticCharacterParameterComponent* CallFunc_GetStaticParamCompRef_StaticParamComp, class UPalActiveSkillSlot* CallFunc_GetSkillSlotRef_SkillSlot, enum class EPalWazaID CallFunc_GetWazaType_ReturnValue, TSubclassOf<class UPalActionBase> CallFunc_Map_Find_Value, bool CallFunc_Map_Find_ReturnValue)
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{
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static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BP_AIAction_CombatPal_C", "FindWazaClass");
|
|
|
|
Params::UBP_AIAction_CombatPal_C_FindWazaClass_Params Parms{};
|
|
|
|
Parms.SlotIndex = SlotIndex;
|
|
Parms.CallFunc_GetStaticParamCompRef_StaticParamComp = CallFunc_GetStaticParamCompRef_StaticParamComp;
|
|
Parms.CallFunc_GetSkillSlotRef_SkillSlot = CallFunc_GetSkillSlotRef_SkillSlot;
|
|
Parms.CallFunc_GetWazaType_ReturnValue = CallFunc_GetWazaType_ReturnValue;
|
|
Parms.CallFunc_Map_Find_Value = CallFunc_Map_Find_Value;
|
|
Parms.CallFunc_Map_Find_ReturnValue = CallFunc_Map_Find_ReturnValue;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
if (WazaAction != nullptr)
|
|
*WazaAction = Parms.WazaAction;
|
|
|
|
}
|
|
|
|
|
|
// Function BP_AIAction_CombatPal.BP_AIAction_CombatPal_C.TargetIsValid
|
|
// (Private, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
|
|
// Parameters:
|
|
// bool Valid (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class UPalCharacterParameterComponent*CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
|
// class APalCharacter* K2Node_DynamicCast_AsPal_Character (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_GetActiveActorFlag_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_IsDead_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UBP_AIAction_CombatPal_C::TargetIsValid(bool* Valid, class UPalCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue, class APalCharacter* K2Node_DynamicCast_AsPal_Character, bool K2Node_DynamicCast_bSuccess, bool CallFunc_IsValid_ReturnValue, bool CallFunc_GetActiveActorFlag_ReturnValue, bool CallFunc_IsDead_ReturnValue, bool CallFunc_IsValid_ReturnValue_1)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BP_AIAction_CombatPal_C", "TargetIsValid");
|
|
|
|
Params::UBP_AIAction_CombatPal_C_TargetIsValid_Params Parms{};
|
|
|
|
Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
|
|
Parms.K2Node_DynamicCast_AsPal_Character = K2Node_DynamicCast_AsPal_Character;
|
|
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
|
|
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
|
|
Parms.CallFunc_GetActiveActorFlag_ReturnValue = CallFunc_GetActiveActorFlag_ReturnValue;
|
|
Parms.CallFunc_IsDead_ReturnValue = CallFunc_IsDead_ReturnValue;
|
|
Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
if (Valid != nullptr)
|
|
*Valid = Parms.Valid;
|
|
|
|
}
|
|
|
|
|
|
// Function BP_AIAction_CombatPal.BP_AIAction_CombatPal_C.Get Next Action Slot ID
|
|
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// int32 SlotID (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// int32 EnableSlotIdNum (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class UPalActiveSkillSlot* CallFunc_GetSkillSlotRef_SkillSlot (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// int32 CallFunc_ChoiceEnableSlotIDByRandom_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UBP_AIAction_CombatPal_C::Get_Next_Action_Slot_ID(int32* SlotID, int32 EnableSlotIdNum, class UPalActiveSkillSlot* CallFunc_GetSkillSlotRef_SkillSlot, int32 CallFunc_ChoiceEnableSlotIDByRandom_ReturnValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BP_AIAction_CombatPal_C", "Get Next Action Slot ID");
|
|
|
|
Params::UBP_AIAction_CombatPal_C_Get_Next_Action_Slot_ID_Params Parms{};
|
|
|
|
Parms.EnableSlotIdNum = EnableSlotIdNum;
|
|
Parms.CallFunc_GetSkillSlotRef_SkillSlot = CallFunc_GetSkillSlotRef_SkillSlot;
|
|
Parms.CallFunc_ChoiceEnableSlotIDByRandom_ReturnValue = CallFunc_ChoiceEnableSlotIDByRandom_ReturnValue;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
if (SlotID != nullptr)
|
|
*SlotID = Parms.SlotID;
|
|
|
|
}
|
|
|
|
|
|
// Function BP_AIAction_CombatPal.BP_AIAction_CombatPal_C.InterruptAction
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// int32 SlotID (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UBP_AIAction_CombatPal_C::InterruptAction(int32 SlotID)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BP_AIAction_CombatPal_C", "InterruptAction");
|
|
|
|
Params::UBP_AIAction_CombatPal_C_InterruptAction_Params Parms{};
|
|
|
|
Parms.SlotID = SlotID;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
}
|
|
|
|
|
|
// Function BP_AIAction_CombatPal.BP_AIAction_CombatPal_C.ChangeCombatStartLocation
|
|
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool Change (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class UBP_PalAIBlackboard_Common_C*SelfBB (Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// class AController* CallFunc_GetController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// TScriptInterface<class IBPI_GoBackTeritory_C>K2Node_DynamicCast_AsBPI_Go_Back_Teritory (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class UPalAICombatModule_Wild* K2Node_DynamicCast_AsPal_AICombat_Module_Wild (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// bool K2Node_DynamicCast_bSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_JudgeReturnCombatStartPosition_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class AController* CallFunc_GetController_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// TScriptInterface<class IBPI_GoBackTeritory_C>K2Node_DynamicCast_AsBPI_Go_Back_Teritory_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool K2Node_DynamicCast_bSuccess_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class AController* CallFunc_GetController_ReturnValue_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class AController* CallFunc_GetController_ReturnValue_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// TScriptInterface<class IBPI_GetPalAIBlackboard_C>K2Node_DynamicCast_AsBPI_Get_Pal_AIBlackboard (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool K2Node_DynamicCast_bSuccess_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// TScriptInterface<class IBPI_GetPalAIBlackboard_C>K2Node_DynamicCast_AsBPI_Get_Pal_AIBlackboard_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool K2Node_DynamicCast_bSuccess_4 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class UBP_PalAIBlackboard_Common_C*CallFunc_GetLeaderBB_LeaderPalBrackboard (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// class UBP_PalAIBlackboard_Common_C*CallFunc_GetMyBB_PalBrackboard (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_IsValid_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UBP_AIAction_CombatPal_C::ChangeCombatStartLocation(bool* Change, class UBP_PalAIBlackboard_Common_C* SelfBB, class AController* CallFunc_GetController_ReturnValue, TScriptInterface<class IBPI_GoBackTeritory_C> K2Node_DynamicCast_AsBPI_Go_Back_Teritory, bool K2Node_DynamicCast_bSuccess, class UPalAICombatModule_Wild* K2Node_DynamicCast_AsPal_AICombat_Module_Wild, bool K2Node_DynamicCast_bSuccess_1, bool CallFunc_IsValid_ReturnValue, bool CallFunc_JudgeReturnCombatStartPosition_ReturnValue, class AController* CallFunc_GetController_ReturnValue_1, TScriptInterface<class IBPI_GoBackTeritory_C> K2Node_DynamicCast_AsBPI_Go_Back_Teritory_1, bool K2Node_DynamicCast_bSuccess_2, class AController* CallFunc_GetController_ReturnValue_2, bool CallFunc_IsValid_ReturnValue_1, class AController* CallFunc_GetController_ReturnValue_3, TScriptInterface<class IBPI_GetPalAIBlackboard_C> K2Node_DynamicCast_AsBPI_Get_Pal_AIBlackboard, bool K2Node_DynamicCast_bSuccess_3, TScriptInterface<class IBPI_GetPalAIBlackboard_C> K2Node_DynamicCast_AsBPI_Get_Pal_AIBlackboard_1, bool K2Node_DynamicCast_bSuccess_4, class UBP_PalAIBlackboard_Common_C* CallFunc_GetLeaderBB_LeaderPalBrackboard, class UBP_PalAIBlackboard_Common_C* CallFunc_GetMyBB_PalBrackboard, bool CallFunc_IsValid_ReturnValue_2)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BP_AIAction_CombatPal_C", "ChangeCombatStartLocation");
|
|
|
|
Params::UBP_AIAction_CombatPal_C_ChangeCombatStartLocation_Params Parms{};
|
|
|
|
Parms.SelfBB = SelfBB;
|
|
Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue;
|
|
Parms.K2Node_DynamicCast_AsBPI_Go_Back_Teritory = K2Node_DynamicCast_AsBPI_Go_Back_Teritory;
|
|
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
|
|
Parms.K2Node_DynamicCast_AsPal_AICombat_Module_Wild = K2Node_DynamicCast_AsPal_AICombat_Module_Wild;
|
|
Parms.K2Node_DynamicCast_bSuccess_1 = K2Node_DynamicCast_bSuccess_1;
|
|
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
|
|
Parms.CallFunc_JudgeReturnCombatStartPosition_ReturnValue = CallFunc_JudgeReturnCombatStartPosition_ReturnValue;
|
|
Parms.CallFunc_GetController_ReturnValue_1 = CallFunc_GetController_ReturnValue_1;
|
|
Parms.K2Node_DynamicCast_AsBPI_Go_Back_Teritory_1 = K2Node_DynamicCast_AsBPI_Go_Back_Teritory_1;
|
|
Parms.K2Node_DynamicCast_bSuccess_2 = K2Node_DynamicCast_bSuccess_2;
|
|
Parms.CallFunc_GetController_ReturnValue_2 = CallFunc_GetController_ReturnValue_2;
|
|
Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1;
|
|
Parms.CallFunc_GetController_ReturnValue_3 = CallFunc_GetController_ReturnValue_3;
|
|
Parms.K2Node_DynamicCast_AsBPI_Get_Pal_AIBlackboard = K2Node_DynamicCast_AsBPI_Get_Pal_AIBlackboard;
|
|
Parms.K2Node_DynamicCast_bSuccess_3 = K2Node_DynamicCast_bSuccess_3;
|
|
Parms.K2Node_DynamicCast_AsBPI_Get_Pal_AIBlackboard_1 = K2Node_DynamicCast_AsBPI_Get_Pal_AIBlackboard_1;
|
|
Parms.K2Node_DynamicCast_bSuccess_4 = K2Node_DynamicCast_bSuccess_4;
|
|
Parms.CallFunc_GetLeaderBB_LeaderPalBrackboard = CallFunc_GetLeaderBB_LeaderPalBrackboard;
|
|
Parms.CallFunc_GetMyBB_PalBrackboard = CallFunc_GetMyBB_PalBrackboard;
|
|
Parms.CallFunc_IsValid_ReturnValue_2 = CallFunc_IsValid_ReturnValue_2;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
if (Change != nullptr)
|
|
*Change = Parms.Change;
|
|
|
|
}
|
|
|
|
|
|
// Function BP_AIAction_CombatPal.BP_AIAction_CombatPal_C.PlayWazaDarknessStatus
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// double CallFunc_RandomFloatInRange_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// struct FVector CallFunc_RandomUnitVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// struct FVector CallFunc_Conv_DoubleToVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// double CallFunc_BreakVector_X (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// double CallFunc_BreakVector_Y (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// double CallFunc_BreakVector_Z (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// double CallFunc_Multiply_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// struct FVector CallFunc_MakeVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// struct FVector CallFunc_Multiply_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class UPalActionComponent* CallFunc_GetActorActionComponentRef_ActionComp (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
|
// struct FVector CallFunc_Add_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class UPalActionBase* CallFunc_PlayActionLocation_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UBP_AIAction_CombatPal_C::PlayWazaDarknessStatus(double CallFunc_RandomFloatInRange_ReturnValue, const struct FVector& CallFunc_RandomUnitVector_ReturnValue, const struct FVector& CallFunc_Conv_DoubleToVector_ReturnValue, double CallFunc_BreakVector_X, double CallFunc_BreakVector_Y, double CallFunc_BreakVector_Z, double CallFunc_Multiply_DoubleDouble_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, const struct FVector& CallFunc_MakeVector_ReturnValue, const struct FVector& CallFunc_Multiply_VectorVector_ReturnValue, class UPalActionComponent* CallFunc_GetActorActionComponentRef_ActionComp, const struct FVector& CallFunc_Add_VectorVector_ReturnValue, class UPalActionBase* CallFunc_PlayActionLocation_ReturnValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BP_AIAction_CombatPal_C", "PlayWazaDarknessStatus");
|
|
|
|
Params::UBP_AIAction_CombatPal_C_PlayWazaDarknessStatus_Params Parms{};
|
|
|
|
Parms.CallFunc_RandomFloatInRange_ReturnValue = CallFunc_RandomFloatInRange_ReturnValue;
|
|
Parms.CallFunc_RandomUnitVector_ReturnValue = CallFunc_RandomUnitVector_ReturnValue;
|
|
Parms.CallFunc_Conv_DoubleToVector_ReturnValue = CallFunc_Conv_DoubleToVector_ReturnValue;
|
|
Parms.CallFunc_BreakVector_X = CallFunc_BreakVector_X;
|
|
Parms.CallFunc_BreakVector_Y = CallFunc_BreakVector_Y;
|
|
Parms.CallFunc_BreakVector_Z = CallFunc_BreakVector_Z;
|
|
Parms.CallFunc_Multiply_DoubleDouble_ReturnValue = CallFunc_Multiply_DoubleDouble_ReturnValue;
|
|
Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue;
|
|
Parms.CallFunc_MakeVector_ReturnValue = CallFunc_MakeVector_ReturnValue;
|
|
Parms.CallFunc_Multiply_VectorVector_ReturnValue = CallFunc_Multiply_VectorVector_ReturnValue;
|
|
Parms.CallFunc_GetActorActionComponentRef_ActionComp = CallFunc_GetActorActionComponentRef_ActionComp;
|
|
Parms.CallFunc_Add_VectorVector_ReturnValue = CallFunc_Add_VectorVector_ReturnValue;
|
|
Parms.CallFunc_PlayActionLocation_ReturnValue = CallFunc_PlayActionLocation_ReturnValue;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
}
|
|
|
|
|
|
// Function BP_AIAction_CombatPal.BP_AIAction_CombatPal_C.PlayerCameraCheck
|
|
// (Private, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
|
|
// Parameters:
|
|
// bool AttackAble (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_IsAIAttackAbleByPlayerCamera_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UBP_AIAction_CombatPal_C::PlayerCameraCheck(bool* AttackAble, bool CallFunc_IsAIAttackAbleByPlayerCamera_ReturnValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BP_AIAction_CombatPal_C", "PlayerCameraCheck");
|
|
|
|
Params::UBP_AIAction_CombatPal_C_PlayerCameraCheck_Params Parms{};
|
|
|
|
Parms.CallFunc_IsAIAttackAbleByPlayerCamera_ReturnValue = CallFunc_IsAIAttackAbleByPlayerCamera_ReturnValue;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
if (AttackAble != nullptr)
|
|
*AttackAble = Parms.AttackAble;
|
|
|
|
}
|
|
|
|
|
|
// Function BP_AIAction_CombatPal.BP_AIAction_CombatPal_C.RemoveDamageResponse
|
|
// (Private, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// class AController* CallFunc_GetController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// class APawn* CallFunc_K2_GetPawn_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// class UPalDamageReactionComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UBP_AIAction_CombatPal_C::RemoveDamageResponse(FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class AController* CallFunc_GetController_ReturnValue, class APawn* CallFunc_K2_GetPawn_ReturnValue, class UPalDamageReactionComponent* CallFunc_GetComponentByClass_ReturnValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BP_AIAction_CombatPal_C", "RemoveDamageResponse");
|
|
|
|
Params::UBP_AIAction_CombatPal_C_RemoveDamageResponse_Params Parms{};
|
|
|
|
Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate;
|
|
Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue;
|
|
Parms.CallFunc_K2_GetPawn_ReturnValue = CallFunc_K2_GetPawn_ReturnValue;
|
|
Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
}
|
|
|
|
|
|
// Function BP_AIAction_CombatPal.BP_AIAction_CombatPal_C.AddDamageResponse
|
|
// (Private, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// class AController* CallFunc_GetController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// class APawn* CallFunc_K2_GetPawn_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// class UPalDamageReactionComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UBP_AIAction_CombatPal_C::AddDamageResponse(FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class AController* CallFunc_GetController_ReturnValue, class APawn* CallFunc_K2_GetPawn_ReturnValue, class UPalDamageReactionComponent* CallFunc_GetComponentByClass_ReturnValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BP_AIAction_CombatPal_C", "AddDamageResponse");
|
|
|
|
Params::UBP_AIAction_CombatPal_C_AddDamageResponse_Params Parms{};
|
|
|
|
Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate;
|
|
Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue;
|
|
Parms.CallFunc_K2_GetPawn_ReturnValue = CallFunc_K2_GetPawn_ReturnValue;
|
|
Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
}
|
|
|
|
|
|
// Function BP_AIAction_CombatPal.BP_AIAction_CombatPal_C.DamageResponseForCombatPal
|
|
// (Private, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// struct FPalDamageResult DmgResult (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
|
|
// TArray<class APalCharacter*> AttackerList (Edit, BlueprintVisible, DisableEditOnTemplate)
|
|
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class APalCharacter* K2Node_DynamicCast_AsPal_Character (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class UPalCharacterParameterComponent*CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_Greater_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class APalAIController* CallFunc_GetPalAIController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// class APalAIController* CallFunc_GetPalAIController_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// class UPalBattleManager* CallFunc_GetBattleManager_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// class AController* CallFunc_GetController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_TargetIsPlayerOrPlayersOtomoPal_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class APawn* CallFunc_K2_GetPawn_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// class UPalBattleManager* CallFunc_GetBattleManager_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// class APalCharacter* CallFunc_Array_Get_Item (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// struct FPalAIActionDynamicParameterK2Node_MakeStruct_PalAIActionDynamicParameter (NoDestructor)
|
|
// class UPalAIActionBase* CallFunc_SetAIActionClassParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// int32 CallFunc_Array_Add_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class AController* CallFunc_GetController_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// class AController* CallFunc_GetController_ReturnValue_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// class UPalAISensorComponent* CallFunc_GetComponentByClass_ReturnValue_1 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
|
// int32 CallFunc_Array_Add_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class APalCharacter* CallFunc_SelectResponseBySenses_OutTargetCharacter (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// enum class EPalAIResponseType CallFunc_SelectResponseBySenses_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool K2Node_SwitchEnum_CmpSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UBP_AIAction_CombatPal_C::DamageResponseForCombatPal(const struct FPalDamageResult& DmgResult, const TArray<class APalCharacter*>& AttackerList, bool CallFunc_IsValid_ReturnValue, class APalCharacter* K2Node_DynamicCast_AsPal_Character, bool K2Node_DynamicCast_bSuccess, class UPalCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_Greater_IntInt_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, class APalAIController* CallFunc_GetPalAIController_ReturnValue, class APalAIController* CallFunc_GetPalAIController_ReturnValue_1, class UPalBattleManager* CallFunc_GetBattleManager_ReturnValue, class AController* CallFunc_GetController_ReturnValue, bool CallFunc_TargetIsPlayerOrPlayersOtomoPal_ReturnValue, class APawn* CallFunc_K2_GetPawn_ReturnValue, class UPalBattleManager* CallFunc_GetBattleManager_ReturnValue_1, class APalCharacter* CallFunc_Array_Get_Item, const struct FPalAIActionDynamicParameter& K2Node_MakeStruct_PalAIActionDynamicParameter, class UPalAIActionBase* CallFunc_SetAIActionClassParameter_ReturnValue, int32 CallFunc_Array_Add_ReturnValue, class AController* CallFunc_GetController_ReturnValue_1, class AController* CallFunc_GetController_ReturnValue_2, class UPalAISensorComponent* CallFunc_GetComponentByClass_ReturnValue_1, int32 CallFunc_Array_Add_ReturnValue_1, class APalCharacter* CallFunc_SelectResponseBySenses_OutTargetCharacter, enum class EPalAIResponseType CallFunc_SelectResponseBySenses_ReturnValue, bool K2Node_SwitchEnum_CmpSuccess)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BP_AIAction_CombatPal_C", "DamageResponseForCombatPal");
|
|
|
|
Params::UBP_AIAction_CombatPal_C_DamageResponseForCombatPal_Params Parms{};
|
|
|
|
Parms.DmgResult = DmgResult;
|
|
Parms.AttackerList = AttackerList;
|
|
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
|
|
Parms.K2Node_DynamicCast_AsPal_Character = K2Node_DynamicCast_AsPal_Character;
|
|
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
|
|
Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
|
|
Parms.CallFunc_Greater_IntInt_ReturnValue = CallFunc_Greater_IntInt_ReturnValue;
|
|
Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1;
|
|
Parms.CallFunc_GetPalAIController_ReturnValue = CallFunc_GetPalAIController_ReturnValue;
|
|
Parms.CallFunc_GetPalAIController_ReturnValue_1 = CallFunc_GetPalAIController_ReturnValue_1;
|
|
Parms.CallFunc_GetBattleManager_ReturnValue = CallFunc_GetBattleManager_ReturnValue;
|
|
Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue;
|
|
Parms.CallFunc_TargetIsPlayerOrPlayersOtomoPal_ReturnValue = CallFunc_TargetIsPlayerOrPlayersOtomoPal_ReturnValue;
|
|
Parms.CallFunc_K2_GetPawn_ReturnValue = CallFunc_K2_GetPawn_ReturnValue;
|
|
Parms.CallFunc_GetBattleManager_ReturnValue_1 = CallFunc_GetBattleManager_ReturnValue_1;
|
|
Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item;
|
|
Parms.K2Node_MakeStruct_PalAIActionDynamicParameter = K2Node_MakeStruct_PalAIActionDynamicParameter;
|
|
Parms.CallFunc_SetAIActionClassParameter_ReturnValue = CallFunc_SetAIActionClassParameter_ReturnValue;
|
|
Parms.CallFunc_Array_Add_ReturnValue = CallFunc_Array_Add_ReturnValue;
|
|
Parms.CallFunc_GetController_ReturnValue_1 = CallFunc_GetController_ReturnValue_1;
|
|
Parms.CallFunc_GetController_ReturnValue_2 = CallFunc_GetController_ReturnValue_2;
|
|
Parms.CallFunc_GetComponentByClass_ReturnValue_1 = CallFunc_GetComponentByClass_ReturnValue_1;
|
|
Parms.CallFunc_Array_Add_ReturnValue_1 = CallFunc_Array_Add_ReturnValue_1;
|
|
Parms.CallFunc_SelectResponseBySenses_OutTargetCharacter = CallFunc_SelectResponseBySenses_OutTargetCharacter;
|
|
Parms.CallFunc_SelectResponseBySenses_ReturnValue = CallFunc_SelectResponseBySenses_ReturnValue;
|
|
Parms.K2Node_SwitchEnum_CmpSuccess = K2Node_SwitchEnum_CmpSuccess;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
}
|
|
|
|
|
|
// Function BP_AIAction_CombatPal.BP_AIAction_CombatPal_C.SightCheckAndResponseForCombatPal
|
|
// (Private, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool ChangeNextAction (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class APalCharacter* TempTarget (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, NoDestructor, HasGetValueTypeHash)
|
|
// bool HitPlayer (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// TArray<class APalCharacter*> TempTargetList (Edit, BlueprintVisible, DisableEditOnTemplate)
|
|
// class AController* CallFunc_GetController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// struct FPalAIActionDynamicParameterK2Node_MakeStruct_PalAIActionDynamicParameter (NoDestructor)
|
|
// class UPalAIActionBase* CallFunc_SetAIActionClassParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// class AController* CallFunc_GetController_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// class UPalAISensorComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
|
// class APalCharacter* CallFunc_SelectResponseBySenses_OutTargetCharacter (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// enum class EPalAIResponseType CallFunc_SelectResponseBySenses_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class AController* CallFunc_GetController_ReturnValue_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// bool K2Node_SwitchEnum_CmpSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class UPalAISensorComponent* CallFunc_GetComponentByClass_ReturnValue_1 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// TArray<class APalCharacter*> CallFunc_SightCheckAllPlayer_InSightPlayers (ReferenceParm)
|
|
// TArray<class APalCharacter*> CallFunc_SightCheckAllAliveNPC_InSightCharacters (ReferenceParm)
|
|
|
|
void UBP_AIAction_CombatPal_C::SightCheckAndResponseForCombatPal(bool* ChangeNextAction, class APalCharacter* TempTarget, bool HitPlayer, const TArray<class APalCharacter*>& TempTargetList, class AController* CallFunc_GetController_ReturnValue, const struct FPalAIActionDynamicParameter& K2Node_MakeStruct_PalAIActionDynamicParameter, class UPalAIActionBase* CallFunc_SetAIActionClassParameter_ReturnValue, class AController* CallFunc_GetController_ReturnValue_1, class UPalAISensorComponent* CallFunc_GetComponentByClass_ReturnValue, class APalCharacter* CallFunc_SelectResponseBySenses_OutTargetCharacter, enum class EPalAIResponseType CallFunc_SelectResponseBySenses_ReturnValue, class AController* CallFunc_GetController_ReturnValue_2, bool K2Node_SwitchEnum_CmpSuccess, class UPalAISensorComponent* CallFunc_GetComponentByClass_ReturnValue_1, bool CallFunc_IsValid_ReturnValue, TArray<class APalCharacter*>& CallFunc_SightCheckAllPlayer_InSightPlayers, TArray<class APalCharacter*>& CallFunc_SightCheckAllAliveNPC_InSightCharacters)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BP_AIAction_CombatPal_C", "SightCheckAndResponseForCombatPal");
|
|
|
|
Params::UBP_AIAction_CombatPal_C_SightCheckAndResponseForCombatPal_Params Parms{};
|
|
|
|
Parms.TempTarget = TempTarget;
|
|
Parms.HitPlayer = HitPlayer;
|
|
Parms.TempTargetList = TempTargetList;
|
|
Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue;
|
|
Parms.K2Node_MakeStruct_PalAIActionDynamicParameter = K2Node_MakeStruct_PalAIActionDynamicParameter;
|
|
Parms.CallFunc_SetAIActionClassParameter_ReturnValue = CallFunc_SetAIActionClassParameter_ReturnValue;
|
|
Parms.CallFunc_GetController_ReturnValue_1 = CallFunc_GetController_ReturnValue_1;
|
|
Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
|
|
Parms.CallFunc_SelectResponseBySenses_OutTargetCharacter = CallFunc_SelectResponseBySenses_OutTargetCharacter;
|
|
Parms.CallFunc_SelectResponseBySenses_ReturnValue = CallFunc_SelectResponseBySenses_ReturnValue;
|
|
Parms.CallFunc_GetController_ReturnValue_2 = CallFunc_GetController_ReturnValue_2;
|
|
Parms.K2Node_SwitchEnum_CmpSuccess = K2Node_SwitchEnum_CmpSuccess;
|
|
Parms.CallFunc_GetComponentByClass_ReturnValue_1 = CallFunc_GetComponentByClass_ReturnValue_1;
|
|
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
|
|
Parms.CallFunc_SightCheckAllPlayer_InSightPlayers = CallFunc_SightCheckAllPlayer_InSightPlayers;
|
|
Parms.CallFunc_SightCheckAllAliveNPC_InSightCharacters = CallFunc_SightCheckAllAliveNPC_InSightCharacters;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
if (ChangeNextAction != nullptr)
|
|
*ChangeNextAction = Parms.ChangeNextAction;
|
|
|
|
}
|
|
|
|
|
|
// Function BP_AIAction_CombatPal.BP_AIAction_CombatPal_C.MoveToTarget
|
|
// (Private, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool Temp (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class APalAIController* CallFunc_GetControllerRef_PalAIController (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_IsOnNavMesh_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_AttackNearestMapObject_ReachAble (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// double CallFunc_Add_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_IsValidClass_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class AController* CallFunc_GetController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// class APawn* CallFunc_K2_GetPawn_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// struct FVector CallFunc_K2_GetActorLocation_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_IsNearTwoPoint_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class UPalActiveSkillSlot* CallFunc_GetSkillSlotRef_SkillSlot (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// int32 CallFunc_Get_Next_Action_Slot_ID_SlotID (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_GreaterEqual_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_EqualEqual_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_IsNearMaxRange_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class UClass* CallFunc_FindWazaClass_WazaAction (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_BooleanAND_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_Greater_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// double CallFunc_Add_DoubleDouble_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_AIMoveToTargetActor_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UBP_AIAction_CombatPal_C::MoveToTarget(bool Temp, class APalAIController* CallFunc_GetControllerRef_PalAIController, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, bool CallFunc_IsOnNavMesh_ReturnValue, bool CallFunc_AttackNearestMapObject_ReachAble, double CallFunc_Add_DoubleDouble_ReturnValue, bool CallFunc_IsValidClass_ReturnValue, class AController* CallFunc_GetController_ReturnValue, class APawn* CallFunc_K2_GetPawn_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue_1, bool CallFunc_IsNearTwoPoint_ReturnValue, class UPalActiveSkillSlot* CallFunc_GetSkillSlotRef_SkillSlot, int32 CallFunc_Get_Next_Action_Slot_ID_SlotID, bool CallFunc_GreaterEqual_DoubleDouble_ReturnValue, bool CallFunc_EqualEqual_IntInt_ReturnValue, bool CallFunc_IsNearMaxRange_ReturnValue, class UClass* CallFunc_FindWazaClass_WazaAction, bool CallFunc_BooleanAND_ReturnValue, bool CallFunc_Greater_DoubleDouble_ReturnValue, double CallFunc_Add_DoubleDouble_ReturnValue_1, bool CallFunc_AIMoveToTargetActor_ReturnValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BP_AIAction_CombatPal_C", "MoveToTarget");
|
|
|
|
Params::UBP_AIAction_CombatPal_C_MoveToTarget_Params Parms{};
|
|
|
|
Parms.Temp = Temp;
|
|
Parms.CallFunc_GetControllerRef_PalAIController = CallFunc_GetControllerRef_PalAIController;
|
|
Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue;
|
|
Parms.CallFunc_IsOnNavMesh_ReturnValue = CallFunc_IsOnNavMesh_ReturnValue;
|
|
Parms.CallFunc_AttackNearestMapObject_ReachAble = CallFunc_AttackNearestMapObject_ReachAble;
|
|
Parms.CallFunc_Add_DoubleDouble_ReturnValue = CallFunc_Add_DoubleDouble_ReturnValue;
|
|
Parms.CallFunc_IsValidClass_ReturnValue = CallFunc_IsValidClass_ReturnValue;
|
|
Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue;
|
|
Parms.CallFunc_K2_GetPawn_ReturnValue = CallFunc_K2_GetPawn_ReturnValue;
|
|
Parms.CallFunc_K2_GetActorLocation_ReturnValue_1 = CallFunc_K2_GetActorLocation_ReturnValue_1;
|
|
Parms.CallFunc_IsNearTwoPoint_ReturnValue = CallFunc_IsNearTwoPoint_ReturnValue;
|
|
Parms.CallFunc_GetSkillSlotRef_SkillSlot = CallFunc_GetSkillSlotRef_SkillSlot;
|
|
Parms.CallFunc_Get_Next_Action_Slot_ID_SlotID = CallFunc_Get_Next_Action_Slot_ID_SlotID;
|
|
Parms.CallFunc_GreaterEqual_DoubleDouble_ReturnValue = CallFunc_GreaterEqual_DoubleDouble_ReturnValue;
|
|
Parms.CallFunc_EqualEqual_IntInt_ReturnValue = CallFunc_EqualEqual_IntInt_ReturnValue;
|
|
Parms.CallFunc_IsNearMaxRange_ReturnValue = CallFunc_IsNearMaxRange_ReturnValue;
|
|
Parms.CallFunc_FindWazaClass_WazaAction = CallFunc_FindWazaClass_WazaAction;
|
|
Parms.CallFunc_BooleanAND_ReturnValue = CallFunc_BooleanAND_ReturnValue;
|
|
Parms.CallFunc_Greater_DoubleDouble_ReturnValue = CallFunc_Greater_DoubleDouble_ReturnValue;
|
|
Parms.CallFunc_Add_DoubleDouble_ReturnValue_1 = CallFunc_Add_DoubleDouble_ReturnValue_1;
|
|
Parms.CallFunc_AIMoveToTargetActor_ReturnValue = CallFunc_AIMoveToTargetActor_ReturnValue;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
}
|
|
|
|
|
|
// Function BP_AIAction_CombatPal.BP_AIAction_CombatPal_C.GetActorActionComponentRef
|
|
// (Private, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
|
|
// Parameters:
|
|
// class UPalActionComponent* ActionComp (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
|
// class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UBP_AIAction_CombatPal_C::GetActorActionComponentRef(class UPalActionComponent** ActionComp, class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BP_AIAction_CombatPal_C", "GetActorActionComponentRef");
|
|
|
|
Params::UBP_AIAction_CombatPal_C_GetActorActionComponentRef_Params Parms{};
|
|
|
|
Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
if (ActionComp != nullptr)
|
|
*ActionComp = Parms.ActionComp;
|
|
|
|
}
|
|
|
|
|
|
// Function BP_AIAction_CombatPal.BP_AIAction_CombatPal_C.GetStaticParamCompRef
|
|
// (Private, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
|
|
// Parameters:
|
|
// class UPalStaticCharacterParameterComponent*StaticParamComp (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
|
// class UPalStaticCharacterParameterComponent*CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UBP_AIAction_CombatPal_C::GetStaticParamCompRef(class UPalStaticCharacterParameterComponent** StaticParamComp, class UPalStaticCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BP_AIAction_CombatPal_C", "GetStaticParamCompRef");
|
|
|
|
Params::UBP_AIAction_CombatPal_C_GetStaticParamCompRef_Params Parms{};
|
|
|
|
Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
if (StaticParamComp != nullptr)
|
|
*StaticParamComp = Parms.StaticParamComp;
|
|
|
|
}
|
|
|
|
|
|
// Function BP_AIAction_CombatPal.BP_AIAction_CombatPal_C.GetSkillSlotRef
|
|
// (Private, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
|
|
// Parameters:
|
|
// class UPalActiveSkillSlot* SkillSlot (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// class APalAIController* CallFunc_GetControllerRef_PalAIController (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UBP_AIAction_CombatPal_C::GetSkillSlotRef(class UPalActiveSkillSlot** SkillSlot, class APalAIController* CallFunc_GetControllerRef_PalAIController)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BP_AIAction_CombatPal_C", "GetSkillSlotRef");
|
|
|
|
Params::UBP_AIAction_CombatPal_C_GetSkillSlotRef_Params Parms{};
|
|
|
|
Parms.CallFunc_GetControllerRef_PalAIController = CallFunc_GetControllerRef_PalAIController;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
if (SkillSlot != nullptr)
|
|
*SkillSlot = Parms.SkillSlot;
|
|
|
|
}
|
|
|
|
|
|
// Function BP_AIAction_CombatPal.BP_AIAction_CombatPal_C.GetControllerRef
|
|
// (Private, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
|
|
// Parameters:
|
|
// class APalAIController* PalAIController (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// class AController* CallFunc_GetController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// class APalAIController* K2Node_DynamicCast_AsPal_AIController (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UBP_AIAction_CombatPal_C::GetControllerRef(class APalAIController** PalAIController, class AController* CallFunc_GetController_ReturnValue, class APalAIController* K2Node_DynamicCast_AsPal_AIController, bool K2Node_DynamicCast_bSuccess, bool CallFunc_IsValid_ReturnValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BP_AIAction_CombatPal_C", "GetControllerRef");
|
|
|
|
Params::UBP_AIAction_CombatPal_C_GetControllerRef_Params Parms{};
|
|
|
|
Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue;
|
|
Parms.K2Node_DynamicCast_AsPal_AIController = K2Node_DynamicCast_AsPal_AIController;
|
|
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
|
|
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
if (PalAIController != nullptr)
|
|
*PalAIController = Parms.PalAIController;
|
|
|
|
}
|
|
|
|
|
|
// Function BP_AIAction_CombatPal.BP_AIAction_CombatPal_C.SetupSkillSlot
|
|
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class UPalActiveSkillSlot* CallFunc_GetSkillSlotRef_SkillSlot (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class UPalCharacterParameterComponent*CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
|
// TArray<enum class EPalWazaID> CallFunc_GetEquipWaza_ReturnValue (ReferenceParm)
|
|
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// enum class EPalWazaID CallFunc_Array_Get_Item (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UBP_AIAction_CombatPal_C::SetupSkillSlot(int32 Temp_int_Loop_Counter_Variable, class UPalActiveSkillSlot* CallFunc_GetSkillSlotRef_SkillSlot, int32 CallFunc_Add_IntInt_ReturnValue, int32 Temp_int_Array_Index_Variable, class UPalCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue, TArray<enum class EPalWazaID>& CallFunc_GetEquipWaza_ReturnValue, bool CallFunc_IsValid_ReturnValue, enum class EPalWazaID CallFunc_Array_Get_Item, int32 CallFunc_Array_Length_ReturnValue, bool CallFunc_Less_IntInt_ReturnValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BP_AIAction_CombatPal_C", "SetupSkillSlot");
|
|
|
|
Params::UBP_AIAction_CombatPal_C_SetupSkillSlot_Params Parms{};
|
|
|
|
Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable;
|
|
Parms.CallFunc_GetSkillSlotRef_SkillSlot = CallFunc_GetSkillSlotRef_SkillSlot;
|
|
Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue;
|
|
Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable;
|
|
Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
|
|
Parms.CallFunc_GetEquipWaza_ReturnValue = CallFunc_GetEquipWaza_ReturnValue;
|
|
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
|
|
Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item;
|
|
Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue;
|
|
Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
}
|
|
|
|
|
|
// Function BP_AIAction_CombatPal.BP_AIAction_CombatPal_C.ChangeNextAction
|
|
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// int32 NextSlotID (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// int32 EnableSlotIDLength (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// struct FPalAIActionDynamicParameterTempAIDynamicParam (Edit, BlueprintVisible, NoDestructor)
|
|
// TArray<int32> VaildID (Edit, BlueprintVisible)
|
|
// enum class EPalActionType Temp_byte_Variable (ConstParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// struct FPalAIActionDynamicParameterK2Node_MakeStruct_PalAIActionDynamicParameter (NoDestructor)
|
|
// struct FPalAIActionDynamicParameterK2Node_MakeStruct_PalAIActionDynamicParameter_1 (NoDestructor)
|
|
// bool CallFunc_PlayerCameraCheck_AttackAble (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class UPalStaticCharacterParameterComponent*CallFunc_GetStaticParamCompRef_StaticParamComp (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_IsNearTwoActor_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// int32 CallFunc_RandomInteger_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool K2Node_SwitchInteger_CmpSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_Not_PreBool_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class AController* CallFunc_GetController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// int32 CallFunc_Get_Next_Action_Slot_ID_SlotID (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class UPalActionComponent* CallFunc_GetActorActionComponentRef_ActionComp (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
|
// TSubclassOf<class UPalActionBase> CallFunc_Map_Find_Value (ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash)
|
|
// bool CallFunc_Map_Find_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// enum class EPalAIActionType Temp_byte_Variable_1 (ConstParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_IsValidClass_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// TSubclassOf<class UPalAIActionBase>CallFunc_Map_Find_Value_1 (ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash)
|
|
// bool CallFunc_Map_Find_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class UPalAIActionBase* CallFunc_SpawnObject_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_PushChildAction_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class UClass* CallFunc_FindWazaClass_WazaAction (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_GreaterEqual_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UBP_AIAction_CombatPal_C::ChangeNextAction(int32 NextSlotID, int32 EnableSlotIDLength, const struct FPalAIActionDynamicParameter& TempAIDynamicParam, const TArray<int32>& VaildID, enum class EPalActionType Temp_byte_Variable, const struct FPalAIActionDynamicParameter& K2Node_MakeStruct_PalAIActionDynamicParameter, const struct FPalAIActionDynamicParameter& K2Node_MakeStruct_PalAIActionDynamicParameter_1, bool CallFunc_PlayerCameraCheck_AttackAble, class UPalStaticCharacterParameterComponent* CallFunc_GetStaticParamCompRef_StaticParamComp, bool CallFunc_IsNearTwoActor_ReturnValue, int32 CallFunc_RandomInteger_ReturnValue, bool K2Node_SwitchInteger_CmpSuccess, bool CallFunc_Not_PreBool_ReturnValue, class AController* CallFunc_GetController_ReturnValue, int32 CallFunc_Get_Next_Action_Slot_ID_SlotID, class UPalActionComponent* CallFunc_GetActorActionComponentRef_ActionComp, TSubclassOf<class UPalActionBase> CallFunc_Map_Find_Value, bool CallFunc_Map_Find_ReturnValue, enum class EPalAIActionType Temp_byte_Variable_1, bool CallFunc_IsValidClass_ReturnValue, TSubclassOf<class UPalAIActionBase> CallFunc_Map_Find_Value_1, bool CallFunc_Map_Find_ReturnValue_1, class UPalAIActionBase* CallFunc_SpawnObject_ReturnValue, bool CallFunc_PushChildAction_ReturnValue, class UClass* CallFunc_FindWazaClass_WazaAction, bool CallFunc_GreaterEqual_IntInt_ReturnValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BP_AIAction_CombatPal_C", "ChangeNextAction");
|
|
|
|
Params::UBP_AIAction_CombatPal_C_ChangeNextAction_Params Parms{};
|
|
|
|
Parms.NextSlotID = NextSlotID;
|
|
Parms.EnableSlotIDLength = EnableSlotIDLength;
|
|
Parms.TempAIDynamicParam = TempAIDynamicParam;
|
|
Parms.VaildID = VaildID;
|
|
Parms.Temp_byte_Variable = Temp_byte_Variable;
|
|
Parms.K2Node_MakeStruct_PalAIActionDynamicParameter = K2Node_MakeStruct_PalAIActionDynamicParameter;
|
|
Parms.K2Node_MakeStruct_PalAIActionDynamicParameter_1 = K2Node_MakeStruct_PalAIActionDynamicParameter_1;
|
|
Parms.CallFunc_PlayerCameraCheck_AttackAble = CallFunc_PlayerCameraCheck_AttackAble;
|
|
Parms.CallFunc_GetStaticParamCompRef_StaticParamComp = CallFunc_GetStaticParamCompRef_StaticParamComp;
|
|
Parms.CallFunc_IsNearTwoActor_ReturnValue = CallFunc_IsNearTwoActor_ReturnValue;
|
|
Parms.CallFunc_RandomInteger_ReturnValue = CallFunc_RandomInteger_ReturnValue;
|
|
Parms.K2Node_SwitchInteger_CmpSuccess = K2Node_SwitchInteger_CmpSuccess;
|
|
Parms.CallFunc_Not_PreBool_ReturnValue = CallFunc_Not_PreBool_ReturnValue;
|
|
Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue;
|
|
Parms.CallFunc_Get_Next_Action_Slot_ID_SlotID = CallFunc_Get_Next_Action_Slot_ID_SlotID;
|
|
Parms.CallFunc_GetActorActionComponentRef_ActionComp = CallFunc_GetActorActionComponentRef_ActionComp;
|
|
Parms.CallFunc_Map_Find_Value = CallFunc_Map_Find_Value;
|
|
Parms.CallFunc_Map_Find_ReturnValue = CallFunc_Map_Find_ReturnValue;
|
|
Parms.Temp_byte_Variable_1 = Temp_byte_Variable_1;
|
|
Parms.CallFunc_IsValidClass_ReturnValue = CallFunc_IsValidClass_ReturnValue;
|
|
Parms.CallFunc_Map_Find_Value_1 = CallFunc_Map_Find_Value_1;
|
|
Parms.CallFunc_Map_Find_ReturnValue_1 = CallFunc_Map_Find_ReturnValue_1;
|
|
Parms.CallFunc_SpawnObject_ReturnValue = CallFunc_SpawnObject_ReturnValue;
|
|
Parms.CallFunc_PushChildAction_ReturnValue = CallFunc_PushChildAction_ReturnValue;
|
|
Parms.CallFunc_FindWazaClass_WazaAction = CallFunc_FindWazaClass_WazaAction;
|
|
Parms.CallFunc_GreaterEqual_IntInt_ReturnValue = CallFunc_GreaterEqual_IntInt_ReturnValue;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
}
|
|
|
|
|
|
// Function BP_AIAction_CombatPal.BP_AIAction_CombatPal_C.TargetChange
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class UPalLookAtComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class AActor* CallFunc_GetTargetActor_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UBP_AIAction_CombatPal_C::TargetChange(bool CallFunc_IsValid_ReturnValue, class UPalLookAtComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, class AActor* CallFunc_GetTargetActor_ReturnValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BP_AIAction_CombatPal_C", "TargetChange");
|
|
|
|
Params::UBP_AIAction_CombatPal_C_TargetChange_Params Parms{};
|
|
|
|
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
|
|
Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
|
|
Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1;
|
|
Parms.CallFunc_GetTargetActor_ReturnValue = CallFunc_GetTargetActor_ReturnValue;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
}
|
|
|
|
|
|
// Function BP_AIAction_CombatPal.BP_AIAction_CombatPal_C.ActionTick
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// float DeltaSeconds (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UBP_AIAction_CombatPal_C::ActionTick(class APawn* ControlledPawn, float DeltaSeconds)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BP_AIAction_CombatPal_C", "ActionTick");
|
|
|
|
Params::UBP_AIAction_CombatPal_C_ActionTick_Params Parms{};
|
|
|
|
Parms.ControlledPawn = ControlledPawn;
|
|
Parms.DeltaSeconds = DeltaSeconds;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
}
|
|
|
|
|
|
// Function BP_AIAction_CombatPal.BP_AIAction_CombatPal_C.ActionPause
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UBP_AIAction_CombatPal_C::ActionPause(class APawn* ControlledPawn)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BP_AIAction_CombatPal_C", "ActionPause");
|
|
|
|
Params::UBP_AIAction_CombatPal_C_ActionPause_Params Parms{};
|
|
|
|
Parms.ControlledPawn = ControlledPawn;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
}
|
|
|
|
|
|
// Function BP_AIAction_CombatPal.BP_AIAction_CombatPal_C.OnDeadDelegate_Event
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// struct FPalDeadInfo DeadInfo (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
|
|
|
|
void UBP_AIAction_CombatPal_C::OnDeadDelegate_Event(const struct FPalDeadInfo& DeadInfo)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BP_AIAction_CombatPal_C", "OnDeadDelegate_Event");
|
|
|
|
Params::UBP_AIAction_CombatPal_C_OnDeadDelegate_Event_Params Parms{};
|
|
|
|
Parms.DeadInfo = DeadInfo;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
}
|
|
|
|
|
|
// Function BP_AIAction_CombatPal.BP_AIAction_CombatPal_C.ActionFinished
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// enum class EPawnActionResult WithResult (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UBP_AIAction_CombatPal_C::ActionFinished(class APawn* ControlledPawn, enum class EPawnActionResult WithResult)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BP_AIAction_CombatPal_C", "ActionFinished");
|
|
|
|
Params::UBP_AIAction_CombatPal_C_ActionFinished_Params Parms{};
|
|
|
|
Parms.ControlledPawn = ControlledPawn;
|
|
Parms.WithResult = WithResult;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
}
|
|
|
|
|
|
// Function BP_AIAction_CombatPal.BP_AIAction_CombatPal_C.StartNextAction_Event
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class UPalActionComponent* ActionComponent (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UBP_AIAction_CombatPal_C::StartNextAction_Event(class UPalActionComponent* ActionComponent)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BP_AIAction_CombatPal_C", "StartNextAction_Event");
|
|
|
|
Params::UBP_AIAction_CombatPal_C_StartNextAction_Event_Params Parms{};
|
|
|
|
Parms.ActionComponent = ActionComponent;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
}
|
|
|
|
|
|
// Function BP_AIAction_CombatPal.BP_AIAction_CombatPal_C.OnChildActionFinished
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// class UPawnAction* Action (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// enum class EPawnActionResult WithResult (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UBP_AIAction_CombatPal_C::OnChildActionFinished(class UPawnAction* Action, enum class EPawnActionResult WithResult)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BP_AIAction_CombatPal_C", "OnChildActionFinished");
|
|
|
|
Params::UBP_AIAction_CombatPal_C_OnChildActionFinished_Params Parms{};
|
|
|
|
Parms.Action = Action;
|
|
Parms.WithResult = WithResult;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
}
|
|
|
|
|
|
// Function BP_AIAction_CombatPal.BP_AIAction_CombatPal_C.ActionStart
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UBP_AIAction_CombatPal_C::ActionStart(class APawn* ControlledPawn)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BP_AIAction_CombatPal_C", "ActionStart");
|
|
|
|
Params::UBP_AIAction_CombatPal_C_ActionStart_Params Parms{};
|
|
|
|
Parms.ControlledPawn = ControlledPawn;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
}
|
|
|
|
|
|
// Function BP_AIAction_CombatPal.BP_AIAction_CombatPal_C.ExecuteUbergraph_BP_AIAction_CombatPal
|
|
// (Final, UbergraphFunction, HasDefaults)
|
|
// Parameters:
|
|
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class APawn* K2Node_Event_ControlledPawn_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// float K2Node_Event_DeltaSeconds (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class UPalCharacterMovementComponent*CallFunc_GetPalCharacterMovementComponent_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_IsFalling_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_InFanShap_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class APawn* K2Node_Event_ControlledPawn_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_GreaterEqual_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class UPalDamageReactionComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
|
// struct FPalDeadInfo K2Node_CustomEvent_DeadInfo (NoDestructor)
|
|
// bool CallFunc_IsBattleMode_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class APawn* K2Node_Event_ControlledPawn_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// enum class EPawnActionResult K2Node_Event_WithResult_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_IsValidClass_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class APalAIController* CallFunc_GetControllerRef_PalAIController (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class UPalActiveSkillSlot* CallFunc_GetSkillSlotRef_SkillSlot (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class UPalAICombatModule* CallFunc_SpawnObject_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class UPalActiveSkillSlot* CallFunc_GetSkillSlotRef_SkillSlot_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_IsNearMaxRange_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class AController* CallFunc_GetController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class UPalActiveSkillSlot* CallFunc_GetSkillSlotRef_SkillSlot_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_IsFarMinRange_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UPalActionComponent* CallFunc_GetActorActionComponentRef_ActionComp (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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// class UPalActionComponent* CallFunc_GetActorActionComponentRef_ActionComp_1 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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// class UPalStaticCharacterParameterComponent*CallFunc_GetStaticParamCompRef_StaticParamComp (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_ActionIsEmpty_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class APalAIController* CallFunc_GetControllerRef_PalAIController_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_IsValid_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class AController* CallFunc_GetController_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class UPalActionComponent* K2Node_CustomEvent_actionComponent (ConstParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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// enum class EPalAIActionType Temp_byte_Variable (ConstParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UPalActionComponent* CallFunc_GetActorActionComponentRef_ActionComp_2 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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// TSubclassOf<class UPalAIActionBase>CallFunc_Map_Find_Value (ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash)
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// bool CallFunc_Map_Find_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UPalAIActionBase* CallFunc_SpawnObject_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class UPalDamageReactionComponent* CallFunc_GetComponentByClass_ReturnValue_1 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_PushChildAction_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UPalAIAction_LeaveBase* K2Node_DynamicCast_AsPal_AIAction_Leave_Base (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UPalActionComponent* CallFunc_GetActorActionComponentRef_ActionComp_3 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_InFanShap_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UPalActionBase* CallFunc_PlayAction_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class UPalActionComponent* CallFunc_GetActorActionComponentRef_ActionComp_4 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_LineTraceToTarget_ForAIAttack_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_ActionIsEmpty_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_BooleanAND_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UPawnAction* K2Node_Event_Action (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// enum class EPawnActionResult K2Node_Event_WithResult (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class AController* CallFunc_GetController_ReturnValue_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class APawn* K2Node_Event_ControlledPawn (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class APalCharacter* K2Node_DynamicCast_AsPal_Character (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// bool K2Node_DynamicCast_bSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_ChangeCombatStartLocation_Change (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_TargetIsValid_Valid (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_IsValid_ReturnValue_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UBP_PalAIBlackboard_Common_C*CallFunc_GetSelfPalBlackBoard_PalBB (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class UBP_PalAIBlackboard_Common_C*CallFunc_GetSelfPalBlackBoard_PalBB_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_IsValid_ReturnValue_4 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_IsValid_ReturnValue_5 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// double K2Node_VariableSet_tempDeltaSecond_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// float CallFunc_GeneralTurnToActor_DeltaTime_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// float CallFunc_GeneralTurnToActor_DeltaTime_ImplicitCast_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBP_AIAction_CombatPal_C::ExecuteUbergraph_BP_AIAction_CombatPal(int32 EntryPoint, class APawn* K2Node_Event_ControlledPawn_3, float K2Node_Event_DeltaSeconds, class UPalCharacterMovementComponent* CallFunc_GetPalCharacterMovementComponent_ReturnValue, bool CallFunc_IsFalling_ReturnValue, bool CallFunc_InFanShap_ReturnValue, class APawn* K2Node_Event_ControlledPawn_2, bool CallFunc_GreaterEqual_IntInt_ReturnValue, class UPalDamageReactionComponent* CallFunc_GetComponentByClass_ReturnValue, const struct FPalDeadInfo& K2Node_CustomEvent_DeadInfo, bool CallFunc_IsBattleMode_ReturnValue, class APawn* K2Node_Event_ControlledPawn_1, enum class EPawnActionResult K2Node_Event_WithResult_1, bool CallFunc_IsValid_ReturnValue, bool CallFunc_IsValidClass_ReturnValue, class APalAIController* CallFunc_GetControllerRef_PalAIController, class UPalActiveSkillSlot* CallFunc_GetSkillSlotRef_SkillSlot, class UPalAICombatModule* CallFunc_SpawnObject_ReturnValue, class UPalActiveSkillSlot* CallFunc_GetSkillSlotRef_SkillSlot_1, bool CallFunc_IsNearMaxRange_ReturnValue, class AController* CallFunc_GetController_ReturnValue, class UPalActiveSkillSlot* CallFunc_GetSkillSlotRef_SkillSlot_2, bool CallFunc_IsFarMinRange_ReturnValue, class UPalActionComponent* CallFunc_GetActorActionComponentRef_ActionComp, class UPalActionComponent* CallFunc_GetActorActionComponentRef_ActionComp_1, class UPalStaticCharacterParameterComponent* CallFunc_GetStaticParamCompRef_StaticParamComp, bool CallFunc_ActionIsEmpty_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class APalAIController* CallFunc_GetControllerRef_PalAIController_1, bool CallFunc_IsValid_ReturnValue_2, class AController* CallFunc_GetController_ReturnValue_1, class UPalActionComponent* K2Node_CustomEvent_actionComponent, enum class EPalAIActionType Temp_byte_Variable, class UPalActionComponent* CallFunc_GetActorActionComponentRef_ActionComp_2, TSubclassOf<class UPalAIActionBase> CallFunc_Map_Find_Value, bool CallFunc_Map_Find_ReturnValue, class UPalAIActionBase* CallFunc_SpawnObject_ReturnValue_1, class UPalDamageReactionComponent* CallFunc_GetComponentByClass_ReturnValue_1, bool CallFunc_PushChildAction_ReturnValue, class UPalAIAction_LeaveBase* K2Node_DynamicCast_AsPal_AIAction_Leave_Base, bool K2Node_DynamicCast_bSuccess, class UPalActionComponent* CallFunc_GetActorActionComponentRef_ActionComp_3, bool CallFunc_InFanShap_ReturnValue_1, class UPalActionBase* CallFunc_PlayAction_ReturnValue, class UPalActionComponent* CallFunc_GetActorActionComponentRef_ActionComp_4, bool CallFunc_LineTraceToTarget_ForAIAttack_ReturnValue, bool CallFunc_ActionIsEmpty_ReturnValue_1, bool CallFunc_BooleanAND_ReturnValue, class UPawnAction* K2Node_Event_Action, enum class EPawnActionResult K2Node_Event_WithResult, class AController* CallFunc_GetController_ReturnValue_2, class APawn* K2Node_Event_ControlledPawn, class APalCharacter* K2Node_DynamicCast_AsPal_Character, bool K2Node_DynamicCast_bSuccess_1, bool CallFunc_ChangeCombatStartLocation_Change, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, bool CallFunc_TargetIsValid_Valid, bool CallFunc_IsValid_ReturnValue_3, class UBP_PalAIBlackboard_Common_C* CallFunc_GetSelfPalBlackBoard_PalBB, class UBP_PalAIBlackboard_Common_C* CallFunc_GetSelfPalBlackBoard_PalBB_1, bool CallFunc_IsValid_ReturnValue_4, bool CallFunc_IsValid_ReturnValue_5, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1, double K2Node_VariableSet_tempDeltaSecond_ImplicitCast, float CallFunc_GeneralTurnToActor_DeltaTime_ImplicitCast, float CallFunc_GeneralTurnToActor_DeltaTime_ImplicitCast_1)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_AIAction_CombatPal_C", "ExecuteUbergraph_BP_AIAction_CombatPal");
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Params::UBP_AIAction_CombatPal_C_ExecuteUbergraph_BP_AIAction_CombatPal_Params Parms{};
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Parms.EntryPoint = EntryPoint;
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Parms.K2Node_Event_ControlledPawn_3 = K2Node_Event_ControlledPawn_3;
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Parms.K2Node_Event_DeltaSeconds = K2Node_Event_DeltaSeconds;
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Parms.CallFunc_GetPalCharacterMovementComponent_ReturnValue = CallFunc_GetPalCharacterMovementComponent_ReturnValue;
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Parms.CallFunc_IsFalling_ReturnValue = CallFunc_IsFalling_ReturnValue;
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Parms.CallFunc_InFanShap_ReturnValue = CallFunc_InFanShap_ReturnValue;
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Parms.K2Node_Event_ControlledPawn_2 = K2Node_Event_ControlledPawn_2;
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Parms.CallFunc_GreaterEqual_IntInt_ReturnValue = CallFunc_GreaterEqual_IntInt_ReturnValue;
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Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
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Parms.K2Node_CustomEvent_DeadInfo = K2Node_CustomEvent_DeadInfo;
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Parms.CallFunc_IsBattleMode_ReturnValue = CallFunc_IsBattleMode_ReturnValue;
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Parms.K2Node_Event_ControlledPawn_1 = K2Node_Event_ControlledPawn_1;
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Parms.K2Node_Event_WithResult_1 = K2Node_Event_WithResult_1;
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Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
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Parms.CallFunc_IsValidClass_ReturnValue = CallFunc_IsValidClass_ReturnValue;
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Parms.CallFunc_GetControllerRef_PalAIController = CallFunc_GetControllerRef_PalAIController;
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Parms.CallFunc_GetSkillSlotRef_SkillSlot = CallFunc_GetSkillSlotRef_SkillSlot;
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Parms.CallFunc_SpawnObject_ReturnValue = CallFunc_SpawnObject_ReturnValue;
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Parms.CallFunc_GetSkillSlotRef_SkillSlot_1 = CallFunc_GetSkillSlotRef_SkillSlot_1;
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Parms.CallFunc_IsNearMaxRange_ReturnValue = CallFunc_IsNearMaxRange_ReturnValue;
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Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue;
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Parms.CallFunc_GetSkillSlotRef_SkillSlot_2 = CallFunc_GetSkillSlotRef_SkillSlot_2;
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Parms.CallFunc_IsFarMinRange_ReturnValue = CallFunc_IsFarMinRange_ReturnValue;
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Parms.CallFunc_GetActorActionComponentRef_ActionComp = CallFunc_GetActorActionComponentRef_ActionComp;
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Parms.CallFunc_GetActorActionComponentRef_ActionComp_1 = CallFunc_GetActorActionComponentRef_ActionComp_1;
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Parms.CallFunc_GetStaticParamCompRef_StaticParamComp = CallFunc_GetStaticParamCompRef_StaticParamComp;
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Parms.CallFunc_ActionIsEmpty_ReturnValue = CallFunc_ActionIsEmpty_ReturnValue;
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Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1;
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Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate;
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Parms.CallFunc_GetControllerRef_PalAIController_1 = CallFunc_GetControllerRef_PalAIController_1;
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Parms.CallFunc_IsValid_ReturnValue_2 = CallFunc_IsValid_ReturnValue_2;
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Parms.CallFunc_GetController_ReturnValue_1 = CallFunc_GetController_ReturnValue_1;
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Parms.K2Node_CustomEvent_actionComponent = K2Node_CustomEvent_actionComponent;
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Parms.Temp_byte_Variable = Temp_byte_Variable;
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Parms.CallFunc_GetActorActionComponentRef_ActionComp_2 = CallFunc_GetActorActionComponentRef_ActionComp_2;
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Parms.CallFunc_Map_Find_Value = CallFunc_Map_Find_Value;
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Parms.CallFunc_Map_Find_ReturnValue = CallFunc_Map_Find_ReturnValue;
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Parms.CallFunc_SpawnObject_ReturnValue_1 = CallFunc_SpawnObject_ReturnValue_1;
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Parms.CallFunc_GetComponentByClass_ReturnValue_1 = CallFunc_GetComponentByClass_ReturnValue_1;
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Parms.CallFunc_PushChildAction_ReturnValue = CallFunc_PushChildAction_ReturnValue;
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Parms.K2Node_DynamicCast_AsPal_AIAction_Leave_Base = K2Node_DynamicCast_AsPal_AIAction_Leave_Base;
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Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
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Parms.CallFunc_GetActorActionComponentRef_ActionComp_3 = CallFunc_GetActorActionComponentRef_ActionComp_3;
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Parms.CallFunc_InFanShap_ReturnValue_1 = CallFunc_InFanShap_ReturnValue_1;
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Parms.CallFunc_PlayAction_ReturnValue = CallFunc_PlayAction_ReturnValue;
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Parms.CallFunc_GetActorActionComponentRef_ActionComp_4 = CallFunc_GetActorActionComponentRef_ActionComp_4;
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Parms.CallFunc_LineTraceToTarget_ForAIAttack_ReturnValue = CallFunc_LineTraceToTarget_ForAIAttack_ReturnValue;
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Parms.CallFunc_ActionIsEmpty_ReturnValue_1 = CallFunc_ActionIsEmpty_ReturnValue_1;
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Parms.CallFunc_BooleanAND_ReturnValue = CallFunc_BooleanAND_ReturnValue;
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Parms.K2Node_Event_Action = K2Node_Event_Action;
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Parms.K2Node_Event_WithResult = K2Node_Event_WithResult;
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Parms.CallFunc_GetController_ReturnValue_2 = CallFunc_GetController_ReturnValue_2;
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Parms.K2Node_Event_ControlledPawn = K2Node_Event_ControlledPawn;
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Parms.K2Node_DynamicCast_AsPal_Character = K2Node_DynamicCast_AsPal_Character;
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Parms.K2Node_DynamicCast_bSuccess_1 = K2Node_DynamicCast_bSuccess_1;
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Parms.CallFunc_ChangeCombatStartLocation_Change = CallFunc_ChangeCombatStartLocation_Change;
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Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue;
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Parms.CallFunc_TargetIsValid_Valid = CallFunc_TargetIsValid_Valid;
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Parms.CallFunc_IsValid_ReturnValue_3 = CallFunc_IsValid_ReturnValue_3;
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Parms.CallFunc_GetSelfPalBlackBoard_PalBB = CallFunc_GetSelfPalBlackBoard_PalBB;
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Parms.CallFunc_GetSelfPalBlackBoard_PalBB_1 = CallFunc_GetSelfPalBlackBoard_PalBB_1;
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Parms.CallFunc_IsValid_ReturnValue_4 = CallFunc_IsValid_ReturnValue_4;
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Parms.CallFunc_IsValid_ReturnValue_5 = CallFunc_IsValid_ReturnValue_5;
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Parms.K2Node_CreateDelegate_OutputDelegate_1 = K2Node_CreateDelegate_OutputDelegate_1;
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Parms.K2Node_VariableSet_tempDeltaSecond_ImplicitCast = K2Node_VariableSet_tempDeltaSecond_ImplicitCast;
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Parms.CallFunc_GeneralTurnToActor_DeltaTime_ImplicitCast = CallFunc_GeneralTurnToActor_DeltaTime_ImplicitCast;
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Parms.CallFunc_GeneralTurnToActor_DeltaTime_ImplicitCast_1 = CallFunc_GeneralTurnToActor_DeltaTime_ImplicitCast_1;
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UObject::ProcessEvent(Func, &Parms);
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}
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}
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