mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
126 lines
9.9 KiB
C++
126 lines
9.9 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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#include "../SDK.hpp"
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namespace SDK
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{
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namespace Params
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{
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//---------------------------------------------------------------------------------------------------------------------
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// PARAMETERS
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//---------------------------------------------------------------------------------------------------------------------
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// 0x1 (0x1 - 0x0)
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// Function BP_AIAction_Death.BP_AIAction_Death_C.IsInterruptibleBySleep
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struct UBP_AIAction_Death_C_IsInterruptibleBySleep_Params
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{
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public:
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bool ReturnValue; // 0x0(0x1)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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};
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// 0x1 (0x1 - 0x0)
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// Function BP_AIAction_Death.BP_AIAction_Death_C.IsInterruptibleByRecoverHungry
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struct UBP_AIAction_Death_C_IsInterruptibleByRecoverHungry_Params
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{
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public:
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bool ReturnValue; // 0x0(0x1)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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};
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// 0x8 (0x8 - 0x0)
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// Function BP_AIAction_Death.BP_AIAction_Death_C.GetDeathActionClass
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struct UBP_AIAction_Death_C_GetDeathActionClass_Params
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{
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public:
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class UClass* DeathAction; // 0x0(0x8)(Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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};
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// 0x8 (0x8 - 0x0)
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// Function BP_AIAction_Death.BP_AIAction_Death_C.ActionStart
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struct UBP_AIAction_Death_C_ActionStart_Params
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{
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public:
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class APawn* ControlledPawn; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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};
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// 0x9 (0x9 - 0x0)
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// Function BP_AIAction_Death.BP_AIAction_Death_C.ActionFinished
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struct UBP_AIAction_Death_C_ActionFinished_Params
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{
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public:
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class APawn* ControlledPawn; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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enum class EPawnActionResult WithResult; // 0x8(0x1)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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};
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// 0x8 (0x8 - 0x0)
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// Function BP_AIAction_Death.BP_AIAction_Death_C.<2E><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>_0
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struct UBP_AIAction_Death_C__________0_Params
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{
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public:
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class UPalIndividualCharacterParameter* IndividualParameter; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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};
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// 0x8 (0x8 - 0x0)
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// Function BP_AIAction_Death.BP_AIAction_Death_C.ActionResume
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struct UBP_AIAction_Death_C_ActionResume_Params
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{
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public:
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class APawn* ControlledPawn; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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};
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// 0x2F0 (0x2F0 - 0x0)
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// Function BP_AIAction_Death.BP_AIAction_Death_C.ExecuteUbergraph_BP_AIAction_Death
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struct UBP_AIAction_Death_C_ExecuteUbergraph_BP_AIAction_Death_Params
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{
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public:
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int32 EntryPoint; // 0x0(0x4)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_C77[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
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class UClass* CallFunc_GetDeathActionClass_DeathAction; // 0x8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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class APawn* K2Node_Event_ControlledPawn_2; // 0x10(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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class AController* CallFunc_GetController_ReturnValue; // 0x18(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue; // 0x20(0x8)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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class APawn* CallFunc_K2_GetPawn_ReturnValue; // 0x28(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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class USkeletalMeshComponent* CallFunc_GetComponentByClass_ReturnValue_1; // 0x30(0x8)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate; // 0x38(0x10)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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class AController* CallFunc_GetController_ReturnValue_1; // 0x48(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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struct FVector CallFunc_K2_GetClosestPointOnPhysicsAsset_ClosestWorldPosition; // 0x50(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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struct FVector CallFunc_K2_GetClosestPointOnPhysicsAsset_Normal; // 0x68(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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class FName CallFunc_K2_GetClosestPointOnPhysicsAsset_BoneName; // 0x80(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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float CallFunc_K2_GetClosestPointOnPhysicsAsset_Distance; // 0x88(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool CallFunc_K2_GetClosestPointOnPhysicsAsset_ReturnValue; // 0x8C(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_C7F[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
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class APawn* CallFunc_K2_GetPawn_ReturnValue_1; // 0x90(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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int32 CallFunc_GetBoneIndex_ReturnValue; // 0x98(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool CallFunc_IsPlayerControlActor_ReturnValue; // 0x9C(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_C82[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
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class AController* CallFunc_GetController_ReturnValue_2; // 0xA0(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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class APawn* K2Node_Event_ControlledPawn_1; // 0xA8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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enum class EPawnActionResult K2Node_Event_WithResult; // 0xB0(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_C83[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
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class APawn* CallFunc_K2_GetPawn_ReturnValue_2; // 0xB8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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class UPalIndividualCharacterParameter* K2Node_CustomEvent_IndividualParameter; // 0xC0(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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class UPalCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue_2; // 0xC8(0x8)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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class APawn* K2Node_Event_ControlledPawn; // 0xD0(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_C84[0x8]; // Fixing Size After Last Property [ Dumper-7 ]
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struct FActionDynamicParameter K2Node_MakeStruct_ActionDynamicParameter; // 0xE0(0xE0)(None)
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class AController* CallFunc_GetController_ReturnValue_3; // 0x1C0(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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class UPalActionBase* CallFunc_PlayActionParameter_ReturnValue; // 0x1C8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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class APawn* CallFunc_K2_GetPawn_ReturnValue_3; // 0x1D0(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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bool CallFunc_IsPlayerControlActor_ReturnValue_1; // 0x1D8(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_C85[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
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class AController* CallFunc_GetController_ReturnValue_4; // 0x1E0(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_C8C[0x8]; // Fixing Size After Last Property [ Dumper-7 ]
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struct FActionDynamicParameter K2Node_MakeStruct_ActionDynamicParameter_1; // 0x1F0(0xE0)(None)
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class APawn* CallFunc_K2_GetPawn_ReturnValue_4; // 0x2D0(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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class UClass* CallFunc_GetDeathActionClass_DeathAction_1; // 0x2D8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue_3; // 0x2E0(0x8)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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class UPalActionBase* CallFunc_PlayActionParameter_ReturnValue_1; // 0x2E8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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};
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}
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}
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