PalWorld-NetCrack/SDK/BP_AIAction_DodgeStep_functions.cpp
2024-01-22 14:43:11 +08:00

221 lines
12 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// BlueprintGeneratedClass BP_AIAction_DodgeStep.BP_AIAction_DodgeStep_C
// (None)
class UClass* UBP_AIAction_DodgeStep_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("BP_AIAction_DodgeStep_C");
return Clss;
}
// BP_AIAction_DodgeStep_C BP_AIAction_DodgeStep.Default__BP_AIAction_DodgeStep_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class UBP_AIAction_DodgeStep_C* UBP_AIAction_DodgeStep_C::GetDefaultObj()
{
static class UBP_AIAction_DodgeStep_C* Default = nullptr;
if (!Default)
Default = static_cast<UBP_AIAction_DodgeStep_C*>(UBP_AIAction_DodgeStep_C::StaticClass()->DefaultObject);
return Default;
}
// Function BP_AIAction_DodgeStep.BP_AIAction_DodgeStep_C.CanStep
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// class UPalActionComponent* ActionComponent (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// bool CanStep (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalActionBase* CallFunc_GetCurrentAction_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UBP_PalActionStepBase_C* K2Node_DynamicCast_AsBP_Pal_Action_Step_Base (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_DodgeStep_C::CanStep(class UPalActionComponent* ActionComponent, bool* CanStep, class UPalActionBase* CallFunc_GetCurrentAction_ReturnValue, class UBP_PalActionStepBase_C* K2Node_DynamicCast_AsBP_Pal_Action_Step_Base, bool K2Node_DynamicCast_bSuccess)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_DodgeStep_C", "CanStep");
Params::UBP_AIAction_DodgeStep_C_CanStep_Params Parms{};
Parms.ActionComponent = ActionComponent;
Parms.CallFunc_GetCurrentAction_ReturnValue = CallFunc_GetCurrentAction_ReturnValue;
Parms.K2Node_DynamicCast_AsBP_Pal_Action_Step_Base = K2Node_DynamicCast_AsBP_Pal_Action_Step_Base;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
UObject::ProcessEvent(Func, &Parms);
if (CanStep != nullptr)
*CanStep = Parms.CanStep;
}
// Function BP_AIAction_DodgeStep.BP_AIAction_DodgeStep_C.GetStepTime
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// class UPalActionBase* ActionComp (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// double StepTime (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double DefaultStepTime (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UBP_PalActionStepBase_C* K2Node_DynamicCast_AsBP_Pal_Action_Step_Base (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_DodgeStep_C::GetStepTime(class UPalActionBase* ActionComp, double* StepTime, double DefaultStepTime, class UBP_PalActionStepBase_C* K2Node_DynamicCast_AsBP_Pal_Action_Step_Base, bool K2Node_DynamicCast_bSuccess)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_DodgeStep_C", "GetStepTime");
Params::UBP_AIAction_DodgeStep_C_GetStepTime_Params Parms{};
Parms.ActionComp = ActionComp;
Parms.DefaultStepTime = DefaultStepTime;
Parms.K2Node_DynamicCast_AsBP_Pal_Action_Step_Base = K2Node_DynamicCast_AsBP_Pal_Action_Step_Base;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
UObject::ProcessEvent(Func, &Parms);
if (StepTime != nullptr)
*StepTime = Parms.StepTime;
}
// Function BP_AIAction_DodgeStep.BP_AIAction_DodgeStep_C.RotateToAttacker
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class AActor* Defender (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class AActor* Attacker (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_K2_GetActorLocation_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FRotator CallFunc_FindLookAtRotation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
// bool CallFunc_K2_SetActorRotation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_DodgeStep_C::RotateToAttacker(class AActor* Defender, class AActor* Attacker, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue_1, const struct FRotator& CallFunc_FindLookAtRotation_ReturnValue, bool CallFunc_K2_SetActorRotation_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_DodgeStep_C", "RotateToAttacker");
Params::UBP_AIAction_DodgeStep_C_RotateToAttacker_Params Parms{};
Parms.Defender = Defender;
Parms.Attacker = Attacker;
Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue;
Parms.CallFunc_K2_GetActorLocation_ReturnValue_1 = CallFunc_K2_GetActorLocation_ReturnValue_1;
Parms.CallFunc_FindLookAtRotation_ReturnValue = CallFunc_FindLookAtRotation_ReturnValue;
Parms.CallFunc_K2_SetActorRotation_ReturnValue = CallFunc_K2_SetActorRotation_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AIAction_DodgeStep.BP_AIAction_DodgeStep_C.GetStepType
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// enum class EPalActionType NewParam (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_RandomBool_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_DodgeStep_C::GetStepType(enum class EPalActionType* NewParam, bool CallFunc_RandomBool_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_DodgeStep_C", "GetStepType");
Params::UBP_AIAction_DodgeStep_C_GetStepType_Params Parms{};
Parms.CallFunc_RandomBool_ReturnValue = CallFunc_RandomBool_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
if (NewParam != nullptr)
*NewParam = Parms.NewParam;
}
// Function BP_AIAction_DodgeStep.BP_AIAction_DodgeStep_C.ActionStart
// (Event, Public, BlueprintEvent)
// Parameters:
// class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_DodgeStep_C::ActionStart(class APawn* ControlledPawn)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_DodgeStep_C", "ActionStart");
Params::UBP_AIAction_DodgeStep_C_ActionStart_Params Parms{};
Parms.ControlledPawn = ControlledPawn;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AIAction_DodgeStep.BP_AIAction_DodgeStep_C.ExecuteUbergraph_BP_AIAction_DodgeStep
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APawn* K2Node_Event_ControlledPawn (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_CanStep_CanStep (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FActionDynamicParameter K2Node_MakeStruct_ActionDynamicParameter (None)
// enum class EPalActionType CallFunc_GetStepType_NewParam (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalActionBase* CallFunc_PlayActionByTypeParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// double CallFunc_GetStepTime_StepTime (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_Delay_Duration_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_DodgeStep_C::ExecuteUbergraph_BP_AIAction_DodgeStep(int32 EntryPoint, class APawn* K2Node_Event_ControlledPawn, class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_CanStep_CanStep, const struct FActionDynamicParameter& K2Node_MakeStruct_ActionDynamicParameter, enum class EPalActionType CallFunc_GetStepType_NewParam, class UPalActionBase* CallFunc_PlayActionByTypeParameter_ReturnValue, double CallFunc_GetStepTime_StepTime, float CallFunc_Delay_Duration_ImplicitCast)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_DodgeStep_C", "ExecuteUbergraph_BP_AIAction_DodgeStep");
Params::UBP_AIAction_DodgeStep_C_ExecuteUbergraph_BP_AIAction_DodgeStep_Params Parms{};
Parms.EntryPoint = EntryPoint;
Parms.K2Node_Event_ControlledPawn = K2Node_Event_ControlledPawn;
Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
Parms.CallFunc_CanStep_CanStep = CallFunc_CanStep_CanStep;
Parms.K2Node_MakeStruct_ActionDynamicParameter = K2Node_MakeStruct_ActionDynamicParameter;
Parms.CallFunc_GetStepType_NewParam = CallFunc_GetStepType_NewParam;
Parms.CallFunc_PlayActionByTypeParameter_ReturnValue = CallFunc_PlayActionByTypeParameter_ReturnValue;
Parms.CallFunc_GetStepTime_StepTime = CallFunc_GetStepTime_StepTime;
Parms.CallFunc_Delay_Duration_ImplicitCast = CallFunc_Delay_Duration_ImplicitCast;
UObject::ProcessEvent(Func, &Parms);
}
}