PalWorld-NetCrack/SDK/BP_AIAction_FriendlyLookat_classes.hpp
2024-01-22 14:43:11 +08:00

36 lines
3.6 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0x14 (0x16C - 0x158)
// BlueprintGeneratedClass BP_AIAction_FriendlyLookat.BP_AIAction_FriendlyLookat_C
class UBP_AIAction_FriendlyLookat_C : public UBP_AIAction_CanCombatBase_C
{
public:
struct FPointerToUberGraphFrame UberGraphFrame; // 0x158(0x8)(ZeroConstructor, Transient, DuplicateTransient)
class AActor* TargetActor; // 0x160(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
bool IsFinished; // 0x168(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool CanLookatPal; // 0x169(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool Rotating; // 0x16A(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool SingleEffectAble; // 0x16B(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
static class UClass* StaticClass();
static class UBP_AIAction_FriendlyLookat_C* GetDefaultObj();
void ActionTick(class APawn* ControlledPawn, float DeltaSeconds);
void ActionFinished(class APawn* ControlledPawn, enum class EPawnActionResult WithResult);
void ActionStart(class APawn* ControlledPawn);
void ExecuteUbergraph_BP_AIAction_FriendlyLookat(int32 EntryPoint, class AController* CallFunc_GetController_ReturnValue, class AController* CallFunc_GetController_ReturnValue_1, class APawn* CallFunc_K2_GetPawn_ReturnValue, class UPalAISensorComponent* CallFunc_GetComponentByClass_ReturnValue, class AController* CallFunc_GetController_ReturnValue_2, class APawn* CallFunc_K2_GetPawn_ReturnValue_1, class AController* CallFunc_GetController_ReturnValue_3, class UPalStaticCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue_1, bool CallFunc_SightCheckAndResponse_ChangeNextAction, class APawn* K2Node_Event_ControlledPawn_2, float K2Node_Event_DeltaSeconds, class AController* CallFunc_GetController_ReturnValue_4, class AController* CallFunc_GetController_ReturnValue_5, class APawn* CallFunc_K2_GetPawn_ReturnValue_2, class APawn* CallFunc_K2_GetPawn_ReturnValue_3, class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue_2, class UPalStaticCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue_3, class UPalActionBase* CallFunc_GetCurrentAction_ReturnValue, class UPalLookAtComponent* CallFunc_GetComponentByClass_ReturnValue_4, class UBP_ActionFriendlyLookat_C* K2Node_DynamicCast_AsBP_Action_Friendly_Lookat, bool K2Node_DynamicCast_bSuccess, class APawn* K2Node_Event_ControlledPawn_1, enum class EPawnActionResult K2Node_Event_WithResult, class AController* CallFunc_GetController_ReturnValue_6, class APawn* CallFunc_K2_GetPawn_ReturnValue_4, class UPalLookAtComponent* CallFunc_GetComponentByClass_ReturnValue_5, class APawn* K2Node_Event_ControlledPawn);
};
}