mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
36 lines
3.6 KiB
C++
36 lines
3.6 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// CLASSES
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//---------------------------------------------------------------------------------------------------------------------
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// 0x14 (0x16C - 0x158)
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// BlueprintGeneratedClass BP_AIAction_FriendlyLookat.BP_AIAction_FriendlyLookat_C
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class UBP_AIAction_FriendlyLookat_C : public UBP_AIAction_CanCombatBase_C
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{
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public:
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struct FPointerToUberGraphFrame UberGraphFrame; // 0x158(0x8)(ZeroConstructor, Transient, DuplicateTransient)
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class AActor* TargetActor; // 0x160(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
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bool IsFinished; // 0x168(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool CanLookatPal; // 0x169(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool Rotating; // 0x16A(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool SingleEffectAble; // 0x16B(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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static class UClass* StaticClass();
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static class UBP_AIAction_FriendlyLookat_C* GetDefaultObj();
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void ActionTick(class APawn* ControlledPawn, float DeltaSeconds);
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void ActionFinished(class APawn* ControlledPawn, enum class EPawnActionResult WithResult);
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void ActionStart(class APawn* ControlledPawn);
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void ExecuteUbergraph_BP_AIAction_FriendlyLookat(int32 EntryPoint, class AController* CallFunc_GetController_ReturnValue, class AController* CallFunc_GetController_ReturnValue_1, class APawn* CallFunc_K2_GetPawn_ReturnValue, class UPalAISensorComponent* CallFunc_GetComponentByClass_ReturnValue, class AController* CallFunc_GetController_ReturnValue_2, class APawn* CallFunc_K2_GetPawn_ReturnValue_1, class AController* CallFunc_GetController_ReturnValue_3, class UPalStaticCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue_1, bool CallFunc_SightCheckAndResponse_ChangeNextAction, class APawn* K2Node_Event_ControlledPawn_2, float K2Node_Event_DeltaSeconds, class AController* CallFunc_GetController_ReturnValue_4, class AController* CallFunc_GetController_ReturnValue_5, class APawn* CallFunc_K2_GetPawn_ReturnValue_2, class APawn* CallFunc_K2_GetPawn_ReturnValue_3, class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue_2, class UPalStaticCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue_3, class UPalActionBase* CallFunc_GetCurrentAction_ReturnValue, class UPalLookAtComponent* CallFunc_GetComponentByClass_ReturnValue_4, class UBP_ActionFriendlyLookat_C* K2Node_DynamicCast_AsBP_Action_Friendly_Lookat, bool K2Node_DynamicCast_bSuccess, class APawn* K2Node_Event_ControlledPawn_1, enum class EPawnActionResult K2Node_Event_WithResult, class AController* CallFunc_GetController_ReturnValue_6, class APawn* CallFunc_K2_GetPawn_ReturnValue_4, class UPalLookAtComponent* CallFunc_GetComponentByClass_ReturnValue_5, class APawn* K2Node_Event_ControlledPawn);
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};
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}
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