mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
34 lines
2.3 KiB
C++
34 lines
2.3 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// CLASSES
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//---------------------------------------------------------------------------------------------------------------------
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// 0x20 (0x178 - 0x158)
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// BlueprintGeneratedClass BP_AIAction_Invader_StandbyBaseCamp.BP_AIAction_Invader_StandbyBaseCamp_C
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class UBP_AIAction_Invader_StandbyBaseCamp_C : public UBP_AIAction_CanCombatBase_C
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{
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public:
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struct FPointerToUberGraphFrame UberGraphFrame; // 0x158(0x8)(ZeroConstructor, Transient, DuplicateTransient)
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struct FVector BaseCampPos; // 0x160(0x18)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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static class UClass* StaticClass();
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static class UBP_AIAction_Invader_StandbyBaseCamp_C* GetDefaultObj();
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void SightCheckAndResponse(enum class EPalAIResponseType Current, bool OverrideIsDamage, bool* ChangeNextAction, class AController* CallFunc_GetController_ReturnValue, class UPalCheatManager* CallFunc_GetPalCheatManager_ReturnValue, class UPalAISensorComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsDisableEnemyEyeSight_ReturnValue, TArray<class APalCharacter*>& CallFunc_SightCheckAllPlayer_InSightPlayers, class APalCharacter* CallFunc_Array_Get_Item, int32 CallFunc_Array_Length_ReturnValue, bool CallFunc_EqualEqual_IntInt_ReturnValue);
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void OnSquadMemberDeadEvent(const struct FPalDeadInfo& DeadInbfo);
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void SoundEvent(const struct FVector& EmitLocation);
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void Fun_Damage_AIResponse(const struct FPalDamageResult& DamageResult, class APalCharacter* TempTarget, class APalCharacter* K2Node_DynamicCast_AsPal_Character, bool K2Node_DynamicCast_bSuccess, class AController* CallFunc_GetController_ReturnValue, class UPalBattleManager* CallFunc_GetBattleManager_ReturnValue, class APawn* CallFunc_K2_GetPawn_ReturnValue);
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void ActionTick(class APawn* ControlledPawn, float DeltaSeconds);
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void ExecuteUbergraph_BP_AIAction_Invader_StandbyBaseCamp(int32 EntryPoint, bool CallFunc_SightCheckAndResponse_ChangeNextAction, class APawn* K2Node_Event_ControlledPawn, float K2Node_Event_DeltaSeconds);
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};
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}
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