PalWorld-NetCrack/SDK/BP_AIAction_NPC_CombatBase_parameters.hpp
2024-01-22 14:43:11 +08:00

458 lines
50 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
namespace Params
{
//---------------------------------------------------------------------------------------------------------------------
// PARAMETERS
//---------------------------------------------------------------------------------------------------------------------
// 0x1A (0x1A - 0x0)
// Function BP_AIAction_NPC_CombatBase.BP_AIAction_NPC_CombatBase_C.IsEndCurrentState
struct UBP_AIAction_NPC_CombatBase_C_IsEndCurrentState_Params
{
public:
bool IsEnd; // 0x0(0x1)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_30DC[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
class UPalStateMachineStateBase* CallFunc_GetCurrentState_ReturnValue; // 0x8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class UBP_AINPC_CombatState_Base_C* K2Node_DynamicCast_AsBP_AINPC_Combat_State_Base; // 0x10(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
bool K2Node_DynamicCast_bSuccess; // 0x18(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool CallFunc_IsEndSelfState_IsEnd; // 0x19(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};
// 0x261 (0x261 - 0x0)
// Function BP_AIAction_NPC_CombatBase.BP_AIAction_NPC_CombatBase_C.FindTargetNearPoint
struct UBP_AIAction_NPC_CombatBase_C_FindTargetNearPoint_Params
{
public:
TArray<struct FVector> PointList; // 0x0(0x10)(Parm, OutParm)
TArray<struct FVector> Const_SerchVector; // 0x10(0x10)(Edit, BlueprintVisible)
double Const_PerDistance; // 0x20(0x8)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
struct FVector TagetToSelfRight; // 0x28(0x18)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
struct FVector TargetToSelfZ0Normal; // 0x40(0x18)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
struct FVector TargetPos; // 0x58(0x18)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
struct FVector SelfPos; // 0x70(0x18)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
TArray<struct FVector> Result; // 0x88(0x10)(Edit, BlueprintVisible)
TArray<struct FVector> K2Node_MakeArray_Array; // 0x98(0x10)(ReferenceParm)
int32 Temp_int_Loop_Counter_Variable; // 0xA8(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
int32 CallFunc_Add_IntInt_ReturnValue; // 0xAC(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
int32 Temp_int_Array_Index_Variable; // 0xB0(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
int32 Temp_int_Variable; // 0xB4(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
struct FVector CallFunc_Array_Get_Item; // 0xB8(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
int32 CallFunc_Add_IntInt_ReturnValue_1; // 0xD0(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_3106[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
double CallFunc_BreakVector_X; // 0xD8(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
double CallFunc_BreakVector_Y; // 0xE0(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
double CallFunc_BreakVector_Z; // 0xE8(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
double CallFunc_Conv_IntToDouble_ReturnValue; // 0xF0(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
struct FVector CallFunc_Conv_DoubleToVector_ReturnValue; // 0xF8(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
double CallFunc_Multiply_DoubleDouble_ReturnValue; // 0x110(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
struct FVector CallFunc_Multiply_VectorVector_ReturnValue; // 0x118(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
struct FVector CallFunc_Conv_DoubleToVector_ReturnValue_1; // 0x130(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
struct FVector CallFunc_Conv_DoubleToVector_ReturnValue_2; // 0x148(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
struct FVector CallFunc_Multiply_VectorVector_ReturnValue_1; // 0x160(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool CallFunc_LessEqual_IntInt_ReturnValue; // 0x178(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_310C[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
struct FVector CallFunc_Add_VectorVector_ReturnValue; // 0x180(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
struct FVector CallFunc_Multiply_VectorVector_ReturnValue_2; // 0x198(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
int32 CallFunc_Add_IntInt_ReturnValue_2; // 0x1B0(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_310D[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
struct FVector CallFunc_Add_VectorVector_ReturnValue_1; // 0x1B8(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
int32 CallFunc_Array_Add_ReturnValue; // 0x1D0(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
int32 CallFunc_Array_Length_ReturnValue; // 0x1D4(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool CallFunc_Less_IntInt_ReturnValue; // 0x1D8(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_310E[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
struct FVector CallFunc_Cross_VectorVector_ReturnValue; // 0x1E0(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
struct FVector CallFunc_Subtract_VectorVector_ReturnValue; // 0x1F8(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
class APalCharacter* CallFunc_GetCharacter_ReturnValue; // 0x210(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
struct FVector CallFunc_Vector_Normal2D_ReturnValue; // 0x218(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
struct FVector CallFunc_K2_GetActorLocation_ReturnValue; // 0x230(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
struct FVector CallFunc_K2_GetActorLocation_ReturnValue_1; // 0x248(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool CallFunc_IsValid_ReturnValue; // 0x260(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};
// 0x18 (0x18 - 0x0)
// Function BP_AIAction_NPC_CombatBase.BP_AIAction_NPC_CombatBase_C.GetWeaponHandleRef
struct UBP_AIAction_NPC_CombatBase_C_GetWeaponHandleRef_Params
{
public:
class UPalNPCAIWeaponHandle* WeaponHandle; // 0x0(0x8)(Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class ABP_NPCAIController_C* CallFunc_GetControllerRef_NPCAICon; // 0x8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class UPalNPCAIWeaponHandle* CallFunc_GetWeaponHandle_WeaponHandle; // 0x10(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
};
// 0x2 (0x2 - 0x0)
// Function BP_AIAction_NPC_CombatBase.BP_AIAction_NPC_CombatBase_C.LineTraceTarget
struct UBP_AIAction_NPC_CombatBase_C_LineTraceTarget_Params
{
public:
bool HitToTarget; // 0x0(0x1)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool CallFunc_LineTraceToTarget_ForAIAttack_ReturnValue; // 0x1(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};
// 0x10 (0x10 - 0x0)
// Function BP_AIAction_NPC_CombatBase.BP_AIAction_NPC_CombatBase_C.AddCombatState
struct UBP_AIAction_NPC_CombatBase_C_AddCombatState_Params
{
public:
class UClass* Class; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class UPalStateMachineStateBase_BlueprintBase* CallFunc_SpawnObject_ReturnValue; // 0x8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
};
// 0x10 (0x10 - 0x0)
// Function BP_AIAction_NPC_CombatBase.BP_AIAction_NPC_CombatBase_C.GetMovementComponentRef
struct UBP_AIAction_NPC_CombatBase_C_GetMovementComponentRef_Params
{
public:
class UPalCharacterMovementComponent* Movement; // 0x0(0x8)(Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
class UPalCharacterMovementComponent* CallFunc_GetPalCharacterMovementComponent_ReturnValue; // 0x8(0x8)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
};
// 0x20 (0x20 - 0x0)
// Function BP_AIAction_NPC_CombatBase.BP_AIAction_NPC_CombatBase_C.GetBodyActionComponentRef
struct UBP_AIAction_NPC_CombatBase_C_GetBodyActionComponentRef_Params
{
public:
class UPalActionComponent* ActionComp; // 0x0(0x8)(Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
class AController* CallFunc_GetController_ReturnValue; // 0x8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class APawn* CallFunc_K2_GetPawn_ReturnValue; // 0x10(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue; // 0x18(0x8)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
};
// 0x10 (0x10 - 0x0)
// Function BP_AIAction_NPC_CombatBase.BP_AIAction_NPC_CombatBase_C.IsNearTarget
struct UBP_AIAction_NPC_CombatBase_C_IsNearTarget_Params
{
public:
double Distance; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool IgnoreHeight; // 0x8(0x1)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool Near; // 0x9(0x1)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool CallFunc_IsNearTwoActor_ReturnValue; // 0xA(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_3124[0x1]; // Fixing Size After Last Property [ Dumper-7 ]
float CallFunc_IsNearTwoActor_distance_ImplicitCast; // 0xC(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};
// 0x8 (0x8 - 0x0)
// Function BP_AIAction_NPC_CombatBase.BP_AIAction_NPC_CombatBase_C.TargetChange
struct UBP_AIAction_NPC_CombatBase_C_TargetChange_Params
{
public:
class AActor* CallFunc_GetTargetActor_ReturnValue; // 0x0(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
};
// 0x348 (0x348 - 0x0)
// Function BP_AIAction_NPC_CombatBase.BP_AIAction_NPC_CombatBase_C.MoveToTarget
struct UBP_AIAction_NPC_CombatBase_C_MoveToTarget_Params
{
public:
bool IsNearTarget; // 0x0(0x1)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_3143[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
struct FVector GoalPos; // 0x8(0x18)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
TArray<struct FVector> CheckPointList; // 0x20(0x10)(Edit, BlueprintVisible)
int32 Temp_int_Array_Index_Variable; // 0x30(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_3145[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
class APalCharacter* CallFunc_GetCharacter_ReturnValue; // 0x38(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
bool CallFunc_IsNearTwoActor_ReturnValue; // 0x40(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_3147[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
class ABP_NPCAIController_C* CallFunc_GetControllerRef_NPCAICon; // 0x48(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class ABP_NPCAIController_C* CallFunc_GetControllerRef_NPCAICon_1; // 0x50(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class APalCharacter* CallFunc_GetCharacter_ReturnValue_1; // 0x58(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
struct FVector CallFunc_FindNearestNavmeshPointFromSelf_OutLocation; // 0x60(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool CallFunc_FindNearestNavmeshPointFromSelf_ReturnValue; // 0x78(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_314B[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
struct FVector CallFunc_K2_GetActorLocation_ReturnValue; // 0x80(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool CallFunc_IsNearTwoPoint_ReturnValue; // 0x98(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_314C[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
class ABP_NPCAIController_C* CallFunc_GetControllerRef_NPCAICon_2; // 0xA0(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
bool CallFunc_IsOnNavMesh_TargetLocation_ReturnValue; // 0xA8(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_314E[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
class ABP_NPCAIController_C* CallFunc_GetControllerRef_NPCAICon_3; // 0xB0(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class ABP_NPCAIController_C* CallFunc_GetControllerRef_NPCAICon_4; // 0xB8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
bool CallFunc_PalAIMoveToTargetLocation_ReturnValue; // 0xC0(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool CallFunc_IsValid_ReturnValue; // 0xC1(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_314F[0x6]; // Fixing Size After Last Property [ Dumper-7 ]
class ABP_NPCAIController_C* CallFunc_GetControllerRef_NPCAICon_5; // 0xC8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class ABP_NPCAIController_C* CallFunc_GetControllerRef_NPCAICon_6; // 0xD0(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class ABP_NPCAIController_C* CallFunc_GetControllerRef_NPCAICon_7; // 0xD8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
bool CallFunc_IsOnNavMesh_ReturnValue; // 0xE0(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_3153[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
int32 CallFunc_Array_Length_ReturnValue; // 0xE4(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool CallFunc_EqualEqual_IntInt_ReturnValue; // 0xE8(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_3154[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
TArray<class AActor*> Temp_object_Variable; // 0xF0(0x10)(ConstParm, ReferenceParm)
struct FVector CallFunc_Array_Get_Item; // 0x100(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
int32 CallFunc_Array_Length_ReturnValue_1; // 0x118(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_3155[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
struct FVector CallFunc_Subtract_VectorVector_ReturnValue; // 0x120(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
struct FVector CallFunc_Add_VectorVector_ReturnValue; // 0x138(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
TArray<struct FVector> CallFunc_FindTargetNearPoint_PointList; // 0x150(0x10)(ReferenceParm)
struct FHitResult CallFunc_LineTraceSingle_OutHit; // 0x160(0xE8)(IsPlainOldData, NoDestructor, ContainsInstancedReference)
bool CallFunc_LineTraceSingle_ReturnValue; // 0x248(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool CallFunc_BreakHitResult_bBlockingHit; // 0x249(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool CallFunc_BreakHitResult_bInitialOverlap; // 0x24A(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_3156[0x1]; // Fixing Size After Last Property [ Dumper-7 ]
float CallFunc_BreakHitResult_Time; // 0x24C(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
float CallFunc_BreakHitResult_Distance; // 0x250(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_315A[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
struct FVector CallFunc_BreakHitResult_Location; // 0x258(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
struct FVector CallFunc_BreakHitResult_ImpactPoint; // 0x270(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
struct FVector CallFunc_BreakHitResult_Normal; // 0x288(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
struct FVector CallFunc_BreakHitResult_ImpactNormal; // 0x2A0(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
class UPhysicalMaterial* CallFunc_BreakHitResult_PhysMat; // 0x2B8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class AActor* CallFunc_BreakHitResult_HitActor; // 0x2C0(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class UPrimitiveComponent* CallFunc_BreakHitResult_HitComponent; // 0x2C8(0x8)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
class FName CallFunc_BreakHitResult_HitBoneName; // 0x2D0(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
class FName CallFunc_BreakHitResult_BoneName; // 0x2D8(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
int32 CallFunc_BreakHitResult_HitItem; // 0x2E0(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
int32 CallFunc_BreakHitResult_ElementIndex; // 0x2E4(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
int32 CallFunc_BreakHitResult_FaceIndex; // 0x2E8(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_3162[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
struct FVector CallFunc_BreakHitResult_TraceStart; // 0x2F0(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
struct FVector CallFunc_BreakHitResult_TraceEnd; // 0x308(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
int32 Temp_int_Loop_Counter_Variable; // 0x320(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool CallFunc_Less_IntInt_ReturnValue; // 0x324(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_3165[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
int32 CallFunc_Add_IntInt_ReturnValue; // 0x328(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool CallFunc_PalAIMoveToTargetActor_ReturnValue; // 0x32C(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_3168[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
struct FVector CallFunc_K2_GetActorLocation_ReturnValue_1; // 0x330(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};
// 0x12 (0x12 - 0x0)
// Function BP_AIAction_NPC_CombatBase.BP_AIAction_NPC_CombatBase_C.TargetPlayerCameraCheck
struct UBP_AIAction_NPC_CombatBase_C_TargetPlayerCameraCheck_Params
{
public:
bool AttackAble; // 0x0(0x1)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool CallFunc_IsValid_ReturnValue; // 0x1(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_3181[0x6]; // Fixing Size After Last Property [ Dumper-7 ]
class APalPlayerCharacter* K2Node_DynamicCast_AsPal_Player_Character; // 0x8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
bool K2Node_DynamicCast_bSuccess; // 0x10(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool CallFunc_InFanShap_PlayerCamera_ReturnValue; // 0x11(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};
// 0x112 (0x112 - 0x0)
// Function BP_AIAction_NPC_CombatBase.BP_AIAction_NPC_CombatBase_C.DamageResponseForCombat
struct UBP_AIAction_NPC_CombatBase_C_DamageResponseForCombat_Params
{
public:
struct FPalDamageResult DmgResult; // 0x0(0x50)(BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
TArray<class APalCharacter*> AttackerList; // 0x50(0x10)(Edit, BlueprintVisible, DisableEditOnTemplate)
class APalCharacter* CallFunc_Array_Get_Item; // 0x60(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
bool CallFunc_IsValid_ReturnValue; // 0x68(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_318E[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
struct FPalAIActionDynamicParameter K2Node_MakeStruct_PalAIActionDynamicParameter; // 0x70(0x50)(NoDestructor)
class UPalAIActionBase* CallFunc_SetAIActionClassParameter_ReturnValue; // 0xC0(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class APalCharacter* K2Node_DynamicCast_AsPal_Character; // 0xC8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
bool K2Node_DynamicCast_bSuccess; // 0xD0(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool CallFunc_Greater_IntInt_ReturnValue; // 0xD1(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_318F[0x6]; // Fixing Size After Last Property [ Dumper-7 ]
class UPalCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue; // 0xD8(0x8)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
bool CallFunc_IsValid_ReturnValue_1; // 0xE0(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_3190[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
int32 CallFunc_Array_Add_ReturnValue; // 0xE4(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
class AController* CallFunc_GetController_ReturnValue; // 0xE8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class AController* CallFunc_GetController_ReturnValue_1; // 0xF0(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class UPalAISensorComponent* CallFunc_GetComponentByClass_ReturnValue_1; // 0xF8(0x8)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
int32 CallFunc_Array_Add_ReturnValue_1; // 0x100(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_3192[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
class APalCharacter* CallFunc_SelectResponseBySenses_OutTargetCharacter; // 0x108(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
enum class EPalAIResponseType CallFunc_SelectResponseBySenses_ReturnValue; // 0x110(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool K2Node_SwitchEnum_CmpSuccess; // 0x111(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};
// 0xE0 (0xE0 - 0x0)
// Function BP_AIAction_NPC_CombatBase.BP_AIAction_NPC_CombatBase_C.SightCheckAndResponseForCombat
struct UBP_AIAction_NPC_CombatBase_C_SightCheckAndResponseForCombat_Params
{
public:
bool ChangeNextAction; // 0x0(0x1)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_319E[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
class APalCharacter* TempTarget; // 0x8(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, NoDestructor, HasGetValueTypeHash)
TArray<class APalCharacter*> TempTargetList; // 0x10(0x10)(Edit, BlueprintVisible, DisableEditOnTemplate)
class AController* CallFunc_GetController_ReturnValue; // 0x20(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
struct FPalAIActionDynamicParameter K2Node_MakeStruct_PalAIActionDynamicParameter; // 0x28(0x50)(NoDestructor)
class UPalAIActionBase* CallFunc_SetAIActionClassParameter_ReturnValue; // 0x78(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class AController* CallFunc_GetController_ReturnValue_1; // 0x80(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class UPalAISensorComponent* CallFunc_GetComponentByClass_ReturnValue; // 0x88(0x8)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
class APalCharacter* CallFunc_SelectResponseBySenses_OutTargetCharacter; // 0x90(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
enum class EPalAIResponseType CallFunc_SelectResponseBySenses_ReturnValue; // 0x98(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_31A1[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
class AController* CallFunc_GetController_ReturnValue_2; // 0xA0(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
bool K2Node_SwitchEnum_CmpSuccess; // 0xA8(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_31A2[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
class UPalAISensorComponent* CallFunc_GetComponentByClass_ReturnValue_1; // 0xB0(0x8)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
bool CallFunc_IsValid_ReturnValue; // 0xB8(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_31A3[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
TArray<class APalCharacter*> CallFunc_SightCheckAllPlayer_InSightPlayers; // 0xC0(0x10)(ReferenceParm)
TArray<class APalCharacter*> CallFunc_SightCheckAllAliveNPC_InSightCharacters; // 0xD0(0x10)(ReferenceParm)
};
// 0x28 (0x28 - 0x0)
// Function BP_AIAction_NPC_CombatBase.BP_AIAction_NPC_CombatBase_C.GetLeaderBB
struct UBP_AIAction_NPC_CombatBase_C_GetLeaderBB_Params
{
public:
class UBP_PalAIBlackboard_Common_C* LeaderBB; // 0x0(0x8)(Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class ABP_NPCAIController_C* CallFunc_GetControllerRef_NPCAICon; // 0x8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
TScriptInterface<class IBPI_GetPalAIBlackboard_C> CallFunc_GetLeaderBB_self_CastInput; // 0x10(0x10)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
class UBP_PalAIBlackboard_Common_C* CallFunc_GetLeaderBB_LeaderPalBrackboard; // 0x20(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
};
// 0x90 (0x90 - 0x0)
// Function BP_AIAction_NPC_CombatBase.BP_AIAction_NPC_CombatBase_C.ChangeReturnMode
struct UBP_AIAction_NPC_CombatBase_C_ChangeReturnMode_Params
{
public:
bool ChangeSuccess; // 0x0(0x1)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_31C0[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
class ABP_NPCAIController_C* TempAICon; // 0x8(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, NoDestructor, HasGetValueTypeHash)
TScriptInterface<class IBPI_GetPalAIBlackboard_C> CallFunc_GetMyBB_self_CastInput; // 0x10(0x10)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
class UBP_PalAIBlackboard_Common_C* CallFunc_GetMyBB_PalBrackboard; // 0x20(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
TScriptInterface<class IBPI_GetPalAIBlackboard_C> CallFunc_GetMyBB_self_CastInput_1; // 0x28(0x10)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
class UBP_PalAIBlackboard_Common_C* CallFunc_GetMyBB_PalBrackboard_1; // 0x38(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class UBP_PalAIBlackboard_Common_C* CallFunc_GetLeaderBB_LeaderBB; // 0x40(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
bool CallFunc_IsValid_ReturnValue; // 0x48(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_31C2[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
struct FVector CallFunc_K2_GetActorLocation_ReturnValue; // 0x50(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
TScriptInterface<class IBPI_GetPalAIBlackboard_C> CallFunc_GetMyBB_self_CastInput_2; // 0x68(0x10)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
class UBP_PalAIBlackboard_Common_C* CallFunc_GetMyBB_PalBrackboard_2; // 0x78(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class ABP_NPCAIController_C* CallFunc_GetControllerRef_NPCAICon; // 0x80(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
bool CallFunc_Less_DoubleDouble_ReturnValue; // 0x88(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool CallFunc_IsNearTwoPoint_ReturnValue; // 0x89(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_31C4[0x2]; // Fixing Size After Last Property [ Dumper-7 ]
float CallFunc_IsNearTwoPoint_distance_ImplicitCast; // 0x8C(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};
// 0x19 (0x19 - 0x0)
// Function BP_AIAction_NPC_CombatBase.BP_AIAction_NPC_CombatBase_C.GetControllerRef
struct UBP_AIAction_NPC_CombatBase_C_GetControllerRef_Params
{
public:
class ABP_NPCAIController_C* NPCAICon; // 0x0(0x8)(Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class AController* CallFunc_GetController_ReturnValue; // 0x8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class ABP_NPCAIController_C* K2Node_DynamicCast_AsBP_NPCAIController; // 0x10(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
bool K2Node_DynamicCast_bSuccess; // 0x18(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};
// 0x12 (0x12 - 0x0)
// Function BP_AIAction_NPC_CombatBase.BP_AIAction_NPC_CombatBase_C.TickFinishCheck
struct UBP_AIAction_NPC_CombatBase_C_TickFinishCheck_Params
{
public:
bool ActionFinish; // 0x0(0x1)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool CallFunc_IsBattleMode_ReturnValue; // 0x1(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool CallFunc_ChangeReturnMode_ChangeSuccess; // 0x2(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_31CD[0x5]; // Fixing Size After Last Property [ Dumper-7 ]
class ABP_NPCAIController_C* CallFunc_GetControllerRef_NPCAICon; // 0x8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
bool CallFunc_IsValid_ReturnValue; // 0x10(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool CallFunc_IsValid_ReturnValue_1; // 0x11(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};
// 0x8 (0x8 - 0x0)
// Function BP_AIAction_NPC_CombatBase.BP_AIAction_NPC_CombatBase_C.ActionStart
struct UBP_AIAction_NPC_CombatBase_C_ActionStart_Params
{
public:
class APawn* ControlledPawn; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
};
// 0x9 (0x9 - 0x0)
// Function BP_AIAction_NPC_CombatBase.BP_AIAction_NPC_CombatBase_C.ActionFinished
struct UBP_AIAction_NPC_CombatBase_C_ActionFinished_Params
{
public:
class APawn* ControlledPawn; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
enum class EPawnActionResult WithResult; // 0x8(0x1)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};
// 0x8 (0x8 - 0x0)
// Function BP_AIAction_NPC_CombatBase.BP_AIAction_NPC_CombatBase_C.ActionPause
struct UBP_AIAction_NPC_CombatBase_C_ActionPause_Params
{
public:
class APawn* ControlledPawn; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
};
// 0x50 (0x50 - 0x0)
// Function BP_AIAction_NPC_CombatBase.BP_AIAction_NPC_CombatBase_C.Event_OnDead
struct UBP_AIAction_NPC_CombatBase_C_Event_OnDead_Params
{
public:
struct FPalDeadInfo DeadInfo; // 0x0(0x50)(BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
};
// 0xC (0xC - 0x0)
// Function BP_AIAction_NPC_CombatBase.BP_AIAction_NPC_CombatBase_C.ActionTick
struct UBP_AIAction_NPC_CombatBase_C_ActionTick_Params
{
public:
class APawn* ControlledPawn; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
float DeltaSeconds; // 0x8(0x4)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};
// 0x8 (0x8 - 0x0)
// Function BP_AIAction_NPC_CombatBase.BP_AIAction_NPC_CombatBase_C.ActionAbort
struct UBP_AIAction_NPC_CombatBase_C_ActionAbort_Params
{
public:
class APawn* ControlledPawn; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
};
// 0x178 (0x178 - 0x0)
// Function BP_AIAction_NPC_CombatBase.BP_AIAction_NPC_CombatBase_C.ExecuteUbergraph_BP_AIAction_NPC_CombatBase
struct UBP_AIAction_NPC_CombatBase_C_ExecuteUbergraph_BP_AIAction_NPC_CombatBase_Params
{
public:
int32 EntryPoint; // 0x0(0x4)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_31EE[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
class APawn* K2Node_Event_ControlledPawn_4; // 0x8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class AController* CallFunc_GetController_ReturnValue; // 0x10(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class APawn* CallFunc_K2_GetPawn_ReturnValue; // 0x18(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class APalCharacter* K2Node_DynamicCast_AsPal_Character; // 0x20(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
bool K2Node_DynamicCast_bSuccess; // 0x28(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_31EF[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
class UPalDamageReactionComponent* CallFunc_GetComponentByClass_ReturnValue; // 0x30(0x8)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate; // 0x38(0x10)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class APawn* K2Node_Event_ControlledPawn_3; // 0x48(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
enum class EPawnActionResult K2Node_Event_WithResult; // 0x50(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_31F0[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
class AController* CallFunc_GetController_ReturnValue_1; // 0x58(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1; // 0x60(0x10)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class APawn* CallFunc_K2_GetPawn_ReturnValue_1; // 0x70(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class APawn* K2Node_Event_ControlledPawn_2; // 0x78(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class UPalDamageReactionComponent* CallFunc_GetComponentByClass_ReturnValue_1; // 0x80(0x8)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
class AController* CallFunc_GetController_ReturnValue_2; // 0x88(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
bool CallFunc_IsValid_ReturnValue; // 0x90(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_31F2[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
struct FPalDeadInfo K2Node_CustomEvent_DeadInfo; // 0x98(0x50)(NoDestructor)
class ABP_NPCAIController_C* CallFunc_GetControllerRef_NPCAICon; // 0xE8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class APawn* K2Node_Event_ControlledPawn_1; // 0xF0(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
float K2Node_Event_DeltaSeconds; // 0xF8(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_31F4[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
class UPalAICombatModule* CallFunc_SpawnObject_ReturnValue; // 0x100(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class UPalStateMachine* CallFunc_SpawnObject_ReturnValue_1; // 0x108(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
bool CallFunc_IsValid_ReturnValue_1; // 0x110(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_31F6[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
class APawn* K2Node_Event_ControlledPawn; // 0x118(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2; // 0x120(0x10)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class ABP_NPCAIController_C* CallFunc_GetControllerRef_NPCAICon_1; // 0x130(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class ABP_NPCAIController_C* CallFunc_GetControllerRef_NPCAICon_2; // 0x138(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
TScriptInterface<class IBPI_GetPalAIBlackboard_C> CallFunc_GetMyBB_self_CastInput; // 0x140(0x10)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
class UBP_PalAIBlackboard_Common_C* CallFunc_GetMyBB_PalBrackboard; // 0x150(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
TScriptInterface<class IBPI_GetPalAIBlackboard_C> CallFunc_GetMyBB_self_CastInput_1; // 0x158(0x10)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
class UBP_PalAIBlackboard_Common_C* CallFunc_GetMyBB_PalBrackboard_1; // 0x168(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
double K2Node_VariableSet_tempDeltaTime_ImplicitCast; // 0x170(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};
}
}