mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
217 lines
22 KiB
C++
217 lines
22 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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#include "../SDK.hpp"
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namespace SDK
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{
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namespace Params
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{
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//---------------------------------------------------------------------------------------------------------------------
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// PARAMETERS
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//---------------------------------------------------------------------------------------------------------------------
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// 0x13 (0x13 - 0x0)
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// Function BP_AIAction_NPC_Combat_Gun.BP_AIAction_NPC_Combat_Gun_C.IsInMeleeAttackRange
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struct UBP_AIAction_NPC_Combat_Gun_C_IsInMeleeAttackRange_Params
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{
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public:
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bool InRange; // 0x0(0x1)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_2B63[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
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class UPalNPCAIWeaponHandle* CallFunc_GetWeaponHandleRef_WeaponHandle; // 0x8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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bool CallFunc_GetIsMeleeAttackWithGun_ReturnValue; // 0x10(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool CallFunc_InConeShapAndDitance_Actor_ReturnValue; // 0x11(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool CallFunc_BooleanAND_ReturnValue; // 0x12(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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};
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// 0x10 (0x10 - 0x0)
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// Function BP_AIAction_NPC_Combat_Gun.BP_AIAction_NPC_Combat_Gun_C.AddTimer
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struct UBP_AIAction_NPC_Combat_Gun_C_AddTimer_Params
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{
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public:
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double CurrentTime; // 0x0(0x8)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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double CallFunc_Add_DoubleDouble_ReturnValue; // 0x8(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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};
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// 0x28 (0x28 - 0x0)
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// Function BP_AIAction_NPC_Combat_Gun.BP_AIAction_NPC_Combat_Gun_C.IsNear_FarRange
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struct UBP_AIAction_NPC_Combat_Gun_C_IsNear_FarRange_Params
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{
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public:
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double Offset; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool Near; // 0x8(0x1)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_2B75[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
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class ABP_NPCAIController_C* CallFunc_GetControllerRef_NPCAICon; // 0x10(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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class UPalNPCAIWeaponHandle* CallFunc_GetWeaponHandle_WeaponHandle; // 0x18(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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bool CallFunc_IsNear_FarRange_ReturnValue; // 0x20(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_2B77[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
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float CallFunc_IsNear_FarRange_FarRangePlusOffset_ImplicitCast; // 0x24(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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};
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// 0x28 (0x28 - 0x0)
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// Function BP_AIAction_NPC_Combat_Gun.BP_AIAction_NPC_Combat_Gun_C.IsNear_NearRange
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struct UBP_AIAction_NPC_Combat_Gun_C_IsNear_NearRange_Params
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{
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public:
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double Offset; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool Near; // 0x8(0x1)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_2B7D[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
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class ABP_NPCAIController_C* CallFunc_GetControllerRef_NPCAICon; // 0x10(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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class UPalNPCAIWeaponHandle* CallFunc_GetWeaponHandle_WeaponHandle; // 0x18(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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bool CallFunc_IsNear_NearRange_ReturnValue; // 0x20(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_2B7F[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
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float CallFunc_IsNear_NearRange_NearRangePlusOffset_ImplicitCast; // 0x24(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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};
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// 0x11 (0x11 - 0x0)
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// Function BP_AIAction_NPC_Combat_Gun.BP_AIAction_NPC_Combat_Gun_C.Change_NextState
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struct UBP_AIAction_NPC_Combat_Gun_C_Change_NextState_Params
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{
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public:
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enum class EPal_NPC_CombatGunState Next; // 0x0(0x1)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool CallFunc_IsValid_ReturnValue; // 0x1(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_2B82[0x6]; // Fixing Size After Last Property [ Dumper-7 ]
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class UClass* CallFunc_Map_Find_Value; // 0x8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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bool CallFunc_Map_Find_ReturnValue; // 0x10(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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};
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// 0x11 (0x11 - 0x0)
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// Function BP_AIAction_NPC_Combat_Gun.BP_AIAction_NPC_Combat_Gun_C.Add Gun Combat State
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struct UBP_AIAction_NPC_Combat_Gun_C_Add_Gun_Combat_State_Params
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{
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public:
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enum class EPal_NPC_CombatGunState GunState; // 0x0(0x1)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_2B83[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
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class UClass* CallFunc_Map_Find_Value; // 0x8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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bool CallFunc_Map_Find_ReturnValue; // 0x10(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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};
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// 0xC (0xC - 0x0)
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// Function BP_AIAction_NPC_Combat_Gun.BP_AIAction_NPC_Combat_Gun_C.ActionTick
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struct UBP_AIAction_NPC_Combat_Gun_C_ActionTick_Params
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{
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public:
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class APawn* ControlledPawn; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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float DeltaSeconds; // 0x8(0x4)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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};
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// 0x8 (0x8 - 0x0)
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// Function BP_AIAction_NPC_Combat_Gun.BP_AIAction_NPC_Combat_Gun_C.ActionStart
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struct UBP_AIAction_NPC_Combat_Gun_C_ActionStart_Params
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{
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public:
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class APawn* ControlledPawn; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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};
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// 0x8 (0x8 - 0x0)
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// Function BP_AIAction_NPC_Combat_Gun.BP_AIAction_NPC_Combat_Gun_C.ActionPause
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struct UBP_AIAction_NPC_Combat_Gun_C_ActionPause_Params
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{
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public:
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class APawn* ControlledPawn; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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};
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// 0x8 (0x8 - 0x0)
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// Function BP_AIAction_NPC_Combat_Gun.BP_AIAction_NPC_Combat_Gun_C.ActionResume
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struct UBP_AIAction_NPC_Combat_Gun_C_ActionResume_Params
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{
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public:
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class APawn* ControlledPawn; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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};
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// 0x9 (0x9 - 0x0)
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// Function BP_AIAction_NPC_Combat_Gun.BP_AIAction_NPC_Combat_Gun_C.ActionFinished
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struct UBP_AIAction_NPC_Combat_Gun_C_ActionFinished_Params
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{
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public:
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class APawn* ControlledPawn; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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enum class EPawnActionResult WithResult; // 0x8(0x1)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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};
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// 0x138 (0x138 - 0x0)
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// Function BP_AIAction_NPC_Combat_Gun.BP_AIAction_NPC_Combat_Gun_C.ExecuteUbergraph_BP_AIAction_NPC_Combat_Gun
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struct UBP_AIAction_NPC_Combat_Gun_C_ExecuteUbergraph_BP_AIAction_NPC_Combat_Gun_Params
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{
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public:
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int32 EntryPoint; // 0x0(0x4)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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enum class EPal_NPC_CombatGunState Temp_byte_Variable; // 0x4(0x1)(ConstParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_2BBA[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
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class APawn* K2Node_Event_ControlledPawn_4; // 0x8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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float K2Node_Event_DeltaSeconds; // 0x10(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool CallFunc_TickFinishCheck_ActionFinish; // 0x14(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool K2Node_SwitchEnum_CmpSuccess; // 0x15(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool CallFunc_IsValid_ReturnValue; // 0x16(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool CallFunc_IsNear_FarRange_Near; // 0x17(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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class ABP_NPCAIController_C* CallFunc_GetControllerRef_NPCAICon; // 0x18(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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class UPalNPCAIWeaponHandle* CallFunc_GetWeaponHandle_WeaponHandle; // 0x20(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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class UPalActionComponent* CallFunc_GetActionComponent_ReturnValue; // 0x28(0x8)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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bool CallFunc_IsMagazineEmpty_ReturnValue; // 0x30(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool CallFunc_ActionIsEmpty_ReturnValue; // 0x31(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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enum class EPal_NPC_CombatGunState Temp_byte_Variable_1; // 0x32(0x1)(ConstParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_2BBB[0x5]; // Fixing Size After Last Property [ Dumper-7 ]
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double CallFunc_AddTimer_CurrentTime; // 0x38(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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double CallFunc_AddTimer_CurrentTime_1; // 0x40(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool CallFunc_Greater_DoubleDouble_ReturnValue; // 0x48(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool CallFunc_Greater_DoubleDouble_ReturnValue_1; // 0x49(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_2BBD[0x6]; // Fixing Size After Last Property [ Dumper-7 ]
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class APawn* K2Node_Event_ControlledPawn_3; // 0x50(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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class APawn* K2Node_Event_ControlledPawn_2; // 0x58(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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class APawn* K2Node_Event_ControlledPawn_1; // 0x60(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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class APawn* K2Node_Event_ControlledPawn; // 0x68(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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enum class EPawnActionResult K2Node_Event_WithResult; // 0x70(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool CallFunc_LineTraceTarget_HitToTarget; // 0x71(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool CallFunc_LineTraceTarget_HitToTarget_1; // 0x72(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_2BBF[0x5]; // Fixing Size After Last Property [ Dumper-7 ]
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double CallFunc_AddTimer_CurrentTime_2; // 0x78(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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double CallFunc_RandomFloat_ReturnValue; // 0x80(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool CallFunc_Greater_DoubleDouble_ReturnValue_2; // 0x88(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_2BC0[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
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double CallFunc_RandomFloatInRange_ReturnValue; // 0x90(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool CallFunc_Greater_DoubleDouble_ReturnValue_3; // 0x98(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_2BC2[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
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class ABP_NPCAIController_C* CallFunc_GetControllerRef_NPCAICon_1; // 0xA0(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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class UPalNPCAIWeaponHandle* CallFunc_GetWeaponHandle_WeaponHandle_1; // 0xA8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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bool CallFunc_Map_Remove_ReturnValue; // 0xB0(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_2BC4[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
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TSubclassOf<class UPalStateMachineStateBase> CallFunc_GetFireStateClass_ReturnValue; // 0xB8(0x8)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash)
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class UClass* K2Node_ClassDynamicCast_AsBP_AINPC_Combat_State_Base; // 0xC0(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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bool K2Node_ClassDynamicCast_bSuccess; // 0xC8(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool CallFunc_IsValidClass_ReturnValue; // 0xC9(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_2BC6[0x6]; // Fixing Size After Last Property [ Dumper-7 ]
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class UPalNPCAIWeaponHandle* CallFunc_GetWeaponHandleRef_WeaponHandle; // 0xD0(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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enum class EPal_NPC_CombatGunState Temp_byte_Variable_2; // 0xD8(0x1)(ConstParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_2BC7[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
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float CallFunc_GetRandomMoveTimeMin_ReturnValue; // 0xDC(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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double CallFunc_Add_DoubleDouble_ReturnValue; // 0xE0(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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class UClass* CallFunc_Map_Find_Value; // 0xE8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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bool CallFunc_Map_Find_ReturnValue; // 0xF0(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_2BCA[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
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double CallFunc_RandomFloatInRange_ReturnValue_1; // 0xF8(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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class UPalNPCAIWeaponHandle* CallFunc_GetWeaponHandleRef_WeaponHandle_1; // 0x100(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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bool CallFunc_GetUseSideDashMovement_ReturnValue; // 0x108(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool CallFunc_LineTraceTarget_HitToTarget_2; // 0x109(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool CallFunc_BooleanAND_ReturnValue; // 0x10A(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool CallFunc_IsNear_FarRange_Near_1; // 0x10B(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool CallFunc_BooleanAND_ReturnValue_1; // 0x10C(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool CallFunc_IsNear_FarRange_Near_2; // 0x10D(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool CallFunc_BooleanAND_ReturnValue_2; // 0x10E(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool CallFunc_IsEndCurrentState_IsEnd; // 0x10F(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool CallFunc_IsEndCurrentState_IsEnd_1; // 0x110(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_2BCC[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
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class UPalActionComponent* CallFunc_GetActionComponent_ReturnValue_1; // 0x118(0x8)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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bool CallFunc_ActionIsEmpty_ReturnValue_1; // 0x120(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool CallFunc_IsInMeleeAttackRange_InRange; // 0x121(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool CallFunc_BooleanAND_ReturnValue_3; // 0x122(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_2BD0[0x1]; // Fixing Size After Last Property [ Dumper-7 ]
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float CallFunc_Tick_DeltaTime_ImplicitCast; // 0x124(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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double CallFunc_RandomFloatInRange_Min_ImplicitCast; // 0x128(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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double CallFunc_Add_DoubleDouble_A_ImplicitCast; // 0x130(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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};
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}
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}
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