PalWorld-NetCrack/SDK/BP_AIAction_NPC_Relax_PathWalk_functions.cpp
2024-01-22 14:43:11 +08:00

364 lines
22 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// BlueprintGeneratedClass BP_AIAction_NPC_Relax_PathWalk.BP_AIAction_NPC_Relax_PathWalk_C
// (None)
class UClass* UBP_AIAction_NPC_Relax_PathWalk_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("BP_AIAction_NPC_Relax_PathWalk_C");
return Clss;
}
// BP_AIAction_NPC_Relax_PathWalk_C BP_AIAction_NPC_Relax_PathWalk.Default__BP_AIAction_NPC_Relax_PathWalk_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class UBP_AIAction_NPC_Relax_PathWalk_C* UBP_AIAction_NPC_Relax_PathWalk_C::GetDefaultObj()
{
static class UBP_AIAction_NPC_Relax_PathWalk_C* Default = nullptr;
if (!Default)
Default = static_cast<UBP_AIAction_NPC_Relax_PathWalk_C*>(UBP_AIAction_NPC_Relax_PathWalk_C::StaticClass()->DefaultObject);
return Default;
}
// Function BP_AIAction_NPC_Relax_PathWalk.BP_AIAction_NPC_Relax_PathWalk_C.OnStuck
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
void UBP_AIAction_NPC_Relax_PathWalk_C::OnStuck()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_NPC_Relax_PathWalk_C", "OnStuck");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_AIAction_NPC_Relax_PathWalk.BP_AIAction_NPC_Relax_PathWalk_C.OnTargetPointUpdateStart
// (Protected, BlueprintCallable, BlueprintEvent)
// Parameters:
void UBP_AIAction_NPC_Relax_PathWalk_C::OnTargetPointUpdateStart()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_NPC_Relax_PathWalk_C", "OnTargetPointUpdateStart");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_AIAction_NPC_Relax_PathWalk.BP_AIAction_NPC_Relax_PathWalk_C.PlayWaitAction
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FF_NPC_PathWalkPoint CallFunc_Array_Get_Item (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FF_NPC_PathWalkPoint CallFunc_Array_Get_Item_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AController* CallFunc_GetController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APawn* CallFunc_K2_GetPawn_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// struct FRotator CallFunc_MakeRotator_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
// class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// struct FTransform CallFunc_MakeTransform_ReturnValue (IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalActionBase* CallFunc_PlayActionByType_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// struct FHitResult CallFunc_K2_SetActorTransform_SweepHitResult (IsPlainOldData, NoDestructor, ContainsInstancedReference)
// bool CallFunc_K2_SetActorTransform_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_MakeRotator_Yaw_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_NPC_Relax_PathWalk_C::PlayWaitAction(const struct FF_NPC_PathWalkPoint& CallFunc_Array_Get_Item, const struct FF_NPC_PathWalkPoint& CallFunc_Array_Get_Item_1, class AController* CallFunc_GetController_ReturnValue, class APawn* CallFunc_K2_GetPawn_ReturnValue, const struct FRotator& CallFunc_MakeRotator_ReturnValue, class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue, const struct FTransform& CallFunc_MakeTransform_ReturnValue, class UPalActionBase* CallFunc_PlayActionByType_ReturnValue, const struct FHitResult& CallFunc_K2_SetActorTransform_SweepHitResult, bool CallFunc_K2_SetActorTransform_ReturnValue, float CallFunc_MakeRotator_Yaw_ImplicitCast)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_NPC_Relax_PathWalk_C", "PlayWaitAction");
Params::UBP_AIAction_NPC_Relax_PathWalk_C_PlayWaitAction_Params Parms{};
Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item;
Parms.CallFunc_Array_Get_Item_1 = CallFunc_Array_Get_Item_1;
Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue;
Parms.CallFunc_K2_GetPawn_ReturnValue = CallFunc_K2_GetPawn_ReturnValue;
Parms.CallFunc_MakeRotator_ReturnValue = CallFunc_MakeRotator_ReturnValue;
Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
Parms.CallFunc_MakeTransform_ReturnValue = CallFunc_MakeTransform_ReturnValue;
Parms.CallFunc_PlayActionByType_ReturnValue = CallFunc_PlayActionByType_ReturnValue;
Parms.CallFunc_K2_SetActorTransform_SweepHitResult = CallFunc_K2_SetActorTransform_SweepHitResult;
Parms.CallFunc_K2_SetActorTransform_ReturnValue = CallFunc_K2_SetActorTransform_ReturnValue;
Parms.CallFunc_MakeRotator_Yaw_ImplicitCast = CallFunc_MakeRotator_Yaw_ImplicitCast;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AIAction_NPC_Relax_PathWalk.BP_AIAction_NPC_Relax_PathWalk_C.SetupWalkPath
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FF_NPC_PathWalkArray PathInfo (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash)
void UBP_AIAction_NPC_Relax_PathWalk_C::SetupWalkPath(const struct FF_NPC_PathWalkArray& PathInfo)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_NPC_Relax_PathWalk_C", "SetupWalkPath");
Params::UBP_AIAction_NPC_Relax_PathWalk_C_SetupWalkPath_Params Parms{};
Parms.PathInfo = PathInfo;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AIAction_NPC_Relax_PathWalk.BP_AIAction_NPC_Relax_PathWalk_C.UpdateNextTargetPoint
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_GreaterEqual_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FF_NPC_PathWalkPoint CallFunc_Array_Get_Item (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_NPC_Relax_PathWalk_C::UpdateNextTargetPoint(bool CallFunc_IsValid_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, int32 CallFunc_Array_Length_ReturnValue, int32 CallFunc_Add_IntInt_ReturnValue, bool CallFunc_GreaterEqual_IntInt_ReturnValue, const struct FF_NPC_PathWalkPoint& CallFunc_Array_Get_Item)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_NPC_Relax_PathWalk_C", "UpdateNextTargetPoint");
Params::UBP_AIAction_NPC_Relax_PathWalk_C_UpdateNextTargetPoint_Params Parms{};
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue;
Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue;
Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue;
Parms.CallFunc_GreaterEqual_IntInt_ReturnValue = CallFunc_GreaterEqual_IntInt_ReturnValue;
Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AIAction_NPC_Relax_PathWalk.BP_AIAction_NPC_Relax_PathWalk_C.ActionStart
// (Event, Public, BlueprintEvent)
// Parameters:
// class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_NPC_Relax_PathWalk_C::ActionStart(class APawn* ControlledPawn)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_NPC_Relax_PathWalk_C", "ActionStart");
Params::UBP_AIAction_NPC_Relax_PathWalk_C_ActionStart_Params Parms{};
Parms.ControlledPawn = ControlledPawn;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AIAction_NPC_Relax_PathWalk.BP_AIAction_NPC_Relax_PathWalk_C.ActionFinished
// (Event, Public, BlueprintEvent)
// Parameters:
// class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// enum class EPawnActionResult WithResult (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_NPC_Relax_PathWalk_C::ActionFinished(class APawn* ControlledPawn, enum class EPawnActionResult WithResult)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_NPC_Relax_PathWalk_C", "ActionFinished");
Params::UBP_AIAction_NPC_Relax_PathWalk_C_ActionFinished_Params Parms{};
Parms.ControlledPawn = ControlledPawn;
Parms.WithResult = WithResult;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AIAction_NPC_Relax_PathWalk.BP_AIAction_NPC_Relax_PathWalk_C.ActionPause
// (Event, Public, BlueprintEvent)
// Parameters:
// class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_NPC_Relax_PathWalk_C::ActionPause(class APawn* ControlledPawn)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_NPC_Relax_PathWalk_C", "ActionPause");
Params::UBP_AIAction_NPC_Relax_PathWalk_C_ActionPause_Params Parms{};
Parms.ControlledPawn = ControlledPawn;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AIAction_NPC_Relax_PathWalk.BP_AIAction_NPC_Relax_PathWalk_C.ActionResume
// (Event, Public, BlueprintEvent)
// Parameters:
// class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_NPC_Relax_PathWalk_C::ActionResume(class APawn* ControlledPawn)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_NPC_Relax_PathWalk_C", "ActionResume");
Params::UBP_AIAction_NPC_Relax_PathWalk_C_ActionResume_Params Parms{};
Parms.ControlledPawn = ControlledPawn;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AIAction_NPC_Relax_PathWalk.BP_AIAction_NPC_Relax_PathWalk_C.ActionPostTick
// (Event, Public, BlueprintEvent)
// Parameters:
// class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// float DeltaSeconds (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_NPC_Relax_PathWalk_C::ActionPostTick(class APawn* ControlledPawn, float DeltaSeconds)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_NPC_Relax_PathWalk_C", "ActionPostTick");
Params::UBP_AIAction_NPC_Relax_PathWalk_C_ActionPostTick_Params Parms{};
Parms.ControlledPawn = ControlledPawn;
Parms.DeltaSeconds = DeltaSeconds;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AIAction_NPC_Relax_PathWalk.BP_AIAction_NPC_Relax_PathWalk_C.ExecuteUbergraph_BP_AIAction_NPC_Relax_PathWalk
// (Final, UbergraphFunction)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APawn* K2Node_Event_ControlledPawn (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// float K2Node_Event_DeltaSeconds (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APawn* K2Node_Event_ControlledPawn_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class AController* CallFunc_GetController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AController* CallFunc_GetController_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsNearTwoPoint_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APawn* K2Node_Event_ControlledPawn_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalCharacterMovementComponent*CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsFalling_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APawn* K2Node_Event_ControlledPawn_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// enum class EPawnActionResult K2Node_Event_WithResult (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalActionComponent* CallFunc_GetActionComponent_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APawn* K2Node_Event_ControlledPawn_4 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// struct FF_NPC_PathWalkPoint CallFunc_Array_Get_Item (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FF_NPC_PathWalkPoint CallFunc_Array_Get_Item_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FF_NPC_PathWalkPoint CallFunc_Array_Get_Item_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_NotEqual_ByteByte_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_K2_GetActorLocation_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_K2_GetActorLocation_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_K2_GetActorLocation_ReturnValue_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsNearTwoPoint_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Not_PreBool_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Greater_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Add_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Not_PreBool_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double K2Node_VariableSet_DeltaTime_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_Delay_Duration_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_NPC_Relax_PathWalk_C::ExecuteUbergraph_BP_AIAction_NPC_Relax_PathWalk(int32 EntryPoint, class APawn* K2Node_Event_ControlledPawn, float K2Node_Event_DeltaSeconds, class APawn* K2Node_Event_ControlledPawn_2, class AController* CallFunc_GetController_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, class AController* CallFunc_GetController_ReturnValue_1, bool CallFunc_IsNearTwoPoint_ReturnValue, class APawn* K2Node_Event_ControlledPawn_1, bool CallFunc_IsValid_ReturnValue, class UPalCharacterMovementComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsFalling_ReturnValue, class APawn* K2Node_Event_ControlledPawn_3, enum class EPawnActionResult K2Node_Event_WithResult, class UPalActionComponent* CallFunc_GetActionComponent_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, class APawn* K2Node_Event_ControlledPawn_4, const struct FF_NPC_PathWalkPoint& CallFunc_Array_Get_Item, const struct FF_NPC_PathWalkPoint& CallFunc_Array_Get_Item_1, const struct FF_NPC_PathWalkPoint& CallFunc_Array_Get_Item_2, bool CallFunc_NotEqual_ByteByte_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue_1, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue_2, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue_3, bool CallFunc_IsNearTwoPoint_ReturnValue_1, bool CallFunc_Not_PreBool_ReturnValue, bool CallFunc_Greater_DoubleDouble_ReturnValue, double CallFunc_Add_DoubleDouble_ReturnValue, bool CallFunc_Not_PreBool_ReturnValue_1, double K2Node_VariableSet_DeltaTime_ImplicitCast, float CallFunc_Delay_Duration_ImplicitCast)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_NPC_Relax_PathWalk_C", "ExecuteUbergraph_BP_AIAction_NPC_Relax_PathWalk");
Params::UBP_AIAction_NPC_Relax_PathWalk_C_ExecuteUbergraph_BP_AIAction_NPC_Relax_PathWalk_Params Parms{};
Parms.EntryPoint = EntryPoint;
Parms.K2Node_Event_ControlledPawn = K2Node_Event_ControlledPawn;
Parms.K2Node_Event_DeltaSeconds = K2Node_Event_DeltaSeconds;
Parms.K2Node_Event_ControlledPawn_2 = K2Node_Event_ControlledPawn_2;
Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue;
Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue;
Parms.CallFunc_GetController_ReturnValue_1 = CallFunc_GetController_ReturnValue_1;
Parms.CallFunc_IsNearTwoPoint_ReturnValue = CallFunc_IsNearTwoPoint_ReturnValue;
Parms.K2Node_Event_ControlledPawn_1 = K2Node_Event_ControlledPawn_1;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
Parms.CallFunc_IsFalling_ReturnValue = CallFunc_IsFalling_ReturnValue;
Parms.K2Node_Event_ControlledPawn_3 = K2Node_Event_ControlledPawn_3;
Parms.K2Node_Event_WithResult = K2Node_Event_WithResult;
Parms.CallFunc_GetActionComponent_ReturnValue = CallFunc_GetActionComponent_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1;
Parms.K2Node_Event_ControlledPawn_4 = K2Node_Event_ControlledPawn_4;
Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item;
Parms.CallFunc_Array_Get_Item_1 = CallFunc_Array_Get_Item_1;
Parms.CallFunc_Array_Get_Item_2 = CallFunc_Array_Get_Item_2;
Parms.CallFunc_NotEqual_ByteByte_ReturnValue = CallFunc_NotEqual_ByteByte_ReturnValue;
Parms.CallFunc_K2_GetActorLocation_ReturnValue_1 = CallFunc_K2_GetActorLocation_ReturnValue_1;
Parms.CallFunc_K2_GetActorLocation_ReturnValue_2 = CallFunc_K2_GetActorLocation_ReturnValue_2;
Parms.CallFunc_K2_GetActorLocation_ReturnValue_3 = CallFunc_K2_GetActorLocation_ReturnValue_3;
Parms.CallFunc_IsNearTwoPoint_ReturnValue_1 = CallFunc_IsNearTwoPoint_ReturnValue_1;
Parms.CallFunc_Not_PreBool_ReturnValue = CallFunc_Not_PreBool_ReturnValue;
Parms.CallFunc_Greater_DoubleDouble_ReturnValue = CallFunc_Greater_DoubleDouble_ReturnValue;
Parms.CallFunc_Add_DoubleDouble_ReturnValue = CallFunc_Add_DoubleDouble_ReturnValue;
Parms.CallFunc_Not_PreBool_ReturnValue_1 = CallFunc_Not_PreBool_ReturnValue_1;
Parms.K2Node_VariableSet_DeltaTime_ImplicitCast = K2Node_VariableSet_DeltaTime_ImplicitCast;
Parms.CallFunc_Delay_Duration_ImplicitCast = CallFunc_Delay_Duration_ImplicitCast;
UObject::ProcessEvent(Func, &Parms);
}
}