PalWorld-NetCrack/SDK/BP_AIAction_NPC_Relax_SalesPerson_classes.hpp
2024-01-22 14:43:11 +08:00

28 lines
923 B
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0x0 (0x1F1 - 0x1F1)
// BlueprintGeneratedClass BP_AIAction_NPC_Relax_SalesPerson.BP_AIAction_NPC_Relax_SalesPerson_C
class UBP_AIAction_NPC_Relax_SalesPerson_C : public UBP_AIAction_NPC_RelaxBase_C
{
public:
static class UClass* StaticClass();
static class UBP_AIAction_NPC_Relax_SalesPerson_C* GetDefaultObj();
void GetTransitionableJudgementType(TArray<enum class EPalAISightJudgementType>* JudgeTypeList, const TArray<enum class EPalAISightJudgementType>& NewLocalVar_0, TArray<enum class EPalAISightJudgementType>& K2Node_MakeArray_Array);
void SoundEvent(const struct FVector& EmitLocation);
};
}