PalWorld-NetCrack/SDK/BP_AIAction_NPC_Relax_SalesPerson_parameters.hpp
2024-01-22 14:43:11 +08:00

38 lines
1.4 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
namespace Params
{
//---------------------------------------------------------------------------------------------------------------------
// PARAMETERS
//---------------------------------------------------------------------------------------------------------------------
// 0x30 (0x30 - 0x0)
// Function BP_AIAction_NPC_Relax_SalesPerson.BP_AIAction_NPC_Relax_SalesPerson_C.GetTransitionableJudgementType
struct UBP_AIAction_NPC_Relax_SalesPerson_C_GetTransitionableJudgementType_Params
{
public:
TArray<enum class EPalAISightJudgementType> JudgeTypeList; // 0x0(0x10)(Parm, OutParm)
TArray<enum class EPalAISightJudgementType> NewLocalVar_0; // 0x10(0x10)(Edit, BlueprintVisible)
TArray<enum class EPalAISightJudgementType> K2Node_MakeArray_Array; // 0x20(0x10)(ReferenceParm)
};
// 0x18 (0x18 - 0x0)
// Function BP_AIAction_NPC_Relax_SalesPerson.BP_AIAction_NPC_Relax_SalesPerson_C.SoundEvent
struct UBP_AIAction_NPC_Relax_SalesPerson_C_SoundEvent_Params
{
public:
struct FVector EmitLocation; // 0x0(0x18)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};
}
}