PalWorld-NetCrack/SDK/BP_AIAction_OtomoDefault_functions.cpp
2024-01-22 14:43:11 +08:00

329 lines
15 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// BlueprintGeneratedClass BP_AIAction_OtomoDefault.BP_AIAction_OtomoDefault_C
// (None)
class UClass* UBP_AIAction_OtomoDefault_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("BP_AIAction_OtomoDefault_C");
return Clss;
}
// BP_AIAction_OtomoDefault_C BP_AIAction_OtomoDefault.Default__BP_AIAction_OtomoDefault_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class UBP_AIAction_OtomoDefault_C* UBP_AIAction_OtomoDefault_C::GetDefaultObj()
{
static class UBP_AIAction_OtomoDefault_C* Default = nullptr;
if (!Default)
Default = static_cast<UBP_AIAction_OtomoDefault_C*>(UBP_AIAction_OtomoDefault_C::StaticClass()->DefaultObject);
return Default;
}
// Function BP_AIAction_OtomoDefault.BP_AIAction_OtomoDefault_C.SetActionComposite
// (Private, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UClass* Class (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalAIActionComponent* CallFunc_GetOwnerComponent_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class UPalAIActionCompositeBase* CallFunc_SpawnObject_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_OtomoDefault_C::SetActionComposite(class UClass* Class, class UPalAIActionComponent* CallFunc_GetOwnerComponent_ReturnValue, class UPalAIActionCompositeBase* CallFunc_SpawnObject_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_OtomoDefault_C", "SetActionComposite");
Params::UBP_AIAction_OtomoDefault_C_SetActionComposite_Params Parms{};
Parms.Class = Class;
Parms.CallFunc_GetOwnerComponent_ReturnValue = CallFunc_GetOwnerComponent_ReturnValue;
Parms.CallFunc_SpawnObject_ReturnValue = CallFunc_SpawnObject_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AIAction_OtomoDefault.BP_AIAction_OtomoDefault_C.SetAction
// (Private, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UClass* Class (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class AController* CallFunc_GetController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalAIActionComponent* CallFunc_GetOwnerComponent_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class UPalAIActionBase* CallFunc_SpawnObject_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_OtomoDefault_C::SetAction(class UClass* Class, class AController* CallFunc_GetController_ReturnValue, class UPalAIActionComponent* CallFunc_GetOwnerComponent_ReturnValue, class UPalAIActionBase* CallFunc_SpawnObject_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_OtomoDefault_C", "SetAction");
Params::UBP_AIAction_OtomoDefault_C_SetAction_Params Parms{};
Parms.Class = Class;
Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue;
Parms.CallFunc_GetOwnerComponent_ReturnValue = CallFunc_GetOwnerComponent_ReturnValue;
Parms.CallFunc_SpawnObject_ReturnValue = CallFunc_SpawnObject_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AIAction_OtomoDefault.BP_AIAction_OtomoDefault_C.SetActionCombat
// (Private, BlueprintCallable, BlueprintEvent)
// Parameters:
// class AController* CallFunc_GetController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class AController* CallFunc_GetController_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class ABP_MonsterAIController_Otomo_C*K2Node_DynamicCast_AsBP_Monster_AIController_Otomo (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APawn* CallFunc_K2_GetPawn_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalAIActionCombatBase* CallFunc_SetCombatAction_AIAction (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPawnMovementComponent* CallFunc_GetMovementComponent_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class UPalCharacterMovementComponent*K2Node_DynamicCast_AsPal_Character_Movement_Component (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_OtomoDefault_C::SetActionCombat(class AController* CallFunc_GetController_ReturnValue, class AController* CallFunc_GetController_ReturnValue_1, class ABP_MonsterAIController_Otomo_C* K2Node_DynamicCast_AsBP_Monster_AIController_Otomo, bool K2Node_DynamicCast_bSuccess, class APawn* CallFunc_K2_GetPawn_ReturnValue, class UPalAIActionCombatBase* CallFunc_SetCombatAction_AIAction, class UPawnMovementComponent* CallFunc_GetMovementComponent_ReturnValue, class UPalCharacterMovementComponent* K2Node_DynamicCast_AsPal_Character_Movement_Component, bool K2Node_DynamicCast_bSuccess_1)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_OtomoDefault_C", "SetActionCombat");
Params::UBP_AIAction_OtomoDefault_C_SetActionCombat_Params Parms{};
Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue;
Parms.CallFunc_GetController_ReturnValue_1 = CallFunc_GetController_ReturnValue_1;
Parms.K2Node_DynamicCast_AsBP_Monster_AIController_Otomo = K2Node_DynamicCast_AsBP_Monster_AIController_Otomo;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
Parms.CallFunc_K2_GetPawn_ReturnValue = CallFunc_K2_GetPawn_ReturnValue;
Parms.CallFunc_SetCombatAction_AIAction = CallFunc_SetCombatAction_AIAction;
Parms.CallFunc_GetMovementComponent_ReturnValue = CallFunc_GetMovementComponent_ReturnValue;
Parms.K2Node_DynamicCast_AsPal_Character_Movement_Component = K2Node_DynamicCast_AsPal_Character_Movement_Component;
Parms.K2Node_DynamicCast_bSuccess_1 = K2Node_DynamicCast_bSuccess_1;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AIAction_OtomoDefault.BP_AIAction_OtomoDefault_C.SetActionBaseCampWork
// (Private, BlueprintCallable, BlueprintEvent)
// Parameters:
void UBP_AIAction_OtomoDefault_C::SetActionBaseCampWork()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_OtomoDefault_C", "SetActionBaseCampWork");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_AIAction_OtomoDefault.BP_AIAction_OtomoDefault_C.SetActionWork
// (Private, BlueprintCallable, BlueprintEvent)
// Parameters:
void UBP_AIAction_OtomoDefault_C::SetActionWork()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_OtomoDefault_C", "SetActionWork");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_AIAction_OtomoDefault.BP_AIAction_OtomoDefault_C.SetActionFollowTrainer
// (Private, BlueprintCallable, BlueprintEvent)
// Parameters:
void UBP_AIAction_OtomoDefault_C::SetActionFollowTrainer()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_OtomoDefault_C", "SetActionFollowTrainer");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_AIAction_OtomoDefault.BP_AIAction_OtomoDefault_C.ShouldSetCombatAction
// (Event, Protected, HasOutParams, BlueprintCallable, BlueprintEvent, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* Trainer (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, NoDestructor, HasGetValueTypeHash)
// class AController* CallFunc_GetController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APalPlayerCharacter* K2Node_DynamicCast_AsPal_Player_Character (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APawn* CallFunc_K2_GetPawn_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APalPlayerController* CallFunc_GetPalPlayerController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalCharacterParameterComponent*CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalOtomoHolderComponentBase*CallFunc_GetComponentByClass_ReturnValue_1 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// enum class EPalOtomoPalOrderType CallFunc_GetOtomoOrder_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_EqualEqual_ByteByte_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_GetBattleMode_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool UBP_AIAction_OtomoDefault_C::ShouldSetCombatAction(class APalCharacter* Trainer, class AController* CallFunc_GetController_ReturnValue, class APalPlayerCharacter* K2Node_DynamicCast_AsPal_Player_Character, bool K2Node_DynamicCast_bSuccess, class APawn* CallFunc_K2_GetPawn_ReturnValue, class APalPlayerController* CallFunc_GetPalPlayerController_ReturnValue, class UPalCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsValid_ReturnValue, class UPalOtomoHolderComponentBase* CallFunc_GetComponentByClass_ReturnValue_1, bool CallFunc_IsValid_ReturnValue_1, enum class EPalOtomoPalOrderType CallFunc_GetOtomoOrder_ReturnValue, bool CallFunc_EqualEqual_ByteByte_ReturnValue, bool CallFunc_GetBattleMode_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_OtomoDefault_C", "ShouldSetCombatAction");
Params::UBP_AIAction_OtomoDefault_C_ShouldSetCombatAction_Params Parms{};
Parms.Trainer = Trainer;
Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue;
Parms.K2Node_DynamicCast_AsPal_Player_Character = K2Node_DynamicCast_AsPal_Player_Character;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
Parms.CallFunc_K2_GetPawn_ReturnValue = CallFunc_K2_GetPawn_ReturnValue;
Parms.CallFunc_GetPalPlayerController_ReturnValue = CallFunc_GetPalPlayerController_ReturnValue;
Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.CallFunc_GetComponentByClass_ReturnValue_1 = CallFunc_GetComponentByClass_ReturnValue_1;
Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1;
Parms.CallFunc_GetOtomoOrder_ReturnValue = CallFunc_GetOtomoOrder_ReturnValue;
Parms.CallFunc_EqualEqual_ByteByte_ReturnValue = CallFunc_EqualEqual_ByteByte_ReturnValue;
Parms.CallFunc_GetBattleMode_ReturnValue = CallFunc_GetBattleMode_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function BP_AIAction_OtomoDefault.BP_AIAction_OtomoDefault_C.SetOtomoCombatAction
// (Event, Protected, BlueprintEvent)
// Parameters:
void UBP_AIAction_OtomoDefault_C::SetOtomoCombatAction()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_OtomoDefault_C", "SetOtomoCombatAction");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_AIAction_OtomoDefault.BP_AIAction_OtomoDefault_C.SetOtomoFollowAction
// (Event, Protected, BlueprintEvent)
// Parameters:
void UBP_AIAction_OtomoDefault_C::SetOtomoFollowAction()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_OtomoDefault_C", "SetOtomoFollowAction");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_AIAction_OtomoDefault.BP_AIAction_OtomoDefault_C.SetOtomoWorkAction
// (Event, Protected, BlueprintEvent)
// Parameters:
void UBP_AIAction_OtomoDefault_C::SetOtomoWorkAction()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_OtomoDefault_C", "SetOtomoWorkAction");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_AIAction_OtomoDefault.BP_AIAction_OtomoDefault_C.SetOtomoBaseCampAction
// (Event, Protected, BlueprintEvent)
// Parameters:
void UBP_AIAction_OtomoDefault_C::SetOtomoBaseCampAction()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_OtomoDefault_C", "SetOtomoBaseCampAction");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_AIAction_OtomoDefault.BP_AIAction_OtomoDefault_C.ExecuteUbergraph_BP_AIAction_OtomoDefault
// (Final, UbergraphFunction)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_OtomoDefault_C::ExecuteUbergraph_BP_AIAction_OtomoDefault(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_OtomoDefault_C", "ExecuteUbergraph_BP_AIAction_OtomoDefault");
Params::UBP_AIAction_OtomoDefault_C_ExecuteUbergraph_BP_AIAction_OtomoDefault_Params Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
}