PalWorld-NetCrack/SDK/BP_AIAction_SimpleLeave_functions.cpp
2024-01-22 14:43:11 +08:00

115 lines
4.2 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// BlueprintGeneratedClass BP_AIAction_SimpleLeave.BP_AIAction_SimpleLeave_C
// (None)
class UClass* UBP_AIAction_SimpleLeave_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("BP_AIAction_SimpleLeave_C");
return Clss;
}
// BP_AIAction_SimpleLeave_C BP_AIAction_SimpleLeave.Default__BP_AIAction_SimpleLeave_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class UBP_AIAction_SimpleLeave_C* UBP_AIAction_SimpleLeave_C::GetDefaultObj()
{
static class UBP_AIAction_SimpleLeave_C* Default = nullptr;
if (!Default)
Default = static_cast<UBP_AIAction_SimpleLeave_C*>(UBP_AIAction_SimpleLeave_C::StaticClass()->DefaultObject);
return Default;
}
// Function BP_AIAction_SimpleLeave.BP_AIAction_SimpleLeave_C.ForceEndAction
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
void UBP_AIAction_SimpleLeave_C::ForceEndAction()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_SimpleLeave_C", "ForceEndAction");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_AIAction_SimpleLeave.BP_AIAction_SimpleLeave_C.ActionTick
// (Event, Public, BlueprintEvent)
// Parameters:
// class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// float DeltaSeconds (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_SimpleLeave_C::ActionTick(class APawn* ControlledPawn, float DeltaSeconds)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_SimpleLeave_C", "ActionTick");
Params::UBP_AIAction_SimpleLeave_C_ActionTick_Params Parms{};
Parms.ControlledPawn = ControlledPawn;
Parms.DeltaSeconds = DeltaSeconds;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AIAction_SimpleLeave.BP_AIAction_SimpleLeave_C.ExecuteUbergraph_BP_AIAction_SimpleLeave
// (Final, UbergraphFunction)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APawn* K2Node_Event_ControlledPawn (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// float K2Node_Event_DeltaSeconds (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalCharacterMovementComponent*CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsFalling_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_SimpleLeave_C::ExecuteUbergraph_BP_AIAction_SimpleLeave(int32 EntryPoint, class APawn* K2Node_Event_ControlledPawn, float K2Node_Event_DeltaSeconds, class UPalCharacterMovementComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsFalling_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_SimpleLeave_C", "ExecuteUbergraph_BP_AIAction_SimpleLeave");
Params::UBP_AIAction_SimpleLeave_C_ExecuteUbergraph_BP_AIAction_SimpleLeave_Params Parms{};
Parms.EntryPoint = EntryPoint;
Parms.K2Node_Event_ControlledPawn = K2Node_Event_ControlledPawn;
Parms.K2Node_Event_DeltaSeconds = K2Node_Event_DeltaSeconds;
Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
Parms.CallFunc_IsFalling_ReturnValue = CallFunc_IsFalling_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
}