PalWorld-NetCrack/SDK/BP_AIAction_Stun_functions.cpp
2024-01-22 14:43:11 +08:00

168 lines
12 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// BlueprintGeneratedClass BP_AIAction_Stun.BP_AIAction_Stun_C
// (None)
class UClass* UBP_AIAction_Stun_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("BP_AIAction_Stun_C");
return Clss;
}
// BP_AIAction_Stun_C BP_AIAction_Stun.Default__BP_AIAction_Stun_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class UBP_AIAction_Stun_C* UBP_AIAction_Stun_C::GetDefaultObj()
{
static class UBP_AIAction_Stun_C* Default = nullptr;
if (!Default)
Default = static_cast<UBP_AIAction_Stun_C*>(UBP_AIAction_Stun_C::StaticClass()->DefaultObject);
return Default;
}
// Function BP_AIAction_Stun.BP_AIAction_Stun_C.WakeupDirection
// (Private, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// int32 Direction (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FRotator MeshRotate (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor)
// struct FVector CallFunc_GreaterGreater_VectorRotator_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_GreaterGreater_VectorRotator_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Dot_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Dot_VectorVector_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Greater_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Greater_DoubleDouble_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AController* CallFunc_GetController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APawn* CallFunc_K2_GetPawn_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalStaticCharacterParameterComponent*CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* K2Node_DynamicCast_AsPal_Character (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FRotator CallFunc_K2_GetComponentRotation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
void UBP_AIAction_Stun_C::WakeupDirection(int32* Direction, const struct FRotator& MeshRotate, const struct FVector& CallFunc_GreaterGreater_VectorRotator_ReturnValue, const struct FVector& CallFunc_GreaterGreater_VectorRotator_ReturnValue_1, double CallFunc_Dot_VectorVector_ReturnValue, double CallFunc_Dot_VectorVector_ReturnValue_1, bool CallFunc_Greater_DoubleDouble_ReturnValue, bool CallFunc_Greater_DoubleDouble_ReturnValue_1, class AController* CallFunc_GetController_ReturnValue, class APawn* CallFunc_K2_GetPawn_ReturnValue, class UPalStaticCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue, class APalCharacter* K2Node_DynamicCast_AsPal_Character, bool K2Node_DynamicCast_bSuccess, const struct FRotator& CallFunc_K2_GetComponentRotation_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_Stun_C", "WakeupDirection");
Params::UBP_AIAction_Stun_C_WakeupDirection_Params Parms{};
Parms.MeshRotate = MeshRotate;
Parms.CallFunc_GreaterGreater_VectorRotator_ReturnValue = CallFunc_GreaterGreater_VectorRotator_ReturnValue;
Parms.CallFunc_GreaterGreater_VectorRotator_ReturnValue_1 = CallFunc_GreaterGreater_VectorRotator_ReturnValue_1;
Parms.CallFunc_Dot_VectorVector_ReturnValue = CallFunc_Dot_VectorVector_ReturnValue;
Parms.CallFunc_Dot_VectorVector_ReturnValue_1 = CallFunc_Dot_VectorVector_ReturnValue_1;
Parms.CallFunc_Greater_DoubleDouble_ReturnValue = CallFunc_Greater_DoubleDouble_ReturnValue;
Parms.CallFunc_Greater_DoubleDouble_ReturnValue_1 = CallFunc_Greater_DoubleDouble_ReturnValue_1;
Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue;
Parms.CallFunc_K2_GetPawn_ReturnValue = CallFunc_K2_GetPawn_ReturnValue;
Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
Parms.K2Node_DynamicCast_AsPal_Character = K2Node_DynamicCast_AsPal_Character;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
Parms.CallFunc_K2_GetComponentRotation_ReturnValue = CallFunc_K2_GetComponentRotation_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
if (Direction != nullptr)
*Direction = Parms.Direction;
}
// Function BP_AIAction_Stun.BP_AIAction_Stun_C.ActionStart
// (Event, Public, BlueprintEvent)
// Parameters:
// class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_Stun_C::ActionStart(class APawn* ControlledPawn)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_Stun_C", "ActionStart");
Params::UBP_AIAction_Stun_C_ActionStart_Params Parms{};
Parms.ControlledPawn = ControlledPawn;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AIAction_Stun.BP_AIAction_Stun_C.ExecuteUbergraph_BP_AIAction_Stun
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalGameSetting* CallFunc_GetGameSetting_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class AController* CallFunc_GetController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APawn* CallFunc_K2_GetPawn_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class USkeletalMeshComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_K2_GetClosestPointOnPhysicsAsset_ClosestWorldPosition (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_K2_GetClosestPointOnPhysicsAsset_Normal (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FName CallFunc_K2_GetClosestPointOnPhysicsAsset_BoneName (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_K2_GetClosestPointOnPhysicsAsset_Distance (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_K2_GetClosestPointOnPhysicsAsset_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_GetBoneIndex_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FActionDynamicParameter K2Node_MakeStruct_ActionDynamicParameter (None)
// class APawn* K2Node_Event_ControlledPawn (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalActionBase* CallFunc_PlayActionParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalStaticCharacterParameterComponent*CallFunc_GetComponentByClass_ReturnValue_1 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue_2 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsFlyPal_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_Stun_C::ExecuteUbergraph_BP_AIAction_Stun(int32 EntryPoint, class UPalGameSetting* CallFunc_GetGameSetting_ReturnValue, class AController* CallFunc_GetController_ReturnValue, class APawn* CallFunc_K2_GetPawn_ReturnValue, class USkeletalMeshComponent* CallFunc_GetComponentByClass_ReturnValue, const struct FVector& CallFunc_K2_GetClosestPointOnPhysicsAsset_ClosestWorldPosition, const struct FVector& CallFunc_K2_GetClosestPointOnPhysicsAsset_Normal, class FName CallFunc_K2_GetClosestPointOnPhysicsAsset_BoneName, float CallFunc_K2_GetClosestPointOnPhysicsAsset_Distance, bool CallFunc_K2_GetClosestPointOnPhysicsAsset_ReturnValue, int32 CallFunc_GetBoneIndex_ReturnValue, const struct FActionDynamicParameter& K2Node_MakeStruct_ActionDynamicParameter, class APawn* K2Node_Event_ControlledPawn, class UPalActionBase* CallFunc_PlayActionParameter_ReturnValue, class UPalStaticCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue_1, class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue_2, bool CallFunc_IsFlyPal_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_Stun_C", "ExecuteUbergraph_BP_AIAction_Stun");
Params::UBP_AIAction_Stun_C_ExecuteUbergraph_BP_AIAction_Stun_Params Parms{};
Parms.EntryPoint = EntryPoint;
Parms.CallFunc_GetGameSetting_ReturnValue = CallFunc_GetGameSetting_ReturnValue;
Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue;
Parms.CallFunc_K2_GetPawn_ReturnValue = CallFunc_K2_GetPawn_ReturnValue;
Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
Parms.CallFunc_K2_GetClosestPointOnPhysicsAsset_ClosestWorldPosition = CallFunc_K2_GetClosestPointOnPhysicsAsset_ClosestWorldPosition;
Parms.CallFunc_K2_GetClosestPointOnPhysicsAsset_Normal = CallFunc_K2_GetClosestPointOnPhysicsAsset_Normal;
Parms.CallFunc_K2_GetClosestPointOnPhysicsAsset_BoneName = CallFunc_K2_GetClosestPointOnPhysicsAsset_BoneName;
Parms.CallFunc_K2_GetClosestPointOnPhysicsAsset_Distance = CallFunc_K2_GetClosestPointOnPhysicsAsset_Distance;
Parms.CallFunc_K2_GetClosestPointOnPhysicsAsset_ReturnValue = CallFunc_K2_GetClosestPointOnPhysicsAsset_ReturnValue;
Parms.CallFunc_GetBoneIndex_ReturnValue = CallFunc_GetBoneIndex_ReturnValue;
Parms.K2Node_MakeStruct_ActionDynamicParameter = K2Node_MakeStruct_ActionDynamicParameter;
Parms.K2Node_Event_ControlledPawn = K2Node_Event_ControlledPawn;
Parms.CallFunc_PlayActionParameter_ReturnValue = CallFunc_PlayActionParameter_ReturnValue;
Parms.CallFunc_GetComponentByClass_ReturnValue_1 = CallFunc_GetComponentByClass_ReturnValue_1;
Parms.CallFunc_GetComponentByClass_ReturnValue_2 = CallFunc_GetComponentByClass_ReturnValue_2;
Parms.CallFunc_IsFlyPal_ReturnValue = CallFunc_IsFlyPal_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
}