mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
36 lines
2.5 KiB
C++
36 lines
2.5 KiB
C++
#pragma once
|
|
|
|
// Dumped with Dumper-7!
|
|
|
|
|
|
namespace SDK
|
|
{
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
// CLASSES
|
|
//---------------------------------------------------------------------------------------------------------------------
|
|
|
|
// 0x10 (0x140 - 0x130)
|
|
// BlueprintGeneratedClass BP_AIAction_Trap_LegHold.BP_AIAction_Trap_LegHold_C
|
|
class UBP_AIAction_Trap_LegHold_C : public UPalAIActionBase
|
|
{
|
|
public:
|
|
struct FPointerToUberGraphFrame UberGraphFrame; // 0x130(0x8)(ZeroConstructor, Transient, DuplicateTransient)
|
|
class UPalActionBase* ActionInst; // 0x138(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NoDestructor, AdvancedDisplay, HasGetValueTypeHash)
|
|
|
|
static class UClass* StaticClass();
|
|
static class UBP_AIAction_Trap_LegHold_C* GetDefaultObj();
|
|
|
|
void OnChangeTrapExist(bool Exist);
|
|
void GetCPC(class UPalCharacterParameterComponent** CPC, class APalCharacter* CallFunc_GetCharacter_ReturnValue, class UPalCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsValid_ReturnValue);
|
|
void ActionStart(class APawn* ControlledPawn);
|
|
void ActionAbort(class APawn* ControlledPawn);
|
|
void ActionFinished(class APawn* ControlledPawn, enum class EPawnActionResult WithResult);
|
|
void ActionPause(class APawn* ControlledPawn);
|
|
void ActionResume(class APawn* ControlledPawn);
|
|
void ExecuteUbergraph_BP_AIAction_Trap_LegHold(int32 EntryPoint, class APawn* K2Node_Event_ControlledPawn, class APawn* K2Node_Event_ControlledPawn_4, class APawn* K2Node_Event_ControlledPawn_3, class APawn* K2Node_Event_ControlledPawn_2, enum class EPawnActionResult K2Node_Event_WithResult, class APawn* K2Node_Event_ControlledPawn_1, class UPalActionComponent* CallFunc_GetActionComponent_ReturnValue, class UPalActionComponent* CallFunc_GetActionComponent_ReturnValue_1, bool CallFunc_IsValid_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, class UPalCharacterParameterComponent* CallFunc_GetCPC_CPC, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class UPalCharacterParameterComponent* CallFunc_GetCPC_CPC_1, class APalCharacter* CallFunc_GetCharacter_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, const struct FActionDynamicParameter& K2Node_MakeStruct_ActionDynamicParameter, class UPalActionBase* CallFunc_PlayActionParameter_ReturnValue);
|
|
};
|
|
|
|
}
|
|
|
|
|