PalWorld-NetCrack/SDK/BP_AIAction_Visitor_TravelToBaseCamp_functions.cpp
2024-01-22 14:43:11 +08:00

390 lines
22 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// BlueprintGeneratedClass BP_AIAction_Visitor_TravelToBaseCamp.BP_AIAction_Visitor_TravelToBaseCamp_C
// (None)
class UClass* UBP_AIAction_Visitor_TravelToBaseCamp_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("BP_AIAction_Visitor_TravelToBaseCamp_C");
return Clss;
}
// BP_AIAction_Visitor_TravelToBaseCamp_C BP_AIAction_Visitor_TravelToBaseCamp.Default__BP_AIAction_Visitor_TravelToBaseCamp_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class UBP_AIAction_Visitor_TravelToBaseCamp_C* UBP_AIAction_Visitor_TravelToBaseCamp_C::GetDefaultObj()
{
static class UBP_AIAction_Visitor_TravelToBaseCamp_C* Default = nullptr;
if (!Default)
Default = static_cast<UBP_AIAction_Visitor_TravelToBaseCamp_C*>(UBP_AIAction_Visitor_TravelToBaseCamp_C::StaticClass()->DefaultObject);
return Default;
}
// Function BP_AIAction_Visitor_TravelToBaseCamp.BP_AIAction_Visitor_TravelToBaseCamp_C.Tick Move to Base Camp
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class AActor* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// float DeltaTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector TempCampToSelf (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Not_PreBool_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Add_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsNearTwoPoint_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Not_PreBool_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_K2_GetActorLocation_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_Add_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_InFanShap_TargetLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_K2_GetActorLocation_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_K2_GetActorLocation_ReturnValue_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_GreaterEqual_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_Subtract_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AController* CallFunc_GetController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsNearTwoPoint_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AController* CallFunc_GetController_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Add_DoubleDouble_B_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_Visitor_TravelToBaseCamp_C::Tick_Move_to_Base_Camp(class AActor* ControlledPawn, float DeltaTime, const struct FVector& TempCampToSelf, bool CallFunc_Not_PreBool_ReturnValue, double CallFunc_Add_DoubleDouble_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, bool CallFunc_IsNearTwoPoint_ReturnValue, bool CallFunc_Not_PreBool_ReturnValue_1, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue_1, const struct FVector& CallFunc_Add_VectorVector_ReturnValue, bool CallFunc_InFanShap_TargetLocation_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue_2, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue_3, bool CallFunc_GreaterEqual_DoubleDouble_ReturnValue, const struct FVector& CallFunc_Subtract_VectorVector_ReturnValue, class AController* CallFunc_GetController_ReturnValue, bool CallFunc_IsNearTwoPoint_ReturnValue_1, class AController* CallFunc_GetController_ReturnValue_1, double CallFunc_Add_DoubleDouble_B_ImplicitCast)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_Visitor_TravelToBaseCamp_C", "Tick Move to Base Camp");
Params::UBP_AIAction_Visitor_TravelToBaseCamp_C_Tick_Move_to_Base_Camp_Params Parms{};
Parms.ControlledPawn = ControlledPawn;
Parms.DeltaTime = DeltaTime;
Parms.TempCampToSelf = TempCampToSelf;
Parms.CallFunc_Not_PreBool_ReturnValue = CallFunc_Not_PreBool_ReturnValue;
Parms.CallFunc_Add_DoubleDouble_ReturnValue = CallFunc_Add_DoubleDouble_ReturnValue;
Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue;
Parms.CallFunc_IsNearTwoPoint_ReturnValue = CallFunc_IsNearTwoPoint_ReturnValue;
Parms.CallFunc_Not_PreBool_ReturnValue_1 = CallFunc_Not_PreBool_ReturnValue_1;
Parms.CallFunc_K2_GetActorLocation_ReturnValue_1 = CallFunc_K2_GetActorLocation_ReturnValue_1;
Parms.CallFunc_Add_VectorVector_ReturnValue = CallFunc_Add_VectorVector_ReturnValue;
Parms.CallFunc_InFanShap_TargetLocation_ReturnValue = CallFunc_InFanShap_TargetLocation_ReturnValue;
Parms.CallFunc_K2_GetActorLocation_ReturnValue_2 = CallFunc_K2_GetActorLocation_ReturnValue_2;
Parms.CallFunc_K2_GetActorLocation_ReturnValue_3 = CallFunc_K2_GetActorLocation_ReturnValue_3;
Parms.CallFunc_GreaterEqual_DoubleDouble_ReturnValue = CallFunc_GreaterEqual_DoubleDouble_ReturnValue;
Parms.CallFunc_Subtract_VectorVector_ReturnValue = CallFunc_Subtract_VectorVector_ReturnValue;
Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue;
Parms.CallFunc_IsNearTwoPoint_ReturnValue_1 = CallFunc_IsNearTwoPoint_ReturnValue_1;
Parms.CallFunc_GetController_ReturnValue_1 = CallFunc_GetController_ReturnValue_1;
Parms.CallFunc_Add_DoubleDouble_B_ImplicitCast = CallFunc_Add_DoubleDouble_B_ImplicitCast;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AIAction_Visitor_TravelToBaseCamp.BP_AIAction_Visitor_TravelToBaseCamp_C.SoundEvent
// (Protected, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FVector EmitLocation (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_Visitor_TravelToBaseCamp_C::SoundEvent(const struct FVector& EmitLocation)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_Visitor_TravelToBaseCamp_C", "SoundEvent");
Params::UBP_AIAction_Visitor_TravelToBaseCamp_C_SoundEvent_Params Parms{};
Parms.EmitLocation = EmitLocation;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AIAction_Visitor_TravelToBaseCamp.BP_AIAction_Visitor_TravelToBaseCamp_C.Fun_Damage_AIResponse
// (Private, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FPalDamageResult DamageResult (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
// class AController* CallFunc_GetController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APawn* CallFunc_K2_GetPawn_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalCharacterMovementComponent*CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_Visitor_TravelToBaseCamp_C::Fun_Damage_AIResponse(const struct FPalDamageResult& DamageResult, class AController* CallFunc_GetController_ReturnValue, class APawn* CallFunc_K2_GetPawn_ReturnValue, class UPalCharacterMovementComponent* CallFunc_GetComponentByClass_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_Visitor_TravelToBaseCamp_C", "Fun_Damage_AIResponse");
Params::UBP_AIAction_Visitor_TravelToBaseCamp_C_Fun_Damage_AIResponse_Params Parms{};
Parms.DamageResult = DamageResult;
Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue;
Parms.CallFunc_K2_GetPawn_ReturnValue = CallFunc_K2_GetPawn_ReturnValue;
Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AIAction_Visitor_TravelToBaseCamp.BP_AIAction_Visitor_TravelToBaseCamp_C.SightCheckAndResponse
// (Protected, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// enum class EPalAIResponseType Current (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool OverrideIsDamage (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool ChangeNextAction (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_Visitor_TravelToBaseCamp_C::SightCheckAndResponse(enum class EPalAIResponseType Current, bool OverrideIsDamage, bool* ChangeNextAction)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_Visitor_TravelToBaseCamp_C", "SightCheckAndResponse");
Params::UBP_AIAction_Visitor_TravelToBaseCamp_C_SightCheckAndResponse_Params Parms{};
Parms.Current = Current;
Parms.OverrideIsDamage = OverrideIsDamage;
UObject::ProcessEvent(Func, &Parms);
if (ChangeNextAction != nullptr)
*ChangeNextAction = Parms.ChangeNextAction;
}
// Function BP_AIAction_Visitor_TravelToBaseCamp.BP_AIAction_Visitor_TravelToBaseCamp_C.ActionStart
// (Event, Public, BlueprintEvent)
// Parameters:
// class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_Visitor_TravelToBaseCamp_C::ActionStart(class APawn* ControlledPawn)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_Visitor_TravelToBaseCamp_C", "ActionStart");
Params::UBP_AIAction_Visitor_TravelToBaseCamp_C_ActionStart_Params Parms{};
Parms.ControlledPawn = ControlledPawn;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AIAction_Visitor_TravelToBaseCamp.BP_AIAction_Visitor_TravelToBaseCamp_C.ActionTick
// (Event, Public, BlueprintEvent)
// Parameters:
// class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// float DeltaSeconds (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_Visitor_TravelToBaseCamp_C::ActionTick(class APawn* ControlledPawn, float DeltaSeconds)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_Visitor_TravelToBaseCamp_C", "ActionTick");
Params::UBP_AIAction_Visitor_TravelToBaseCamp_C_ActionTick_Params Parms{};
Parms.ControlledPawn = ControlledPawn;
Parms.DeltaSeconds = DeltaSeconds;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AIAction_Visitor_TravelToBaseCamp.BP_AIAction_Visitor_TravelToBaseCamp_C.ActionAbort
// (Event, Public, BlueprintEvent)
// Parameters:
// class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_Visitor_TravelToBaseCamp_C::ActionAbort(class APawn* ControlledPawn)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_Visitor_TravelToBaseCamp_C", "ActionAbort");
Params::UBP_AIAction_Visitor_TravelToBaseCamp_C_ActionAbort_Params Parms{};
Parms.ControlledPawn = ControlledPawn;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AIAction_Visitor_TravelToBaseCamp.BP_AIAction_Visitor_TravelToBaseCamp_C.ActionPause
// (Event, Public, BlueprintEvent)
// Parameters:
// class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_Visitor_TravelToBaseCamp_C::ActionPause(class APawn* ControlledPawn)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_Visitor_TravelToBaseCamp_C", "ActionPause");
Params::UBP_AIAction_Visitor_TravelToBaseCamp_C_ActionPause_Params Parms{};
Parms.ControlledPawn = ControlledPawn;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AIAction_Visitor_TravelToBaseCamp.BP_AIAction_Visitor_TravelToBaseCamp_C.ActionFinished
// (Event, Public, BlueprintEvent)
// Parameters:
// class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// enum class EPawnActionResult WithResult (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_Visitor_TravelToBaseCamp_C::ActionFinished(class APawn* ControlledPawn, enum class EPawnActionResult WithResult)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_Visitor_TravelToBaseCamp_C", "ActionFinished");
Params::UBP_AIAction_Visitor_TravelToBaseCamp_C_ActionFinished_Params Parms{};
Parms.ControlledPawn = ControlledPawn;
Parms.WithResult = WithResult;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AIAction_Visitor_TravelToBaseCamp.BP_AIAction_Visitor_TravelToBaseCamp_C.ActionResume
// (Event, Public, BlueprintEvent)
// Parameters:
// class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_Visitor_TravelToBaseCamp_C::ActionResume(class APawn* ControlledPawn)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_Visitor_TravelToBaseCamp_C", "ActionResume");
Params::UBP_AIAction_Visitor_TravelToBaseCamp_C_ActionResume_Params Parms{};
Parms.ControlledPawn = ControlledPawn;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AIAction_Visitor_TravelToBaseCamp.BP_AIAction_Visitor_TravelToBaseCamp_C.ExecuteUbergraph_BP_AIAction_Visitor_TravelToBaseCamp
// (Final, UbergraphFunction)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APawn* K2Node_Event_ControlledPawn_4 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// float K2Node_Event_DeltaSeconds (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APawn* K2Node_Event_ControlledPawn_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APawn* K2Node_Event_ControlledPawn_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APawn* K2Node_Event_ControlledPawn_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// enum class EPawnActionResult K2Node_Event_WithResult (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AController* CallFunc_GetController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APawn* K2Node_Event_ControlledPawn (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APawn* CallFunc_K2_GetPawn_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalCharacterMovementComponent*CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class APawn* K2Node_Event_ControlledPawn_5 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalCharacterMovementComponent*CallFunc_GetComponentByClass_ReturnValue_1 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_Visitor_TravelToBaseCamp_C::ExecuteUbergraph_BP_AIAction_Visitor_TravelToBaseCamp(int32 EntryPoint, class APawn* K2Node_Event_ControlledPawn_4, float K2Node_Event_DeltaSeconds, class APawn* K2Node_Event_ControlledPawn_3, class APawn* K2Node_Event_ControlledPawn_2, class APawn* K2Node_Event_ControlledPawn_1, enum class EPawnActionResult K2Node_Event_WithResult, class AController* CallFunc_GetController_ReturnValue, class APawn* K2Node_Event_ControlledPawn, class APawn* CallFunc_K2_GetPawn_ReturnValue, class UPalCharacterMovementComponent* CallFunc_GetComponentByClass_ReturnValue, class APawn* K2Node_Event_ControlledPawn_5, class UPalCharacterMovementComponent* CallFunc_GetComponentByClass_ReturnValue_1, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_Visitor_TravelToBaseCamp_C", "ExecuteUbergraph_BP_AIAction_Visitor_TravelToBaseCamp");
Params::UBP_AIAction_Visitor_TravelToBaseCamp_C_ExecuteUbergraph_BP_AIAction_Visitor_TravelToBaseCamp_Params Parms{};
Parms.EntryPoint = EntryPoint;
Parms.K2Node_Event_ControlledPawn_4 = K2Node_Event_ControlledPawn_4;
Parms.K2Node_Event_DeltaSeconds = K2Node_Event_DeltaSeconds;
Parms.K2Node_Event_ControlledPawn_3 = K2Node_Event_ControlledPawn_3;
Parms.K2Node_Event_ControlledPawn_2 = K2Node_Event_ControlledPawn_2;
Parms.K2Node_Event_ControlledPawn_1 = K2Node_Event_ControlledPawn_1;
Parms.K2Node_Event_WithResult = K2Node_Event_WithResult;
Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue;
Parms.K2Node_Event_ControlledPawn = K2Node_Event_ControlledPawn;
Parms.CallFunc_K2_GetPawn_ReturnValue = CallFunc_K2_GetPawn_ReturnValue;
Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
Parms.K2Node_Event_ControlledPawn_5 = K2Node_Event_ControlledPawn_5;
Parms.CallFunc_GetComponentByClass_ReturnValue_1 = CallFunc_GetComponentByClass_ReturnValue_1;
Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AIAction_Visitor_TravelToBaseCamp.BP_AIAction_Visitor_TravelToBaseCamp_C.OnStuck__DelegateSignature
// (Public, Delegate, BlueprintCallable, BlueprintEvent)
// Parameters:
void UBP_AIAction_Visitor_TravelToBaseCamp_C::OnStuck__DelegateSignature()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_Visitor_TravelToBaseCamp_C", "OnStuck__DelegateSignature");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_AIAction_Visitor_TravelToBaseCamp.BP_AIAction_Visitor_TravelToBaseCamp_C.OnArrivedTargetPoint__DelegateSignature
// (Public, Delegate, BlueprintCallable, BlueprintEvent)
// Parameters:
void UBP_AIAction_Visitor_TravelToBaseCamp_C::OnArrivedTargetPoint__DelegateSignature()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_Visitor_TravelToBaseCamp_C", "OnArrivedTargetPoint__DelegateSignature");
UObject::ProcessEvent(Func, nullptr);
}
}