PalWorld-NetCrack/SDK/BP_AIAction_WildLife_functions.cpp
2024-01-22 14:43:11 +08:00

1178 lines
92 KiB
C++
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#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// BlueprintGeneratedClass BP_AIAction_WildLife.BP_AIAction_WildLife_C
// (None)
class UClass* UBP_AIAction_WildLife_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("BP_AIAction_WildLife_C");
return Clss;
}
// BP_AIAction_WildLife_C BP_AIAction_WildLife.Default__BP_AIAction_WildLife_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class UBP_AIAction_WildLife_C* UBP_AIAction_WildLife_C::GetDefaultObj()
{
static class UBP_AIAction_WildLife_C* Default = nullptr;
if (!Default)
Default = static_cast<UBP_AIAction_WildLife_C*>(UBP_AIAction_WildLife_C::StaticClass()->DefaultObject);
return Default;
}
// Function BP_AIAction_WildLife.BP_AIAction_WildLife_C.ActionTickAnyThread
// (Event, Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// float DeltaSeconds (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AActor* CallFunc_SightCheck_Target (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// enum class EPalAIResponseType CallFunc_SightCheck_ResponseType (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_WildLife_C::ActionTickAnyThread(class APawn* ControlledPawn, float DeltaSeconds, class AActor* CallFunc_SightCheck_Target, enum class EPalAIResponseType CallFunc_SightCheck_ResponseType)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_WildLife_C", "ActionTickAnyThread");
Params::UBP_AIAction_WildLife_C_ActionTickAnyThread_Params Parms{};
Parms.ControlledPawn = ControlledPawn;
Parms.DeltaSeconds = DeltaSeconds;
Parms.CallFunc_SightCheck_Target = CallFunc_SightCheck_Target;
Parms.CallFunc_SightCheck_ResponseType = CallFunc_SightCheck_ResponseType;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AIAction_WildLife.BP_AIAction_WildLife_C.CheckDrinkWater_ForNotLeader
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool ChangeAction (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UBP_PalAIBlackboard_Common_C*CallFunc_GetSelfPalBlackBoard_PalBlackBoard (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UBP_PalAIBlackboard_Common_C*CallFunc_GetLeaderPalBrackBoard_BB (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsLeader_Leader (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FPalAIActionDynamicParameterK2Node_MakeStruct_PalAIActionDynamicParameter (NoDestructor)
// class UPalAIActionComponent* CallFunc_GetAIActionComponent_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UBP_PalAIBlackboard_Common_C*CallFunc_GetLeaderPalBrackBoard_BB_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_WildLife_C::CheckDrinkWater_ForNotLeader(bool* ChangeAction, class UBP_PalAIBlackboard_Common_C* CallFunc_GetSelfPalBlackBoard_PalBlackBoard, class UBP_PalAIBlackboard_Common_C* CallFunc_GetLeaderPalBrackBoard_BB, bool CallFunc_IsLeader_Leader, const struct FPalAIActionDynamicParameter& K2Node_MakeStruct_PalAIActionDynamicParameter, class UPalAIActionComponent* CallFunc_GetAIActionComponent_ReturnValue, class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue, class UBP_PalAIBlackboard_Common_C* CallFunc_GetLeaderPalBrackBoard_BB_1)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_WildLife_C", "CheckDrinkWater_ForNotLeader");
Params::UBP_AIAction_WildLife_C_CheckDrinkWater_ForNotLeader_Params Parms{};
Parms.CallFunc_GetSelfPalBlackBoard_PalBlackBoard = CallFunc_GetSelfPalBlackBoard_PalBlackBoard;
Parms.CallFunc_GetLeaderPalBrackBoard_BB = CallFunc_GetLeaderPalBrackBoard_BB;
Parms.CallFunc_IsLeader_Leader = CallFunc_IsLeader_Leader;
Parms.K2Node_MakeStruct_PalAIActionDynamicParameter = K2Node_MakeStruct_PalAIActionDynamicParameter;
Parms.CallFunc_GetAIActionComponent_ReturnValue = CallFunc_GetAIActionComponent_ReturnValue;
Parms.CallFunc_SetActionClassParameter_ReturnValue = CallFunc_SetActionClassParameter_ReturnValue;
Parms.CallFunc_GetLeaderPalBrackBoard_BB_1 = CallFunc_GetLeaderPalBrackBoard_BB_1;
UObject::ProcessEvent(Func, &Parms);
if (ChangeAction != nullptr)
*ChangeAction = Parms.ChangeAction;
}
// Function BP_AIAction_WildLife.BP_AIAction_WildLife_C.SetDrinkWaterFlag
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
void UBP_AIAction_WildLife_C::SetDrinkWaterFlag()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_WildLife_C", "SetDrinkWaterFlag");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_AIAction_WildLife.BP_AIAction_WildLife_C.CheckDrinkWater_ForLeader
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool ChangeState (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FGuid SpotID (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// TArray<class AActor*> MemberActor (Edit, BlueprintVisible, DisableEditOnTemplate)
// int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsLeader_Leader (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalCharacterManager* CallFunc_GetCharacterManager_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APalAIController* CallFunc_GetPalAIController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalSquad* CallFunc_GetSquad_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalNPCManager* CallFunc_GetNPCManager_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// TArray<struct FPalInstanceID> CallFunc_GetMemberID_OutList (ReferenceParm)
// class UPalWildPalDrinkWaterSpotProvider*CallFunc_GetDrinkWaterSpotProvider_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// struct FPalInstanceID CallFunc_Array_Get_Item (HasGetValueTypeHash)
// class UPalWildDrinkWaterSpot* CallFunc_FindSpot_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalIndividualCharacterHandle*CallFunc_GetIndividualHandle_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_SetAssignPointToMember_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Array_Add_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FPalAIActionDynamicParameterK2Node_MakeStruct_PalAIActionDynamicParameter (NoDestructor)
// bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalAIActionComponent* CallFunc_GetAIActionComponent_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UBP_PalAIBlackboard_Common_C*CallFunc_GetSelfPalBlackBoard_PalBlackBoard (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APalAIController* CallFunc_GetPalAIController_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalSquad* CallFunc_GetSquad_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// TArray<struct FPalInstanceID> CallFunc_GetMemberID_OutList_1 (ReferenceParm)
// int32 CallFunc_Array_Length_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* CallFunc_GetCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalNPCManager* CallFunc_GetNPCManager_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalWildPalDrinkWaterSpotProvider*CallFunc_GetDrinkWaterSpotProvider_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// struct FGuid CallFunc_RequestReservation_OutSpotID (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_RequestReservation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_WildLife_C::CheckDrinkWater_ForLeader(bool* ChangeState, const struct FGuid& SpotID, const TArray<class AActor*>& MemberActor, int32 Temp_int_Array_Index_Variable, int32 Temp_int_Loop_Counter_Variable, int32 CallFunc_Add_IntInt_ReturnValue, bool CallFunc_IsLeader_Leader, class UPalCharacterManager* CallFunc_GetCharacterManager_ReturnValue, class APalAIController* CallFunc_GetPalAIController_ReturnValue, class UPalSquad* CallFunc_GetSquad_ReturnValue, class UPalNPCManager* CallFunc_GetNPCManager_ReturnValue, TArray<struct FPalInstanceID>& CallFunc_GetMemberID_OutList, class UPalWildPalDrinkWaterSpotProvider* CallFunc_GetDrinkWaterSpotProvider_ReturnValue, const struct FPalInstanceID& CallFunc_Array_Get_Item, class UPalWildDrinkWaterSpot* CallFunc_FindSpot_ReturnValue, class UPalIndividualCharacterHandle* CallFunc_GetIndividualHandle_ReturnValue, bool CallFunc_SetAssignPointToMember_ReturnValue, class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue, int32 CallFunc_Array_Add_ReturnValue, int32 CallFunc_Array_Length_ReturnValue, const struct FPalAIActionDynamicParameter& K2Node_MakeStruct_PalAIActionDynamicParameter, bool CallFunc_Less_IntInt_ReturnValue, class UPalAIActionComponent* CallFunc_GetAIActionComponent_ReturnValue, class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue, class UBP_PalAIBlackboard_Common_C* CallFunc_GetSelfPalBlackBoard_PalBlackBoard, class APalAIController* CallFunc_GetPalAIController_ReturnValue_1, class UPalSquad* CallFunc_GetSquad_ReturnValue_1, TArray<struct FPalInstanceID>& CallFunc_GetMemberID_OutList_1, int32 CallFunc_Array_Length_ReturnValue_1, class APalCharacter* CallFunc_GetCharacter_ReturnValue, class UPalNPCManager* CallFunc_GetNPCManager_ReturnValue_1, class UPalWildPalDrinkWaterSpotProvider* CallFunc_GetDrinkWaterSpotProvider_ReturnValue_1, const struct FGuid& CallFunc_RequestReservation_OutSpotID, bool CallFunc_RequestReservation_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_WildLife_C", "CheckDrinkWater_ForLeader");
Params::UBP_AIAction_WildLife_C_CheckDrinkWater_ForLeader_Params Parms{};
Parms.SpotID = SpotID;
Parms.MemberActor = MemberActor;
Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable;
Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable;
Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue;
Parms.CallFunc_IsLeader_Leader = CallFunc_IsLeader_Leader;
Parms.CallFunc_GetCharacterManager_ReturnValue = CallFunc_GetCharacterManager_ReturnValue;
Parms.CallFunc_GetPalAIController_ReturnValue = CallFunc_GetPalAIController_ReturnValue;
Parms.CallFunc_GetSquad_ReturnValue = CallFunc_GetSquad_ReturnValue;
Parms.CallFunc_GetNPCManager_ReturnValue = CallFunc_GetNPCManager_ReturnValue;
Parms.CallFunc_GetMemberID_OutList = CallFunc_GetMemberID_OutList;
Parms.CallFunc_GetDrinkWaterSpotProvider_ReturnValue = CallFunc_GetDrinkWaterSpotProvider_ReturnValue;
Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item;
Parms.CallFunc_FindSpot_ReturnValue = CallFunc_FindSpot_ReturnValue;
Parms.CallFunc_GetIndividualHandle_ReturnValue = CallFunc_GetIndividualHandle_ReturnValue;
Parms.CallFunc_SetAssignPointToMember_ReturnValue = CallFunc_SetAssignPointToMember_ReturnValue;
Parms.CallFunc_TryGetIndividualActor_ReturnValue = CallFunc_TryGetIndividualActor_ReturnValue;
Parms.CallFunc_Array_Add_ReturnValue = CallFunc_Array_Add_ReturnValue;
Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue;
Parms.K2Node_MakeStruct_PalAIActionDynamicParameter = K2Node_MakeStruct_PalAIActionDynamicParameter;
Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue;
Parms.CallFunc_GetAIActionComponent_ReturnValue = CallFunc_GetAIActionComponent_ReturnValue;
Parms.CallFunc_SetActionClassParameter_ReturnValue = CallFunc_SetActionClassParameter_ReturnValue;
Parms.CallFunc_GetSelfPalBlackBoard_PalBlackBoard = CallFunc_GetSelfPalBlackBoard_PalBlackBoard;
Parms.CallFunc_GetPalAIController_ReturnValue_1 = CallFunc_GetPalAIController_ReturnValue_1;
Parms.CallFunc_GetSquad_ReturnValue_1 = CallFunc_GetSquad_ReturnValue_1;
Parms.CallFunc_GetMemberID_OutList_1 = CallFunc_GetMemberID_OutList_1;
Parms.CallFunc_Array_Length_ReturnValue_1 = CallFunc_Array_Length_ReturnValue_1;
Parms.CallFunc_GetCharacter_ReturnValue = CallFunc_GetCharacter_ReturnValue;
Parms.CallFunc_GetNPCManager_ReturnValue_1 = CallFunc_GetNPCManager_ReturnValue_1;
Parms.CallFunc_GetDrinkWaterSpotProvider_ReturnValue_1 = CallFunc_GetDrinkWaterSpotProvider_ReturnValue_1;
Parms.CallFunc_RequestReservation_OutSpotID = CallFunc_RequestReservation_OutSpotID;
Parms.CallFunc_RequestReservation_ReturnValue = CallFunc_RequestReservation_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
if (ChangeState != nullptr)
*ChangeState = Parms.ChangeState;
}
// Function BP_AIAction_WildLife.BP_AIAction_WildLife_C.IsSleepTime
// (Private, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// bool Sleep (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AController* CallFunc_GetController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalTimeManager* CallFunc_GetTimeManager_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// TScriptInterface<class IBPI_GetPalAIBlackboard_C>K2Node_DynamicCast_AsBPI_Get_Pal_AIBlackboard (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_GetCurrentPalWorldHoursFloat_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UBP_PalAIBlackboard_Common_C*CallFunc_GetLeaderBB_LeaderPalBrackboard (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_GreaterEqual_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_LessEqual_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_BooleanOR_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_GreaterEqual_DoubleDouble_A_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_LessEqual_DoubleDouble_A_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_WildLife_C::IsSleepTime(bool* Sleep, class AController* CallFunc_GetController_ReturnValue, class UPalTimeManager* CallFunc_GetTimeManager_ReturnValue, TScriptInterface<class IBPI_GetPalAIBlackboard_C> K2Node_DynamicCast_AsBPI_Get_Pal_AIBlackboard, bool K2Node_DynamicCast_bSuccess, float CallFunc_GetCurrentPalWorldHoursFloat_ReturnValue, class UBP_PalAIBlackboard_Common_C* CallFunc_GetLeaderBB_LeaderPalBrackboard, bool CallFunc_GreaterEqual_DoubleDouble_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool CallFunc_LessEqual_DoubleDouble_ReturnValue, bool CallFunc_BooleanOR_ReturnValue, double CallFunc_GreaterEqual_DoubleDouble_A_ImplicitCast, double CallFunc_LessEqual_DoubleDouble_A_ImplicitCast)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_WildLife_C", "IsSleepTime");
Params::UBP_AIAction_WildLife_C_IsSleepTime_Params Parms{};
Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue;
Parms.CallFunc_GetTimeManager_ReturnValue = CallFunc_GetTimeManager_ReturnValue;
Parms.K2Node_DynamicCast_AsBPI_Get_Pal_AIBlackboard = K2Node_DynamicCast_AsBPI_Get_Pal_AIBlackboard;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
Parms.CallFunc_GetCurrentPalWorldHoursFloat_ReturnValue = CallFunc_GetCurrentPalWorldHoursFloat_ReturnValue;
Parms.CallFunc_GetLeaderBB_LeaderPalBrackboard = CallFunc_GetLeaderBB_LeaderPalBrackboard;
Parms.CallFunc_GreaterEqual_DoubleDouble_ReturnValue = CallFunc_GreaterEqual_DoubleDouble_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.CallFunc_LessEqual_DoubleDouble_ReturnValue = CallFunc_LessEqual_DoubleDouble_ReturnValue;
Parms.CallFunc_BooleanOR_ReturnValue = CallFunc_BooleanOR_ReturnValue;
Parms.CallFunc_GreaterEqual_DoubleDouble_A_ImplicitCast = CallFunc_GreaterEqual_DoubleDouble_A_ImplicitCast;
Parms.CallFunc_LessEqual_DoubleDouble_A_ImplicitCast = CallFunc_LessEqual_DoubleDouble_A_ImplicitCast;
UObject::ProcessEvent(Func, &Parms);
if (Sleep != nullptr)
*Sleep = Parms.Sleep;
}
// Function BP_AIAction_WildLife.BP_AIAction_WildLife_C.ResetSelfAction
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool CallFunc_IsLeader_Leader (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_WildLife_C::ResetSelfAction(bool CallFunc_IsLeader_Leader)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_WildLife_C", "ResetSelfAction");
Params::UBP_AIAction_WildLife_C_ResetSelfAction_Params Parms{};
Parms.CallFunc_IsLeader_Leader = CallFunc_IsLeader_Leader;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AIAction_WildLife.BP_AIAction_WildLife_C.PlayNightSleep
// (Private, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FPalAIActionDynamicParameterK2Node_MakeStruct_PalAIActionDynamicParameter (NoDestructor)
// class AController* CallFunc_GetController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalAIActionComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_WildLife_C::PlayNightSleep(const struct FPalAIActionDynamicParameter& K2Node_MakeStruct_PalAIActionDynamicParameter, class AController* CallFunc_GetController_ReturnValue, class UPalAIActionComponent* CallFunc_GetComponentByClass_ReturnValue, class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_WildLife_C", "PlayNightSleep");
Params::UBP_AIAction_WildLife_C_PlayNightSleep_Params Parms{};
Parms.K2Node_MakeStruct_PalAIActionDynamicParameter = K2Node_MakeStruct_PalAIActionDynamicParameter;
Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue;
Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
Parms.CallFunc_SetActionClassParameter_ReturnValue = CallFunc_SetActionClassParameter_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AIAction_WildLife.BP_AIAction_WildLife_C.RandomRestModeStart
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FVector CallFunc_GetMyLocation_NewParam (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_RandomInteger_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// uint8 CallFunc_Conv_IntToByte_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// uint8 CallFunc_GetValidValue_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_WildLife_C::RandomRestModeStart(const struct FVector& CallFunc_GetMyLocation_NewParam, int32 CallFunc_RandomInteger_ReturnValue, uint8 CallFunc_Conv_IntToByte_ReturnValue, uint8 CallFunc_GetValidValue_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_WildLife_C", "RandomRestModeStart");
Params::UBP_AIAction_WildLife_C_RandomRestModeStart_Params Parms{};
Parms.CallFunc_GetMyLocation_NewParam = CallFunc_GetMyLocation_NewParam;
Parms.CallFunc_RandomInteger_ReturnValue = CallFunc_RandomInteger_ReturnValue;
Parms.CallFunc_Conv_IntToByte_ReturnValue = CallFunc_Conv_IntToByte_ReturnValue;
Parms.CallFunc_GetValidValue_ReturnValue = CallFunc_GetValidValue_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AIAction_WildLife.BP_AIAction_WildLife_C.GetLeaderRestMode
// (Private, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// bool Rest (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UBP_PalAIBlackboard_Common_C*CallFunc_GetLeaderPalBrackBoard_BB (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_WildLife_C::GetLeaderRestMode(bool* Rest, class UBP_PalAIBlackboard_Common_C* CallFunc_GetLeaderPalBrackBoard_BB)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_WildLife_C", "GetLeaderRestMode");
Params::UBP_AIAction_WildLife_C_GetLeaderRestMode_Params Parms{};
Parms.CallFunc_GetLeaderPalBrackBoard_BB = CallFunc_GetLeaderPalBrackBoard_BB;
UObject::ProcessEvent(Func, &Parms);
if (Rest != nullptr)
*Rest = Parms.Rest;
}
// Function BP_AIAction_WildLife.BP_AIAction_WildLife_C.StateUpdate
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// double ReturnStartDistance (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double ReturnEndDistance (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* TempLeader (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* CallFunc_GetLeader_Leader (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_SwitchEnum_CmpSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AController* CallFunc_GetController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_GetLeaderRestMode_Rest (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APawn* CallFunc_K2_GetPawn_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_GetLeaderRestMode_Rest_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_GetMyLocation_NewParam (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_GetMyLocation_NewParam_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsNearTwoPoint_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_K2_GetActorLocation_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsNearTwoPoint_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_IsNearTwoPoint_distance_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_IsNearTwoPoint_distance_ImplicitCast_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_WildLife_C::StateUpdate(double ReturnStartDistance, double ReturnEndDistance, class APalCharacter* TempLeader, class APalCharacter* CallFunc_GetLeader_Leader, bool K2Node_SwitchEnum_CmpSuccess, class AController* CallFunc_GetController_ReturnValue, bool CallFunc_GetLeaderRestMode_Rest, class APawn* CallFunc_K2_GetPawn_ReturnValue, class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_GetLeaderRestMode_Rest_1, const struct FVector& CallFunc_GetMyLocation_NewParam, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, const struct FVector& CallFunc_GetMyLocation_NewParam_1, bool CallFunc_IsNearTwoPoint_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue_1, bool CallFunc_IsNearTwoPoint_ReturnValue_1, bool CallFunc_IsValid_ReturnValue, float CallFunc_IsNearTwoPoint_distance_ImplicitCast, float CallFunc_IsNearTwoPoint_distance_ImplicitCast_1)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_WildLife_C", "StateUpdate");
Params::UBP_AIAction_WildLife_C_StateUpdate_Params Parms{};
Parms.ReturnStartDistance = ReturnStartDistance;
Parms.ReturnEndDistance = ReturnEndDistance;
Parms.TempLeader = TempLeader;
Parms.CallFunc_GetLeader_Leader = CallFunc_GetLeader_Leader;
Parms.K2Node_SwitchEnum_CmpSuccess = K2Node_SwitchEnum_CmpSuccess;
Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue;
Parms.CallFunc_GetLeaderRestMode_Rest = CallFunc_GetLeaderRestMode_Rest;
Parms.CallFunc_K2_GetPawn_ReturnValue = CallFunc_K2_GetPawn_ReturnValue;
Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
Parms.CallFunc_GetLeaderRestMode_Rest_1 = CallFunc_GetLeaderRestMode_Rest_1;
Parms.CallFunc_GetMyLocation_NewParam = CallFunc_GetMyLocation_NewParam;
Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue;
Parms.CallFunc_GetMyLocation_NewParam_1 = CallFunc_GetMyLocation_NewParam_1;
Parms.CallFunc_IsNearTwoPoint_ReturnValue = CallFunc_IsNearTwoPoint_ReturnValue;
Parms.CallFunc_K2_GetActorLocation_ReturnValue_1 = CallFunc_K2_GetActorLocation_ReturnValue_1;
Parms.CallFunc_IsNearTwoPoint_ReturnValue_1 = CallFunc_IsNearTwoPoint_ReturnValue_1;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.CallFunc_IsNearTwoPoint_distance_ImplicitCast = CallFunc_IsNearTwoPoint_distance_ImplicitCast;
Parms.CallFunc_IsNearTwoPoint_distance_ImplicitCast_1 = CallFunc_IsNearTwoPoint_distance_ImplicitCast_1;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AIAction_WildLife.BP_AIAction_WildLife_C.FollowLeader
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FVector GoalPoint (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double RunDistance (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double StopDistance (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalAIController* TempAI (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, NoDestructor, HasGetValueTypeHash)
// class UBP_PalAIBlackboard_Common_C*CallFunc_GetLeaderPalBrackBoard_BB (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* CallFunc_GetLeader_Leader (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* CallFunc_GetLeader_Leader_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class AController* CallFunc_GetController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_SwitchEnum_CmpSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APawn* CallFunc_K2_GetPawn_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_GetMyLocation_NewParam (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UCharacterMovementComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_Subtract_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_Vector_Normal2D_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_GetMyLocation_NewParam_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_CheckDrinkWater_ForNotLeader_ChangeAction (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsNearTwoPoint_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UBP_PalAIBlackboard_Common_C*CallFunc_GetLeaderPalBrackBoard_BB_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class AController* CallFunc_GetController_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APalAIController* K2Node_DynamicCast_AsPal_AIController (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_WildLife_C::FollowLeader(const struct FVector& GoalPoint, double RunDistance, double StopDistance, class APalAIController* TempAI, class UBP_PalAIBlackboard_Common_C* CallFunc_GetLeaderPalBrackBoard_BB, class APalCharacter* CallFunc_GetLeader_Leader, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, class APalCharacter* CallFunc_GetLeader_Leader_1, class AController* CallFunc_GetController_ReturnValue, bool K2Node_SwitchEnum_CmpSuccess, class APawn* CallFunc_K2_GetPawn_ReturnValue, const struct FVector& CallFunc_GetMyLocation_NewParam, class UCharacterMovementComponent* CallFunc_GetComponentByClass_ReturnValue, const struct FVector& CallFunc_Subtract_VectorVector_ReturnValue, const struct FVector& CallFunc_Vector_Normal2D_ReturnValue, const struct FVector& CallFunc_GetMyLocation_NewParam_1, bool CallFunc_CheckDrinkWater_ForNotLeader_ChangeAction, bool CallFunc_IsNearTwoPoint_ReturnValue, class UBP_PalAIBlackboard_Common_C* CallFunc_GetLeaderPalBrackBoard_BB_1, class AController* CallFunc_GetController_ReturnValue_1, class APalAIController* K2Node_DynamicCast_AsPal_AIController, bool K2Node_DynamicCast_bSuccess)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_WildLife_C", "FollowLeader");
Params::UBP_AIAction_WildLife_C_FollowLeader_Params Parms{};
Parms.GoalPoint = GoalPoint;
Parms.RunDistance = RunDistance;
Parms.StopDistance = StopDistance;
Parms.TempAI = TempAI;
Parms.CallFunc_GetLeaderPalBrackBoard_BB = CallFunc_GetLeaderPalBrackBoard_BB;
Parms.CallFunc_GetLeader_Leader = CallFunc_GetLeader_Leader;
Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue;
Parms.CallFunc_GetLeader_Leader_1 = CallFunc_GetLeader_Leader_1;
Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue;
Parms.K2Node_SwitchEnum_CmpSuccess = K2Node_SwitchEnum_CmpSuccess;
Parms.CallFunc_K2_GetPawn_ReturnValue = CallFunc_K2_GetPawn_ReturnValue;
Parms.CallFunc_GetMyLocation_NewParam = CallFunc_GetMyLocation_NewParam;
Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
Parms.CallFunc_Subtract_VectorVector_ReturnValue = CallFunc_Subtract_VectorVector_ReturnValue;
Parms.CallFunc_Vector_Normal2D_ReturnValue = CallFunc_Vector_Normal2D_ReturnValue;
Parms.CallFunc_GetMyLocation_NewParam_1 = CallFunc_GetMyLocation_NewParam_1;
Parms.CallFunc_CheckDrinkWater_ForNotLeader_ChangeAction = CallFunc_CheckDrinkWater_ForNotLeader_ChangeAction;
Parms.CallFunc_IsNearTwoPoint_ReturnValue = CallFunc_IsNearTwoPoint_ReturnValue;
Parms.CallFunc_GetLeaderPalBrackBoard_BB_1 = CallFunc_GetLeaderPalBrackBoard_BB_1;
Parms.CallFunc_GetController_ReturnValue_1 = CallFunc_GetController_ReturnValue_1;
Parms.K2Node_DynamicCast_AsPal_AIController = K2Node_DynamicCast_AsPal_AIController;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AIAction_WildLife.BP_AIAction_WildLife_C.SoundEvent
// (Protected, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FVector EmitLocation (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_WildLife_C::SoundEvent(const struct FVector& EmitLocation)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_WildLife_C", "SoundEvent");
Params::UBP_AIAction_WildLife_C_SoundEvent_Params Parms{};
Parms.EmitLocation = EmitLocation;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AIAction_WildLife.BP_AIAction_WildLife_C.GetMyLocation
// (Private, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// struct FVector NewParam (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AController* CallFunc_GetController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APawn* CallFunc_K2_GetPawn_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_WildLife_C::GetMyLocation(struct FVector* NewParam, class AController* CallFunc_GetController_ReturnValue, class APawn* CallFunc_K2_GetPawn_ReturnValue, bool CallFunc_IsValid_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_WildLife_C", "GetMyLocation");
Params::UBP_AIAction_WildLife_C_GetMyLocation_Params Parms{};
Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue;
Parms.CallFunc_K2_GetPawn_ReturnValue = CallFunc_K2_GetPawn_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
if (NewParam != nullptr)
*NewParam = std::move(Parms.NewParam);
}
// Function BP_AIAction_WildLife.BP_AIAction_WildLife_C.ChangeNextMovePosition
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// double Radius (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CenterPos (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// TArray<class AActor*> Temp_object_Variable (ConstParm, ReferenceParm)
// double CallFunc_RandomFloat_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Multiply_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_DegCos_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_DegSin_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_MakeVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_Multiply_VectorFloat_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_Add_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_Add_VectorVector_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_Add_VectorVector_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FHitResult CallFunc_LineTraceSingle_OutHit (IsPlainOldData, NoDestructor, ContainsInstancedReference)
// bool CallFunc_LineTraceSingle_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_BreakHitResult_bBlockingHit (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_BreakHitResult_bInitialOverlap (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_BreakHitResult_Time (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_BreakHitResult_Distance (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_BreakHitResult_Location (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_BreakHitResult_ImpactPoint (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_BreakHitResult_Normal (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_BreakHitResult_ImpactNormal (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPhysicalMaterial* CallFunc_BreakHitResult_PhysMat (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class AActor* CallFunc_BreakHitResult_HitActor (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPrimitiveComponent* CallFunc_BreakHitResult_HitComponent (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class FName CallFunc_BreakHitResult_HitBoneName (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FName CallFunc_BreakHitResult_BoneName (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_BreakHitResult_HitItem (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_BreakHitResult_ElementIndex (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_BreakHitResult_FaceIndex (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_BreakHitResult_TraceStart (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_BreakHitResult_TraceEnd (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_WildLife_C::ChangeNextMovePosition(double Radius, const struct FVector& CenterPos, TArray<class AActor*>& Temp_object_Variable, double CallFunc_RandomFloat_ReturnValue, double CallFunc_Multiply_DoubleDouble_ReturnValue, double CallFunc_DegCos_ReturnValue, double CallFunc_DegSin_ReturnValue, const struct FVector& CallFunc_MakeVector_ReturnValue, const struct FVector& CallFunc_Multiply_VectorFloat_ReturnValue, const struct FVector& CallFunc_Add_VectorVector_ReturnValue, const struct FVector& CallFunc_Add_VectorVector_ReturnValue_1, const struct FVector& CallFunc_Add_VectorVector_ReturnValue_2, const struct FHitResult& CallFunc_LineTraceSingle_OutHit, bool CallFunc_LineTraceSingle_ReturnValue, bool CallFunc_BreakHitResult_bBlockingHit, bool CallFunc_BreakHitResult_bInitialOverlap, float CallFunc_BreakHitResult_Time, float CallFunc_BreakHitResult_Distance, const struct FVector& CallFunc_BreakHitResult_Location, const struct FVector& CallFunc_BreakHitResult_ImpactPoint, const struct FVector& CallFunc_BreakHitResult_Normal, const struct FVector& CallFunc_BreakHitResult_ImpactNormal, class UPhysicalMaterial* CallFunc_BreakHitResult_PhysMat, class AActor* CallFunc_BreakHitResult_HitActor, class UPrimitiveComponent* CallFunc_BreakHitResult_HitComponent, class FName CallFunc_BreakHitResult_HitBoneName, class FName CallFunc_BreakHitResult_BoneName, int32 CallFunc_BreakHitResult_HitItem, int32 CallFunc_BreakHitResult_ElementIndex, int32 CallFunc_BreakHitResult_FaceIndex, const struct FVector& CallFunc_BreakHitResult_TraceStart, const struct FVector& CallFunc_BreakHitResult_TraceEnd)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_WildLife_C", "ChangeNextMovePosition");
Params::UBP_AIAction_WildLife_C_ChangeNextMovePosition_Params Parms{};
Parms.Radius = Radius;
Parms.CenterPos = CenterPos;
Parms.Temp_object_Variable = Temp_object_Variable;
Parms.CallFunc_RandomFloat_ReturnValue = CallFunc_RandomFloat_ReturnValue;
Parms.CallFunc_Multiply_DoubleDouble_ReturnValue = CallFunc_Multiply_DoubleDouble_ReturnValue;
Parms.CallFunc_DegCos_ReturnValue = CallFunc_DegCos_ReturnValue;
Parms.CallFunc_DegSin_ReturnValue = CallFunc_DegSin_ReturnValue;
Parms.CallFunc_MakeVector_ReturnValue = CallFunc_MakeVector_ReturnValue;
Parms.CallFunc_Multiply_VectorFloat_ReturnValue = CallFunc_Multiply_VectorFloat_ReturnValue;
Parms.CallFunc_Add_VectorVector_ReturnValue = CallFunc_Add_VectorVector_ReturnValue;
Parms.CallFunc_Add_VectorVector_ReturnValue_1 = CallFunc_Add_VectorVector_ReturnValue_1;
Parms.CallFunc_Add_VectorVector_ReturnValue_2 = CallFunc_Add_VectorVector_ReturnValue_2;
Parms.CallFunc_LineTraceSingle_OutHit = CallFunc_LineTraceSingle_OutHit;
Parms.CallFunc_LineTraceSingle_ReturnValue = CallFunc_LineTraceSingle_ReturnValue;
Parms.CallFunc_BreakHitResult_bBlockingHit = CallFunc_BreakHitResult_bBlockingHit;
Parms.CallFunc_BreakHitResult_bInitialOverlap = CallFunc_BreakHitResult_bInitialOverlap;
Parms.CallFunc_BreakHitResult_Time = CallFunc_BreakHitResult_Time;
Parms.CallFunc_BreakHitResult_Distance = CallFunc_BreakHitResult_Distance;
Parms.CallFunc_BreakHitResult_Location = CallFunc_BreakHitResult_Location;
Parms.CallFunc_BreakHitResult_ImpactPoint = CallFunc_BreakHitResult_ImpactPoint;
Parms.CallFunc_BreakHitResult_Normal = CallFunc_BreakHitResult_Normal;
Parms.CallFunc_BreakHitResult_ImpactNormal = CallFunc_BreakHitResult_ImpactNormal;
Parms.CallFunc_BreakHitResult_PhysMat = CallFunc_BreakHitResult_PhysMat;
Parms.CallFunc_BreakHitResult_HitActor = CallFunc_BreakHitResult_HitActor;
Parms.CallFunc_BreakHitResult_HitComponent = CallFunc_BreakHitResult_HitComponent;
Parms.CallFunc_BreakHitResult_HitBoneName = CallFunc_BreakHitResult_HitBoneName;
Parms.CallFunc_BreakHitResult_BoneName = CallFunc_BreakHitResult_BoneName;
Parms.CallFunc_BreakHitResult_HitItem = CallFunc_BreakHitResult_HitItem;
Parms.CallFunc_BreakHitResult_ElementIndex = CallFunc_BreakHitResult_ElementIndex;
Parms.CallFunc_BreakHitResult_FaceIndex = CallFunc_BreakHitResult_FaceIndex;
Parms.CallFunc_BreakHitResult_TraceStart = CallFunc_BreakHitResult_TraceStart;
Parms.CallFunc_BreakHitResult_TraceEnd = CallFunc_BreakHitResult_TraceEnd;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AIAction_WildLife.BP_AIAction_WildLife_C.OnFail_D878AC8F4430A5C3183029AD1B4F53CF
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// enum class EPathFollowingResult MovementResult (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_WildLife_C::OnFail_D878AC8F4430A5C3183029AD1B4F53CF(enum class EPathFollowingResult MovementResult)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_WildLife_C", "OnFail_D878AC8F4430A5C3183029AD1B4F53CF");
Params::UBP_AIAction_WildLife_C_OnFail_D878AC8F4430A5C3183029AD1B4F53CF_Params Parms{};
Parms.MovementResult = MovementResult;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AIAction_WildLife.BP_AIAction_WildLife_C.OnSuccess_D878AC8F4430A5C3183029AD1B4F53CF
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// enum class EPathFollowingResult MovementResult (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_WildLife_C::OnSuccess_D878AC8F4430A5C3183029AD1B4F53CF(enum class EPathFollowingResult MovementResult)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_WildLife_C", "OnSuccess_D878AC8F4430A5C3183029AD1B4F53CF");
Params::UBP_AIAction_WildLife_C_OnSuccess_D878AC8F4430A5C3183029AD1B4F53CF_Params Parms{};
Parms.MovementResult = MovementResult;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AIAction_WildLife.BP_AIAction_WildLife_C.OnFail_B707D59048A2C3D7CD1D13834143E5F8
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// enum class EPathFollowingResult MovementResult (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_WildLife_C::OnFail_B707D59048A2C3D7CD1D13834143E5F8(enum class EPathFollowingResult MovementResult)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_WildLife_C", "OnFail_B707D59048A2C3D7CD1D13834143E5F8");
Params::UBP_AIAction_WildLife_C_OnFail_B707D59048A2C3D7CD1D13834143E5F8_Params Parms{};
Parms.MovementResult = MovementResult;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AIAction_WildLife.BP_AIAction_WildLife_C.OnSuccess_B707D59048A2C3D7CD1D13834143E5F8
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// enum class EPathFollowingResult MovementResult (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_WildLife_C::OnSuccess_B707D59048A2C3D7CD1D13834143E5F8(enum class EPathFollowingResult MovementResult)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_WildLife_C", "OnSuccess_B707D59048A2C3D7CD1D13834143E5F8");
Params::UBP_AIAction_WildLife_C_OnSuccess_B707D59048A2C3D7CD1D13834143E5F8_Params Parms{};
Parms.MovementResult = MovementResult;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AIAction_WildLife.BP_AIAction_WildLife_C.ActionStart
// (Event, Public, BlueprintEvent)
// Parameters:
// class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_WildLife_C::ActionStart(class APawn* ControlledPawn)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_WildLife_C", "ActionStart");
Params::UBP_AIAction_WildLife_C_ActionStart_Params Parms{};
Parms.ControlledPawn = ControlledPawn;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AIAction_WildLife.BP_AIAction_WildLife_C.ActionTick
// (Event, Public, BlueprintEvent)
// Parameters:
// class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// float DeltaSeconds (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_WildLife_C::ActionTick(class APawn* ControlledPawn, float DeltaSeconds)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_WildLife_C", "ActionTick");
Params::UBP_AIAction_WildLife_C_ActionTick_Params Parms{};
Parms.ControlledPawn = ControlledPawn;
Parms.DeltaSeconds = DeltaSeconds;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AIAction_WildLife.BP_AIAction_WildLife_C.ActionPause
// (Event, Public, BlueprintEvent)
// Parameters:
// class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_WildLife_C::ActionPause(class APawn* ControlledPawn)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_WildLife_C", "ActionPause");
Params::UBP_AIAction_WildLife_C_ActionPause_Params Parms{};
Parms.ControlledPawn = ControlledPawn;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AIAction_WildLife.BP_AIAction_WildLife_C.ActionResume
// (Event, Public, BlueprintEvent)
// Parameters:
// class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_WildLife_C::ActionResume(class APawn* ControlledPawn)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_WildLife_C", "ActionResume");
Params::UBP_AIAction_WildLife_C_ActionResume_Params Parms{};
Parms.ControlledPawn = ControlledPawn;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AIAction_WildLife.BP_AIAction_WildLife_C.ActionFinished
// (Event, Public, BlueprintEvent)
// Parameters:
// class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// enum class EPawnActionResult WithResult (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_WildLife_C::ActionFinished(class APawn* ControlledPawn, enum class EPawnActionResult WithResult)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_WildLife_C", "ActionFinished");
Params::UBP_AIAction_WildLife_C_ActionFinished_Params Parms{};
Parms.ControlledPawn = ControlledPawn;
Parms.WithResult = WithResult;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AIAction_WildLife.BP_AIAction_WildLife_C.<2E><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>_Stack
// (BlueprintCallable, BlueprintEvent)
// Parameters:
void UBP_AIAction_WildLife_C::_________Stack()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_WildLife_C", "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>_Stack");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_AIAction_WildLife.BP_AIAction_WildLife_C.RestModeUpdate
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// bool Nest (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_WildLife_C::RestModeUpdate(bool Nest)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_WildLife_C", "RestModeUpdate");
Params::UBP_AIAction_WildLife_C_RestModeUpdate_Params Parms{};
Parms.Nest = Nest;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AIAction_WildLife.BP_AIAction_WildLife_C.MoveAndAction
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// enum class EPalActionType Action (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_WildLife_C::MoveAndAction(enum class EPalActionType Action)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_WildLife_C", "MoveAndAction");
Params::UBP_AIAction_WildLife_C_MoveAndAction_Params Parms{};
Parms.Action = Action;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AIAction_WildLife.BP_AIAction_WildLife_C.RestModeWalk
// (BlueprintCallable, BlueprintEvent)
// Parameters:
void UBP_AIAction_WildLife_C::RestModeWalk()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_WildLife_C", "RestModeWalk");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_AIAction_WildLife.BP_AIAction_WildLife_C.ActionAbort
// (Event, Public, BlueprintEvent)
// Parameters:
// class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_WildLife_C::ActionAbort(class APawn* ControlledPawn)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_WildLife_C", "ActionAbort");
Params::UBP_AIAction_WildLife_C_ActionAbort_Params Parms{};
Parms.ControlledPawn = ControlledPawn;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AIAction_WildLife.BP_AIAction_WildLife_C.Event_StopFalse
// (BlueprintCallable, BlueprintEvent)
// Parameters:
void UBP_AIAction_WildLife_C::Event_StopFalse()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_WildLife_C", "Event_StopFalse");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_AIAction_WildLife.BP_AIAction_WildLife_C.ActionPostTick
// (Event, Public, BlueprintEvent)
// Parameters:
// class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// float DeltaSeconds (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_WildLife_C::ActionPostTick(class APawn* ControlledPawn, float DeltaSeconds)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_WildLife_C", "ActionPostTick");
Params::UBP_AIAction_WildLife_C_ActionPostTick_Params Parms{};
Parms.ControlledPawn = ControlledPawn;
Parms.DeltaSeconds = DeltaSeconds;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AIAction_WildLife.BP_AIAction_WildLife_C.ExecuteUbergraph_BP_AIAction_WildLife
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// enum class EPathFollowingResult Temp_byte_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// enum class EPathFollowingResult K2Node_CustomEvent_MovementResult_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// enum class EPathFollowingResult K2Node_CustomEvent_MovementResult (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// enum class EPathFollowingResult Temp_byte_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// enum class EPathFollowingResult K2Node_CustomEvent_MovementResult_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APawn* K2Node_Event_ControlledPawn_6 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APawn* K2Node_Event_ControlledPawn_5 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// float K2Node_Event_DeltaSeconds_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AController* CallFunc_GetController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// TScriptInterface<class IBPI_GetPalAIBlackboard_C>K2Node_DynamicCast_AsBPI_Get_Pal_AIBlackboard (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_RandomFloatInRange_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UBP_PalAIBlackboard_Common_C*CallFunc_GetMyBB_PalBrackboard (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APawn* K2Node_Event_ControlledPawn_4 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APawn* K2Node_Event_ControlledPawn_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APawn* K2Node_Event_ControlledPawn_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// enum class EPawnActionResult K2Node_Event_WithResult (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_GetMyLocation_NewParam (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_GetMyLocation_NewParam_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsNearTwoPoint_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_GetMyLocation_NewParam_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AController* CallFunc_GetController_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Add_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_RandomFloatInRange_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// struct FTimerHandle CallFunc_K2_SetTimerDelegate_ReturnValue (NoDestructor, HasGetValueTypeHash)
// bool K2Node_CustomEvent_Nest (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_GetMyLocation_NewParam_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsNearTwoPoint_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// enum class EPalActionType K2Node_CustomEvent_action (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AController* CallFunc_GetController_ReturnValue_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APawn* CallFunc_K2_GetPawn_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class AController* CallFunc_GetController_ReturnValue_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UAIAsyncTaskBlueprintProxy* CallFunc_CreateMoveToProxyObject_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APawn* CallFunc_K2_GetPawn_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_4 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue_1 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class AController* CallFunc_GetController_ReturnValue_4 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_5 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APawn* CallFunc_K2_GetPawn_ReturnValue_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UAIAsyncTaskBlueprintProxy* CallFunc_CreateMoveToProxyObject_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_6 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_7 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_4 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class AController* CallFunc_GetController_ReturnValue_5 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_8 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APawn* CallFunc_K2_GetPawn_ReturnValue_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_9 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue_2 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// enum class EPathFollowingResult K2Node_CustomEvent_MovementResult_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_EqualEqual_ByteByte_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UBP_PalAIBlackboard_Common_C*CallFunc_GetSelfPalBlackBoard_PalBlackBoard (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UBP_PalAIBlackboard_Common_C*CallFunc_GetSelfPalBlackBoard_PalBlackBoard_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_10 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UBP_PalAIBlackboard_Common_C*CallFunc_GetSelfPalBlackBoard_PalBlackBoard_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_5 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class AController* CallFunc_GetController_ReturnValue_6 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_SearchDeadEdibleBody_ChangeNextAction (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_11 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalAISensorComponent* CallFunc_GetComponentByClass_ReturnValue_3 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class AController* CallFunc_GetController_ReturnValue_7 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APalAIController* K2Node_DynamicCast_AsPal_AIController (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_GetIsSquadBehaviour_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APawn* K2Node_Event_ControlledPawn_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// double CallFunc_RandomFloat_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FTimerHandle CallFunc_K2_SetTimerDelegate_ReturnValue_1 (NoDestructor, HasGetValueTypeHash)
// class APalCharacter* CallFunc_GetCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_RandomFloatInRange_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_6 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// struct FTimerHandle CallFunc_K2_SetTimerDelegate_ReturnValue_2 (NoDestructor, HasGetValueTypeHash)
// bool CallFunc_CheckDrinkWater_ForLeader_ChangeState (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Greater_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsLeader_Leader (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APawn* K2Node_Event_ControlledPawn (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// float K2Node_Event_DeltaSeconds (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_SightResponse_ChangeNextAction (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_RandomInteger_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FActionDynamicParameter K2Node_MakeStruct_ActionDynamicParameter (None)
// class UPalActionBase* CallFunc_PlayActionByTypeParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_7 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APalAIController* CallFunc_GetPalAIController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// struct FTimerHandle CallFunc_K2_SetTimerDelegate_ReturnValue_3 (NoDestructor, HasGetValueTypeHash)
// TScriptInterface<class IBPI_GetPalAIBlackboard_C>K2Node_DynamicCast_AsBPI_Get_Pal_AIBlackboard_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UBP_PalAIBlackboard_Common_C*CallFunc_GetLeaderBB_LeaderPalBrackboard (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_12 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsSleepTimeForWildLife_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_Delay_Duration_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_K2_SetTimerDelegate_InitialStartDelay_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_K2_SetTimerDelegate_InitialStartDelay_ImplicitCast_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double K2Node_VariableSet_tempDeltaTime_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_IsSleepTimeForWildLife_sleepStartHours_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_IsSleepTimeForWildLife_sleepEndHours_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_AIAction_WildLife_C::ExecuteUbergraph_BP_AIAction_WildLife(int32 EntryPoint, enum class EPathFollowingResult Temp_byte_Variable, enum class EPathFollowingResult K2Node_CustomEvent_MovementResult_1, enum class EPathFollowingResult K2Node_CustomEvent_MovementResult, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, enum class EPathFollowingResult Temp_byte_Variable_1, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1, enum class EPathFollowingResult K2Node_CustomEvent_MovementResult_2, class APawn* K2Node_Event_ControlledPawn_6, class APawn* K2Node_Event_ControlledPawn_5, float K2Node_Event_DeltaSeconds_1, class AController* CallFunc_GetController_ReturnValue, TScriptInterface<class IBPI_GetPalAIBlackboard_C> K2Node_DynamicCast_AsBPI_Get_Pal_AIBlackboard, bool K2Node_DynamicCast_bSuccess, double CallFunc_RandomFloatInRange_ReturnValue, class UBP_PalAIBlackboard_Common_C* CallFunc_GetMyBB_PalBrackboard, bool CallFunc_IsValid_ReturnValue, class APawn* K2Node_Event_ControlledPawn_4, class APawn* K2Node_Event_ControlledPawn_3, class APawn* K2Node_Event_ControlledPawn_2, enum class EPawnActionResult K2Node_Event_WithResult, const struct FVector& CallFunc_GetMyLocation_NewParam, const struct FVector& CallFunc_GetMyLocation_NewParam_1, bool CallFunc_IsNearTwoPoint_ReturnValue, const struct FVector& CallFunc_GetMyLocation_NewParam_2, class AController* CallFunc_GetController_ReturnValue_1, bool CallFunc_IsValid_ReturnValue_1, double CallFunc_Add_DoubleDouble_ReturnValue, double CallFunc_RandomFloatInRange_ReturnValue_1, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2, const struct FTimerHandle& CallFunc_K2_SetTimerDelegate_ReturnValue, bool K2Node_CustomEvent_Nest, const struct FVector& CallFunc_GetMyLocation_NewParam_3, bool CallFunc_IsNearTwoPoint_ReturnValue_1, enum class EPalActionType K2Node_CustomEvent_action, class AController* CallFunc_GetController_ReturnValue_2, class APawn* CallFunc_K2_GetPawn_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_3, class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue, class AController* CallFunc_GetController_ReturnValue_3, class UAIAsyncTaskBlueprintProxy* CallFunc_CreateMoveToProxyObject_ReturnValue, bool CallFunc_IsValid_ReturnValue_2, bool CallFunc_IsValid_ReturnValue_3, class APawn* CallFunc_K2_GetPawn_ReturnValue_1, bool CallFunc_IsValid_ReturnValue_4, class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue_1, class AController* CallFunc_GetController_ReturnValue_4, bool CallFunc_IsValid_ReturnValue_5, class APawn* CallFunc_K2_GetPawn_ReturnValue_2, class UAIAsyncTaskBlueprintProxy* CallFunc_CreateMoveToProxyObject_ReturnValue_1, bool CallFunc_IsValid_ReturnValue_6, bool CallFunc_IsValid_ReturnValue_7, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_4, class AController* CallFunc_GetController_ReturnValue_5, bool CallFunc_IsValid_ReturnValue_8, class APawn* CallFunc_K2_GetPawn_ReturnValue_3, bool CallFunc_IsValid_ReturnValue_9, class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue_2, enum class EPathFollowingResult K2Node_CustomEvent_MovementResult_3, bool CallFunc_EqualEqual_ByteByte_ReturnValue, class UBP_PalAIBlackboard_Common_C* CallFunc_GetSelfPalBlackBoard_PalBlackBoard, class UBP_PalAIBlackboard_Common_C* CallFunc_GetSelfPalBlackBoard_PalBlackBoard_1, bool CallFunc_IsValid_ReturnValue_10, class UBP_PalAIBlackboard_Common_C* CallFunc_GetSelfPalBlackBoard_PalBlackBoard_2, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_5, class AController* CallFunc_GetController_ReturnValue_6, bool CallFunc_SearchDeadEdibleBody_ChangeNextAction, bool CallFunc_IsValid_ReturnValue_11, class UPalAISensorComponent* CallFunc_GetComponentByClass_ReturnValue_3, class AController* CallFunc_GetController_ReturnValue_7, class APalAIController* K2Node_DynamicCast_AsPal_AIController, bool K2Node_DynamicCast_bSuccess_1, bool CallFunc_GetIsSquadBehaviour_ReturnValue, class APawn* K2Node_Event_ControlledPawn_1, double CallFunc_RandomFloat_ReturnValue, const struct FTimerHandle& CallFunc_K2_SetTimerDelegate_ReturnValue_1, class APalCharacter* CallFunc_GetCharacter_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, double CallFunc_RandomFloatInRange_ReturnValue_2, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_6, const struct FTimerHandle& CallFunc_K2_SetTimerDelegate_ReturnValue_2, bool CallFunc_CheckDrinkWater_ForLeader_ChangeState, bool CallFunc_Greater_DoubleDouble_ReturnValue, bool CallFunc_IsLeader_Leader, class APawn* K2Node_Event_ControlledPawn, float K2Node_Event_DeltaSeconds, bool CallFunc_SightResponse_ChangeNextAction, int32 CallFunc_RandomInteger_ReturnValue, const struct FActionDynamicParameter& K2Node_MakeStruct_ActionDynamicParameter, class UPalActionBase* CallFunc_PlayActionByTypeParameter_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_7, class APalAIController* CallFunc_GetPalAIController_ReturnValue, const struct FTimerHandle& CallFunc_K2_SetTimerDelegate_ReturnValue_3, TScriptInterface<class IBPI_GetPalAIBlackboard_C> K2Node_DynamicCast_AsBPI_Get_Pal_AIBlackboard_1, bool K2Node_DynamicCast_bSuccess_2, class UBP_PalAIBlackboard_Common_C* CallFunc_GetLeaderBB_LeaderPalBrackboard, bool CallFunc_IsValid_ReturnValue_12, bool CallFunc_IsSleepTimeForWildLife_ReturnValue, float CallFunc_Delay_Duration_ImplicitCast, float CallFunc_K2_SetTimerDelegate_InitialStartDelay_ImplicitCast, float CallFunc_K2_SetTimerDelegate_InitialStartDelay_ImplicitCast_1, double K2Node_VariableSet_tempDeltaTime_ImplicitCast, float CallFunc_IsSleepTimeForWildLife_sleepStartHours_ImplicitCast, float CallFunc_IsSleepTimeForWildLife_sleepEndHours_ImplicitCast)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_WildLife_C", "ExecuteUbergraph_BP_AIAction_WildLife");
Params::UBP_AIAction_WildLife_C_ExecuteUbergraph_BP_AIAction_WildLife_Params Parms{};
Parms.EntryPoint = EntryPoint;
Parms.Temp_byte_Variable = Temp_byte_Variable;
Parms.K2Node_CustomEvent_MovementResult_1 = K2Node_CustomEvent_MovementResult_1;
Parms.K2Node_CustomEvent_MovementResult = K2Node_CustomEvent_MovementResult;
Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate;
Parms.Temp_byte_Variable_1 = Temp_byte_Variable_1;
Parms.K2Node_CreateDelegate_OutputDelegate_1 = K2Node_CreateDelegate_OutputDelegate_1;
Parms.K2Node_CustomEvent_MovementResult_2 = K2Node_CustomEvent_MovementResult_2;
Parms.K2Node_Event_ControlledPawn_6 = K2Node_Event_ControlledPawn_6;
Parms.K2Node_Event_ControlledPawn_5 = K2Node_Event_ControlledPawn_5;
Parms.K2Node_Event_DeltaSeconds_1 = K2Node_Event_DeltaSeconds_1;
Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue;
Parms.K2Node_DynamicCast_AsBPI_Get_Pal_AIBlackboard = K2Node_DynamicCast_AsBPI_Get_Pal_AIBlackboard;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
Parms.CallFunc_RandomFloatInRange_ReturnValue = CallFunc_RandomFloatInRange_ReturnValue;
Parms.CallFunc_GetMyBB_PalBrackboard = CallFunc_GetMyBB_PalBrackboard;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.K2Node_Event_ControlledPawn_4 = K2Node_Event_ControlledPawn_4;
Parms.K2Node_Event_ControlledPawn_3 = K2Node_Event_ControlledPawn_3;
Parms.K2Node_Event_ControlledPawn_2 = K2Node_Event_ControlledPawn_2;
Parms.K2Node_Event_WithResult = K2Node_Event_WithResult;
Parms.CallFunc_GetMyLocation_NewParam = CallFunc_GetMyLocation_NewParam;
Parms.CallFunc_GetMyLocation_NewParam_1 = CallFunc_GetMyLocation_NewParam_1;
Parms.CallFunc_IsNearTwoPoint_ReturnValue = CallFunc_IsNearTwoPoint_ReturnValue;
Parms.CallFunc_GetMyLocation_NewParam_2 = CallFunc_GetMyLocation_NewParam_2;
Parms.CallFunc_GetController_ReturnValue_1 = CallFunc_GetController_ReturnValue_1;
Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1;
Parms.CallFunc_Add_DoubleDouble_ReturnValue = CallFunc_Add_DoubleDouble_ReturnValue;
Parms.CallFunc_RandomFloatInRange_ReturnValue_1 = CallFunc_RandomFloatInRange_ReturnValue_1;
Parms.K2Node_CreateDelegate_OutputDelegate_2 = K2Node_CreateDelegate_OutputDelegate_2;
Parms.CallFunc_K2_SetTimerDelegate_ReturnValue = CallFunc_K2_SetTimerDelegate_ReturnValue;
Parms.K2Node_CustomEvent_Nest = K2Node_CustomEvent_Nest;
Parms.CallFunc_GetMyLocation_NewParam_3 = CallFunc_GetMyLocation_NewParam_3;
Parms.CallFunc_IsNearTwoPoint_ReturnValue_1 = CallFunc_IsNearTwoPoint_ReturnValue_1;
Parms.K2Node_CustomEvent_action = K2Node_CustomEvent_action;
Parms.CallFunc_GetController_ReturnValue_2 = CallFunc_GetController_ReturnValue_2;
Parms.CallFunc_K2_GetPawn_ReturnValue = CallFunc_K2_GetPawn_ReturnValue;
Parms.K2Node_CreateDelegate_OutputDelegate_3 = K2Node_CreateDelegate_OutputDelegate_3;
Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
Parms.CallFunc_GetController_ReturnValue_3 = CallFunc_GetController_ReturnValue_3;
Parms.CallFunc_CreateMoveToProxyObject_ReturnValue = CallFunc_CreateMoveToProxyObject_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue_2 = CallFunc_IsValid_ReturnValue_2;
Parms.CallFunc_IsValid_ReturnValue_3 = CallFunc_IsValid_ReturnValue_3;
Parms.CallFunc_K2_GetPawn_ReturnValue_1 = CallFunc_K2_GetPawn_ReturnValue_1;
Parms.CallFunc_IsValid_ReturnValue_4 = CallFunc_IsValid_ReturnValue_4;
Parms.CallFunc_GetComponentByClass_ReturnValue_1 = CallFunc_GetComponentByClass_ReturnValue_1;
Parms.CallFunc_GetController_ReturnValue_4 = CallFunc_GetController_ReturnValue_4;
Parms.CallFunc_IsValid_ReturnValue_5 = CallFunc_IsValid_ReturnValue_5;
Parms.CallFunc_K2_GetPawn_ReturnValue_2 = CallFunc_K2_GetPawn_ReturnValue_2;
Parms.CallFunc_CreateMoveToProxyObject_ReturnValue_1 = CallFunc_CreateMoveToProxyObject_ReturnValue_1;
Parms.CallFunc_IsValid_ReturnValue_6 = CallFunc_IsValid_ReturnValue_6;
Parms.CallFunc_IsValid_ReturnValue_7 = CallFunc_IsValid_ReturnValue_7;
Parms.K2Node_CreateDelegate_OutputDelegate_4 = K2Node_CreateDelegate_OutputDelegate_4;
Parms.CallFunc_GetController_ReturnValue_5 = CallFunc_GetController_ReturnValue_5;
Parms.CallFunc_IsValid_ReturnValue_8 = CallFunc_IsValid_ReturnValue_8;
Parms.CallFunc_K2_GetPawn_ReturnValue_3 = CallFunc_K2_GetPawn_ReturnValue_3;
Parms.CallFunc_IsValid_ReturnValue_9 = CallFunc_IsValid_ReturnValue_9;
Parms.CallFunc_GetComponentByClass_ReturnValue_2 = CallFunc_GetComponentByClass_ReturnValue_2;
Parms.K2Node_CustomEvent_MovementResult_3 = K2Node_CustomEvent_MovementResult_3;
Parms.CallFunc_EqualEqual_ByteByte_ReturnValue = CallFunc_EqualEqual_ByteByte_ReturnValue;
Parms.CallFunc_GetSelfPalBlackBoard_PalBlackBoard = CallFunc_GetSelfPalBlackBoard_PalBlackBoard;
Parms.CallFunc_GetSelfPalBlackBoard_PalBlackBoard_1 = CallFunc_GetSelfPalBlackBoard_PalBlackBoard_1;
Parms.CallFunc_IsValid_ReturnValue_10 = CallFunc_IsValid_ReturnValue_10;
Parms.CallFunc_GetSelfPalBlackBoard_PalBlackBoard_2 = CallFunc_GetSelfPalBlackBoard_PalBlackBoard_2;
Parms.K2Node_CreateDelegate_OutputDelegate_5 = K2Node_CreateDelegate_OutputDelegate_5;
Parms.CallFunc_GetController_ReturnValue_6 = CallFunc_GetController_ReturnValue_6;
Parms.CallFunc_SearchDeadEdibleBody_ChangeNextAction = CallFunc_SearchDeadEdibleBody_ChangeNextAction;
Parms.CallFunc_IsValid_ReturnValue_11 = CallFunc_IsValid_ReturnValue_11;
Parms.CallFunc_GetComponentByClass_ReturnValue_3 = CallFunc_GetComponentByClass_ReturnValue_3;
Parms.CallFunc_GetController_ReturnValue_7 = CallFunc_GetController_ReturnValue_7;
Parms.K2Node_DynamicCast_AsPal_AIController = K2Node_DynamicCast_AsPal_AIController;
Parms.K2Node_DynamicCast_bSuccess_1 = K2Node_DynamicCast_bSuccess_1;
Parms.CallFunc_GetIsSquadBehaviour_ReturnValue = CallFunc_GetIsSquadBehaviour_ReturnValue;
Parms.K2Node_Event_ControlledPawn_1 = K2Node_Event_ControlledPawn_1;
Parms.CallFunc_RandomFloat_ReturnValue = CallFunc_RandomFloat_ReturnValue;
Parms.CallFunc_K2_SetTimerDelegate_ReturnValue_1 = CallFunc_K2_SetTimerDelegate_ReturnValue_1;
Parms.CallFunc_GetCharacter_ReturnValue = CallFunc_GetCharacter_ReturnValue;
Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue;
Parms.CallFunc_RandomFloatInRange_ReturnValue_2 = CallFunc_RandomFloatInRange_ReturnValue_2;
Parms.K2Node_CreateDelegate_OutputDelegate_6 = K2Node_CreateDelegate_OutputDelegate_6;
Parms.CallFunc_K2_SetTimerDelegate_ReturnValue_2 = CallFunc_K2_SetTimerDelegate_ReturnValue_2;
Parms.CallFunc_CheckDrinkWater_ForLeader_ChangeState = CallFunc_CheckDrinkWater_ForLeader_ChangeState;
Parms.CallFunc_Greater_DoubleDouble_ReturnValue = CallFunc_Greater_DoubleDouble_ReturnValue;
Parms.CallFunc_IsLeader_Leader = CallFunc_IsLeader_Leader;
Parms.K2Node_Event_ControlledPawn = K2Node_Event_ControlledPawn;
Parms.K2Node_Event_DeltaSeconds = K2Node_Event_DeltaSeconds;
Parms.CallFunc_SightResponse_ChangeNextAction = CallFunc_SightResponse_ChangeNextAction;
Parms.CallFunc_RandomInteger_ReturnValue = CallFunc_RandomInteger_ReturnValue;
Parms.K2Node_MakeStruct_ActionDynamicParameter = K2Node_MakeStruct_ActionDynamicParameter;
Parms.CallFunc_PlayActionByTypeParameter_ReturnValue = CallFunc_PlayActionByTypeParameter_ReturnValue;
Parms.K2Node_CreateDelegate_OutputDelegate_7 = K2Node_CreateDelegate_OutputDelegate_7;
Parms.CallFunc_GetPalAIController_ReturnValue = CallFunc_GetPalAIController_ReturnValue;
Parms.CallFunc_K2_SetTimerDelegate_ReturnValue_3 = CallFunc_K2_SetTimerDelegate_ReturnValue_3;
Parms.K2Node_DynamicCast_AsBPI_Get_Pal_AIBlackboard_1 = K2Node_DynamicCast_AsBPI_Get_Pal_AIBlackboard_1;
Parms.K2Node_DynamicCast_bSuccess_2 = K2Node_DynamicCast_bSuccess_2;
Parms.CallFunc_GetLeaderBB_LeaderPalBrackboard = CallFunc_GetLeaderBB_LeaderPalBrackboard;
Parms.CallFunc_IsValid_ReturnValue_12 = CallFunc_IsValid_ReturnValue_12;
Parms.CallFunc_IsSleepTimeForWildLife_ReturnValue = CallFunc_IsSleepTimeForWildLife_ReturnValue;
Parms.CallFunc_Delay_Duration_ImplicitCast = CallFunc_Delay_Duration_ImplicitCast;
Parms.CallFunc_K2_SetTimerDelegate_InitialStartDelay_ImplicitCast = CallFunc_K2_SetTimerDelegate_InitialStartDelay_ImplicitCast;
Parms.CallFunc_K2_SetTimerDelegate_InitialStartDelay_ImplicitCast_1 = CallFunc_K2_SetTimerDelegate_InitialStartDelay_ImplicitCast_1;
Parms.K2Node_VariableSet_tempDeltaTime_ImplicitCast = K2Node_VariableSet_tempDeltaTime_ImplicitCast;
Parms.CallFunc_IsSleepTimeForWildLife_sleepStartHours_ImplicitCast = CallFunc_IsSleepTimeForWildLife_sleepStartHours_ImplicitCast;
Parms.CallFunc_IsSleepTimeForWildLife_sleepEndHours_ImplicitCast = CallFunc_IsSleepTimeForWildLife_sleepEndHours_ImplicitCast;
UObject::ProcessEvent(Func, &Parms);
}
}