PalWorld-NetCrack/SDK/BP_AIAction_Work_Wait_functions.cpp
2024-01-22 14:43:11 +08:00

63 lines
1.4 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// BlueprintGeneratedClass BP_AIAction_Work_Wait.BP_AIAction_Work_Wait_C
// (None)
class UClass* UBP_AIAction_Work_Wait_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("BP_AIAction_Work_Wait_C");
return Clss;
}
// BP_AIAction_Work_Wait_C BP_AIAction_Work_Wait.Default__BP_AIAction_Work_Wait_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class UBP_AIAction_Work_Wait_C* UBP_AIAction_Work_Wait_C::GetDefaultObj()
{
static class UBP_AIAction_Work_Wait_C* Default = nullptr;
if (!Default)
Default = static_cast<UBP_AIAction_Work_Wait_C*>(UBP_AIAction_Work_Wait_C::StaticClass()->DefaultObject);
return Default;
}
// Function BP_AIAction_Work_Wait.BP_AIAction_Work_Wait_C.ReturnToDefaultPosition
// (Event, Protected, BlueprintCallable, BlueprintEvent)
// Parameters:
void UBP_AIAction_Work_Wait_C::ReturnToDefaultPosition()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AIAction_Work_Wait_C", "ReturnToDefaultPosition");
UObject::ProcessEvent(Func, nullptr);
}
}