PalWorld-NetCrack/SDK/BP_AINPC_CombatGunState_FireMove_FlameThrower_classes.hpp
2024-01-22 14:43:11 +08:00

31 lines
1.5 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0x10 (0x68 - 0x58)
// BlueprintGeneratedClass BP_AINPC_CombatGunState_FireMove_FlameThrower.BP_AINPC_CombatGunState_FireMove_FlameThrower_C
class UBP_AINPC_CombatGunState_FireMove_FlameThrower_C : public UBP_AINPC_CombatGunState_AimMove_C
{
public:
struct FPointerToUberGraphFrame UberGraphFrame; // 0x58(0x8)(ZeroConstructor, Transient, DuplicateTransient)
double Timer; // 0x60(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
static class UClass* StaticClass();
static class UBP_AINPC_CombatGunState_FireMove_FlameThrower_C* GetDefaultObj();
void StateEnter();
void StateExit();
void ExecuteUbergraph_BP_AINPC_CombatGunState_FireMove_FlameThrower(int32 EntryPoint, class ABP_NPCAIController_C* CallFunc_GetControllerRef_NPCAICon, class UPalNPCAIWeaponHandle* CallFunc_GetWeaponHandle_WeaponHandle, class ABP_NPCAIController_C* CallFunc_GetControllerRef_NPCAICon_1, class UPalNPCAIWeaponHandle* CallFunc_GetWeaponHandle_WeaponHandle_1, float CallFunc_GetRandomMoveTimeMin_ReturnValue);
};
}