PalWorld-NetCrack/SDK/BP_AINPC_CombatState_Base_parameters.hpp
2024-01-22 14:43:11 +08:00

107 lines
6.9 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
namespace Params
{
//---------------------------------------------------------------------------------------------------------------------
// PARAMETERS
//---------------------------------------------------------------------------------------------------------------------
// 0x1 (0x1 - 0x0)
// Function BP_AINPC_CombatState_Base.BP_AINPC_CombatState_Base_C.IsEndSelfState
struct UBP_AINPC_CombatState_Base_C_IsEndSelfState_Params
{
public:
bool IsEnd; // 0x0(0x1)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};
// 0x39 (0x39 - 0x0)
// Function BP_AINPC_CombatState_Base.BP_AINPC_CombatState_Base_C.ShootAbleSlefForwardDot
struct UBP_AINPC_CombatState_Base_C_ShootAbleSlefForwardDot_Params
{
public:
bool ShootAble; // 0x0(0x1)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_2F9D[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
class APalCharacter* CallFunc_GetSelfActor_SelfActor; // 0x8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class AActor* CallFunc_GetTargetActor_TargetActor; // 0x10(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
bool CallFunc_InFanShapAimTarget_ReturnValue; // 0x18(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_2FA1[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
class APalCharacter* CallFunc_GetSelfActor_SelfActor_1; // 0x20(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
bool CallFunc_IsValid_ReturnValue; // 0x28(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_2FA3[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
class AActor* CallFunc_GetTargetActor_TargetActor_1; // 0x30(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
bool CallFunc_IsValid_ReturnValue_1; // 0x38(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};
// 0x19 (0x19 - 0x0)
// Function BP_AINPC_CombatState_Base.BP_AINPC_CombatState_Base_C.AttackAblePlayerCamera
struct UBP_AINPC_CombatState_Base_C_AttackAblePlayerCamera_Params
{
public:
bool AttackAble; // 0x0(0x1)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_2FAC[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
class APalCharacter* CallFunc_GetSelfActor_SelfActor; // 0x8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class AActor* CallFunc_GetTargetActor_TargetActor; // 0x10(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
bool CallFunc_IsAIAttackAbleByPlayerCamera_ReturnValue; // 0x18(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};
// 0x18 (0x18 - 0x0)
// Function BP_AINPC_CombatState_Base.BP_AINPC_CombatState_Base_C.GetControllerRef
struct UBP_AINPC_CombatState_Base_C_GetControllerRef_Params
{
public:
class ABP_NPCAIController_C* NPCAICon; // 0x0(0x8)(Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class UBP_AIAction_NPC_CombatBase_C* CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat; // 0x8(0x8)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash)
class ABP_NPCAIController_C* CallFunc_GetControllerRef_NPCAICon; // 0x10(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
};
// 0x18 (0x18 - 0x0)
// Function BP_AINPC_CombatState_Base.BP_AINPC_CombatState_Base_C.GetShooterComponent
struct UBP_AINPC_CombatState_Base_C_GetShooterComponent_Params
{
public:
class UPalShooterComponent* ShooterComp; // 0x0(0x8)(Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
class APalCharacter* CallFunc_GetSelfActor_SelfActor; // 0x8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class UPalShooterComponent* CallFunc_GetComponentByClass_ReturnValue; // 0x10(0x8)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
};
// 0x10 (0x10 - 0x0)
// Function BP_AINPC_CombatState_Base.BP_AINPC_CombatState_Base_C.GetSelfActor
struct UBP_AINPC_CombatState_Base_C_GetSelfActor_Params
{
public:
class APalCharacter* SelfActor; // 0x0(0x8)(Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class UBP_AIAction_NPC_CombatBase_C* CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat; // 0x8(0x8)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash)
};
// 0x10 (0x10 - 0x0)
// Function BP_AINPC_CombatState_Base.BP_AINPC_CombatState_Base_C.GetTargetActor
struct UBP_AINPC_CombatState_Base_C_GetTargetActor_Params
{
public:
class AActor* TargetActor; // 0x0(0x8)(Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class UBP_AIAction_NPC_CombatBase_C* CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat; // 0x8(0x8)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash)
};
// 0x19 (0x19 - 0x0)
// Function BP_AINPC_CombatState_Base.BP_AINPC_CombatState_Base_C.GetCombatAIActionRef
struct UBP_AINPC_CombatState_Base_C_GetCombatAIActionRef_Params
{
public:
class UBP_AIAction_NPC_CombatBase_C* BPAIActionNPCCombat; // 0x0(0x8)(Parm, OutParm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash)
class UObject* CallFunc_GetOuterObject_ReturnValue; // 0x8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class UBP_AIAction_NPC_CombatBase_C* K2Node_DynamicCast_AsBP_AIAction_NPC_Combat_Base; // 0x10(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
bool K2Node_DynamicCast_bSuccess; // 0x18(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};
}
}