mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
107 lines
6.9 KiB
C++
107 lines
6.9 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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#include "../SDK.hpp"
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namespace SDK
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{
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namespace Params
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{
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//---------------------------------------------------------------------------------------------------------------------
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// PARAMETERS
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//---------------------------------------------------------------------------------------------------------------------
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// 0x1 (0x1 - 0x0)
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// Function BP_AINPC_CombatState_Base.BP_AINPC_CombatState_Base_C.IsEndSelfState
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struct UBP_AINPC_CombatState_Base_C_IsEndSelfState_Params
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{
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public:
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bool IsEnd; // 0x0(0x1)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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};
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// 0x39 (0x39 - 0x0)
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// Function BP_AINPC_CombatState_Base.BP_AINPC_CombatState_Base_C.ShootAbleSlefForwardDot
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struct UBP_AINPC_CombatState_Base_C_ShootAbleSlefForwardDot_Params
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{
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public:
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bool ShootAble; // 0x0(0x1)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_2F9D[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
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class APalCharacter* CallFunc_GetSelfActor_SelfActor; // 0x8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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class AActor* CallFunc_GetTargetActor_TargetActor; // 0x10(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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bool CallFunc_InFanShapAimTarget_ReturnValue; // 0x18(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_2FA1[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
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class APalCharacter* CallFunc_GetSelfActor_SelfActor_1; // 0x20(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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bool CallFunc_IsValid_ReturnValue; // 0x28(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_2FA3[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
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class AActor* CallFunc_GetTargetActor_TargetActor_1; // 0x30(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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bool CallFunc_IsValid_ReturnValue_1; // 0x38(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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};
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// 0x19 (0x19 - 0x0)
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// Function BP_AINPC_CombatState_Base.BP_AINPC_CombatState_Base_C.AttackAblePlayerCamera
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struct UBP_AINPC_CombatState_Base_C_AttackAblePlayerCamera_Params
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{
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public:
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bool AttackAble; // 0x0(0x1)(Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_2FAC[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
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class APalCharacter* CallFunc_GetSelfActor_SelfActor; // 0x8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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class AActor* CallFunc_GetTargetActor_TargetActor; // 0x10(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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bool CallFunc_IsAIAttackAbleByPlayerCamera_ReturnValue; // 0x18(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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};
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// 0x18 (0x18 - 0x0)
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// Function BP_AINPC_CombatState_Base.BP_AINPC_CombatState_Base_C.GetControllerRef
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struct UBP_AINPC_CombatState_Base_C_GetControllerRef_Params
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{
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public:
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class ABP_NPCAIController_C* NPCAICon; // 0x0(0x8)(Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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class UBP_AIAction_NPC_CombatBase_C* CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat; // 0x8(0x8)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash)
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class ABP_NPCAIController_C* CallFunc_GetControllerRef_NPCAICon; // 0x10(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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};
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// 0x18 (0x18 - 0x0)
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// Function BP_AINPC_CombatState_Base.BP_AINPC_CombatState_Base_C.GetShooterComponent
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struct UBP_AINPC_CombatState_Base_C_GetShooterComponent_Params
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{
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public:
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class UPalShooterComponent* ShooterComp; // 0x0(0x8)(Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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class APalCharacter* CallFunc_GetSelfActor_SelfActor; // 0x8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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class UPalShooterComponent* CallFunc_GetComponentByClass_ReturnValue; // 0x10(0x8)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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};
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// 0x10 (0x10 - 0x0)
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// Function BP_AINPC_CombatState_Base.BP_AINPC_CombatState_Base_C.GetSelfActor
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struct UBP_AINPC_CombatState_Base_C_GetSelfActor_Params
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{
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public:
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class APalCharacter* SelfActor; // 0x0(0x8)(Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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class UBP_AIAction_NPC_CombatBase_C* CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat; // 0x8(0x8)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash)
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};
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// 0x10 (0x10 - 0x0)
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// Function BP_AINPC_CombatState_Base.BP_AINPC_CombatState_Base_C.GetTargetActor
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struct UBP_AINPC_CombatState_Base_C_GetTargetActor_Params
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{
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public:
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class AActor* TargetActor; // 0x0(0x8)(Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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class UBP_AIAction_NPC_CombatBase_C* CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat; // 0x8(0x8)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash)
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};
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// 0x19 (0x19 - 0x0)
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// Function BP_AINPC_CombatState_Base.BP_AINPC_CombatState_Base_C.GetCombatAIActionRef
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struct UBP_AINPC_CombatState_Base_C_GetCombatAIActionRef_Params
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{
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public:
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class UBP_AIAction_NPC_CombatBase_C* BPAIActionNPCCombat; // 0x0(0x8)(Parm, OutParm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash)
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class UObject* CallFunc_GetOuterObject_ReturnValue; // 0x8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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class UBP_AIAction_NPC_CombatBase_C* K2Node_DynamicCast_AsBP_AIAction_NPC_Combat_Base; // 0x10(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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bool K2Node_DynamicCast_bSuccess; // 0x18(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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};
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}
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}
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