PalWorld-NetCrack/SDK/BP_AINPC_Combat_CommonState_BackStep_functions.cpp
2024-01-22 14:43:11 +08:00

159 lines
11 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// BlueprintGeneratedClass BP_AINPC_Combat_CommonState_BackStep.BP_AINPC_Combat_CommonState_BackStep_C
// (None)
class UClass* UBP_AINPC_Combat_CommonState_BackStep_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("BP_AINPC_Combat_CommonState_BackStep_C");
return Clss;
}
// BP_AINPC_Combat_CommonState_BackStep_C BP_AINPC_Combat_CommonState_BackStep.Default__BP_AINPC_Combat_CommonState_BackStep_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class UBP_AINPC_Combat_CommonState_BackStep_C* UBP_AINPC_Combat_CommonState_BackStep_C::GetDefaultObj()
{
static class UBP_AINPC_Combat_CommonState_BackStep_C* Default = nullptr;
if (!Default)
Default = static_cast<UBP_AINPC_Combat_CommonState_BackStep_C*>(UBP_AINPC_Combat_CommonState_BackStep_C::StaticClass()->DefaultObject);
return Default;
}
// Function BP_AINPC_Combat_CommonState_BackStep.BP_AINPC_Combat_CommonState_BackStep_C.StateEnter
// (Event, Public, BlueprintEvent)
// Parameters:
void UBP_AINPC_Combat_CommonState_BackStep_C::StateEnter()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AINPC_Combat_CommonState_BackStep_C", "StateEnter");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_AINPC_Combat_CommonState_BackStep.BP_AINPC_Combat_CommonState_BackStep_C.StateTick
// (Event, Public, BlueprintEvent)
// Parameters:
// float DeltaTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_AINPC_Combat_CommonState_BackStep_C::StateTick(float DeltaTime)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AINPC_Combat_CommonState_BackStep_C", "StateTick");
Params::UBP_AINPC_Combat_CommonState_BackStep_C_StateTick_Params Parms{};
Parms.DeltaTime = DeltaTime;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_AINPC_Combat_CommonState_BackStep.BP_AINPC_Combat_CommonState_BackStep_C.ExecuteUbergraph_BP_AINPC_Combat_CommonState_BackStep
// (Final, UbergraphFunction)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* CallFunc_GetSelfActor_SelfActor (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* CallFunc_GetSelfActor_SelfActor_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class AActor* CallFunc_GetTargetActor_TargetActor (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_K2_GetActorLocation_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* CallFunc_GetSelfActor_SelfActor_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_Subtract_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_BreakVector_X (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_BreakVector_Y (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_BreakVector_Z (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_MakeVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AActor* CallFunc_GetTargetActor_TargetActor_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_Normal_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_BreakVector_X_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_BreakVector_Y_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_BreakVector_Z_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_MakeVector_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* CallFunc_GetSelfActor_SelfActor_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_Multiply_VectorFloat_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float K2Node_Event_DeltaTime (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* CallFunc_GetSelfActor_SelfActor_4 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class AActor* CallFunc_GetTargetActor_TargetActor_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AActor* CallFunc_GetTargetActor_TargetActor_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void UBP_AINPC_Combat_CommonState_BackStep_C::ExecuteUbergraph_BP_AINPC_Combat_CommonState_BackStep(int32 EntryPoint, class APalCharacter* CallFunc_GetSelfActor_SelfActor, class APalCharacter* CallFunc_GetSelfActor_SelfActor_1, class AActor* CallFunc_GetTargetActor_TargetActor, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue_1, class APalCharacter* CallFunc_GetSelfActor_SelfActor_2, const struct FVector& CallFunc_Subtract_VectorVector_ReturnValue, bool CallFunc_IsValid_ReturnValue, double CallFunc_BreakVector_X, double CallFunc_BreakVector_Y, double CallFunc_BreakVector_Z, const struct FVector& CallFunc_MakeVector_ReturnValue, class AActor* CallFunc_GetTargetActor_TargetActor_1, const struct FVector& CallFunc_Normal_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, double CallFunc_BreakVector_X_1, double CallFunc_BreakVector_Y_1, double CallFunc_BreakVector_Z_1, const struct FVector& CallFunc_MakeVector_ReturnValue_1, class APalCharacter* CallFunc_GetSelfActor_SelfActor_3, const struct FVector& CallFunc_Multiply_VectorFloat_ReturnValue, float K2Node_Event_DeltaTime, class APalCharacter* CallFunc_GetSelfActor_SelfActor_4, class AActor* CallFunc_GetTargetActor_TargetActor_2, bool CallFunc_IsValid_ReturnValue_2, bool CallFunc_IsValid_ReturnValue_3, class AActor* CallFunc_GetTargetActor_TargetActor_3)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_AINPC_Combat_CommonState_BackStep_C", "ExecuteUbergraph_BP_AINPC_Combat_CommonState_BackStep");
Params::UBP_AINPC_Combat_CommonState_BackStep_C_ExecuteUbergraph_BP_AINPC_Combat_CommonState_BackStep_Params Parms{};
Parms.EntryPoint = EntryPoint;
Parms.CallFunc_GetSelfActor_SelfActor = CallFunc_GetSelfActor_SelfActor;
Parms.CallFunc_GetSelfActor_SelfActor_1 = CallFunc_GetSelfActor_SelfActor_1;
Parms.CallFunc_GetTargetActor_TargetActor = CallFunc_GetTargetActor_TargetActor;
Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue;
Parms.CallFunc_K2_GetActorLocation_ReturnValue_1 = CallFunc_K2_GetActorLocation_ReturnValue_1;
Parms.CallFunc_GetSelfActor_SelfActor_2 = CallFunc_GetSelfActor_SelfActor_2;
Parms.CallFunc_Subtract_VectorVector_ReturnValue = CallFunc_Subtract_VectorVector_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.CallFunc_BreakVector_X = CallFunc_BreakVector_X;
Parms.CallFunc_BreakVector_Y = CallFunc_BreakVector_Y;
Parms.CallFunc_BreakVector_Z = CallFunc_BreakVector_Z;
Parms.CallFunc_MakeVector_ReturnValue = CallFunc_MakeVector_ReturnValue;
Parms.CallFunc_GetTargetActor_TargetActor_1 = CallFunc_GetTargetActor_TargetActor_1;
Parms.CallFunc_Normal_ReturnValue = CallFunc_Normal_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1;
Parms.CallFunc_BreakVector_X_1 = CallFunc_BreakVector_X_1;
Parms.CallFunc_BreakVector_Y_1 = CallFunc_BreakVector_Y_1;
Parms.CallFunc_BreakVector_Z_1 = CallFunc_BreakVector_Z_1;
Parms.CallFunc_MakeVector_ReturnValue_1 = CallFunc_MakeVector_ReturnValue_1;
Parms.CallFunc_GetSelfActor_SelfActor_3 = CallFunc_GetSelfActor_SelfActor_3;
Parms.CallFunc_Multiply_VectorFloat_ReturnValue = CallFunc_Multiply_VectorFloat_ReturnValue;
Parms.K2Node_Event_DeltaTime = K2Node_Event_DeltaTime;
Parms.CallFunc_GetSelfActor_SelfActor_4 = CallFunc_GetSelfActor_SelfActor_4;
Parms.CallFunc_GetTargetActor_TargetActor_2 = CallFunc_GetTargetActor_TargetActor_2;
Parms.CallFunc_IsValid_ReturnValue_2 = CallFunc_IsValid_ReturnValue_2;
Parms.CallFunc_IsValid_ReturnValue_3 = CallFunc_IsValid_ReturnValue_3;
Parms.CallFunc_GetTargetActor_TargetActor_3 = CallFunc_GetTargetActor_TargetActor_3;
UObject::ProcessEvent(Func, &Parms);
}
}