PalWorld-NetCrack/SDK/BP_AINPC_Combat_CommonState_BackwardTurn_parameters.hpp
2024-01-22 14:43:11 +08:00

61 lines
5.4 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
namespace Params
{
//---------------------------------------------------------------------------------------------------------------------
// PARAMETERS
//---------------------------------------------------------------------------------------------------------------------
// 0x4 (0x4 - 0x0)
// Function BP_AINPC_Combat_CommonState_BackwardTurn.BP_AINPC_Combat_CommonState_BackwardTurn_C.StateTick
struct UBP_AINPC_Combat_CommonState_BackwardTurn_C_StateTick_Params
{
public:
float DeltaTime; // 0x0(0x4)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
};
// 0x108 (0x108 - 0x0)
// Function BP_AINPC_Combat_CommonState_BackwardTurn.BP_AINPC_Combat_CommonState_BackwardTurn_C.ExecuteUbergraph_BP_AINPC_Combat_CommonState_BackwardTurn
struct UBP_AINPC_Combat_CommonState_BackwardTurn_C_ExecuteUbergraph_BP_AINPC_Combat_CommonState_BackwardTurn_Params
{
public:
int32 EntryPoint; // 0x0(0x4)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_3047[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
class UBP_AIAction_NPC_CombatBase_C* CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat; // 0x8(0x8)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash)
class AController* CallFunc_GetController_ReturnValue; // 0x10(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
float K2Node_Event_DeltaTime; // 0x18(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_304B[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
class APalCharacter* CallFunc_GetSelfActor_SelfActor; // 0x20(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class AActor* CallFunc_GetTargetActor_TargetActor; // 0x28(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class UBP_AIAction_NPC_CombatBase_C* CallFunc_GetCombatAIActionRef_BPAIActionNPCCombat_1; // 0x30(0x8)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash)
class AController* CallFunc_GetController_ReturnValue_1; // 0x38(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class APawn* CallFunc_K2_GetPawn_ReturnValue; // 0x40(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class UPalShooterComponent* CallFunc_GetShooterComponent_ShooterComp; // 0x48(0x8)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
struct FVector CallFunc_GetActorRightVector_ReturnValue; // 0x50(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
struct FVector CallFunc_GetActorForwardVector_ReturnValue; // 0x68(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
struct FVector CallFunc_Multiply_VectorFloat_ReturnValue; // 0x80(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
class UPalShooterComponent* CallFunc_GetShooterComponent_ShooterComp_1; // 0x98(0x8)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
int32 CallFunc_RandomIntegerInRange_ReturnValue; // 0xA0(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_304F[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
double CallFunc_Multiply_IntFloat_ReturnValue; // 0xA8(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
double CallFunc_Subtract_DoubleDouble_ReturnValue; // 0xB0(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
struct FVector CallFunc_Multiply_VectorFloat_ReturnValue_1; // 0xB8(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
struct FVector CallFunc_Add_VectorVector_ReturnValue; // 0xD0(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
class APalCharacter* CallFunc_GetSelfActor_SelfActor_1; // 0xE8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class UPalCharacterMovementComponent* CallFunc_GetComponentByClass_ReturnValue; // 0xF0(0x8)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
class APalCharacter* CallFunc_GetSelfActor_SelfActor_2; // 0xF8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
class UPalCharacterMovementComponent* CallFunc_GetComponentByClass_ReturnValue_1; // 0x100(0x8)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
};
}
}