PalWorld-NetCrack/SDK/BP_ActionCommonWork_classes.hpp
2024-01-22 14:43:11 +08:00

31 lines
1.9 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0x10 (0x178 - 0x168)
// BlueprintGeneratedClass BP_ActionCommonWork.BP_ActionCommonWork_C
class UBP_ActionCommonWork_C : public UBP_ActionSimpleMonoMontage_C
{
public:
struct FPointerToUberGraphFrame UberGraphFrame; // 0x168(0x8)(ZeroConstructor, Transient, DuplicateTransient)
class FName FlagName; // 0x170(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
static class UClass* StaticClass();
static class UBP_ActionCommonWork_C* GetDefaultObj();
void OnEndAction();
void OnBeginAction();
void ExecuteUbergraph_BP_ActionCommonWork(int32 EntryPoint, TArray<struct FAkExternalSourceInfo>& Temp_struct_Variable, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, class UPalGameSetting* CallFunc_GetGameSetting_ReturnValue, class FName CallFunc_DecreaseFullStomachRate_Work_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_1, class AController* CallFunc_GetController_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_2, class APlayerController* K2Node_DynamicCast_AsPlayer_Controller, bool K2Node_DynamicCast_bSuccess, class AController* CallFunc_GetController_ReturnValue_1, FDelegateProperty_ Temp_delegate_Variable, class APlayerController* K2Node_DynamicCast_AsPlayer_Controller_1, bool K2Node_DynamicCast_bSuccess_1, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_3, int32 CallFunc_PostEvent_ReturnValue);
};
}