PalWorld-NetCrack/SDK/BP_ActionDeath_SelfDestruct_SelfExplosion_functions.cpp
2024-01-22 14:43:11 +08:00

45 lines
1.3 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// BlueprintGeneratedClass BP_ActionDeath_SelfDestruct_SelfExplosion.BP_ActionDeath_SelfDestruct_SelfExplosion_C
// (None)
class UClass* UBP_ActionDeath_SelfDestruct_SelfExplosion_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("BP_ActionDeath_SelfDestruct_SelfExplosion_C");
return Clss;
}
// BP_ActionDeath_SelfDestruct_SelfExplosion_C BP_ActionDeath_SelfDestruct_SelfExplosion.Default__BP_ActionDeath_SelfDestruct_SelfExplosion_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class UBP_ActionDeath_SelfDestruct_SelfExplosion_C* UBP_ActionDeath_SelfDestruct_SelfExplosion_C::GetDefaultObj()
{
static class UBP_ActionDeath_SelfDestruct_SelfExplosion_C* Default = nullptr;
if (!Default)
Default = static_cast<UBP_ActionDeath_SelfDestruct_SelfExplosion_C*>(UBP_ActionDeath_SelfDestruct_SelfExplosion_C::StaticClass()->DefaultObject);
return Default;
}
}