mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
114 lines
4.5 KiB
C++
114 lines
4.5 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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#include "../SDK.hpp"
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// FUNCTIONS
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//---------------------------------------------------------------------------------------------------------------------
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// BlueprintGeneratedClass BP_ActionDeath_SelfDestruct.BP_ActionDeath_SelfDestruct_C
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// (None)
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class UClass* UBP_ActionDeath_SelfDestruct_C::StaticClass()
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{
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static class UClass* Clss = nullptr;
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if (!Clss)
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Clss = UObject::FindClassFast("BP_ActionDeath_SelfDestruct_C");
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return Clss;
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}
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// BP_ActionDeath_SelfDestruct_C BP_ActionDeath_SelfDestruct.Default__BP_ActionDeath_SelfDestruct_C
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// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
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class UBP_ActionDeath_SelfDestruct_C* UBP_ActionDeath_SelfDestruct_C::GetDefaultObj()
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{
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static class UBP_ActionDeath_SelfDestruct_C* Default = nullptr;
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if (!Default)
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Default = static_cast<UBP_ActionDeath_SelfDestruct_C*>(UBP_ActionDeath_SelfDestruct_C::StaticClass()->DefaultObject);
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return Default;
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}
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// Function BP_ActionDeath_SelfDestruct.BP_ActionDeath_SelfDestruct_C.GetExClass
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// (Private, BlueprintCallable, BlueprintEvent, BlueprintPure)
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// Parameters:
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void UBP_ActionDeath_SelfDestruct_C::GetExClass()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_ActionDeath_SelfDestruct_C", "GetExClass");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_ActionDeath_SelfDestruct.BP_ActionDeath_SelfDestruct_C.OnBeginAction
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// (Event, Public, BlueprintEvent)
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// Parameters:
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void UBP_ActionDeath_SelfDestruct_C::OnBeginAction()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_ActionDeath_SelfDestruct_C", "OnBeginAction");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function BP_ActionDeath_SelfDestruct.BP_ActionDeath_SelfDestruct_C.ExecuteUbergraph_BP_ActionDeath_SelfDestruct
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// (Final, UbergraphFunction, HasDefaults)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class APalCharacter* CallFunc_GetActionCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// struct FTransform CallFunc_GetTransform_ReturnValue (ConstParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UBP_PalCryComponent_C* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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// class AActor* CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class ABP_SkillEffect_SelfDestruct_C*CallFunc_FinishSpawningActor_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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void UBP_ActionDeath_SelfDestruct_C::ExecuteUbergraph_BP_ActionDeath_SelfDestruct(int32 EntryPoint, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_1, const struct FTransform& CallFunc_GetTransform_ReturnValue, class UBP_PalCryComponent_C* CallFunc_GetComponentByClass_ReturnValue, class AActor* CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, class ABP_SkillEffect_SelfDestruct_C* CallFunc_FinishSpawningActor_ReturnValue)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_ActionDeath_SelfDestruct_C", "ExecuteUbergraph_BP_ActionDeath_SelfDestruct");
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Params::UBP_ActionDeath_SelfDestruct_C_ExecuteUbergraph_BP_ActionDeath_SelfDestruct_Params Parms{};
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Parms.EntryPoint = EntryPoint;
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Parms.CallFunc_GetActionCharacter_ReturnValue = CallFunc_GetActionCharacter_ReturnValue;
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Parms.CallFunc_GetActionCharacter_ReturnValue_1 = CallFunc_GetActionCharacter_ReturnValue_1;
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Parms.CallFunc_GetTransform_ReturnValue = CallFunc_GetTransform_ReturnValue;
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Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
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Parms.CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue = CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue;
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Parms.CallFunc_FinishSpawningActor_ReturnValue = CallFunc_FinishSpawningActor_ReturnValue;
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UObject::ProcessEvent(Func, &Parms);
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}
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}
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