PalWorld-NetCrack/SDK/BP_ActionDeath_SelfDestruct_functions.cpp
2024-01-22 14:43:11 +08:00

114 lines
4.5 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// BlueprintGeneratedClass BP_ActionDeath_SelfDestruct.BP_ActionDeath_SelfDestruct_C
// (None)
class UClass* UBP_ActionDeath_SelfDestruct_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("BP_ActionDeath_SelfDestruct_C");
return Clss;
}
// BP_ActionDeath_SelfDestruct_C BP_ActionDeath_SelfDestruct.Default__BP_ActionDeath_SelfDestruct_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class UBP_ActionDeath_SelfDestruct_C* UBP_ActionDeath_SelfDestruct_C::GetDefaultObj()
{
static class UBP_ActionDeath_SelfDestruct_C* Default = nullptr;
if (!Default)
Default = static_cast<UBP_ActionDeath_SelfDestruct_C*>(UBP_ActionDeath_SelfDestruct_C::StaticClass()->DefaultObject);
return Default;
}
// Function BP_ActionDeath_SelfDestruct.BP_ActionDeath_SelfDestruct_C.GetExClass
// (Private, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
void UBP_ActionDeath_SelfDestruct_C::GetExClass()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_ActionDeath_SelfDestruct_C", "GetExClass");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_ActionDeath_SelfDestruct.BP_ActionDeath_SelfDestruct_C.OnBeginAction
// (Event, Public, BlueprintEvent)
// Parameters:
void UBP_ActionDeath_SelfDestruct_C::OnBeginAction()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_ActionDeath_SelfDestruct_C", "OnBeginAction");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_ActionDeath_SelfDestruct.BP_ActionDeath_SelfDestruct_C.ExecuteUbergraph_BP_ActionDeath_SelfDestruct
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* CallFunc_GetActionCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// struct FTransform CallFunc_GetTransform_ReturnValue (ConstParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UBP_PalCryComponent_C* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class AActor* CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class ABP_SkillEffect_SelfDestruct_C*CallFunc_FinishSpawningActor_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void UBP_ActionDeath_SelfDestruct_C::ExecuteUbergraph_BP_ActionDeath_SelfDestruct(int32 EntryPoint, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_1, const struct FTransform& CallFunc_GetTransform_ReturnValue, class UBP_PalCryComponent_C* CallFunc_GetComponentByClass_ReturnValue, class AActor* CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, class ABP_SkillEffect_SelfDestruct_C* CallFunc_FinishSpawningActor_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_ActionDeath_SelfDestruct_C", "ExecuteUbergraph_BP_ActionDeath_SelfDestruct");
Params::UBP_ActionDeath_SelfDestruct_C_ExecuteUbergraph_BP_ActionDeath_SelfDestruct_Params Parms{};
Parms.EntryPoint = EntryPoint;
Parms.CallFunc_GetActionCharacter_ReturnValue = CallFunc_GetActionCharacter_ReturnValue;
Parms.CallFunc_GetActionCharacter_ReturnValue_1 = CallFunc_GetActionCharacter_ReturnValue_1;
Parms.CallFunc_GetTransform_ReturnValue = CallFunc_GetTransform_ReturnValue;
Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
Parms.CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue = CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue;
Parms.CallFunc_FinishSpawningActor_ReturnValue = CallFunc_FinishSpawningActor_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
}