PalWorld-NetCrack/SDK/BP_ActionDefenseWait_functions.cpp
2024-01-22 14:43:11 +08:00

159 lines
8.3 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// BlueprintGeneratedClass BP_ActionDefenseWait.BP_ActionDefenseWait_C
// (None)
class UClass* UBP_ActionDefenseWait_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("BP_ActionDefenseWait_C");
return Clss;
}
// BP_ActionDefenseWait_C BP_ActionDefenseWait.Default__BP_ActionDefenseWait_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class UBP_ActionDefenseWait_C* UBP_ActionDefenseWait_C::GetDefaultObj()
{
static class UBP_ActionDefenseWait_C* Default = nullptr;
if (!Default)
Default = static_cast<UBP_ActionDefenseWait_C*>(UBP_ActionDefenseWait_C::StaticClass()->DefaultObject);
return Default;
}
// Function BP_ActionDefenseWait.BP_ActionDefenseWait_C.OnBeginAction
// (Event, Public, BlueprintEvent)
// Parameters:
void UBP_ActionDefenseWait_C::OnBeginAction()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_ActionDefenseWait_C", "OnBeginAction");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_ActionDefenseWait.BP_ActionDefenseWait_C.OnEndAction
// (Event, Public, BlueprintEvent)
// Parameters:
void UBP_ActionDefenseWait_C::OnEndAction()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_ActionDefenseWait_C", "OnEndAction");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_ActionDefenseWait.BP_ActionDefenseWait_C.TickAction
// (Event, Public, BlueprintEvent)
// Parameters:
// float DeltaTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_ActionDefenseWait_C::TickAction(float DeltaTime)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_ActionDefenseWait_C", "TickAction");
Params::UBP_ActionDefenseWait_C_TickAction_Params Parms{};
Parms.DeltaTime = DeltaTime;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_ActionDefenseWait.BP_ActionDefenseWait_C.ExecuteUbergraph_BP_ActionDefenseWait
// (Final, UbergraphFunction)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_NotEqual_ByteByte_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* CallFunc_GetActionCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalStaticCharacterParameterComponent*CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// float CallFunc_PlayAnimMontage_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float K2Node_Event_DeltaTime (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalSkeletalMeshComponent* CallFunc_GetMainMesh_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_4 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UAnimInstance* CallFunc_GetAnimInstance_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// float CallFunc_PlayAnimMontage_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Montage_IsPlaying_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UAnimMontage* CallFunc_Map_Find_Value (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Map_Find_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_ActionDefenseWait_C::ExecuteUbergraph_BP_ActionDefenseWait(int32 EntryPoint, bool CallFunc_NotEqual_ByteByte_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, class UPalStaticCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_1, float CallFunc_PlayAnimMontage_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_2, bool CallFunc_IsValid_ReturnValue, float K2Node_Event_DeltaTime, bool CallFunc_IsValid_ReturnValue_1, bool CallFunc_IsValid_ReturnValue_2, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_3, class UPalSkeletalMeshComponent* CallFunc_GetMainMesh_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_4, class UAnimInstance* CallFunc_GetAnimInstance_ReturnValue, float CallFunc_PlayAnimMontage_ReturnValue_1, bool CallFunc_Montage_IsPlaying_ReturnValue, class UAnimMontage* CallFunc_Map_Find_Value, bool CallFunc_Map_Find_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_ActionDefenseWait_C", "ExecuteUbergraph_BP_ActionDefenseWait");
Params::UBP_ActionDefenseWait_C_ExecuteUbergraph_BP_ActionDefenseWait_Params Parms{};
Parms.EntryPoint = EntryPoint;
Parms.CallFunc_NotEqual_ByteByte_ReturnValue = CallFunc_NotEqual_ByteByte_ReturnValue;
Parms.CallFunc_GetActionCharacter_ReturnValue = CallFunc_GetActionCharacter_ReturnValue;
Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
Parms.CallFunc_GetActionCharacter_ReturnValue_1 = CallFunc_GetActionCharacter_ReturnValue_1;
Parms.CallFunc_PlayAnimMontage_ReturnValue = CallFunc_PlayAnimMontage_ReturnValue;
Parms.CallFunc_GetActionCharacter_ReturnValue_2 = CallFunc_GetActionCharacter_ReturnValue_2;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.K2Node_Event_DeltaTime = K2Node_Event_DeltaTime;
Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1;
Parms.CallFunc_IsValid_ReturnValue_2 = CallFunc_IsValid_ReturnValue_2;
Parms.CallFunc_GetActionCharacter_ReturnValue_3 = CallFunc_GetActionCharacter_ReturnValue_3;
Parms.CallFunc_GetMainMesh_ReturnValue = CallFunc_GetMainMesh_ReturnValue;
Parms.CallFunc_GetActionCharacter_ReturnValue_4 = CallFunc_GetActionCharacter_ReturnValue_4;
Parms.CallFunc_GetAnimInstance_ReturnValue = CallFunc_GetAnimInstance_ReturnValue;
Parms.CallFunc_PlayAnimMontage_ReturnValue_1 = CallFunc_PlayAnimMontage_ReturnValue_1;
Parms.CallFunc_Montage_IsPlaying_ReturnValue = CallFunc_Montage_IsPlaying_ReturnValue;
Parms.CallFunc_Map_Find_Value = CallFunc_Map_Find_Value;
Parms.CallFunc_Map_Find_ReturnValue = CallFunc_Map_Find_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
}