mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
47 lines
3.8 KiB
C++
47 lines
3.8 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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#include "../SDK.hpp"
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namespace SDK
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{
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namespace Params
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{
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//---------------------------------------------------------------------------------------------------------------------
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// PARAMETERS
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//---------------------------------------------------------------------------------------------------------------------
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// 0xE1 (0xE1 - 0x0)
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// Function BP_ActionDeforest_Player.BP_ActionDeforest_Player_C.ExecuteUbergraph_BP_ActionDeforest_Player
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struct UBP_ActionDeforest_Player_C_ExecuteUbergraph_BP_ActionDeforest_Player_Params
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{
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public:
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int32 EntryPoint; // 0x0(0x4)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_2CFB[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
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class UAnimMontage* CallFunc_FindMontage_Montage; // 0x8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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bool CallFunc_FindMontage_Exist; // 0x10(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_2CFC[0xF]; // Fixing Size After Last Property [ Dumper-7 ]
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struct FTransform CallFunc_MakeTransform_ReturnValue; // 0x20(0x60)(IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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class AActor* CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue; // 0x80(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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class ABP_DeforestAxe_C* CallFunc_FinishSpawningActor_ReturnValue; // 0x88(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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class APalCharacter* CallFunc_GetActionCharacter_ReturnValue; // 0x90(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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class USkeletalMeshComponent* CallFunc_GetMainMeshByActor_ReturnValue; // 0x98(0x8)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_1; // 0xA0(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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class AController* CallFunc_GetController_ReturnValue; // 0xA8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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class APlayerController* K2Node_DynamicCast_AsPlayer_Controller; // 0xB0(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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bool K2Node_DynamicCast_bSuccess; // 0xB8(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_2CFD[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
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class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_2; // 0xC0(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_3; // 0xC8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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class AController* CallFunc_GetController_ReturnValue_1; // 0xD0(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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class APlayerController* K2Node_DynamicCast_AsPlayer_Controller_1; // 0xD8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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bool K2Node_DynamicCast_bSuccess_1; // 0xE0(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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};
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}
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}
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