PalWorld-NetCrack/SDK/BP_ActionFriendlyLookat_functions.cpp
2024-01-22 14:43:11 +08:00

154 lines
5.3 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// BlueprintGeneratedClass BP_ActionFriendlyLookat.BP_ActionFriendlyLookat_C
// (None)
class UClass* UBP_ActionFriendlyLookat_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("BP_ActionFriendlyLookat_C");
return Clss;
}
// BP_ActionFriendlyLookat_C BP_ActionFriendlyLookat.Default__BP_ActionFriendlyLookat_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class UBP_ActionFriendlyLookat_C* UBP_ActionFriendlyLookat_C::GetDefaultObj()
{
static class UBP_ActionFriendlyLookat_C* Default = nullptr;
if (!Default)
Default = static_cast<UBP_ActionFriendlyLookat_C*>(UBP_ActionFriendlyLookat_C::StaticClass()->DefaultObject);
return Default;
}
// Function BP_ActionFriendlyLookat.BP_ActionFriendlyLookat_C.ChangeFace
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool Smile (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* CallFunc_GetActionCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalFacialComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
void UBP_ActionFriendlyLookat_C::ChangeFace(bool Smile, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, class UPalFacialComponent* CallFunc_GetComponentByClass_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_ActionFriendlyLookat_C", "ChangeFace");
Params::UBP_ActionFriendlyLookat_C_ChangeFace_Params Parms{};
Parms.Smile = Smile;
Parms.CallFunc_GetActionCharacter_ReturnValue = CallFunc_GetActionCharacter_ReturnValue;
Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_ActionFriendlyLookat.BP_ActionFriendlyLookat_C.OnBeginAction
// (Event, Public, BlueprintEvent)
// Parameters:
void UBP_ActionFriendlyLookat_C::OnBeginAction()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_ActionFriendlyLookat_C", "OnBeginAction");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_ActionFriendlyLookat.BP_ActionFriendlyLookat_C.OnEndAction
// (Event, Public, BlueprintEvent)
// Parameters:
void UBP_ActionFriendlyLookat_C::OnEndAction()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_ActionFriendlyLookat_C", "OnEndAction");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_ActionFriendlyLookat.BP_ActionFriendlyLookat_C.TickAction
// (Event, Public, BlueprintEvent)
// Parameters:
// float DeltaTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_ActionFriendlyLookat_C::TickAction(float DeltaTime)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_ActionFriendlyLookat_C", "TickAction");
Params::UBP_ActionFriendlyLookat_C_TickAction_Params Parms{};
Parms.DeltaTime = DeltaTime;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_ActionFriendlyLookat.BP_ActionFriendlyLookat_C.ExecuteUbergraph_BP_ActionFriendlyLookat
// (Final, UbergraphFunction)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float K2Node_Event_DeltaTime (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* CallFunc_GetActionCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UNiagaraComponent* CallFunc_SpawnSystemAtLocation_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
void UBP_ActionFriendlyLookat_C::ExecuteUbergraph_BP_ActionFriendlyLookat(int32 EntryPoint, float K2Node_Event_DeltaTime, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, class UNiagaraComponent* CallFunc_SpawnSystemAtLocation_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_ActionFriendlyLookat_C", "ExecuteUbergraph_BP_ActionFriendlyLookat");
Params::UBP_ActionFriendlyLookat_C_ExecuteUbergraph_BP_ActionFriendlyLookat_Params Parms{};
Parms.EntryPoint = EntryPoint;
Parms.K2Node_Event_DeltaTime = K2Node_Event_DeltaTime;
Parms.CallFunc_GetActionCharacter_ReturnValue = CallFunc_GetActionCharacter_ReturnValue;
Parms.CallFunc_SpawnSystemAtLocation_ReturnValue = CallFunc_SpawnSystemAtLocation_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
}