mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
104 lines
23 KiB
C++
104 lines
23 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// CLASSES
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//---------------------------------------------------------------------------------------------------------------------
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// 0x100 (0x250 - 0x150)
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// BlueprintGeneratedClass BP_ActionGeneralAttackBase.BP_ActionGeneralAttackBase_C
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class UBP_ActionGeneralAttackBase_C : public UPalActionWazaBase
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{
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public:
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struct FPointerToUberGraphFrame UberGraphFrame; // 0x150(0x8)(ZeroConstructor, Transient, DuplicateTransient)
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TArray<struct FSkillEffectSpawnParameter> SkillEffectSpawnParameters; // 0x158(0x10)(Edit, BlueprintVisible, DisableEditOnInstance)
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TArray<struct FSkillEffectSpawnParameter> GeneralEffectSpawnParameters; // 0x168(0x10)(Edit, BlueprintVisible, DisableEditOnInstance)
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bool IsStartMovement; // 0x178(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool IsTerminatingAction; // 0x179(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_25DE[0x6]; // Fixing Size After Last Property [ Dumper-7 ]
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TArray<struct FTimerHandle> TimerHandles; // 0x180(0x10)(Edit, BlueprintVisible, DisableEditOnInstance)
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TArray<TSoftObjectPtr<class APalSkillEffectBase>> SpawnedEffects; // 0x190(0x10)(Edit, BlueprintVisible, DisableEditOnInstance)
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double ReadyAnimationTime; // 0x1A0(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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double ProcessAnimationTime; // 0x1A8(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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double AfterAnimationTime; // 0x1B0(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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enum class EPalGeneralMontageType ReadyAnimationType; // 0x1B8(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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enum class EPalGeneralMontageType ReadyLoopAnimationType; // 0x1B9(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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enum class EPalGeneralMontageType ProcessAnimationType; // 0x1BA(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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enum class EPalGeneralMontageType ProcessLoopAnimationType; // 0x1BB(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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enum class EPalGeneralMontageType AfterAnimationType; // 0x1BC(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_25E0[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
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class UPalStaticCharacterParameterComponent* StaticCharacterComponent; // 0x1C0(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, InstancedReference, NoDestructor, HasGetValueTypeHash)
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class FName FlagName; // 0x1C8(0x8)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool IsDisableMovement; // 0x1D0(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_25E2[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
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double BeginMovementDisableTime; // 0x1D8(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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double EndMovementDisableTimeFromEnd; // 0x1E0(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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double YawRate; // 0x1E8(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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double BreakActionBlendTime; // 0x1F0(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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double MovementStartOffset; // 0x1F8(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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double MovementTime; // 0x200(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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double MovementTimer; // 0x208(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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class UCurveFloat* MovementCurve; // 0x210(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
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double MovementPerSec; // 0x218(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool IsUseMontageFacialNotify; // 0x220(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool EnableShorteningAnimationTimeWhenPalRidden; // 0x221(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool IsFindTargetOnRiding; // 0x222(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_25E9[0x5]; // Fixing Size After Last Property [ Dumper-7 ]
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double FindTargetHeight; // 0x228(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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double FindTargetDegree; // 0x230(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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double FindTargetDistance; // 0x238(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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FMulticastInlineDelegateProperty_ OnProcess; // 0x240(0x10)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, BlueprintAssignable, BlueprintCallable)
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static class UClass* StaticClass();
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static class UBP_ActionGeneralAttackBase_C* GetDefaultObj();
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void Get_Attack_Owner(class AActor** OwnerActor, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue);
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void SetWalkSpeed(bool IsSlow, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, class UPalCharacterMovementComponent* CallFunc_GetComponentByClass_ReturnValue);
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void GetSkillEffectTarget(class AActor** ActionTarget, class APalPlayerCharacter* CallFunc_GetRiderPlayer_ReturnValue, class AActor* CallFunc_GetActionTarget_ReturnValue, class APalPlayerCharacter* CallFunc_GetRiderPlayer_ReturnValue_1, bool CallFunc_IsValid_ReturnValue, class AActor* CallFunc_GetActionTarget_ReturnValue_1, class AActor* CallFunc_GetActionTarget_ReturnValue_2, class AActor* CallFunc_GetActionTarget_ReturnValue_3, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_1, class APalCharacter* CallFunc_GetNearestEnemyByLocation_FrontPlayerCamera_ReturnValue, bool CallFunc_IsPlayerControlled_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, float CallFunc_GetNearestEnemyByLocation_FrontPlayerCamera_InHeight_ImplicitCast, float CallFunc_GetNearestEnemyByLocation_FrontPlayerCamera_InDegree_ImplicitCast, float CallFunc_GetNearestEnemyByLocation_FrontPlayerCamera_InDistance_ImplicitCast);
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void SetSkillEffectClass(struct FSkillEffectSpawnParameter& SkillEffectParams, class UClass* NewEffectClass);
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void SetSkillEffectTimeOffset(struct FSkillEffectSpawnParameter& EffectSpawnParams, double NewTimeOffset, float K2Node_SetFieldsInStruct_TimeOffset_ImplicitCast);
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void ShortenAnimationTimeWhenPalRidden(class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, class APalMonsterCharacter* K2Node_DynamicCast_AsPal_Monster_Character, bool K2Node_DynamicCast_bSuccess, bool CallFunc_IsPlayerControlled_ReturnValue, bool CallFunc_BooleanAND_ReturnValue);
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void CheckMontageFacialNotify_OneAnime(enum class EPalGeneralMontageType AnimType, bool* UseMontageFacialNotify, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, class UPalFacialComponent* CallFunc_GetComponentByClass_ReturnValue, class UAnimMontage* CallFunc_Map_Find_Value, bool CallFunc_Map_Find_ReturnValue, bool CallFunc_ExistFacialNotifyInMontage_ReturnValue, bool CallFunc_IsValid_ReturnValue);
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void CheckMontageFacialNotify(class UPalStaticCharacterParameterComponent* STPC, bool CallFunc_CheckMontageFacialNotify_OneAnime_UseMontageFacialNotify, bool CallFunc_CheckMontageFacialNotify_OneAnime_UseMontageFacialNotify_1, bool CallFunc_CheckMontageFacialNotify_OneAnime_UseMontageFacialNotify_2, bool CallFunc_CheckMontageFacialNotify_OneAnime_UseMontageFacialNotify_3, bool CallFunc_CheckMontageFacialNotify_OneAnime_UseMontageFacialNotify_4, bool CallFunc_BooleanOR_ReturnValue, bool CallFunc_BooleanOR_ReturnValue_1, bool CallFunc_BooleanOR_ReturnValue_2, bool CallFunc_BooleanOR_ReturnValue_3);
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void EndFacial(class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, class UPalFacialComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsValid_ReturnValue);
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void TickMovement(double DeltaTime, bool CallFunc_NotEqual_DoubleDouble_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, double CallFunc_Divide_DoubleDouble_ReturnValue, float CallFunc_GetFloatValue_ReturnValue, bool CallFunc_IsValid_ReturnValue, double CallFunc_Multiply_DoubleDouble_ReturnValue, double CallFunc_Multiply_DoubleDouble_ReturnValue_1, const struct FVector& CallFunc_MakeVector_ReturnValue, const struct FHitResult& CallFunc_K2_AddActorLocalOffset_SweepHitResult, bool CallFunc_LessEqual_DoubleDouble_ReturnValue, double CallFunc_Add_DoubleDouble_ReturnValue, float CallFunc_GetFloatValue_InTime_ImplicitCast, double CallFunc_Multiply_DoubleDouble_A_ImplicitCast);
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void AttachToOwner(class APalSkillEffectBase* Effect, const struct FVector& Offset, class FName SocketName, enum class EPalBodyLocationType BodyLocation, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, class USceneComponent* CallFunc_GetAttachInformationByBodyLocation_attachComponent, class FName CallFunc_GetAttachInformationByBodyLocation_attachBoneName, const struct FTransform& CallFunc_GetAttachInformationByBodyLocation_attachRelativeTransform, bool CallFunc_GetAttachInformationByBodyLocation_ReturnValue, bool CallFunc_NotEqual_ByteByte_ReturnValue, const struct FHitResult& CallFunc_K2_SetActorTransform_SweepHitResult, bool CallFunc_K2_SetActorTransform_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_1, class UPalSkeletalMeshComponent* CallFunc_GetMainMesh_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_2, const struct FVector& CallFunc_K2_GetComponentScale_ReturnValue, bool CallFunc_NotEqual_NameName_ReturnValue, const struct FVector& CallFunc_Multiply_VectorVector_ReturnValue, const struct FHitResult& CallFunc_K2_SetActorLocation_SweepHitResult, bool CallFunc_K2_SetActorLocation_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_3, class UPalSkeletalMeshComponent* CallFunc_GetMainMesh_ReturnValue_1);
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bool CanGainSP();
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bool CanStepCancel();
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void CheckFastTerminate(double DeltaTime, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, class UMovementComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool CallFunc_Vector_IsNearlyZero_ReturnValue);
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void StopAnimation(class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_1, class UPalSkeletalMeshComponent* CallFunc_GetMainMesh_ReturnValue, class UPalSkeletalMeshComponent* CallFunc_GetMainMesh_ReturnValue_1, class UAnimInstance* CallFunc_GetAnimInstance_ReturnValue, class UAnimInstance* CallFunc_GetAnimInstance_ReturnValue_1, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_2, class UPalSkeletalMeshComponent* CallFunc_GetMainMesh_ReturnValue_2, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_3, class UAnimInstance* CallFunc_GetAnimInstance_ReturnValue_2, class UPalSkeletalMeshComponent* CallFunc_GetMainMesh_ReturnValue_3, class UAnimInstance* CallFunc_GetAnimInstance_ReturnValue_3, class UAnimMontage* CallFunc_Map_Find_Value, bool CallFunc_Map_Find_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_4, class UAnimMontage* CallFunc_Map_Find_Value_1, bool CallFunc_Map_Find_ReturnValue_1, class UPalSkeletalMeshComponent* CallFunc_GetMainMesh_ReturnValue_4, class UAnimInstance* CallFunc_GetAnimInstance_ReturnValue_4, class UAnimMontage* CallFunc_Map_Find_Value_2, bool CallFunc_Map_Find_ReturnValue_2, class UAnimMontage* CallFunc_Map_Find_Value_3, bool CallFunc_Map_Find_ReturnValue_3, class UAnimMontage* CallFunc_Map_Find_Value_4, bool CallFunc_Map_Find_ReturnValue_4, float CallFunc_Montage_Stop_InBlendOutTime_ImplicitCast, float CallFunc_Montage_Stop_InBlendOutTime_ImplicitCast_1, float CallFunc_Montage_Stop_InBlendOutTime_ImplicitCast_2, float CallFunc_Montage_Stop_InBlendOutTime_ImplicitCast_3, float CallFunc_Montage_Stop_InBlendOutTime_ImplicitCast_4);
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void OnSpawnEffect(class APalSkillEffectBase* Effect);
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void SetYawRotateRate(double Rate, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, class UPalCharacterMovementComponent* CallFunc_GetComponentByClass_ReturnValue, float CallFunc_SetYawRotatorMultiplier_rate_ImplicitCast);
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void Set_Disable_Movement(bool Enable, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, class UPalCharacterMovementComponent* CallFunc_GetComponentByClass_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_1, class UPalCharacterMovementComponent* CallFunc_GetComponentByClass_ReturnValue_1);
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void OnStartAfterAnimation();
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void OnStartProcessAnimation();
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void OnStartReadyAnimation(class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, class UPalFacialComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsValid_ReturnValue);
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void PlayAfterAnimation(bool CallFunc_IsValid_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, class UAnimMontage* CallFunc_Map_Find_Value, bool CallFunc_Map_Find_ReturnValue, float CallFunc_PlayMontageByFixLength_FixLength_ImplicitCast);
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void FindEffectByClass(class UClass* EffectClass, class APalSkillEffectBase** Effect, int32 Temp_int_Array_Index_Variable, int32 Temp_int_Loop_Counter_Variable, int32 CallFunc_Add_IntInt_ReturnValue, int32 CallFunc_Array_Length_ReturnValue, TSoftObjectPtr<class APalSkillEffectBase> CallFunc_Array_Get_Item, bool CallFunc_Less_IntInt_ReturnValue, class UObject* CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue, class APalSkillEffectBase* K2Node_DynamicCast_AsPal_Skill_Effect_Base, bool K2Node_DynamicCast_bSuccess, class UClass* CallFunc_GetObjectClass_ReturnValue, bool CallFunc_EqualEqual_ClassClass_ReturnValue, bool CallFunc_IsValid_ReturnValue);
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void OnBeginAction();
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void OnEndAction();
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void PlayEffectByTime(TArray<struct FSkillEffectSpawnParameter>& EffectList);
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void DoProcessAnimation();
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void DoAfterAnimation();
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void DoEnd();
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void SetupMovementControl();
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void SetDisableMovement();
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void Movement_Enable();
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void OnBreakAction();
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void TickAction(float DeltaTime);
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void PlayReadyAnimation();
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void PlayProcessAnimation();
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void CallEffect(struct FSkillEffectSpawnParameter& Parameter);
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void DoStartMovement();
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void ExecuteUbergraph_BP_ActionGeneralAttackBase(int32 EntryPoint, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_1, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_2, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_3, TArray<struct FSkillEffectSpawnParameter>& K2Node_CustomEvent_EffectList, int32 CallFunc_Array_Length_ReturnValue, int32 CallFunc_Array_Length_ReturnValue_1, const struct FTransform& CallFunc_MakeTransform_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_4, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_5, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_6, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_7, class UPalStaticCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_NotEqual_DoubleDouble_ReturnValue, bool CallFunc_NotEqual_DoubleDouble_ReturnValue_1, bool CallFunc_NotEqual_DoubleDouble_ReturnValue_2, const struct FTimerHandle& CallFunc_K2_SetTimerDelegate_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1, const struct FTimerHandle& CallFunc_K2_SetTimerDelegate_ReturnValue_1, int32 CallFunc_Array_Add_ReturnValue, int32 CallFunc_Array_Add_ReturnValue_1, int32 Temp_int_Array_Index_Variable, const struct FTimerHandle& CallFunc_Array_Get_Item, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2, const struct FTimerHandle& CallFunc_K2_SetTimerDelegate_ReturnValue_2, int32 CallFunc_Array_Add_ReturnValue_2, double CallFunc_Add_DoubleDouble_ReturnValue, double CallFunc_Add_DoubleDouble_ReturnValue_1, double CallFunc_Subtract_DoubleDouble_ReturnValue, bool CallFunc_Greater_DoubleDouble_ReturnValue, bool CallFunc_NotEqual_DoubleDouble_ReturnValue_3, int32 Temp_int_Array_Index_Variable_1, const struct FSkillEffectSpawnParameter& CallFunc_Array_Get_Item_1, float K2Node_Event_DeltaTime, bool CallFunc_Greater_DoubleDouble_ReturnValue_1, int32 Temp_int_Loop_Counter_Variable, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_3, bool CallFunc_Less_IntInt_ReturnValue, int32 CallFunc_Add_IntInt_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_4, class UAnimMontage* CallFunc_Map_Find_Value, bool CallFunc_Map_Find_ReturnValue, class UAnimMontage* CallFunc_Map_Find_Value_1, bool CallFunc_Map_Find_ReturnValue_1, float CallFunc_GetPlayLength_ReturnValue, bool CallFunc_IsValid_ReturnValue, float CallFunc_GetMontageSectionLength_ReturnValue, bool CallFunc_Greater_DoubleDouble_ReturnValue_2, bool CallFunc_GreaterEqual_DoubleDouble_ReturnValue, class UAnimMontage* CallFunc_Map_Find_Value_2, bool CallFunc_Map_Find_ReturnValue_2, class UAnimMontage* CallFunc_Map_Find_Value_3, bool CallFunc_Map_Find_ReturnValue_3, float CallFunc_GetPlayLength_ReturnValue_1, bool CallFunc_IsValid_ReturnValue_1, float CallFunc_GetMontageSectionLength_ReturnValue_1, bool CallFunc_Greater_DoubleDouble_ReturnValue_3, bool CallFunc_GreaterEqual_DoubleDouble_ReturnValue_1, const struct FSkillEffectSpawnParameter& K2Node_CustomEvent_Parameter, const struct FTimerHandle& CallFunc_SetTimeCallbackBySkillEffectSpawnParameter_ReturnValue, int32 CallFunc_Array_Add_ReturnValue_3, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_5, const struct FTimerHandle& CallFunc_K2_SetTimerDelegate_ReturnValue_3, bool CallFunc_NotEqual_DoubleDouble_ReturnValue_4, int32 CallFunc_Array_Add_ReturnValue_4, const struct FTimerHandle& CallFunc_K2_SetTimerDelegate_ReturnValue_4, int32 CallFunc_Array_Add_ReturnValue_5, const struct FRandomStream& CallFunc_GetRandomStream_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_6, const struct FTimerHandle& CallFunc_K2_SetTimerDelegate_ReturnValue_5, class AActor* CallFunc_GetSkillEffectTarget_ActionTarget, int32 CallFunc_Array_Add_ReturnValue_6, int32 Temp_int_Loop_Counter_Variable_1, class AActor* CallFunc_Get_Attack_Owner_OwnerActor, class AActor* CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, bool CallFunc_Less_IntInt_ReturnValue_1, class APalSkillEffectBase* CallFunc_FinishSpawningActor_ReturnValue, TSoftObjectPtr<class APalSkillEffectBase> CallFunc_Conv_ObjectToSoftObjectReference_ReturnValue, int32 CallFunc_Array_Add_ReturnValue_7, bool CallFunc_IsValid_ReturnValue_2, int32 CallFunc_Add_IntInt_ReturnValue_1, float CallFunc_K2_SetTimerDelegate_Time_ImplicitCast, float CallFunc_K2_SetTimerDelegate_Time_ImplicitCast_1, float CallFunc_K2_SetTimerDelegate_Time_ImplicitCast_2, float CallFunc_K2_SetTimerDelegate_Time_ImplicitCast_3, float CallFunc_K2_SetTimerDelegate_Time_ImplicitCast_4, double CallFunc_CheckFastTerminate_DeltaTime_ImplicitCast, double CallFunc_TickMovement_DeltaTime_ImplicitCast, double CallFunc_GreaterEqual_DoubleDouble_A_ImplicitCast, double CallFunc_Greater_DoubleDouble_A_ImplicitCast, float CallFunc_PlayMontageByMinLength_MinLength_ImplicitCast, float CallFunc_Play2MontageByFixLength_FixLength_ImplicitCast, double CallFunc_GreaterEqual_DoubleDouble_A_ImplicitCast_1, double CallFunc_Greater_DoubleDouble_A_ImplicitCast_1, float CallFunc_PlayMontageByMinLength_MinLength_ImplicitCast_1, float CallFunc_Play2MontageByFixLength_FixLength_ImplicitCast_1, float CallFunc_K2_SetTimerDelegate_Time_ImplicitCast_5);
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void OnProcess__DelegateSignature();
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};
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}
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