PalWorld-NetCrack/SDK/BP_ActionGeneralAttackBase_functions.cpp
2024-01-22 14:43:11 +08:00

1320 lines
96 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// BlueprintGeneratedClass BP_ActionGeneralAttackBase.BP_ActionGeneralAttackBase_C
// (None)
class UClass* UBP_ActionGeneralAttackBase_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("BP_ActionGeneralAttackBase_C");
return Clss;
}
// BP_ActionGeneralAttackBase_C BP_ActionGeneralAttackBase.Default__BP_ActionGeneralAttackBase_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class UBP_ActionGeneralAttackBase_C* UBP_ActionGeneralAttackBase_C::GetDefaultObj()
{
static class UBP_ActionGeneralAttackBase_C* Default = nullptr;
if (!Default)
Default = static_cast<UBP_ActionGeneralAttackBase_C*>(UBP_ActionGeneralAttackBase_C::StaticClass()->DefaultObject);
return Default;
}
// Function BP_ActionGeneralAttackBase.BP_ActionGeneralAttackBase_C.Get Attack Owner
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// class AActor* OwnerActor (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* CallFunc_GetActionCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void UBP_ActionGeneralAttackBase_C::Get_Attack_Owner(class AActor** OwnerActor, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_ActionGeneralAttackBase_C", "Get Attack Owner");
Params::UBP_ActionGeneralAttackBase_C_Get_Attack_Owner_Params Parms{};
Parms.CallFunc_GetActionCharacter_ReturnValue = CallFunc_GetActionCharacter_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
if (OwnerActor != nullptr)
*OwnerActor = Parms.OwnerActor;
}
// Function BP_ActionGeneralAttackBase.BP_ActionGeneralAttackBase_C.SetWalkSpeed
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool IsSlow (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* CallFunc_GetActionCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalCharacterMovementComponent*CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
void UBP_ActionGeneralAttackBase_C::SetWalkSpeed(bool IsSlow, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, class UPalCharacterMovementComponent* CallFunc_GetComponentByClass_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_ActionGeneralAttackBase_C", "SetWalkSpeed");
Params::UBP_ActionGeneralAttackBase_C_SetWalkSpeed_Params Parms{};
Parms.IsSlow = IsSlow;
Parms.CallFunc_GetActionCharacter_ReturnValue = CallFunc_GetActionCharacter_ReturnValue;
Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_ActionGeneralAttackBase.BP_ActionGeneralAttackBase_C.GetSkillEffectTarget
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// class AActor* ActionTarget (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APalPlayerCharacter* CallFunc_GetRiderPlayer_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class AActor* CallFunc_GetActionTarget_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APalPlayerCharacter* CallFunc_GetRiderPlayer_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AActor* CallFunc_GetActionTarget_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class AActor* CallFunc_GetActionTarget_ReturnValue_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class AActor* CallFunc_GetActionTarget_ReturnValue_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* CallFunc_GetActionCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* CallFunc_GetNearestEnemyByLocation_FrontPlayerCamera_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsPlayerControlled_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_GetNearestEnemyByLocation_FrontPlayerCamera_InHeight_ImplicitCast(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_GetNearestEnemyByLocation_FrontPlayerCamera_InDegree_ImplicitCast(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_GetNearestEnemyByLocation_FrontPlayerCamera_InDistance_ImplicitCast(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_ActionGeneralAttackBase_C::GetSkillEffectTarget(class AActor** ActionTarget, class APalPlayerCharacter* CallFunc_GetRiderPlayer_ReturnValue, class AActor* CallFunc_GetActionTarget_ReturnValue, class APalPlayerCharacter* CallFunc_GetRiderPlayer_ReturnValue_1, bool CallFunc_IsValid_ReturnValue, class AActor* CallFunc_GetActionTarget_ReturnValue_1, class AActor* CallFunc_GetActionTarget_ReturnValue_2, class AActor* CallFunc_GetActionTarget_ReturnValue_3, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_1, class APalCharacter* CallFunc_GetNearestEnemyByLocation_FrontPlayerCamera_ReturnValue, bool CallFunc_IsPlayerControlled_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, float CallFunc_GetNearestEnemyByLocation_FrontPlayerCamera_InHeight_ImplicitCast, float CallFunc_GetNearestEnemyByLocation_FrontPlayerCamera_InDegree_ImplicitCast, float CallFunc_GetNearestEnemyByLocation_FrontPlayerCamera_InDistance_ImplicitCast)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_ActionGeneralAttackBase_C", "GetSkillEffectTarget");
Params::UBP_ActionGeneralAttackBase_C_GetSkillEffectTarget_Params Parms{};
Parms.CallFunc_GetRiderPlayer_ReturnValue = CallFunc_GetRiderPlayer_ReturnValue;
Parms.CallFunc_GetActionTarget_ReturnValue = CallFunc_GetActionTarget_ReturnValue;
Parms.CallFunc_GetRiderPlayer_ReturnValue_1 = CallFunc_GetRiderPlayer_ReturnValue_1;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.CallFunc_GetActionTarget_ReturnValue_1 = CallFunc_GetActionTarget_ReturnValue_1;
Parms.CallFunc_GetActionTarget_ReturnValue_2 = CallFunc_GetActionTarget_ReturnValue_2;
Parms.CallFunc_GetActionTarget_ReturnValue_3 = CallFunc_GetActionTarget_ReturnValue_3;
Parms.CallFunc_GetActionCharacter_ReturnValue = CallFunc_GetActionCharacter_ReturnValue;
Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue;
Parms.CallFunc_GetActionCharacter_ReturnValue_1 = CallFunc_GetActionCharacter_ReturnValue_1;
Parms.CallFunc_GetNearestEnemyByLocation_FrontPlayerCamera_ReturnValue = CallFunc_GetNearestEnemyByLocation_FrontPlayerCamera_ReturnValue;
Parms.CallFunc_IsPlayerControlled_ReturnValue = CallFunc_IsPlayerControlled_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1;
Parms.CallFunc_GetNearestEnemyByLocation_FrontPlayerCamera_InHeight_ImplicitCast = CallFunc_GetNearestEnemyByLocation_FrontPlayerCamera_InHeight_ImplicitCast;
Parms.CallFunc_GetNearestEnemyByLocation_FrontPlayerCamera_InDegree_ImplicitCast = CallFunc_GetNearestEnemyByLocation_FrontPlayerCamera_InDegree_ImplicitCast;
Parms.CallFunc_GetNearestEnemyByLocation_FrontPlayerCamera_InDistance_ImplicitCast = CallFunc_GetNearestEnemyByLocation_FrontPlayerCamera_InDistance_ImplicitCast;
UObject::ProcessEvent(Func, &Parms);
if (ActionTarget != nullptr)
*ActionTarget = Parms.ActionTarget;
}
// Function BP_ActionGeneralAttackBase.BP_ActionGeneralAttackBase_C.SetSkillEffectClass
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FSkillEffectSpawnParameter SkillEffectParams (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, NoDestructor)
// class UClass* NewEffectClass (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void UBP_ActionGeneralAttackBase_C::SetSkillEffectClass(struct FSkillEffectSpawnParameter& SkillEffectParams, class UClass* NewEffectClass)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_ActionGeneralAttackBase_C", "SetSkillEffectClass");
Params::UBP_ActionGeneralAttackBase_C_SetSkillEffectClass_Params Parms{};
Parms.SkillEffectParams = SkillEffectParams;
Parms.NewEffectClass = NewEffectClass;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_ActionGeneralAttackBase.BP_ActionGeneralAttackBase_C.SetSkillEffectTimeOffset
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FSkillEffectSpawnParameter EffectSpawnParams (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, NoDestructor)
// double NewTimeOffset (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float K2Node_SetFieldsInStruct_TimeOffset_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_ActionGeneralAttackBase_C::SetSkillEffectTimeOffset(struct FSkillEffectSpawnParameter& EffectSpawnParams, double NewTimeOffset, float K2Node_SetFieldsInStruct_TimeOffset_ImplicitCast)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_ActionGeneralAttackBase_C", "SetSkillEffectTimeOffset");
Params::UBP_ActionGeneralAttackBase_C_SetSkillEffectTimeOffset_Params Parms{};
Parms.EffectSpawnParams = EffectSpawnParams;
Parms.NewTimeOffset = NewTimeOffset;
Parms.K2Node_SetFieldsInStruct_TimeOffset_ImplicitCast = K2Node_SetFieldsInStruct_TimeOffset_ImplicitCast;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_ActionGeneralAttackBase.BP_ActionGeneralAttackBase_C.ShortenAnimationTimeWhenPalRidden
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class APalCharacter* CallFunc_GetActionCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APalMonsterCharacter* K2Node_DynamicCast_AsPal_Monster_Character (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsPlayerControlled_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_BooleanAND_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_ActionGeneralAttackBase_C::ShortenAnimationTimeWhenPalRidden(class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, class APalMonsterCharacter* K2Node_DynamicCast_AsPal_Monster_Character, bool K2Node_DynamicCast_bSuccess, bool CallFunc_IsPlayerControlled_ReturnValue, bool CallFunc_BooleanAND_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_ActionGeneralAttackBase_C", "ShortenAnimationTimeWhenPalRidden");
Params::UBP_ActionGeneralAttackBase_C_ShortenAnimationTimeWhenPalRidden_Params Parms{};
Parms.CallFunc_GetActionCharacter_ReturnValue = CallFunc_GetActionCharacter_ReturnValue;
Parms.K2Node_DynamicCast_AsPal_Monster_Character = K2Node_DynamicCast_AsPal_Monster_Character;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
Parms.CallFunc_IsPlayerControlled_ReturnValue = CallFunc_IsPlayerControlled_ReturnValue;
Parms.CallFunc_BooleanAND_ReturnValue = CallFunc_BooleanAND_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_ActionGeneralAttackBase.BP_ActionGeneralAttackBase_C.CheckMontageFacialNotify_OneAnime
// (Private, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// enum class EPalGeneralMontageType AnimType (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool UseMontageFacialNotify (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* CallFunc_GetActionCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalFacialComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class UAnimMontage* CallFunc_Map_Find_Value (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Map_Find_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_ExistFacialNotifyInMontage_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_ActionGeneralAttackBase_C::CheckMontageFacialNotify_OneAnime(enum class EPalGeneralMontageType AnimType, bool* UseMontageFacialNotify, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, class UPalFacialComponent* CallFunc_GetComponentByClass_ReturnValue, class UAnimMontage* CallFunc_Map_Find_Value, bool CallFunc_Map_Find_ReturnValue, bool CallFunc_ExistFacialNotifyInMontage_ReturnValue, bool CallFunc_IsValid_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_ActionGeneralAttackBase_C", "CheckMontageFacialNotify_OneAnime");
Params::UBP_ActionGeneralAttackBase_C_CheckMontageFacialNotify_OneAnime_Params Parms{};
Parms.AnimType = AnimType;
Parms.CallFunc_GetActionCharacter_ReturnValue = CallFunc_GetActionCharacter_ReturnValue;
Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
Parms.CallFunc_Map_Find_Value = CallFunc_Map_Find_Value;
Parms.CallFunc_Map_Find_ReturnValue = CallFunc_Map_Find_ReturnValue;
Parms.CallFunc_ExistFacialNotifyInMontage_ReturnValue = CallFunc_ExistFacialNotifyInMontage_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
if (UseMontageFacialNotify != nullptr)
*UseMontageFacialNotify = Parms.UseMontageFacialNotify;
}
// Function BP_ActionGeneralAttackBase.BP_ActionGeneralAttackBase_C.CheckMontageFacialNotify
// (Private, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UPalStaticCharacterParameterComponent*STPC (Edit, BlueprintVisible, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_CheckMontageFacialNotify_OneAnime_UseMontageFacialNotify(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_CheckMontageFacialNotify_OneAnime_UseMontageFacialNotify_1(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_CheckMontageFacialNotify_OneAnime_UseMontageFacialNotify_2(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_CheckMontageFacialNotify_OneAnime_UseMontageFacialNotify_3(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_CheckMontageFacialNotify_OneAnime_UseMontageFacialNotify_4(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_BooleanOR_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_BooleanOR_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_BooleanOR_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_BooleanOR_ReturnValue_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_ActionGeneralAttackBase_C::CheckMontageFacialNotify(class UPalStaticCharacterParameterComponent* STPC, bool CallFunc_CheckMontageFacialNotify_OneAnime_UseMontageFacialNotify, bool CallFunc_CheckMontageFacialNotify_OneAnime_UseMontageFacialNotify_1, bool CallFunc_CheckMontageFacialNotify_OneAnime_UseMontageFacialNotify_2, bool CallFunc_CheckMontageFacialNotify_OneAnime_UseMontageFacialNotify_3, bool CallFunc_CheckMontageFacialNotify_OneAnime_UseMontageFacialNotify_4, bool CallFunc_BooleanOR_ReturnValue, bool CallFunc_BooleanOR_ReturnValue_1, bool CallFunc_BooleanOR_ReturnValue_2, bool CallFunc_BooleanOR_ReturnValue_3)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_ActionGeneralAttackBase_C", "CheckMontageFacialNotify");
Params::UBP_ActionGeneralAttackBase_C_CheckMontageFacialNotify_Params Parms{};
Parms.STPC = STPC;
Parms.CallFunc_CheckMontageFacialNotify_OneAnime_UseMontageFacialNotify = CallFunc_CheckMontageFacialNotify_OneAnime_UseMontageFacialNotify;
Parms.CallFunc_CheckMontageFacialNotify_OneAnime_UseMontageFacialNotify_1 = CallFunc_CheckMontageFacialNotify_OneAnime_UseMontageFacialNotify_1;
Parms.CallFunc_CheckMontageFacialNotify_OneAnime_UseMontageFacialNotify_2 = CallFunc_CheckMontageFacialNotify_OneAnime_UseMontageFacialNotify_2;
Parms.CallFunc_CheckMontageFacialNotify_OneAnime_UseMontageFacialNotify_3 = CallFunc_CheckMontageFacialNotify_OneAnime_UseMontageFacialNotify_3;
Parms.CallFunc_CheckMontageFacialNotify_OneAnime_UseMontageFacialNotify_4 = CallFunc_CheckMontageFacialNotify_OneAnime_UseMontageFacialNotify_4;
Parms.CallFunc_BooleanOR_ReturnValue = CallFunc_BooleanOR_ReturnValue;
Parms.CallFunc_BooleanOR_ReturnValue_1 = CallFunc_BooleanOR_ReturnValue_1;
Parms.CallFunc_BooleanOR_ReturnValue_2 = CallFunc_BooleanOR_ReturnValue_2;
Parms.CallFunc_BooleanOR_ReturnValue_3 = CallFunc_BooleanOR_ReturnValue_3;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_ActionGeneralAttackBase.BP_ActionGeneralAttackBase_C.EndFacial
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class APalCharacter* CallFunc_GetActionCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalFacialComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_ActionGeneralAttackBase_C::EndFacial(class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, class UPalFacialComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsValid_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_ActionGeneralAttackBase_C", "EndFacial");
Params::UBP_ActionGeneralAttackBase_C_EndFacial_Params Parms{};
Parms.CallFunc_GetActionCharacter_ReturnValue = CallFunc_GetActionCharacter_ReturnValue;
Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_ActionGeneralAttackBase.BP_ActionGeneralAttackBase_C.TickMovement
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// double DeltaTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_NotEqual_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* CallFunc_GetActionCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Divide_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_GetFloatValue_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Multiply_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Multiply_DoubleDouble_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_MakeVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FHitResult CallFunc_K2_AddActorLocalOffset_SweepHitResult (IsPlainOldData, NoDestructor, ContainsInstancedReference)
// bool CallFunc_LessEqual_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Add_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_GetFloatValue_InTime_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Multiply_DoubleDouble_A_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_ActionGeneralAttackBase_C::TickMovement(double DeltaTime, bool CallFunc_NotEqual_DoubleDouble_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, double CallFunc_Divide_DoubleDouble_ReturnValue, float CallFunc_GetFloatValue_ReturnValue, bool CallFunc_IsValid_ReturnValue, double CallFunc_Multiply_DoubleDouble_ReturnValue, double CallFunc_Multiply_DoubleDouble_ReturnValue_1, const struct FVector& CallFunc_MakeVector_ReturnValue, const struct FHitResult& CallFunc_K2_AddActorLocalOffset_SweepHitResult, bool CallFunc_LessEqual_DoubleDouble_ReturnValue, double CallFunc_Add_DoubleDouble_ReturnValue, float CallFunc_GetFloatValue_InTime_ImplicitCast, double CallFunc_Multiply_DoubleDouble_A_ImplicitCast)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_ActionGeneralAttackBase_C", "TickMovement");
Params::UBP_ActionGeneralAttackBase_C_TickMovement_Params Parms{};
Parms.DeltaTime = DeltaTime;
Parms.CallFunc_NotEqual_DoubleDouble_ReturnValue = CallFunc_NotEqual_DoubleDouble_ReturnValue;
Parms.CallFunc_GetActionCharacter_ReturnValue = CallFunc_GetActionCharacter_ReturnValue;
Parms.CallFunc_Divide_DoubleDouble_ReturnValue = CallFunc_Divide_DoubleDouble_ReturnValue;
Parms.CallFunc_GetFloatValue_ReturnValue = CallFunc_GetFloatValue_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.CallFunc_Multiply_DoubleDouble_ReturnValue = CallFunc_Multiply_DoubleDouble_ReturnValue;
Parms.CallFunc_Multiply_DoubleDouble_ReturnValue_1 = CallFunc_Multiply_DoubleDouble_ReturnValue_1;
Parms.CallFunc_MakeVector_ReturnValue = CallFunc_MakeVector_ReturnValue;
Parms.CallFunc_K2_AddActorLocalOffset_SweepHitResult = CallFunc_K2_AddActorLocalOffset_SweepHitResult;
Parms.CallFunc_LessEqual_DoubleDouble_ReturnValue = CallFunc_LessEqual_DoubleDouble_ReturnValue;
Parms.CallFunc_Add_DoubleDouble_ReturnValue = CallFunc_Add_DoubleDouble_ReturnValue;
Parms.CallFunc_GetFloatValue_InTime_ImplicitCast = CallFunc_GetFloatValue_InTime_ImplicitCast;
Parms.CallFunc_Multiply_DoubleDouble_A_ImplicitCast = CallFunc_Multiply_DoubleDouble_A_ImplicitCast;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_ActionGeneralAttackBase.BP_ActionGeneralAttackBase_C.AttachToOwner
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class APalSkillEffectBase* Effect (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// struct FVector Offset (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FName SocketName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// enum class EPalBodyLocationType BodyLocation (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* CallFunc_GetActionCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class USceneComponent* CallFunc_GetAttachInformationByBodyLocation_attachComponent (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class FName CallFunc_GetAttachInformationByBodyLocation_attachBoneName (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FTransform CallFunc_GetAttachInformationByBodyLocation_attachRelativeTransform(IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_GetAttachInformationByBodyLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_NotEqual_ByteByte_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FHitResult CallFunc_K2_SetActorTransform_SweepHitResult (IsPlainOldData, NoDestructor, ContainsInstancedReference)
// bool CallFunc_K2_SetActorTransform_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalSkeletalMeshComponent* CallFunc_GetMainMesh_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_K2_GetComponentScale_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_NotEqual_NameName_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_Multiply_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FHitResult CallFunc_K2_SetActorLocation_SweepHitResult (IsPlainOldData, NoDestructor, ContainsInstancedReference)
// bool CallFunc_K2_SetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalSkeletalMeshComponent* CallFunc_GetMainMesh_ReturnValue_1 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
void UBP_ActionGeneralAttackBase_C::AttachToOwner(class APalSkillEffectBase* Effect, const struct FVector& Offset, class FName SocketName, enum class EPalBodyLocationType BodyLocation, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, class USceneComponent* CallFunc_GetAttachInformationByBodyLocation_attachComponent, class FName CallFunc_GetAttachInformationByBodyLocation_attachBoneName, const struct FTransform& CallFunc_GetAttachInformationByBodyLocation_attachRelativeTransform, bool CallFunc_GetAttachInformationByBodyLocation_ReturnValue, bool CallFunc_NotEqual_ByteByte_ReturnValue, const struct FHitResult& CallFunc_K2_SetActorTransform_SweepHitResult, bool CallFunc_K2_SetActorTransform_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_1, class UPalSkeletalMeshComponent* CallFunc_GetMainMesh_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_2, const struct FVector& CallFunc_K2_GetComponentScale_ReturnValue, bool CallFunc_NotEqual_NameName_ReturnValue, const struct FVector& CallFunc_Multiply_VectorVector_ReturnValue, const struct FHitResult& CallFunc_K2_SetActorLocation_SweepHitResult, bool CallFunc_K2_SetActorLocation_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_3, class UPalSkeletalMeshComponent* CallFunc_GetMainMesh_ReturnValue_1)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_ActionGeneralAttackBase_C", "AttachToOwner");
Params::UBP_ActionGeneralAttackBase_C_AttachToOwner_Params Parms{};
Parms.Effect = Effect;
Parms.Offset = Offset;
Parms.SocketName = SocketName;
Parms.BodyLocation = BodyLocation;
Parms.CallFunc_GetActionCharacter_ReturnValue = CallFunc_GetActionCharacter_ReturnValue;
Parms.CallFunc_GetAttachInformationByBodyLocation_attachComponent = CallFunc_GetAttachInformationByBodyLocation_attachComponent;
Parms.CallFunc_GetAttachInformationByBodyLocation_attachBoneName = CallFunc_GetAttachInformationByBodyLocation_attachBoneName;
Parms.CallFunc_GetAttachInformationByBodyLocation_attachRelativeTransform = CallFunc_GetAttachInformationByBodyLocation_attachRelativeTransform;
Parms.CallFunc_GetAttachInformationByBodyLocation_ReturnValue = CallFunc_GetAttachInformationByBodyLocation_ReturnValue;
Parms.CallFunc_NotEqual_ByteByte_ReturnValue = CallFunc_NotEqual_ByteByte_ReturnValue;
Parms.CallFunc_K2_SetActorTransform_SweepHitResult = CallFunc_K2_SetActorTransform_SweepHitResult;
Parms.CallFunc_K2_SetActorTransform_ReturnValue = CallFunc_K2_SetActorTransform_ReturnValue;
Parms.CallFunc_GetActionCharacter_ReturnValue_1 = CallFunc_GetActionCharacter_ReturnValue_1;
Parms.CallFunc_GetMainMesh_ReturnValue = CallFunc_GetMainMesh_ReturnValue;
Parms.CallFunc_GetActionCharacter_ReturnValue_2 = CallFunc_GetActionCharacter_ReturnValue_2;
Parms.CallFunc_K2_GetComponentScale_ReturnValue = CallFunc_K2_GetComponentScale_ReturnValue;
Parms.CallFunc_NotEqual_NameName_ReturnValue = CallFunc_NotEqual_NameName_ReturnValue;
Parms.CallFunc_Multiply_VectorVector_ReturnValue = CallFunc_Multiply_VectorVector_ReturnValue;
Parms.CallFunc_K2_SetActorLocation_SweepHitResult = CallFunc_K2_SetActorLocation_SweepHitResult;
Parms.CallFunc_K2_SetActorLocation_ReturnValue = CallFunc_K2_SetActorLocation_ReturnValue;
Parms.CallFunc_GetActionCharacter_ReturnValue_3 = CallFunc_GetActionCharacter_ReturnValue_3;
Parms.CallFunc_GetMainMesh_ReturnValue_1 = CallFunc_GetMainMesh_ReturnValue_1;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_ActionGeneralAttackBase.BP_ActionGeneralAttackBase_C.CanGainSP
// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool UBP_ActionGeneralAttackBase_C::CanGainSP()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_ActionGeneralAttackBase_C", "CanGainSP");
Params::UBP_ActionGeneralAttackBase_C_CanGainSP_Params Parms{};
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function BP_ActionGeneralAttackBase.BP_ActionGeneralAttackBase_C.CanStepCancel
// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool UBP_ActionGeneralAttackBase_C::CanStepCancel()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_ActionGeneralAttackBase_C", "CanStepCancel");
Params::UBP_ActionGeneralAttackBase_C_CanStepCancel_Params Parms{};
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function BP_ActionGeneralAttackBase.BP_ActionGeneralAttackBase_C.CheckFastTerminate
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// double DeltaTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* CallFunc_GetActionCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UMovementComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Vector_IsNearlyZero_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_ActionGeneralAttackBase_C::CheckFastTerminate(double DeltaTime, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, class UMovementComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool CallFunc_Vector_IsNearlyZero_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_ActionGeneralAttackBase_C", "CheckFastTerminate");
Params::UBP_ActionGeneralAttackBase_C_CheckFastTerminate_Params Parms{};
Parms.DeltaTime = DeltaTime;
Parms.CallFunc_GetActionCharacter_ReturnValue = CallFunc_GetActionCharacter_ReturnValue;
Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.CallFunc_Vector_IsNearlyZero_ReturnValue = CallFunc_Vector_IsNearlyZero_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_ActionGeneralAttackBase.BP_ActionGeneralAttackBase_C.StopAnimation
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class APalCharacter* CallFunc_GetActionCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalSkeletalMeshComponent* CallFunc_GetMainMesh_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class UPalSkeletalMeshComponent* CallFunc_GetMainMesh_ReturnValue_1 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class UAnimInstance* CallFunc_GetAnimInstance_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UAnimInstance* CallFunc_GetAnimInstance_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalSkeletalMeshComponent* CallFunc_GetMainMesh_ReturnValue_2 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UAnimInstance* CallFunc_GetAnimInstance_ReturnValue_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalSkeletalMeshComponent* CallFunc_GetMainMesh_ReturnValue_3 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class UAnimInstance* CallFunc_GetAnimInstance_ReturnValue_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UAnimMontage* CallFunc_Map_Find_Value (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Map_Find_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_4 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UAnimMontage* CallFunc_Map_Find_Value_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Map_Find_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalSkeletalMeshComponent* CallFunc_GetMainMesh_ReturnValue_4 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class UAnimInstance* CallFunc_GetAnimInstance_ReturnValue_4 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UAnimMontage* CallFunc_Map_Find_Value_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Map_Find_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UAnimMontage* CallFunc_Map_Find_Value_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Map_Find_ReturnValue_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UAnimMontage* CallFunc_Map_Find_Value_4 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Map_Find_ReturnValue_4 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_Montage_Stop_InBlendOutTime_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_Montage_Stop_InBlendOutTime_ImplicitCast_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_Montage_Stop_InBlendOutTime_ImplicitCast_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_Montage_Stop_InBlendOutTime_ImplicitCast_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_Montage_Stop_InBlendOutTime_ImplicitCast_4 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_ActionGeneralAttackBase_C::StopAnimation(class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_1, class UPalSkeletalMeshComponent* CallFunc_GetMainMesh_ReturnValue, class UPalSkeletalMeshComponent* CallFunc_GetMainMesh_ReturnValue_1, class UAnimInstance* CallFunc_GetAnimInstance_ReturnValue, class UAnimInstance* CallFunc_GetAnimInstance_ReturnValue_1, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_2, class UPalSkeletalMeshComponent* CallFunc_GetMainMesh_ReturnValue_2, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_3, class UAnimInstance* CallFunc_GetAnimInstance_ReturnValue_2, class UPalSkeletalMeshComponent* CallFunc_GetMainMesh_ReturnValue_3, class UAnimInstance* CallFunc_GetAnimInstance_ReturnValue_3, class UAnimMontage* CallFunc_Map_Find_Value, bool CallFunc_Map_Find_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_4, class UAnimMontage* CallFunc_Map_Find_Value_1, bool CallFunc_Map_Find_ReturnValue_1, class UPalSkeletalMeshComponent* CallFunc_GetMainMesh_ReturnValue_4, class UAnimInstance* CallFunc_GetAnimInstance_ReturnValue_4, class UAnimMontage* CallFunc_Map_Find_Value_2, bool CallFunc_Map_Find_ReturnValue_2, class UAnimMontage* CallFunc_Map_Find_Value_3, bool CallFunc_Map_Find_ReturnValue_3, class UAnimMontage* CallFunc_Map_Find_Value_4, bool CallFunc_Map_Find_ReturnValue_4, float CallFunc_Montage_Stop_InBlendOutTime_ImplicitCast, float CallFunc_Montage_Stop_InBlendOutTime_ImplicitCast_1, float CallFunc_Montage_Stop_InBlendOutTime_ImplicitCast_2, float CallFunc_Montage_Stop_InBlendOutTime_ImplicitCast_3, float CallFunc_Montage_Stop_InBlendOutTime_ImplicitCast_4)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_ActionGeneralAttackBase_C", "StopAnimation");
Params::UBP_ActionGeneralAttackBase_C_StopAnimation_Params Parms{};
Parms.CallFunc_GetActionCharacter_ReturnValue = CallFunc_GetActionCharacter_ReturnValue;
Parms.CallFunc_GetActionCharacter_ReturnValue_1 = CallFunc_GetActionCharacter_ReturnValue_1;
Parms.CallFunc_GetMainMesh_ReturnValue = CallFunc_GetMainMesh_ReturnValue;
Parms.CallFunc_GetMainMesh_ReturnValue_1 = CallFunc_GetMainMesh_ReturnValue_1;
Parms.CallFunc_GetAnimInstance_ReturnValue = CallFunc_GetAnimInstance_ReturnValue;
Parms.CallFunc_GetAnimInstance_ReturnValue_1 = CallFunc_GetAnimInstance_ReturnValue_1;
Parms.CallFunc_GetActionCharacter_ReturnValue_2 = CallFunc_GetActionCharacter_ReturnValue_2;
Parms.CallFunc_GetMainMesh_ReturnValue_2 = CallFunc_GetMainMesh_ReturnValue_2;
Parms.CallFunc_GetActionCharacter_ReturnValue_3 = CallFunc_GetActionCharacter_ReturnValue_3;
Parms.CallFunc_GetAnimInstance_ReturnValue_2 = CallFunc_GetAnimInstance_ReturnValue_2;
Parms.CallFunc_GetMainMesh_ReturnValue_3 = CallFunc_GetMainMesh_ReturnValue_3;
Parms.CallFunc_GetAnimInstance_ReturnValue_3 = CallFunc_GetAnimInstance_ReturnValue_3;
Parms.CallFunc_Map_Find_Value = CallFunc_Map_Find_Value;
Parms.CallFunc_Map_Find_ReturnValue = CallFunc_Map_Find_ReturnValue;
Parms.CallFunc_GetActionCharacter_ReturnValue_4 = CallFunc_GetActionCharacter_ReturnValue_4;
Parms.CallFunc_Map_Find_Value_1 = CallFunc_Map_Find_Value_1;
Parms.CallFunc_Map_Find_ReturnValue_1 = CallFunc_Map_Find_ReturnValue_1;
Parms.CallFunc_GetMainMesh_ReturnValue_4 = CallFunc_GetMainMesh_ReturnValue_4;
Parms.CallFunc_GetAnimInstance_ReturnValue_4 = CallFunc_GetAnimInstance_ReturnValue_4;
Parms.CallFunc_Map_Find_Value_2 = CallFunc_Map_Find_Value_2;
Parms.CallFunc_Map_Find_ReturnValue_2 = CallFunc_Map_Find_ReturnValue_2;
Parms.CallFunc_Map_Find_Value_3 = CallFunc_Map_Find_Value_3;
Parms.CallFunc_Map_Find_ReturnValue_3 = CallFunc_Map_Find_ReturnValue_3;
Parms.CallFunc_Map_Find_Value_4 = CallFunc_Map_Find_Value_4;
Parms.CallFunc_Map_Find_ReturnValue_4 = CallFunc_Map_Find_ReturnValue_4;
Parms.CallFunc_Montage_Stop_InBlendOutTime_ImplicitCast = CallFunc_Montage_Stop_InBlendOutTime_ImplicitCast;
Parms.CallFunc_Montage_Stop_InBlendOutTime_ImplicitCast_1 = CallFunc_Montage_Stop_InBlendOutTime_ImplicitCast_1;
Parms.CallFunc_Montage_Stop_InBlendOutTime_ImplicitCast_2 = CallFunc_Montage_Stop_InBlendOutTime_ImplicitCast_2;
Parms.CallFunc_Montage_Stop_InBlendOutTime_ImplicitCast_3 = CallFunc_Montage_Stop_InBlendOutTime_ImplicitCast_3;
Parms.CallFunc_Montage_Stop_InBlendOutTime_ImplicitCast_4 = CallFunc_Montage_Stop_InBlendOutTime_ImplicitCast_4;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_ActionGeneralAttackBase.BP_ActionGeneralAttackBase_C.OnSpawnEffect
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class APalSkillEffectBase* Effect (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void UBP_ActionGeneralAttackBase_C::OnSpawnEffect(class APalSkillEffectBase* Effect)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_ActionGeneralAttackBase_C", "OnSpawnEffect");
Params::UBP_ActionGeneralAttackBase_C_OnSpawnEffect_Params Parms{};
Parms.Effect = Effect;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_ActionGeneralAttackBase.BP_ActionGeneralAttackBase_C.SetYawRotateRate
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// double Rate (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* CallFunc_GetActionCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalCharacterMovementComponent*CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// float CallFunc_SetYawRotatorMultiplier_rate_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_ActionGeneralAttackBase_C::SetYawRotateRate(double Rate, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, class UPalCharacterMovementComponent* CallFunc_GetComponentByClass_ReturnValue, float CallFunc_SetYawRotatorMultiplier_rate_ImplicitCast)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_ActionGeneralAttackBase_C", "SetYawRotateRate");
Params::UBP_ActionGeneralAttackBase_C_SetYawRotateRate_Params Parms{};
Parms.Rate = Rate;
Parms.CallFunc_GetActionCharacter_ReturnValue = CallFunc_GetActionCharacter_ReturnValue;
Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
Parms.CallFunc_SetYawRotatorMultiplier_rate_ImplicitCast = CallFunc_SetYawRotatorMultiplier_rate_ImplicitCast;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_ActionGeneralAttackBase.BP_ActionGeneralAttackBase_C.Set Disable Movement
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool Enable (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* CallFunc_GetActionCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalCharacterMovementComponent*CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalCharacterMovementComponent*CallFunc_GetComponentByClass_ReturnValue_1 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
void UBP_ActionGeneralAttackBase_C::Set_Disable_Movement(bool Enable, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, class UPalCharacterMovementComponent* CallFunc_GetComponentByClass_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_1, class UPalCharacterMovementComponent* CallFunc_GetComponentByClass_ReturnValue_1)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_ActionGeneralAttackBase_C", "Set Disable Movement");
Params::UBP_ActionGeneralAttackBase_C_Set_Disable_Movement_Params Parms{};
Parms.Enable = Enable;
Parms.CallFunc_GetActionCharacter_ReturnValue = CallFunc_GetActionCharacter_ReturnValue;
Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
Parms.CallFunc_GetActionCharacter_ReturnValue_1 = CallFunc_GetActionCharacter_ReturnValue_1;
Parms.CallFunc_GetComponentByClass_ReturnValue_1 = CallFunc_GetComponentByClass_ReturnValue_1;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_ActionGeneralAttackBase.BP_ActionGeneralAttackBase_C.OnStartAfterAnimation
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
void UBP_ActionGeneralAttackBase_C::OnStartAfterAnimation()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_ActionGeneralAttackBase_C", "OnStartAfterAnimation");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_ActionGeneralAttackBase.BP_ActionGeneralAttackBase_C.OnStartProcessAnimation
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
void UBP_ActionGeneralAttackBase_C::OnStartProcessAnimation()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_ActionGeneralAttackBase_C", "OnStartProcessAnimation");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_ActionGeneralAttackBase.BP_ActionGeneralAttackBase_C.OnStartReadyAnimation
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class APalCharacter* CallFunc_GetActionCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalFacialComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_ActionGeneralAttackBase_C::OnStartReadyAnimation(class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, class UPalFacialComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsValid_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_ActionGeneralAttackBase_C", "OnStartReadyAnimation");
Params::UBP_ActionGeneralAttackBase_C_OnStartReadyAnimation_Params Parms{};
Parms.CallFunc_GetActionCharacter_ReturnValue = CallFunc_GetActionCharacter_ReturnValue;
Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_ActionGeneralAttackBase.BP_ActionGeneralAttackBase_C.PlayAfterAnimation
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* CallFunc_GetActionCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UAnimMontage* CallFunc_Map_Find_Value (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Map_Find_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_PlayMontageByFixLength_FixLength_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_ActionGeneralAttackBase_C::PlayAfterAnimation(bool CallFunc_IsValid_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, class UAnimMontage* CallFunc_Map_Find_Value, bool CallFunc_Map_Find_ReturnValue, float CallFunc_PlayMontageByFixLength_FixLength_ImplicitCast)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_ActionGeneralAttackBase_C", "PlayAfterAnimation");
Params::UBP_ActionGeneralAttackBase_C_PlayAfterAnimation_Params Parms{};
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.CallFunc_GetActionCharacter_ReturnValue = CallFunc_GetActionCharacter_ReturnValue;
Parms.CallFunc_Map_Find_Value = CallFunc_Map_Find_Value;
Parms.CallFunc_Map_Find_ReturnValue = CallFunc_Map_Find_ReturnValue;
Parms.CallFunc_PlayMontageByFixLength_FixLength_ImplicitCast = CallFunc_PlayMontageByFixLength_FixLength_ImplicitCast;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_ActionGeneralAttackBase.BP_ActionGeneralAttackBase_C.FindEffectByClass
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// class UClass* EffectClass (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APalSkillEffectBase* Effect (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// TSoftObjectPtr<class APalSkillEffectBase>CallFunc_Array_Get_Item (HasGetValueTypeHash)
// bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UObject* CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APalSkillEffectBase* K2Node_DynamicCast_AsPal_Skill_Effect_Base (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UClass* CallFunc_GetObjectClass_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_EqualEqual_ClassClass_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_ActionGeneralAttackBase_C::FindEffectByClass(class UClass* EffectClass, class APalSkillEffectBase** Effect, int32 Temp_int_Array_Index_Variable, int32 Temp_int_Loop_Counter_Variable, int32 CallFunc_Add_IntInt_ReturnValue, int32 CallFunc_Array_Length_ReturnValue, TSoftObjectPtr<class APalSkillEffectBase> CallFunc_Array_Get_Item, bool CallFunc_Less_IntInt_ReturnValue, class UObject* CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue, class APalSkillEffectBase* K2Node_DynamicCast_AsPal_Skill_Effect_Base, bool K2Node_DynamicCast_bSuccess, class UClass* CallFunc_GetObjectClass_ReturnValue, bool CallFunc_EqualEqual_ClassClass_ReturnValue, bool CallFunc_IsValid_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_ActionGeneralAttackBase_C", "FindEffectByClass");
Params::UBP_ActionGeneralAttackBase_C_FindEffectByClass_Params Parms{};
Parms.EffectClass = EffectClass;
Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable;
Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable;
Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue;
Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue;
Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item;
Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue;
Parms.CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue = CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue;
Parms.K2Node_DynamicCast_AsPal_Skill_Effect_Base = K2Node_DynamicCast_AsPal_Skill_Effect_Base;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
Parms.CallFunc_GetObjectClass_ReturnValue = CallFunc_GetObjectClass_ReturnValue;
Parms.CallFunc_EqualEqual_ClassClass_ReturnValue = CallFunc_EqualEqual_ClassClass_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
if (Effect != nullptr)
*Effect = Parms.Effect;
}
// Function BP_ActionGeneralAttackBase.BP_ActionGeneralAttackBase_C.OnBeginAction
// (Event, Public, BlueprintEvent)
// Parameters:
void UBP_ActionGeneralAttackBase_C::OnBeginAction()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_ActionGeneralAttackBase_C", "OnBeginAction");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_ActionGeneralAttackBase.BP_ActionGeneralAttackBase_C.OnEndAction
// (Event, Public, BlueprintEvent)
// Parameters:
void UBP_ActionGeneralAttackBase_C::OnEndAction()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_ActionGeneralAttackBase_C", "OnEndAction");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_ActionGeneralAttackBase.BP_ActionGeneralAttackBase_C.PlayEffectByTime
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// TArray<struct FSkillEffectSpawnParameter>EffectList (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
void UBP_ActionGeneralAttackBase_C::PlayEffectByTime(TArray<struct FSkillEffectSpawnParameter>& EffectList)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_ActionGeneralAttackBase_C", "PlayEffectByTime");
Params::UBP_ActionGeneralAttackBase_C_PlayEffectByTime_Params Parms{};
Parms.EffectList = EffectList;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_ActionGeneralAttackBase.BP_ActionGeneralAttackBase_C.DoProcessAnimation
// (BlueprintCallable, BlueprintEvent)
// Parameters:
void UBP_ActionGeneralAttackBase_C::DoProcessAnimation()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_ActionGeneralAttackBase_C", "DoProcessAnimation");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_ActionGeneralAttackBase.BP_ActionGeneralAttackBase_C.DoAfterAnimation
// (BlueprintCallable, BlueprintEvent)
// Parameters:
void UBP_ActionGeneralAttackBase_C::DoAfterAnimation()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_ActionGeneralAttackBase_C", "DoAfterAnimation");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_ActionGeneralAttackBase.BP_ActionGeneralAttackBase_C.DoEnd
// (BlueprintCallable, BlueprintEvent)
// Parameters:
void UBP_ActionGeneralAttackBase_C::DoEnd()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_ActionGeneralAttackBase_C", "DoEnd");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_ActionGeneralAttackBase.BP_ActionGeneralAttackBase_C.SetupMovementControl
// (BlueprintCallable, BlueprintEvent)
// Parameters:
void UBP_ActionGeneralAttackBase_C::SetupMovementControl()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_ActionGeneralAttackBase_C", "SetupMovementControl");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_ActionGeneralAttackBase.BP_ActionGeneralAttackBase_C.SetDisableMovement
// (BlueprintCallable, BlueprintEvent)
// Parameters:
void UBP_ActionGeneralAttackBase_C::SetDisableMovement()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_ActionGeneralAttackBase_C", "SetDisableMovement");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_ActionGeneralAttackBase.BP_ActionGeneralAttackBase_C.Movement Enable
// (BlueprintCallable, BlueprintEvent)
// Parameters:
void UBP_ActionGeneralAttackBase_C::Movement_Enable()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_ActionGeneralAttackBase_C", "Movement Enable");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_ActionGeneralAttackBase.BP_ActionGeneralAttackBase_C.OnBreakAction
// (Event, Public, BlueprintEvent)
// Parameters:
void UBP_ActionGeneralAttackBase_C::OnBreakAction()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_ActionGeneralAttackBase_C", "OnBreakAction");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_ActionGeneralAttackBase.BP_ActionGeneralAttackBase_C.TickAction
// (Event, Public, BlueprintEvent)
// Parameters:
// float DeltaTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_ActionGeneralAttackBase_C::TickAction(float DeltaTime)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_ActionGeneralAttackBase_C", "TickAction");
Params::UBP_ActionGeneralAttackBase_C_TickAction_Params Parms{};
Parms.DeltaTime = DeltaTime;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_ActionGeneralAttackBase.BP_ActionGeneralAttackBase_C.PlayReadyAnimation
// (BlueprintCallable, BlueprintEvent)
// Parameters:
void UBP_ActionGeneralAttackBase_C::PlayReadyAnimation()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_ActionGeneralAttackBase_C", "PlayReadyAnimation");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_ActionGeneralAttackBase.BP_ActionGeneralAttackBase_C.PlayProcessAnimation
// (BlueprintCallable, BlueprintEvent)
// Parameters:
void UBP_ActionGeneralAttackBase_C::PlayProcessAnimation()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_ActionGeneralAttackBase_C", "PlayProcessAnimation");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_ActionGeneralAttackBase.BP_ActionGeneralAttackBase_C.CallEffect
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FSkillEffectSpawnParameter Parameter (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, NoDestructor)
void UBP_ActionGeneralAttackBase_C::CallEffect(struct FSkillEffectSpawnParameter& Parameter)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_ActionGeneralAttackBase_C", "CallEffect");
Params::UBP_ActionGeneralAttackBase_C_CallEffect_Params Parms{};
Parms.Parameter = Parameter;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_ActionGeneralAttackBase.BP_ActionGeneralAttackBase_C.DoStartMovement
// (BlueprintCallable, BlueprintEvent)
// Parameters:
void UBP_ActionGeneralAttackBase_C::DoStartMovement()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_ActionGeneralAttackBase_C", "DoStartMovement");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_ActionGeneralAttackBase.BP_ActionGeneralAttackBase_C.ExecuteUbergraph_BP_ActionGeneralAttackBase
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* CallFunc_GetActionCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// TArray<struct FSkillEffectSpawnParameter>K2Node_CustomEvent_EffectList (ReferenceParm)
// int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Array_Length_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FTransform CallFunc_MakeTransform_ReturnValue (IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_4 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_5 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_6 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_7 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalStaticCharacterParameterComponent*CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_NotEqual_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_NotEqual_DoubleDouble_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_NotEqual_DoubleDouble_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FTimerHandle CallFunc_K2_SetTimerDelegate_ReturnValue (NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// struct FTimerHandle CallFunc_K2_SetTimerDelegate_ReturnValue_1 (NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Array_Add_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Array_Add_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FTimerHandle CallFunc_Array_Get_Item (NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// struct FTimerHandle CallFunc_K2_SetTimerDelegate_ReturnValue_2 (NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Array_Add_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Add_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Add_DoubleDouble_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Subtract_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Greater_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_NotEqual_DoubleDouble_ReturnValue_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 Temp_int_Array_Index_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FSkillEffectSpawnParameter CallFunc_Array_Get_Item_1 (NoDestructor)
// float K2Node_Event_DeltaTime (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Greater_DoubleDouble_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_4 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UAnimMontage* CallFunc_Map_Find_Value (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Map_Find_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UAnimMontage* CallFunc_Map_Find_Value_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Map_Find_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_GetPlayLength_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_GetMontageSectionLength_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Greater_DoubleDouble_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_GreaterEqual_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UAnimMontage* CallFunc_Map_Find_Value_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Map_Find_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UAnimMontage* CallFunc_Map_Find_Value_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Map_Find_ReturnValue_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_GetPlayLength_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_GetMontageSectionLength_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Greater_DoubleDouble_ReturnValue_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_GreaterEqual_DoubleDouble_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FSkillEffectSpawnParameter K2Node_CustomEvent_Parameter (ConstParm, NoDestructor)
// struct FTimerHandle CallFunc_SetTimeCallbackBySkillEffectSpawnParameter_ReturnValue (NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Array_Add_ReturnValue_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_5 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// struct FTimerHandle CallFunc_K2_SetTimerDelegate_ReturnValue_3 (NoDestructor, HasGetValueTypeHash)
// bool CallFunc_NotEqual_DoubleDouble_ReturnValue_4 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Array_Add_ReturnValue_4 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FTimerHandle CallFunc_K2_SetTimerDelegate_ReturnValue_4 (NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Array_Add_ReturnValue_5 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FRandomStream CallFunc_GetRandomStream_ReturnValue (ZeroConstructor, NoDestructor)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_6 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// struct FTimerHandle CallFunc_K2_SetTimerDelegate_ReturnValue_5 (NoDestructor, HasGetValueTypeHash)
// class AActor* CallFunc_GetSkillEffectTarget_ActionTarget (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Array_Add_ReturnValue_6 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 Temp_int_Loop_Counter_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AActor* CallFunc_Get_Attack_Owner_OwnerActor (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class AActor* CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Less_IntInt_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalSkillEffectBase* CallFunc_FinishSpawningActor_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// TSoftObjectPtr<class APalSkillEffectBase>CallFunc_Conv_ObjectToSoftObjectReference_ReturnValue (UObjectWrapper, HasGetValueTypeHash)
// int32 CallFunc_Array_Add_ReturnValue_7 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Add_IntInt_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_K2_SetTimerDelegate_Time_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_K2_SetTimerDelegate_Time_ImplicitCast_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_K2_SetTimerDelegate_Time_ImplicitCast_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_K2_SetTimerDelegate_Time_ImplicitCast_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_K2_SetTimerDelegate_Time_ImplicitCast_4 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_CheckFastTerminate_DeltaTime_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_TickMovement_DeltaTime_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_GreaterEqual_DoubleDouble_A_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Greater_DoubleDouble_A_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_PlayMontageByMinLength_MinLength_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_Play2MontageByFixLength_FixLength_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_GreaterEqual_DoubleDouble_A_ImplicitCast_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Greater_DoubleDouble_A_ImplicitCast_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_PlayMontageByMinLength_MinLength_ImplicitCast_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_Play2MontageByFixLength_FixLength_ImplicitCast_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_K2_SetTimerDelegate_Time_ImplicitCast_5 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_ActionGeneralAttackBase_C::ExecuteUbergraph_BP_ActionGeneralAttackBase(int32 EntryPoint, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_1, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_2, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_3, TArray<struct FSkillEffectSpawnParameter>& K2Node_CustomEvent_EffectList, int32 CallFunc_Array_Length_ReturnValue, int32 CallFunc_Array_Length_ReturnValue_1, const struct FTransform& CallFunc_MakeTransform_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_4, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_5, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_6, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_7, class UPalStaticCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_NotEqual_DoubleDouble_ReturnValue, bool CallFunc_NotEqual_DoubleDouble_ReturnValue_1, bool CallFunc_NotEqual_DoubleDouble_ReturnValue_2, const struct FTimerHandle& CallFunc_K2_SetTimerDelegate_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1, const struct FTimerHandle& CallFunc_K2_SetTimerDelegate_ReturnValue_1, int32 CallFunc_Array_Add_ReturnValue, int32 CallFunc_Array_Add_ReturnValue_1, int32 Temp_int_Array_Index_Variable, const struct FTimerHandle& CallFunc_Array_Get_Item, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2, const struct FTimerHandle& CallFunc_K2_SetTimerDelegate_ReturnValue_2, int32 CallFunc_Array_Add_ReturnValue_2, double CallFunc_Add_DoubleDouble_ReturnValue, double CallFunc_Add_DoubleDouble_ReturnValue_1, double CallFunc_Subtract_DoubleDouble_ReturnValue, bool CallFunc_Greater_DoubleDouble_ReturnValue, bool CallFunc_NotEqual_DoubleDouble_ReturnValue_3, int32 Temp_int_Array_Index_Variable_1, const struct FSkillEffectSpawnParameter& CallFunc_Array_Get_Item_1, float K2Node_Event_DeltaTime, bool CallFunc_Greater_DoubleDouble_ReturnValue_1, int32 Temp_int_Loop_Counter_Variable, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_3, bool CallFunc_Less_IntInt_ReturnValue, int32 CallFunc_Add_IntInt_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_4, class UAnimMontage* CallFunc_Map_Find_Value, bool CallFunc_Map_Find_ReturnValue, class UAnimMontage* CallFunc_Map_Find_Value_1, bool CallFunc_Map_Find_ReturnValue_1, float CallFunc_GetPlayLength_ReturnValue, bool CallFunc_IsValid_ReturnValue, float CallFunc_GetMontageSectionLength_ReturnValue, bool CallFunc_Greater_DoubleDouble_ReturnValue_2, bool CallFunc_GreaterEqual_DoubleDouble_ReturnValue, class UAnimMontage* CallFunc_Map_Find_Value_2, bool CallFunc_Map_Find_ReturnValue_2, class UAnimMontage* CallFunc_Map_Find_Value_3, bool CallFunc_Map_Find_ReturnValue_3, float CallFunc_GetPlayLength_ReturnValue_1, bool CallFunc_IsValid_ReturnValue_1, float CallFunc_GetMontageSectionLength_ReturnValue_1, bool CallFunc_Greater_DoubleDouble_ReturnValue_3, bool CallFunc_GreaterEqual_DoubleDouble_ReturnValue_1, const struct FSkillEffectSpawnParameter& K2Node_CustomEvent_Parameter, const struct FTimerHandle& CallFunc_SetTimeCallbackBySkillEffectSpawnParameter_ReturnValue, int32 CallFunc_Array_Add_ReturnValue_3, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_5, const struct FTimerHandle& CallFunc_K2_SetTimerDelegate_ReturnValue_3, bool CallFunc_NotEqual_DoubleDouble_ReturnValue_4, int32 CallFunc_Array_Add_ReturnValue_4, const struct FTimerHandle& CallFunc_K2_SetTimerDelegate_ReturnValue_4, int32 CallFunc_Array_Add_ReturnValue_5, const struct FRandomStream& CallFunc_GetRandomStream_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_6, const struct FTimerHandle& CallFunc_K2_SetTimerDelegate_ReturnValue_5, class AActor* CallFunc_GetSkillEffectTarget_ActionTarget, int32 CallFunc_Array_Add_ReturnValue_6, int32 Temp_int_Loop_Counter_Variable_1, class AActor* CallFunc_Get_Attack_Owner_OwnerActor, class AActor* CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, bool CallFunc_Less_IntInt_ReturnValue_1, class APalSkillEffectBase* CallFunc_FinishSpawningActor_ReturnValue, TSoftObjectPtr<class APalSkillEffectBase> CallFunc_Conv_ObjectToSoftObjectReference_ReturnValue, int32 CallFunc_Array_Add_ReturnValue_7, bool CallFunc_IsValid_ReturnValue_2, int32 CallFunc_Add_IntInt_ReturnValue_1, float CallFunc_K2_SetTimerDelegate_Time_ImplicitCast, float CallFunc_K2_SetTimerDelegate_Time_ImplicitCast_1, float CallFunc_K2_SetTimerDelegate_Time_ImplicitCast_2, float CallFunc_K2_SetTimerDelegate_Time_ImplicitCast_3, float CallFunc_K2_SetTimerDelegate_Time_ImplicitCast_4, double CallFunc_CheckFastTerminate_DeltaTime_ImplicitCast, double CallFunc_TickMovement_DeltaTime_ImplicitCast, double CallFunc_GreaterEqual_DoubleDouble_A_ImplicitCast, double CallFunc_Greater_DoubleDouble_A_ImplicitCast, float CallFunc_PlayMontageByMinLength_MinLength_ImplicitCast, float CallFunc_Play2MontageByFixLength_FixLength_ImplicitCast, double CallFunc_GreaterEqual_DoubleDouble_A_ImplicitCast_1, double CallFunc_Greater_DoubleDouble_A_ImplicitCast_1, float CallFunc_PlayMontageByMinLength_MinLength_ImplicitCast_1, float CallFunc_Play2MontageByFixLength_FixLength_ImplicitCast_1, float CallFunc_K2_SetTimerDelegate_Time_ImplicitCast_5)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_ActionGeneralAttackBase_C", "ExecuteUbergraph_BP_ActionGeneralAttackBase");
Params::UBP_ActionGeneralAttackBase_C_ExecuteUbergraph_BP_ActionGeneralAttackBase_Params Parms{};
Parms.EntryPoint = EntryPoint;
Parms.CallFunc_GetActionCharacter_ReturnValue = CallFunc_GetActionCharacter_ReturnValue;
Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate;
Parms.CallFunc_GetActionCharacter_ReturnValue_1 = CallFunc_GetActionCharacter_ReturnValue_1;
Parms.CallFunc_GetActionCharacter_ReturnValue_2 = CallFunc_GetActionCharacter_ReturnValue_2;
Parms.CallFunc_GetActionCharacter_ReturnValue_3 = CallFunc_GetActionCharacter_ReturnValue_3;
Parms.K2Node_CustomEvent_EffectList = K2Node_CustomEvent_EffectList;
Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue;
Parms.CallFunc_Array_Length_ReturnValue_1 = CallFunc_Array_Length_ReturnValue_1;
Parms.CallFunc_MakeTransform_ReturnValue = CallFunc_MakeTransform_ReturnValue;
Parms.CallFunc_GetActionCharacter_ReturnValue_4 = CallFunc_GetActionCharacter_ReturnValue_4;
Parms.CallFunc_GetActionCharacter_ReturnValue_5 = CallFunc_GetActionCharacter_ReturnValue_5;
Parms.CallFunc_GetActionCharacter_ReturnValue_6 = CallFunc_GetActionCharacter_ReturnValue_6;
Parms.CallFunc_GetActionCharacter_ReturnValue_7 = CallFunc_GetActionCharacter_ReturnValue_7;
Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
Parms.CallFunc_NotEqual_DoubleDouble_ReturnValue = CallFunc_NotEqual_DoubleDouble_ReturnValue;
Parms.CallFunc_NotEqual_DoubleDouble_ReturnValue_1 = CallFunc_NotEqual_DoubleDouble_ReturnValue_1;
Parms.CallFunc_NotEqual_DoubleDouble_ReturnValue_2 = CallFunc_NotEqual_DoubleDouble_ReturnValue_2;
Parms.CallFunc_K2_SetTimerDelegate_ReturnValue = CallFunc_K2_SetTimerDelegate_ReturnValue;
Parms.K2Node_CreateDelegate_OutputDelegate_1 = K2Node_CreateDelegate_OutputDelegate_1;
Parms.CallFunc_K2_SetTimerDelegate_ReturnValue_1 = CallFunc_K2_SetTimerDelegate_ReturnValue_1;
Parms.CallFunc_Array_Add_ReturnValue = CallFunc_Array_Add_ReturnValue;
Parms.CallFunc_Array_Add_ReturnValue_1 = CallFunc_Array_Add_ReturnValue_1;
Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable;
Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item;
Parms.K2Node_CreateDelegate_OutputDelegate_2 = K2Node_CreateDelegate_OutputDelegate_2;
Parms.CallFunc_K2_SetTimerDelegate_ReturnValue_2 = CallFunc_K2_SetTimerDelegate_ReturnValue_2;
Parms.CallFunc_Array_Add_ReturnValue_2 = CallFunc_Array_Add_ReturnValue_2;
Parms.CallFunc_Add_DoubleDouble_ReturnValue = CallFunc_Add_DoubleDouble_ReturnValue;
Parms.CallFunc_Add_DoubleDouble_ReturnValue_1 = CallFunc_Add_DoubleDouble_ReturnValue_1;
Parms.CallFunc_Subtract_DoubleDouble_ReturnValue = CallFunc_Subtract_DoubleDouble_ReturnValue;
Parms.CallFunc_Greater_DoubleDouble_ReturnValue = CallFunc_Greater_DoubleDouble_ReturnValue;
Parms.CallFunc_NotEqual_DoubleDouble_ReturnValue_3 = CallFunc_NotEqual_DoubleDouble_ReturnValue_3;
Parms.Temp_int_Array_Index_Variable_1 = Temp_int_Array_Index_Variable_1;
Parms.CallFunc_Array_Get_Item_1 = CallFunc_Array_Get_Item_1;
Parms.K2Node_Event_DeltaTime = K2Node_Event_DeltaTime;
Parms.CallFunc_Greater_DoubleDouble_ReturnValue_1 = CallFunc_Greater_DoubleDouble_ReturnValue_1;
Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable;
Parms.K2Node_CreateDelegate_OutputDelegate_3 = K2Node_CreateDelegate_OutputDelegate_3;
Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue;
Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue;
Parms.K2Node_CreateDelegate_OutputDelegate_4 = K2Node_CreateDelegate_OutputDelegate_4;
Parms.CallFunc_Map_Find_Value = CallFunc_Map_Find_Value;
Parms.CallFunc_Map_Find_ReturnValue = CallFunc_Map_Find_ReturnValue;
Parms.CallFunc_Map_Find_Value_1 = CallFunc_Map_Find_Value_1;
Parms.CallFunc_Map_Find_ReturnValue_1 = CallFunc_Map_Find_ReturnValue_1;
Parms.CallFunc_GetPlayLength_ReturnValue = CallFunc_GetPlayLength_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.CallFunc_GetMontageSectionLength_ReturnValue = CallFunc_GetMontageSectionLength_ReturnValue;
Parms.CallFunc_Greater_DoubleDouble_ReturnValue_2 = CallFunc_Greater_DoubleDouble_ReturnValue_2;
Parms.CallFunc_GreaterEqual_DoubleDouble_ReturnValue = CallFunc_GreaterEqual_DoubleDouble_ReturnValue;
Parms.CallFunc_Map_Find_Value_2 = CallFunc_Map_Find_Value_2;
Parms.CallFunc_Map_Find_ReturnValue_2 = CallFunc_Map_Find_ReturnValue_2;
Parms.CallFunc_Map_Find_Value_3 = CallFunc_Map_Find_Value_3;
Parms.CallFunc_Map_Find_ReturnValue_3 = CallFunc_Map_Find_ReturnValue_3;
Parms.CallFunc_GetPlayLength_ReturnValue_1 = CallFunc_GetPlayLength_ReturnValue_1;
Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1;
Parms.CallFunc_GetMontageSectionLength_ReturnValue_1 = CallFunc_GetMontageSectionLength_ReturnValue_1;
Parms.CallFunc_Greater_DoubleDouble_ReturnValue_3 = CallFunc_Greater_DoubleDouble_ReturnValue_3;
Parms.CallFunc_GreaterEqual_DoubleDouble_ReturnValue_1 = CallFunc_GreaterEqual_DoubleDouble_ReturnValue_1;
Parms.K2Node_CustomEvent_Parameter = K2Node_CustomEvent_Parameter;
Parms.CallFunc_SetTimeCallbackBySkillEffectSpawnParameter_ReturnValue = CallFunc_SetTimeCallbackBySkillEffectSpawnParameter_ReturnValue;
Parms.CallFunc_Array_Add_ReturnValue_3 = CallFunc_Array_Add_ReturnValue_3;
Parms.K2Node_CreateDelegate_OutputDelegate_5 = K2Node_CreateDelegate_OutputDelegate_5;
Parms.CallFunc_K2_SetTimerDelegate_ReturnValue_3 = CallFunc_K2_SetTimerDelegate_ReturnValue_3;
Parms.CallFunc_NotEqual_DoubleDouble_ReturnValue_4 = CallFunc_NotEqual_DoubleDouble_ReturnValue_4;
Parms.CallFunc_Array_Add_ReturnValue_4 = CallFunc_Array_Add_ReturnValue_4;
Parms.CallFunc_K2_SetTimerDelegate_ReturnValue_4 = CallFunc_K2_SetTimerDelegate_ReturnValue_4;
Parms.CallFunc_Array_Add_ReturnValue_5 = CallFunc_Array_Add_ReturnValue_5;
Parms.CallFunc_GetRandomStream_ReturnValue = CallFunc_GetRandomStream_ReturnValue;
Parms.K2Node_CreateDelegate_OutputDelegate_6 = K2Node_CreateDelegate_OutputDelegate_6;
Parms.CallFunc_K2_SetTimerDelegate_ReturnValue_5 = CallFunc_K2_SetTimerDelegate_ReturnValue_5;
Parms.CallFunc_GetSkillEffectTarget_ActionTarget = CallFunc_GetSkillEffectTarget_ActionTarget;
Parms.CallFunc_Array_Add_ReturnValue_6 = CallFunc_Array_Add_ReturnValue_6;
Parms.Temp_int_Loop_Counter_Variable_1 = Temp_int_Loop_Counter_Variable_1;
Parms.CallFunc_Get_Attack_Owner_OwnerActor = CallFunc_Get_Attack_Owner_OwnerActor;
Parms.CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue = CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue;
Parms.CallFunc_Less_IntInt_ReturnValue_1 = CallFunc_Less_IntInt_ReturnValue_1;
Parms.CallFunc_FinishSpawningActor_ReturnValue = CallFunc_FinishSpawningActor_ReturnValue;
Parms.CallFunc_Conv_ObjectToSoftObjectReference_ReturnValue = CallFunc_Conv_ObjectToSoftObjectReference_ReturnValue;
Parms.CallFunc_Array_Add_ReturnValue_7 = CallFunc_Array_Add_ReturnValue_7;
Parms.CallFunc_IsValid_ReturnValue_2 = CallFunc_IsValid_ReturnValue_2;
Parms.CallFunc_Add_IntInt_ReturnValue_1 = CallFunc_Add_IntInt_ReturnValue_1;
Parms.CallFunc_K2_SetTimerDelegate_Time_ImplicitCast = CallFunc_K2_SetTimerDelegate_Time_ImplicitCast;
Parms.CallFunc_K2_SetTimerDelegate_Time_ImplicitCast_1 = CallFunc_K2_SetTimerDelegate_Time_ImplicitCast_1;
Parms.CallFunc_K2_SetTimerDelegate_Time_ImplicitCast_2 = CallFunc_K2_SetTimerDelegate_Time_ImplicitCast_2;
Parms.CallFunc_K2_SetTimerDelegate_Time_ImplicitCast_3 = CallFunc_K2_SetTimerDelegate_Time_ImplicitCast_3;
Parms.CallFunc_K2_SetTimerDelegate_Time_ImplicitCast_4 = CallFunc_K2_SetTimerDelegate_Time_ImplicitCast_4;
Parms.CallFunc_CheckFastTerminate_DeltaTime_ImplicitCast = CallFunc_CheckFastTerminate_DeltaTime_ImplicitCast;
Parms.CallFunc_TickMovement_DeltaTime_ImplicitCast = CallFunc_TickMovement_DeltaTime_ImplicitCast;
Parms.CallFunc_GreaterEqual_DoubleDouble_A_ImplicitCast = CallFunc_GreaterEqual_DoubleDouble_A_ImplicitCast;
Parms.CallFunc_Greater_DoubleDouble_A_ImplicitCast = CallFunc_Greater_DoubleDouble_A_ImplicitCast;
Parms.CallFunc_PlayMontageByMinLength_MinLength_ImplicitCast = CallFunc_PlayMontageByMinLength_MinLength_ImplicitCast;
Parms.CallFunc_Play2MontageByFixLength_FixLength_ImplicitCast = CallFunc_Play2MontageByFixLength_FixLength_ImplicitCast;
Parms.CallFunc_GreaterEqual_DoubleDouble_A_ImplicitCast_1 = CallFunc_GreaterEqual_DoubleDouble_A_ImplicitCast_1;
Parms.CallFunc_Greater_DoubleDouble_A_ImplicitCast_1 = CallFunc_Greater_DoubleDouble_A_ImplicitCast_1;
Parms.CallFunc_PlayMontageByMinLength_MinLength_ImplicitCast_1 = CallFunc_PlayMontageByMinLength_MinLength_ImplicitCast_1;
Parms.CallFunc_Play2MontageByFixLength_FixLength_ImplicitCast_1 = CallFunc_Play2MontageByFixLength_FixLength_ImplicitCast_1;
Parms.CallFunc_K2_SetTimerDelegate_Time_ImplicitCast_5 = CallFunc_K2_SetTimerDelegate_Time_ImplicitCast_5;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_ActionGeneralAttackBase.BP_ActionGeneralAttackBase_C.OnProcess__DelegateSignature
// (Public, Delegate, BlueprintCallable, BlueprintEvent)
// Parameters:
void UBP_ActionGeneralAttackBase_C::OnProcess__DelegateSignature()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("BP_ActionGeneralAttackBase_C", "OnProcess__DelegateSignature");
UObject::ProcessEvent(Func, nullptr);
}
}