mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
43 lines
3.6 KiB
C++
43 lines
3.6 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// CLASSES
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//---------------------------------------------------------------------------------------------------------------------
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// 0x8 (0x148 - 0x140)
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// BlueprintGeneratedClass BP_ActionPalLiftup_Player.BP_ActionPalLiftup_Player_C
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class UBP_ActionPalLiftup_Player_C : public UPalAction_Liftup
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{
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public:
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struct FPointerToUberGraphFrame UberGraphFrame; // 0x140(0x8)(ZeroConstructor, Transient, DuplicateTransient)
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static class UClass* StaticClass();
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static class UBP_ActionPalLiftup_Player_C* GetDefaultObj();
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class UAnimMontage* FindLiftupMontage(enum class EPalActionType Temp_byte_Variable, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, class UPalStaticCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue, class UAnimMontage* CallFunc_Map_Find_Value, bool CallFunc_Map_Find_ReturnValue);
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void MovementSetFlag(bool Disable, class FName FlagName, class UPalCharacterMovementComponent* Movement, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, bool CallFunc_IsValid_ReturnValue, class UPalCharacterMovementComponent* CallFunc_GetComponentByClass_ReturnValue);
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void WeaponSetFlag(bool Disable, class UPalShooterComponent* ShooterComp, class FName FlagName, bool CallFunc_IsValid_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, class UPalShooterComponent* CallFunc_GetComponentByClass_ReturnValue);
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void ProcessNotify(class FName NotifyName, bool CallFunc_EqualEqual_NameName_ReturnValue, bool CallFunc_EqualEqual_NameName_ReturnValue_1, bool CallFunc_EqualEqual_NameName_ReturnValue_2);
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void StopAnimation(class APalCharacter* CallFunc_GetActionCharacter_ReturnValue);
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void SetActionTargetAIToLiftup(class AActor* CallFunc_GetActionTarget_ReturnValue, class AController* CallFunc_GetController_ReturnValue, TScriptInterface<class IPalMonsterControllerBaseCampInterface> K2Node_DynamicCast_AsPal_Monster_Controller_Base_Camp_Interface, bool K2Node_DynamicCast_bSuccess);
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void OnNotifyEnd_8B03B5994FC01C08681CF1BC191894CA(class FName NotifyName);
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void OnNotifyBegin_8B03B5994FC01C08681CF1BC191894CA(class FName NotifyName);
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void OnInterrupted_8B03B5994FC01C08681CF1BC191894CA(class FName NotifyName);
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void OnBlendOut_8B03B5994FC01C08681CF1BC191894CA(class FName NotifyName);
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void OnCompleted_8B03B5994FC01C08681CF1BC191894CA(class FName NotifyName);
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void OnEndAction();
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void OnBreakAction();
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void PlayStartLiftupMontage();
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void OnBeginAction();
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void ExecuteUbergraph_BP_ActionPalLiftup_Player(int32 EntryPoint, class FName K2Node_CustomEvent_NotifyName_4, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class FName K2Node_CustomEvent_NotifyName_3, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1, class FName K2Node_CustomEvent_NotifyName_2, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2, class FName K2Node_CustomEvent_NotifyName_1, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_3, class FName K2Node_CustomEvent_NotifyName, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_4, class FName Temp_name_Variable, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, class UPalSkeletalMeshComponent* CallFunc_GetMainMesh_ReturnValue, class UAnimMontage* CallFunc_FindLiftupMontage_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_1, class UPlayMontageCallbackProxy* CallFunc_CreateProxyObjectForPlayMontage_ReturnValue, bool CallFunc_IsValid_ReturnValue);
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};
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}
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