PalWorld-NetCrack/SDK/BP_ActionPlanting_Player_classes.hpp
2024-01-22 14:43:11 +08:00

31 lines
2.0 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0x10 (0x178 - 0x168)
// BlueprintGeneratedClass BP_ActionPlanting_Player.BP_ActionPlanting_Player_C
class UBP_ActionPlanting_Player_C : public UBP_ActionSimpleMonoMontage_C
{
public:
struct FPointerToUberGraphFrame UberGraphFrame; // 0x168(0x8)(ZeroConstructor, Transient, DuplicateTransient)
class FName FlagName; // 0x170(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
static class UClass* StaticClass();
static class UBP_ActionPlanting_Player_C* GetDefaultObj();
void OnBeginAction();
void OnEndAction();
void ExecuteUbergraph_BP_ActionPlanting_Player(int32 EntryPoint, class UAnimMontage* CallFunc_FindMontage_Montage, bool CallFunc_FindMontage_Exist, const struct FTransform& CallFunc_MakeTransform_ReturnValue, class AActor* CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, class ABP_PlantingSack_C* CallFunc_FinishSpawningActor_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, class USkeletalMeshComponent* CallFunc_GetMainMeshByActor_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_1, class AController* CallFunc_GetController_ReturnValue, class APlayerController* K2Node_DynamicCast_AsPlayer_Controller, bool K2Node_DynamicCast_bSuccess, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_2, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_3, class AController* CallFunc_GetController_ReturnValue_1, class APlayerController* K2Node_DynamicCast_AsPlayer_Controller_1, bool K2Node_DynamicCast_bSuccess_1);
};
}