PalWorld-NetCrack/SDK/BP_ActionReaction_ElectricShock_classes.hpp
2024-01-22 14:43:11 +08:00

44 lines
5.9 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0x80 (0x1B8 - 0x138)
// BlueprintGeneratedClass BP_ActionReaction_ElectricShock.BP_ActionReaction_ElectricShock_C
class UBP_ActionReaction_ElectricShock_C : public UPalActionBase
{
public:
uint8 Pad_2D91[0x8]; // Fixing Size After Last Property [ Dumper-7 ]
struct FPointerToUberGraphFrame UberGraphFrame; // 0x140(0x8)(ZeroConstructor, Transient, DuplicateTransient)
double SelfTimer; // 0x148(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash)
class UCurveFloat* Curve_Right; // 0x150(0x8)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
double DefaultMeshPosZ; // 0x158(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash)
bool VibEnd; // 0x160(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash)
bool ExistFacialNotify; // 0x161(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash)
uint8 Pad_2D93[0x6]; // Fixing Size After Last Property [ Dumper-7 ]
TMap<enum class EPalSizeType, double> Const_VibGainMap; // 0x168(0x50)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance)
static class UClass* StaticClass();
static class UBP_ActionReaction_ElectricShock_C* GetDefaultObj();
void ResetMeshLocation(class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, const struct FVector& CallFunc_MakeVector_ReturnValue, class UPalSkeletalMeshComponent* CallFunc_GetMainMesh_ReturnValue, const struct FHitResult& CallFunc_K2_SetRelativeLocation_SweepHitResult);
void ChangeFacial(enum class EPalFacialEyeType Eye, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, class UPalFacialComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsValid_ReturnValue);
void FindMontage(class UAnimMontage** NewParam, enum class EPalActionType Temp_byte_Variable, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, class UPalStaticCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue, class UAnimMontage* CallFunc_Map_Find_Value, bool CallFunc_Map_Find_ReturnValue);
void SetDisable(bool Disable, class UPalShooterComponent* Shooter, double Rate, class UPalCharacterMovementComponent* Movement, class FName FlagName, bool CallFunc_IsValid_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, class UPalShooterComponent* CallFunc_GetComponentByClass_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_1, class UPalCharacterMovementComponent* CallFunc_GetComponentByClass_ReturnValue_1, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_2, class UPalLookAtComponent* CallFunc_GetComponentByClass_ReturnValue_2, float CallFunc_SetYawRotatorMultiplier_rate_ImplicitCast, float CallFunc_SetWalkSpeedMultiplier_speed_ImplicitCast);
void UpdateMeshLocation(double Gain_Right, double Timer_Right, double CallFunc_Cos_ReturnValue, double CallFunc_Sin_ReturnValue, double CallFunc_Multiply_DoubleDouble_ReturnValue, double CallFunc_Multiply_DoubleDouble_ReturnValue_1, const struct FVector& CallFunc_MakeVector_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_1, class UPalSkeletalMeshComponent* CallFunc_GetMainMesh_ReturnValue, class UPalStaticCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue, const struct FHitResult& CallFunc_K2_SetRelativeLocation_SweepHitResult, double CallFunc_Map_Find_Value, bool CallFunc_Map_Find_ReturnValue, double CallFunc_Multiply_DoubleDouble_ReturnValue_2);
void OnBeginAction();
void OnEndAction();
void TickAction(float DeltaTime);
void ExecuteUbergraph_BP_ActionReaction_ElectricShock(int32 EntryPoint, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, float K2Node_Event_DeltaTime, double CallFunc_Add_DoubleDouble_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_1, class UPalSkeletalMeshComponent* CallFunc_GetMainMesh_ReturnValue, double CallFunc_BreakVector_X, double CallFunc_BreakVector_Y, double CallFunc_BreakVector_Z, class UAnimMontage* CallFunc_FindMontage_NewParam, class UAnimMontage* CallFunc_FindMontage_NewParam_1, float CallFunc_PlayAnimMontage_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_2, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_3, class UAnimMontage* CallFunc_FindMontage_NewParam_2, bool CallFunc_IsValid_ReturnValue, float CallFunc_PlayAnimMontage_ReturnValue_1, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_4, class UAnimMontage* CallFunc_FindMontage_NewParam_3, class UPalFacialComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, bool CallFunc_ExistFacialNotifyInMontage_ReturnValue, double CallFunc_Add_DoubleDouble_B_ImplicitCast);
};
}