PalWorld-NetCrack/SDK/BP_ActionSlowWalkBackward_classes.hpp
2024-01-22 14:43:11 +08:00

39 lines
3.9 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0x18 (0x150 - 0x138)
// BlueprintGeneratedClass BP_ActionSlowWalkBackward.BP_ActionSlowWalkBackward_C
class UBP_ActionSlowWalkBackward_C : public UPalActionBase
{
public:
uint8 Pad_2544[0x8]; // Fixing Size After Last Property [ Dumper-7 ]
struct FPointerToUberGraphFrame UberGraphFrame; // 0x140(0x8)(ZeroConstructor, Transient, DuplicateTransient)
double PlayRate; // 0x148(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
static class UClass* StaticClass();
static class UBP_ActionSlowWalkBackward_C* GetDefaultObj();
void FindGoalPosition();
void OnNotifyEnd_990D050E4901A391C8C8F78879A92A4F(class FName NotifyName);
void OnNotifyBegin_990D050E4901A391C8C8F78879A92A4F(class FName NotifyName);
void OnInterrupted_990D050E4901A391C8C8F78879A92A4F(class FName NotifyName);
void OnBlendOut_990D050E4901A391C8C8F78879A92A4F(class FName NotifyName);
void OnCompleted_990D050E4901A391C8C8F78879A92A4F(class FName NotifyName);
void OnBeginAction();
void OnEndAction();
void TickAction(float DeltaTime);
void ExecuteUbergraph_BP_ActionSlowWalkBackward(int32 EntryPoint, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, class UPalCharacterMovementComponent* CallFunc_GetPalCharacterMovementComponent_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class FName K2Node_CustomEvent_NotifyName_4, class FName K2Node_CustomEvent_NotifyName_3, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1, class FName K2Node_CustomEvent_NotifyName_2, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2, class FName K2Node_CustomEvent_NotifyName_1, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_3, class FName K2Node_CustomEvent_NotifyName, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_4, class FName Temp_name_Variable, enum class EPalActionType Temp_byte_Variable, float K2Node_Event_DeltaTime, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_1, const struct FVector& CallFunc_GetTargetLocation_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_2, const struct FVector& CallFunc_Subtract_VectorVector_ReturnValue, class UPalStaticCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue, const struct FVector& CallFunc_Vector_Normal2D_ReturnValue, class UPalCharacterMovementComponent* CallFunc_GetPalCharacterMovementComponent_ReturnValue_1, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_3, class UPalCharacterMovementComponent* CallFunc_GetPalCharacterMovementComponent_ReturnValue_2, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_4, const struct FVector& CallFunc_GetActorForwardVector_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_5, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_6, class UPalStaticCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue_1, class UPalSkeletalMeshComponent* CallFunc_GetMainMesh_ReturnValue, class UAnimMontage* CallFunc_Map_Find_Value, bool CallFunc_Map_Find_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_7, class UPlayMontageCallbackProxy* CallFunc_CreateProxyObjectForPlayMontage_ReturnValue, class UPalCharacterMovementComponent* CallFunc_GetPalCharacterMovementComponent_ReturnValue_3, bool CallFunc_IsValid_ReturnValue, float CallFunc_CreateProxyObjectForPlayMontage_PlayRate_ImplicitCast);
};
}