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https://github.com/swordbluesword/PalWorld-NetCrack.git
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27 lines
2.9 KiB
C++
27 lines
2.9 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// CLASSES
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//---------------------------------------------------------------------------------------------------------------------
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// 0x0 (0x2B3 - 0x2B3)
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// BlueprintGeneratedClass BP_Action_GeneralWorkAttack.BP_Action_GeneralWorkAttack_C
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class UBP_Action_GeneralWorkAttack_C : public UBP_ActionGeneralAttackFarBase_C
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{
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public:
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static class UClass* StaticClass();
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static class UBP_Action_GeneralWorkAttack_C* GetDefaultObj();
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void OnSpawnEffect(class APalSkillEffectBase* Effect, int32 Temp_int_Array_Index_Variable, class AActor* CallFunc_GetActionTarget_ReturnValue, bool CallFunc_IsValid_ReturnValue, class AActor* CallFunc_GetActionTarget_ReturnValue_1, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, class ABP_SkillEffect_GeneralWork_C* K2Node_DynamicCast_AsBP_Skill_Effect_General_Work, bool K2Node_DynamicCast_bSuccess, class AActor* CallFunc_GetActionTarget_ReturnValue_2, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue_1, class AActor* CallFunc_GetActionTarget_ReturnValue_3, class ABP_SkillEffect_GeneralWork_C* K2Node_DynamicCast_AsBP_Skill_Effect_General_Work_1, bool K2Node_DynamicCast_bSuccess_1, int32 Temp_int_Loop_Counter_Variable, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, TArray<class AActor*>& K2Node_MakeArray_Array, int32 CallFunc_Add_IntInt_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_1, class AActor* CallFunc_GetActionTarget_ReturnValue_4, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue_2, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue_3, TArray<struct FHitResult>& CallFunc_LineTraceMulti_OutHits, bool CallFunc_LineTraceMulti_ReturnValue, int32 CallFunc_Array_Length_ReturnValue, const struct FHitResult& CallFunc_Array_Get_Item, bool CallFunc_Less_IntInt_ReturnValue, bool CallFunc_BreakHitResult_bBlockingHit, bool CallFunc_BreakHitResult_bInitialOverlap, float CallFunc_BreakHitResult_Time, float CallFunc_BreakHitResult_Distance, const struct FVector& CallFunc_BreakHitResult_Location, const struct FVector& CallFunc_BreakHitResult_ImpactPoint, const struct FVector& CallFunc_BreakHitResult_Normal, const struct FVector& CallFunc_BreakHitResult_ImpactNormal, class UPhysicalMaterial* CallFunc_BreakHitResult_PhysMat, class AActor* CallFunc_BreakHitResult_HitActor, class UPrimitiveComponent* CallFunc_BreakHitResult_HitComponent, class FName CallFunc_BreakHitResult_HitBoneName, class FName CallFunc_BreakHitResult_BoneName, int32 CallFunc_BreakHitResult_HitItem, int32 CallFunc_BreakHitResult_ElementIndex, int32 CallFunc_BreakHitResult_FaceIndex, const struct FVector& CallFunc_BreakHitResult_TraceStart, const struct FVector& CallFunc_BreakHitResult_TraceEnd, bool CallFunc_EqualEqual_ObjectObject_ReturnValue);
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};
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}
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