mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
914 lines
69 KiB
C++
914 lines
69 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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#include "../SDK.hpp"
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// FUNCTIONS
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//---------------------------------------------------------------------------------------------------------------------
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// BlueprintGeneratedClass BP_Action_Grappling.BP_Action_Grappling_C
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// (None)
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class UClass* UBP_Action_Grappling_C::StaticClass()
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{
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static class UClass* Clss = nullptr;
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if (!Clss)
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Clss = UObject::FindClassFast("BP_Action_Grappling_C");
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return Clss;
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}
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// BP_Action_Grappling_C BP_Action_Grappling.Default__BP_Action_Grappling_C
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// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
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class UBP_Action_Grappling_C* UBP_Action_Grappling_C::GetDefaultObj()
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{
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static class UBP_Action_Grappling_C* Default = nullptr;
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if (!Default)
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Default = static_cast<UBP_Action_Grappling_C*>(UBP_Action_Grappling_C::StaticClass()->DefaultObject);
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return Default;
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}
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// Function BP_Action_Grappling.BP_Action_Grappling_C.CalcCurrentVelocity
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// float DeltaTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FVector CallFunc_Conv_FloatToVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class APalCharacter* CallFunc_GetActionCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FVector CallFunc_Subtract_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FVector CallFunc_Divide_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBP_Action_Grappling_C::CalcCurrentVelocity(float DeltaTime, const struct FVector& CallFunc_Conv_FloatToVector_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, const struct FVector& CallFunc_Subtract_VectorVector_ReturnValue, const struct FVector& CallFunc_Divide_VectorVector_ReturnValue)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_Action_Grappling_C", "CalcCurrentVelocity");
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Params::UBP_Action_Grappling_C_CalcCurrentVelocity_Params Parms{};
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Parms.DeltaTime = DeltaTime;
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Parms.CallFunc_Conv_FloatToVector_ReturnValue = CallFunc_Conv_FloatToVector_ReturnValue;
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Parms.CallFunc_GetActionCharacter_ReturnValue = CallFunc_GetActionCharacter_ReturnValue;
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Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue;
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Parms.CallFunc_Subtract_VectorVector_ReturnValue = CallFunc_Subtract_VectorVector_ReturnValue;
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Parms.CallFunc_Divide_VectorVector_ReturnValue = CallFunc_Divide_VectorVector_ReturnValue;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_Action_Grappling.BP_Action_Grappling_C.GetReleaseVelocity
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
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// Parameters:
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// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class APalCharacter* CallFunc_GetActionCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FVector CallFunc_Subtract_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FVector CallFunc_Conv_DoubleToVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FVector CallFunc_Multiply_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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struct FVector UBP_Action_Grappling_C::GetReleaseVelocity(class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, const struct FVector& CallFunc_Subtract_VectorVector_ReturnValue, const struct FVector& CallFunc_Conv_DoubleToVector_ReturnValue, const struct FVector& CallFunc_Multiply_VectorVector_ReturnValue)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_Action_Grappling_C", "GetReleaseVelocity");
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Params::UBP_Action_Grappling_C_GetReleaseVelocity_Params Parms{};
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Parms.CallFunc_GetActionCharacter_ReturnValue = CallFunc_GetActionCharacter_ReturnValue;
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Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue;
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Parms.CallFunc_Subtract_VectorVector_ReturnValue = CallFunc_Subtract_VectorVector_ReturnValue;
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Parms.CallFunc_Conv_DoubleToVector_ReturnValue = CallFunc_Conv_DoubleToVector_ReturnValue;
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Parms.CallFunc_Multiply_VectorVector_ReturnValue = CallFunc_Multiply_VectorVector_ReturnValue;
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UObject::ProcessEvent(Func, &Parms);
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return Parms.ReturnValue;
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}
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// Function BP_Action_Grappling.BP_Action_Grappling_C.LookAtTargetLocation
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// float DeltaTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class APalCharacter* CallFunc_GetActionCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FVector CallFunc_Subtract_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBP_Action_Grappling_C::LookAtTargetLocation(float DeltaTime, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, const struct FVector& CallFunc_Subtract_VectorVector_ReturnValue)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_Action_Grappling_C", "LookAtTargetLocation");
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Params::UBP_Action_Grappling_C_LookAtTargetLocation_Params Parms{};
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Parms.DeltaTime = DeltaTime;
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Parms.CallFunc_GetActionCharacter_ReturnValue = CallFunc_GetActionCharacter_ReturnValue;
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Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue;
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Parms.CallFunc_Subtract_VectorVector_ReturnValue = CallFunc_Subtract_VectorVector_ReturnValue;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_Action_Grappling.BP_Action_Grappling_C.SetPlayerVelocity
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// struct FVector Velocity (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class APalCharacter* CallFunc_GetActionCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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void UBP_Action_Grappling_C::SetPlayerVelocity(const struct FVector& Velocity, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_Action_Grappling_C", "SetPlayerVelocity");
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Params::UBP_Action_Grappling_C_SetPlayerVelocity_Params Parms{};
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Parms.Velocity = Velocity;
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Parms.CallFunc_GetActionCharacter_ReturnValue = CallFunc_GetActionCharacter_ReturnValue;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_Action_Grappling.BP_Action_Grappling_C.IsPlayerFalling
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
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// Parameters:
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// bool IsFalling (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class APalCharacter* CallFunc_GetActionCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class UPalCharacterMovementComponent*CallFunc_GetPalCharacterMovementComponent_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_IsFalling_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBP_Action_Grappling_C::IsPlayerFalling(bool* IsFalling, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, class UPalCharacterMovementComponent* CallFunc_GetPalCharacterMovementComponent_ReturnValue, bool CallFunc_IsFalling_ReturnValue)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_Action_Grappling_C", "IsPlayerFalling");
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Params::UBP_Action_Grappling_C_IsPlayerFalling_Params Parms{};
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Parms.CallFunc_GetActionCharacter_ReturnValue = CallFunc_GetActionCharacter_ReturnValue;
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Parms.CallFunc_GetPalCharacterMovementComponent_ReturnValue = CallFunc_GetPalCharacterMovementComponent_ReturnValue;
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Parms.CallFunc_IsFalling_ReturnValue = CallFunc_IsFalling_ReturnValue;
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UObject::ProcessEvent(Func, &Parms);
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if (IsFalling != nullptr)
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*IsFalling = Parms.IsFalling;
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}
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// Function BP_Action_Grappling.BP_Action_Grappling_C.GetCurrentSpeed
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
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// Parameters:
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// double CurrentSpeed (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// double CallFunc_Divide_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// double CallFunc_FMin_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// double CallFunc_Ease_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBP_Action_Grappling_C::GetCurrentSpeed(double* CurrentSpeed, double CallFunc_Divide_DoubleDouble_ReturnValue, double CallFunc_FMin_ReturnValue, double CallFunc_Ease_ReturnValue)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_Action_Grappling_C", "GetCurrentSpeed");
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Params::UBP_Action_Grappling_C_GetCurrentSpeed_Params Parms{};
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Parms.CallFunc_Divide_DoubleDouble_ReturnValue = CallFunc_Divide_DoubleDouble_ReturnValue;
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Parms.CallFunc_FMin_ReturnValue = CallFunc_FMin_ReturnValue;
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Parms.CallFunc_Ease_ReturnValue = CallFunc_Ease_ReturnValue;
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UObject::ProcessEvent(Func, &Parms);
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if (CurrentSpeed != nullptr)
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*CurrentSpeed = Parms.CurrentSpeed;
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}
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// Function BP_Action_Grappling.BP_Action_Grappling_C.NotifyStartToWeapon
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class APalCharacter* CallFunc_GetActionCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class APalPlayerCharacter* K2Node_DynamicCast_AsPal_Player_Character (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class APalWeaponBase* CallFunc_GetHasWeapon_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class ABP_GrapplingGun_C* K2Node_DynamicCast_AsBP_Grappling_Gun (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// bool K2Node_DynamicCast_bSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBP_Action_Grappling_C::NotifyStartToWeapon(class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, class APalPlayerCharacter* K2Node_DynamicCast_AsPal_Player_Character, bool K2Node_DynamicCast_bSuccess, class APalWeaponBase* CallFunc_GetHasWeapon_ReturnValue, class ABP_GrapplingGun_C* K2Node_DynamicCast_AsBP_Grappling_Gun, bool K2Node_DynamicCast_bSuccess_1)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_Action_Grappling_C", "NotifyStartToWeapon");
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Params::UBP_Action_Grappling_C_NotifyStartToWeapon_Params Parms{};
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Parms.CallFunc_GetActionCharacter_ReturnValue = CallFunc_GetActionCharacter_ReturnValue;
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Parms.K2Node_DynamicCast_AsPal_Player_Character = K2Node_DynamicCast_AsPal_Player_Character;
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Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
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Parms.CallFunc_GetHasWeapon_ReturnValue = CallFunc_GetHasWeapon_ReturnValue;
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Parms.K2Node_DynamicCast_AsBP_Grappling_Gun = K2Node_DynamicCast_AsBP_Grappling_Gun;
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Parms.K2Node_DynamicCast_bSuccess_1 = K2Node_DynamicCast_bSuccess_1;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_Action_Grappling.BP_Action_Grappling_C.NotifyFinishToWeapon
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class APalCharacter* CallFunc_GetActionCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class APalPlayerCharacter* K2Node_DynamicCast_AsPal_Player_Character (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class APalWeaponBase* CallFunc_GetHasWeapon_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class ABP_GrapplingGun_C* K2Node_DynamicCast_AsBP_Grappling_Gun (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// bool K2Node_DynamicCast_bSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBP_Action_Grappling_C::NotifyFinishToWeapon(class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, class APalPlayerCharacter* K2Node_DynamicCast_AsPal_Player_Character, bool K2Node_DynamicCast_bSuccess, class APalWeaponBase* CallFunc_GetHasWeapon_ReturnValue, class ABP_GrapplingGun_C* K2Node_DynamicCast_AsBP_Grappling_Gun, bool K2Node_DynamicCast_bSuccess_1)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_Action_Grappling_C", "NotifyFinishToWeapon");
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Params::UBP_Action_Grappling_C_NotifyFinishToWeapon_Params Parms{};
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Parms.CallFunc_GetActionCharacter_ReturnValue = CallFunc_GetActionCharacter_ReturnValue;
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Parms.K2Node_DynamicCast_AsPal_Player_Character = K2Node_DynamicCast_AsPal_Player_Character;
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Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
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Parms.CallFunc_GetHasWeapon_ReturnValue = CallFunc_GetHasWeapon_ReturnValue;
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Parms.K2Node_DynamicCast_AsBP_Grappling_Gun = K2Node_DynamicCast_AsBP_Grappling_Gun;
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Parms.K2Node_DynamicCast_bSuccess_1 = K2Node_DynamicCast_bSuccess_1;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function BP_Action_Grappling.BP_Action_Grappling_C.CanClamb
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
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// Parameters:
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// bool Result (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_BreakHitResult_bBlockingHit (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_BreakHitResult_bInitialOverlap (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// float CallFunc_BreakHitResult_Time (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// float CallFunc_BreakHitResult_Distance (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FVector CallFunc_BreakHitResult_Location (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FVector CallFunc_BreakHitResult_ImpactPoint (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FVector CallFunc_BreakHitResult_Normal (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FVector CallFunc_BreakHitResult_ImpactNormal (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UPhysicalMaterial* CallFunc_BreakHitResult_PhysMat (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class AActor* CallFunc_BreakHitResult_HitActor (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class UPrimitiveComponent* CallFunc_BreakHitResult_HitComponent (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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// class FName CallFunc_BreakHitResult_HitBoneName (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class FName CallFunc_BreakHitResult_BoneName (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 CallFunc_BreakHitResult_HitItem (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 CallFunc_BreakHitResult_ElementIndex (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 CallFunc_BreakHitResult_FaceIndex (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FVector CallFunc_BreakHitResult_TraceStart (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FVector CallFunc_BreakHitResult_TraceEnd (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// double CallFunc_Dot_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_Less_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_BooleanAND_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UBP_Action_Grappling_C::CanClamb(bool* Result, bool CallFunc_BreakHitResult_bBlockingHit, bool CallFunc_BreakHitResult_bInitialOverlap, float CallFunc_BreakHitResult_Time, float CallFunc_BreakHitResult_Distance, const struct FVector& CallFunc_BreakHitResult_Location, const struct FVector& CallFunc_BreakHitResult_ImpactPoint, const struct FVector& CallFunc_BreakHitResult_Normal, const struct FVector& CallFunc_BreakHitResult_ImpactNormal, class UPhysicalMaterial* CallFunc_BreakHitResult_PhysMat, class AActor* CallFunc_BreakHitResult_HitActor, class UPrimitiveComponent* CallFunc_BreakHitResult_HitComponent, class FName CallFunc_BreakHitResult_HitBoneName, class FName CallFunc_BreakHitResult_BoneName, int32 CallFunc_BreakHitResult_HitItem, int32 CallFunc_BreakHitResult_ElementIndex, int32 CallFunc_BreakHitResult_FaceIndex, const struct FVector& CallFunc_BreakHitResult_TraceStart, const struct FVector& CallFunc_BreakHitResult_TraceEnd, double CallFunc_Dot_VectorVector_ReturnValue, bool CallFunc_Less_DoubleDouble_ReturnValue, bool CallFunc_BooleanAND_ReturnValue)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("BP_Action_Grappling_C", "CanClamb");
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Params::UBP_Action_Grappling_C_CanClamb_Params Parms{};
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Parms.CallFunc_BreakHitResult_bBlockingHit = CallFunc_BreakHitResult_bBlockingHit;
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Parms.CallFunc_BreakHitResult_bInitialOverlap = CallFunc_BreakHitResult_bInitialOverlap;
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Parms.CallFunc_BreakHitResult_Time = CallFunc_BreakHitResult_Time;
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Parms.CallFunc_BreakHitResult_Distance = CallFunc_BreakHitResult_Distance;
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Parms.CallFunc_BreakHitResult_Location = CallFunc_BreakHitResult_Location;
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Parms.CallFunc_BreakHitResult_ImpactPoint = CallFunc_BreakHitResult_ImpactPoint;
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Parms.CallFunc_BreakHitResult_Normal = CallFunc_BreakHitResult_Normal;
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Parms.CallFunc_BreakHitResult_ImpactNormal = CallFunc_BreakHitResult_ImpactNormal;
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Parms.CallFunc_BreakHitResult_PhysMat = CallFunc_BreakHitResult_PhysMat;
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Parms.CallFunc_BreakHitResult_HitActor = CallFunc_BreakHitResult_HitActor;
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Parms.CallFunc_BreakHitResult_HitComponent = CallFunc_BreakHitResult_HitComponent;
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Parms.CallFunc_BreakHitResult_HitBoneName = CallFunc_BreakHitResult_HitBoneName;
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Parms.CallFunc_BreakHitResult_BoneName = CallFunc_BreakHitResult_BoneName;
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Parms.CallFunc_BreakHitResult_HitItem = CallFunc_BreakHitResult_HitItem;
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Parms.CallFunc_BreakHitResult_ElementIndex = CallFunc_BreakHitResult_ElementIndex;
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Parms.CallFunc_BreakHitResult_FaceIndex = CallFunc_BreakHitResult_FaceIndex;
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Parms.CallFunc_BreakHitResult_TraceStart = CallFunc_BreakHitResult_TraceStart;
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Parms.CallFunc_BreakHitResult_TraceEnd = CallFunc_BreakHitResult_TraceEnd;
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|
Parms.CallFunc_Dot_VectorVector_ReturnValue = CallFunc_Dot_VectorVector_ReturnValue;
|
|
Parms.CallFunc_Less_DoubleDouble_ReturnValue = CallFunc_Less_DoubleDouble_ReturnValue;
|
|
Parms.CallFunc_BooleanAND_ReturnValue = CallFunc_BooleanAND_ReturnValue;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
if (Result != nullptr)
|
|
*Result = Parms.Result;
|
|
|
|
}
|
|
|
|
|
|
// Function BP_Action_Grappling.BP_Action_Grappling_C.IsMoveingEnd
|
|
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
|
|
// Parameters:
|
|
// struct FVector PlayerLocation (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// double InCapsuleRadius (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// double InCapsuleHelfHeight (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool IsMovingEnd (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_CanClamb_Result (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// double CallFunc_FMax_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// double CallFunc_Subtract_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_IsNearTwoPoint_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_BooleanOR_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// float CallFunc_IsNearTwoPoint_distance_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UBP_Action_Grappling_C::IsMoveingEnd(const struct FVector& PlayerLocation, double InCapsuleRadius, double InCapsuleHelfHeight, bool* IsMovingEnd, bool CallFunc_CanClamb_Result, double CallFunc_FMax_ReturnValue, double CallFunc_Subtract_DoubleDouble_ReturnValue, bool CallFunc_IsNearTwoPoint_ReturnValue, bool CallFunc_BooleanOR_ReturnValue, float CallFunc_IsNearTwoPoint_distance_ImplicitCast)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BP_Action_Grappling_C", "IsMoveingEnd");
|
|
|
|
Params::UBP_Action_Grappling_C_IsMoveingEnd_Params Parms{};
|
|
|
|
Parms.PlayerLocation = PlayerLocation;
|
|
Parms.InCapsuleRadius = InCapsuleRadius;
|
|
Parms.InCapsuleHelfHeight = InCapsuleHelfHeight;
|
|
Parms.CallFunc_CanClamb_Result = CallFunc_CanClamb_Result;
|
|
Parms.CallFunc_FMax_ReturnValue = CallFunc_FMax_ReturnValue;
|
|
Parms.CallFunc_Subtract_DoubleDouble_ReturnValue = CallFunc_Subtract_DoubleDouble_ReturnValue;
|
|
Parms.CallFunc_IsNearTwoPoint_ReturnValue = CallFunc_IsNearTwoPoint_ReturnValue;
|
|
Parms.CallFunc_BooleanOR_ReturnValue = CallFunc_BooleanOR_ReturnValue;
|
|
Parms.CallFunc_IsNearTwoPoint_distance_ImplicitCast = CallFunc_IsNearTwoPoint_distance_ImplicitCast;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
if (IsMovingEnd != nullptr)
|
|
*IsMovingEnd = Parms.IsMovingEnd;
|
|
|
|
}
|
|
|
|
|
|
// Function BP_Action_Grappling.BP_Action_Grappling_C.SetGravityDisable
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool IsDisable (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// double CallFunc_SelectFloat_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class APalCharacter* CallFunc_FindOwnerPalCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// class UPalCharacterMovementComponent*CallFunc_GetPalCharacterMovementComponent_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
|
// float CallFunc_SetGravityZMultiplier_rate_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UBP_Action_Grappling_C::SetGravityDisable(bool IsDisable, double CallFunc_SelectFloat_ReturnValue, class APalCharacter* CallFunc_FindOwnerPalCharacter_ReturnValue, class UPalCharacterMovementComponent* CallFunc_GetPalCharacterMovementComponent_ReturnValue, float CallFunc_SetGravityZMultiplier_rate_ImplicitCast)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BP_Action_Grappling_C", "SetGravityDisable");
|
|
|
|
Params::UBP_Action_Grappling_C_SetGravityDisable_Params Parms{};
|
|
|
|
Parms.IsDisable = IsDisable;
|
|
Parms.CallFunc_SelectFloat_ReturnValue = CallFunc_SelectFloat_ReturnValue;
|
|
Parms.CallFunc_FindOwnerPalCharacter_ReturnValue = CallFunc_FindOwnerPalCharacter_ReturnValue;
|
|
Parms.CallFunc_GetPalCharacterMovementComponent_ReturnValue = CallFunc_GetPalCharacterMovementComponent_ReturnValue;
|
|
Parms.CallFunc_SetGravityZMultiplier_rate_ImplicitCast = CallFunc_SetGravityZMultiplier_rate_ImplicitCast;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
}
|
|
|
|
|
|
// Function BP_Action_Grappling.BP_Action_Grappling_C.CalcMoveVector
|
|
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
|
|
// Parameters:
|
|
// struct FVector PlayerLocation (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// double DeltaTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// struct FVector MoveVec (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// double CallFunc_GetCurrentSpeed_CurrentSpeed (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// struct FVector CallFunc_Conv_DoubleToVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// struct FVector CallFunc_Conv_DoubleToVector_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// struct FVector CallFunc_Multiply_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// struct FVector CallFunc_Subtract_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// struct FVector CallFunc_Normal_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// struct FVector CallFunc_Multiply_VectorVector_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UBP_Action_Grappling_C::CalcMoveVector(const struct FVector& PlayerLocation, double DeltaTime, struct FVector* MoveVec, double CallFunc_GetCurrentSpeed_CurrentSpeed, const struct FVector& CallFunc_Conv_DoubleToVector_ReturnValue, const struct FVector& CallFunc_Conv_DoubleToVector_ReturnValue_1, const struct FVector& CallFunc_Multiply_VectorVector_ReturnValue, const struct FVector& CallFunc_Subtract_VectorVector_ReturnValue, const struct FVector& CallFunc_Normal_ReturnValue, const struct FVector& CallFunc_Multiply_VectorVector_ReturnValue_1)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BP_Action_Grappling_C", "CalcMoveVector");
|
|
|
|
Params::UBP_Action_Grappling_C_CalcMoveVector_Params Parms{};
|
|
|
|
Parms.PlayerLocation = PlayerLocation;
|
|
Parms.DeltaTime = DeltaTime;
|
|
Parms.CallFunc_GetCurrentSpeed_CurrentSpeed = CallFunc_GetCurrentSpeed_CurrentSpeed;
|
|
Parms.CallFunc_Conv_DoubleToVector_ReturnValue = CallFunc_Conv_DoubleToVector_ReturnValue;
|
|
Parms.CallFunc_Conv_DoubleToVector_ReturnValue_1 = CallFunc_Conv_DoubleToVector_ReturnValue_1;
|
|
Parms.CallFunc_Multiply_VectorVector_ReturnValue = CallFunc_Multiply_VectorVector_ReturnValue;
|
|
Parms.CallFunc_Subtract_VectorVector_ReturnValue = CallFunc_Subtract_VectorVector_ReturnValue;
|
|
Parms.CallFunc_Normal_ReturnValue = CallFunc_Normal_ReturnValue;
|
|
Parms.CallFunc_Multiply_VectorVector_ReturnValue_1 = CallFunc_Multiply_VectorVector_ReturnValue_1;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
if (MoveVec != nullptr)
|
|
*MoveVec = std::move(Parms.MoveVec);
|
|
|
|
}
|
|
|
|
|
|
// Function BP_Action_Grappling.BP_Action_Grappling_C.Disable Movement
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool Disable (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class UPalCharacterMovementComponent*CharacterMovementComponent (Edit, BlueprintVisible, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_Not_PreBool_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class APalCharacter* CallFunc_GetActionCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// float CallFunc_Conv_BoolToFloat_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class UPalCharacterMovementComponent*CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UBP_Action_Grappling_C::Disable_Movement(bool Disable, class UPalCharacterMovementComponent* CharacterMovementComponent, bool CallFunc_Not_PreBool_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, float CallFunc_Conv_BoolToFloat_ReturnValue, class UPalCharacterMovementComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsValid_ReturnValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BP_Action_Grappling_C", "Disable Movement");
|
|
|
|
Params::UBP_Action_Grappling_C_Disable_Movement_Params Parms{};
|
|
|
|
Parms.Disable = Disable;
|
|
Parms.CharacterMovementComponent = CharacterMovementComponent;
|
|
Parms.CallFunc_Not_PreBool_ReturnValue = CallFunc_Not_PreBool_ReturnValue;
|
|
Parms.CallFunc_GetActionCharacter_ReturnValue = CallFunc_GetActionCharacter_ReturnValue;
|
|
Parms.CallFunc_Conv_BoolToFloat_ReturnValue = CallFunc_Conv_BoolToFloat_ReturnValue;
|
|
Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
|
|
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
}
|
|
|
|
|
|
// Function BP_Action_Grappling.BP_Action_Grappling_C.DisableShooter
|
|
// (Private, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool Disable (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// enum class EPalShooterFlagContainerPriorityPriority (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class UPalShooterComponent* Shooter (Edit, BlueprintVisible, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class APalCharacter* CallFunc_GetActionCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// class UPalShooterComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UBP_Action_Grappling_C::DisableShooter(bool Disable, enum class EPalShooterFlagContainerPriority Priority, class UPalShooterComponent* Shooter, bool CallFunc_IsValid_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, class UPalShooterComponent* CallFunc_GetComponentByClass_ReturnValue)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BP_Action_Grappling_C", "DisableShooter");
|
|
|
|
Params::UBP_Action_Grappling_C_DisableShooter_Params Parms{};
|
|
|
|
Parms.Disable = Disable;
|
|
Parms.Priority = Priority;
|
|
Parms.Shooter = Shooter;
|
|
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
|
|
Parms.CallFunc_GetActionCharacter_ReturnValue = CallFunc_GetActionCharacter_ReturnValue;
|
|
Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
}
|
|
|
|
|
|
// Function BP_Action_Grappling.BP_Action_Grappling_C.UpdateGraplingMove
|
|
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// float DeltaTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// struct FVector PlayerLocation (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// double CapsuleHalfHeight (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// float CapsuleRadius (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// double CallFunc_Add_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_CanClamb_Result (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class APalCharacter* CallFunc_GetActionCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_IsMoveingEnd_IsMovingEnd (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// struct FHitResult CallFunc_K2_AddActorWorldOffset_SweepHitResult (IsPlainOldData, NoDestructor, ContainsInstancedReference)
|
|
// class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// struct FVector CallFunc_Add_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// class USceneComponent* CallFunc_K2_GetRootComponent_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
|
// TArray<class AActor*> Temp_object_Variable (ConstParm, ReferenceParm)
|
|
// class UCapsuleComponent* K2Node_DynamicCast_AsCapsule_Collision (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
|
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// double CallFunc_Subtract_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// double CallFunc_Add_DoubleDouble_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// struct FHitResult CallFunc_CapsuleTraceSingle_OutHit (IsPlainOldData, NoDestructor, ContainsInstancedReference)
|
|
// bool CallFunc_CapsuleTraceSingle_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// struct FVector CallFunc_CalcMoveVector_MoveVec (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// double CallFunc_Add_DoubleDouble_B_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// double CallFunc_IsMoveingEnd_InCapsuleRadius_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// double CallFunc_CalcMoveVector_DeltaTime_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// double K2Node_VariableSet_CapsuleHalfHeight_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// float CallFunc_CapsuleTraceSingle_HalfHeight_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// double CallFunc_Add_DoubleDouble_A_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// float CallFunc_CapsuleTraceSingle_Radius_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UBP_Action_Grappling_C::UpdateGraplingMove(float DeltaTime, const struct FVector& PlayerLocation, double CapsuleHalfHeight, float CapsuleRadius, double CallFunc_Add_DoubleDouble_ReturnValue, bool CallFunc_CanClamb_Result, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, bool CallFunc_IsMoveingEnd_IsMovingEnd, const struct FHitResult& CallFunc_K2_AddActorWorldOffset_SweepHitResult, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_1, const struct FVector& CallFunc_Add_VectorVector_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_2, class USceneComponent* CallFunc_K2_GetRootComponent_ReturnValue, TArray<class AActor*>& Temp_object_Variable, class UCapsuleComponent* K2Node_DynamicCast_AsCapsule_Collision, bool K2Node_DynamicCast_bSuccess, double CallFunc_Subtract_DoubleDouble_ReturnValue, double CallFunc_Add_DoubleDouble_ReturnValue_1, const struct FHitResult& CallFunc_CapsuleTraceSingle_OutHit, bool CallFunc_CapsuleTraceSingle_ReturnValue, const struct FVector& CallFunc_CalcMoveVector_MoveVec, double CallFunc_Add_DoubleDouble_B_ImplicitCast, double CallFunc_IsMoveingEnd_InCapsuleRadius_ImplicitCast, double CallFunc_CalcMoveVector_DeltaTime_ImplicitCast, double K2Node_VariableSet_CapsuleHalfHeight_ImplicitCast, float CallFunc_CapsuleTraceSingle_HalfHeight_ImplicitCast, double CallFunc_Add_DoubleDouble_A_ImplicitCast, float CallFunc_CapsuleTraceSingle_Radius_ImplicitCast)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BP_Action_Grappling_C", "UpdateGraplingMove");
|
|
|
|
Params::UBP_Action_Grappling_C_UpdateGraplingMove_Params Parms{};
|
|
|
|
Parms.DeltaTime = DeltaTime;
|
|
Parms.PlayerLocation = PlayerLocation;
|
|
Parms.CapsuleHalfHeight = CapsuleHalfHeight;
|
|
Parms.CapsuleRadius = CapsuleRadius;
|
|
Parms.CallFunc_Add_DoubleDouble_ReturnValue = CallFunc_Add_DoubleDouble_ReturnValue;
|
|
Parms.CallFunc_CanClamb_Result = CallFunc_CanClamb_Result;
|
|
Parms.CallFunc_GetActionCharacter_ReturnValue = CallFunc_GetActionCharacter_ReturnValue;
|
|
Parms.CallFunc_IsMoveingEnd_IsMovingEnd = CallFunc_IsMoveingEnd_IsMovingEnd;
|
|
Parms.CallFunc_K2_AddActorWorldOffset_SweepHitResult = CallFunc_K2_AddActorWorldOffset_SweepHitResult;
|
|
Parms.CallFunc_GetActionCharacter_ReturnValue_1 = CallFunc_GetActionCharacter_ReturnValue_1;
|
|
Parms.CallFunc_Add_VectorVector_ReturnValue = CallFunc_Add_VectorVector_ReturnValue;
|
|
Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue;
|
|
Parms.CallFunc_GetActionCharacter_ReturnValue_2 = CallFunc_GetActionCharacter_ReturnValue_2;
|
|
Parms.CallFunc_K2_GetRootComponent_ReturnValue = CallFunc_K2_GetRootComponent_ReturnValue;
|
|
Parms.Temp_object_Variable = Temp_object_Variable;
|
|
Parms.K2Node_DynamicCast_AsCapsule_Collision = K2Node_DynamicCast_AsCapsule_Collision;
|
|
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
|
|
Parms.CallFunc_Subtract_DoubleDouble_ReturnValue = CallFunc_Subtract_DoubleDouble_ReturnValue;
|
|
Parms.CallFunc_Add_DoubleDouble_ReturnValue_1 = CallFunc_Add_DoubleDouble_ReturnValue_1;
|
|
Parms.CallFunc_CapsuleTraceSingle_OutHit = CallFunc_CapsuleTraceSingle_OutHit;
|
|
Parms.CallFunc_CapsuleTraceSingle_ReturnValue = CallFunc_CapsuleTraceSingle_ReturnValue;
|
|
Parms.CallFunc_CalcMoveVector_MoveVec = CallFunc_CalcMoveVector_MoveVec;
|
|
Parms.CallFunc_Add_DoubleDouble_B_ImplicitCast = CallFunc_Add_DoubleDouble_B_ImplicitCast;
|
|
Parms.CallFunc_IsMoveingEnd_InCapsuleRadius_ImplicitCast = CallFunc_IsMoveingEnd_InCapsuleRadius_ImplicitCast;
|
|
Parms.CallFunc_CalcMoveVector_DeltaTime_ImplicitCast = CallFunc_CalcMoveVector_DeltaTime_ImplicitCast;
|
|
Parms.K2Node_VariableSet_CapsuleHalfHeight_ImplicitCast = K2Node_VariableSet_CapsuleHalfHeight_ImplicitCast;
|
|
Parms.CallFunc_CapsuleTraceSingle_HalfHeight_ImplicitCast = CallFunc_CapsuleTraceSingle_HalfHeight_ImplicitCast;
|
|
Parms.CallFunc_Add_DoubleDouble_A_ImplicitCast = CallFunc_Add_DoubleDouble_A_ImplicitCast;
|
|
Parms.CallFunc_CapsuleTraceSingle_Radius_ImplicitCast = CallFunc_CapsuleTraceSingle_Radius_ImplicitCast;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
}
|
|
|
|
|
|
// Function BP_Action_Grappling.BP_Action_Grappling_C.OnNotifyEnd_2F3E188F4888411060D43AB280C66179
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class FName NotifyName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UBP_Action_Grappling_C::OnNotifyEnd_2F3E188F4888411060D43AB280C66179(class FName NotifyName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BP_Action_Grappling_C", "OnNotifyEnd_2F3E188F4888411060D43AB280C66179");
|
|
|
|
Params::UBP_Action_Grappling_C_OnNotifyEnd_2F3E188F4888411060D43AB280C66179_Params Parms{};
|
|
|
|
Parms.NotifyName = NotifyName;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
}
|
|
|
|
|
|
// Function BP_Action_Grappling.BP_Action_Grappling_C.OnNotifyBegin_2F3E188F4888411060D43AB280C66179
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class FName NotifyName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UBP_Action_Grappling_C::OnNotifyBegin_2F3E188F4888411060D43AB280C66179(class FName NotifyName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BP_Action_Grappling_C", "OnNotifyBegin_2F3E188F4888411060D43AB280C66179");
|
|
|
|
Params::UBP_Action_Grappling_C_OnNotifyBegin_2F3E188F4888411060D43AB280C66179_Params Parms{};
|
|
|
|
Parms.NotifyName = NotifyName;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
}
|
|
|
|
|
|
// Function BP_Action_Grappling.BP_Action_Grappling_C.OnInterrupted_2F3E188F4888411060D43AB280C66179
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class FName NotifyName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UBP_Action_Grappling_C::OnInterrupted_2F3E188F4888411060D43AB280C66179(class FName NotifyName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BP_Action_Grappling_C", "OnInterrupted_2F3E188F4888411060D43AB280C66179");
|
|
|
|
Params::UBP_Action_Grappling_C_OnInterrupted_2F3E188F4888411060D43AB280C66179_Params Parms{};
|
|
|
|
Parms.NotifyName = NotifyName;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
}
|
|
|
|
|
|
// Function BP_Action_Grappling.BP_Action_Grappling_C.OnBlendOut_2F3E188F4888411060D43AB280C66179
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class FName NotifyName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UBP_Action_Grappling_C::OnBlendOut_2F3E188F4888411060D43AB280C66179(class FName NotifyName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BP_Action_Grappling_C", "OnBlendOut_2F3E188F4888411060D43AB280C66179");
|
|
|
|
Params::UBP_Action_Grappling_C_OnBlendOut_2F3E188F4888411060D43AB280C66179_Params Parms{};
|
|
|
|
Parms.NotifyName = NotifyName;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
}
|
|
|
|
|
|
// Function BP_Action_Grappling.BP_Action_Grappling_C.OnCompleted_2F3E188F4888411060D43AB280C66179
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class FName NotifyName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UBP_Action_Grappling_C::OnCompleted_2F3E188F4888411060D43AB280C66179(class FName NotifyName)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BP_Action_Grappling_C", "OnCompleted_2F3E188F4888411060D43AB280C66179");
|
|
|
|
Params::UBP_Action_Grappling_C_OnCompleted_2F3E188F4888411060D43AB280C66179_Params Parms{};
|
|
|
|
Parms.NotifyName = NotifyName;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
}
|
|
|
|
|
|
// Function BP_Action_Grappling.BP_Action_Grappling_C.OnBreakAction
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
|
|
void UBP_Action_Grappling_C::OnBreakAction()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BP_Action_Grappling_C", "OnBreakAction");
|
|
|
|
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
}
|
|
|
|
|
|
// Function BP_Action_Grappling.BP_Action_Grappling_C.TickAction
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// float DeltaTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UBP_Action_Grappling_C::TickAction(float DeltaTime)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BP_Action_Grappling_C", "TickAction");
|
|
|
|
Params::UBP_Action_Grappling_C_TickAction_Params Parms{};
|
|
|
|
Parms.DeltaTime = DeltaTime;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
}
|
|
|
|
|
|
// Function BP_Action_Grappling.BP_Action_Grappling_C.OnBeginAction
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
|
|
void UBP_Action_Grappling_C::OnBeginAction()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BP_Action_Grappling_C", "OnBeginAction");
|
|
|
|
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
}
|
|
|
|
|
|
// Function BP_Action_Grappling.BP_Action_Grappling_C.OnEndAction
|
|
// (Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
|
|
void UBP_Action_Grappling_C::OnEndAction()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BP_Action_Grappling_C", "OnEndAction");
|
|
|
|
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
}
|
|
|
|
|
|
// Function BP_Action_Grappling.BP_Action_Grappling_C.ExecuteUbergraph_BP_Action_Grappling
|
|
// (Final, UbergraphFunction, HasDefaults)
|
|
// Parameters:
|
|
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class FName K2Node_CustomEvent_NotifyName_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// class FName K2Node_CustomEvent_NotifyName_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// class FName K2Node_CustomEvent_NotifyName (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// class FName Temp_name_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// float K2Node_Event_DeltaTime (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// struct FPalNetArchive CallFunc_GetBlackboard_ReturnValue (ConstParm)
|
|
// struct FVector CallFunc_ReadPlayerGrappling_HitLocatoin (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// struct FVector CallFunc_ReadPlayerGrappling_MoveEndLocation (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// float CallFunc_ReadPlayerGrappling_Speed (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class APalCharacter* CallFunc_FindOwnerPalCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// class UPalClimbingComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
|
// class APalCharacter* CallFunc_GetActionCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// class UPalSkeletalMeshComponent* CallFunc_GetMainMesh_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
|
// class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// class UPalCharacterMovementComponent*CallFunc_GetPalCharacterMovementComponent_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_FindMontange_bExist (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class UAnimMontage* CallFunc_FindMontange_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// class UPlayMontageCallbackProxy* CallFunc_CreateProxyObjectForPlayMontage_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class FName K2Node_CustomEvent_NotifyName_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_4 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_FindMontange_bExist_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class UAnimMontage* CallFunc_FindMontange_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// double CallFunc_BreakVector_X (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// double CallFunc_BreakVector_Y (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// double CallFunc_BreakVector_Z (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_5 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_6 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class UPalCharacterMovementComponent*CallFunc_GetPalCharacterMovementComponent_ReturnValue_1 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
|
// double CallFunc_BreakVector_X_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// double CallFunc_BreakVector_Y_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// double CallFunc_BreakVector_Z_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_Greater_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class UPalCharacterMovementComponent*CallFunc_GetPalCharacterMovementComponent_ReturnValue_2 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
|
// class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_7 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_IsPlayerFalling_IsFalling (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class UPalCharacterMovementComponent*CallFunc_GetPalCharacterMovementComponent_ReturnValue_3 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
|
// class FName K2Node_CustomEvent_NotifyName_4 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// struct FVector CallFunc_MakeVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_8 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_4 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// class APalCharacter* CallFunc_FindOwnerPalCharacter_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_HasAuthority_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_9 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_IsLocalControlActor_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_BooleanAND_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class APalCharacter* CallFunc_FindOwnerPalCharacter_ReturnValue_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// class AController* CallFunc_GetController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// class UPalRiderComponent* CallFunc_GetComponentByClass_ReturnValue_1 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_IsRiding_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool CallFunc_GetOffFromPal_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// double K2Node_VariableSet_MoveSpeed_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UBP_Action_Grappling_C::ExecuteUbergraph_BP_Action_Grappling(int32 EntryPoint, class FName K2Node_CustomEvent_NotifyName_2, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class FName K2Node_CustomEvent_NotifyName_1, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1, class FName K2Node_CustomEvent_NotifyName, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2, class FName Temp_name_Variable, float K2Node_Event_DeltaTime, const struct FPalNetArchive& CallFunc_GetBlackboard_ReturnValue, const struct FVector& CallFunc_ReadPlayerGrappling_HitLocatoin, const struct FVector& CallFunc_ReadPlayerGrappling_MoveEndLocation, float CallFunc_ReadPlayerGrappling_Speed, class APalCharacter* CallFunc_FindOwnerPalCharacter_ReturnValue, class UPalClimbingComponent* CallFunc_GetComponentByClass_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, class UPalSkeletalMeshComponent* CallFunc_GetMainMesh_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_1, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_2, class UPalCharacterMovementComponent* CallFunc_GetPalCharacterMovementComponent_ReturnValue, bool CallFunc_FindMontange_bExist, class UAnimMontage* CallFunc_FindMontange_ReturnValue, class UPlayMontageCallbackProxy* CallFunc_CreateProxyObjectForPlayMontage_ReturnValue, bool CallFunc_IsValid_ReturnValue, class FName K2Node_CustomEvent_NotifyName_3, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_3, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_3, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_4, bool CallFunc_FindMontange_bExist_1, class UAnimMontage* CallFunc_FindMontange_ReturnValue_1, double CallFunc_BreakVector_X, double CallFunc_BreakVector_Y, double CallFunc_BreakVector_Z, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_5, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_6, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, class UPalCharacterMovementComponent* CallFunc_GetPalCharacterMovementComponent_ReturnValue_1, double CallFunc_BreakVector_X_1, double CallFunc_BreakVector_Y_1, double CallFunc_BreakVector_Z_1, bool CallFunc_Greater_DoubleDouble_ReturnValue, class UPalCharacterMovementComponent* CallFunc_GetPalCharacterMovementComponent_ReturnValue_2, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_7, bool CallFunc_IsPlayerFalling_IsFalling, class UPalCharacterMovementComponent* CallFunc_GetPalCharacterMovementComponent_ReturnValue_3, class FName K2Node_CustomEvent_NotifyName_4, const struct FVector& CallFunc_MakeVector_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_8, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_4, class APalCharacter* CallFunc_FindOwnerPalCharacter_ReturnValue_1, bool CallFunc_HasAuthority_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_9, bool CallFunc_IsLocalControlActor_ReturnValue, bool CallFunc_BooleanAND_ReturnValue, class APalCharacter* CallFunc_FindOwnerPalCharacter_ReturnValue_2, class AController* CallFunc_GetController_ReturnValue, class UPalRiderComponent* CallFunc_GetComponentByClass_ReturnValue_1, bool CallFunc_IsRiding_ReturnValue, bool CallFunc_GetOffFromPal_ReturnValue, double K2Node_VariableSet_MoveSpeed_ImplicitCast)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("BP_Action_Grappling_C", "ExecuteUbergraph_BP_Action_Grappling");
|
|
|
|
Params::UBP_Action_Grappling_C_ExecuteUbergraph_BP_Action_Grappling_Params Parms{};
|
|
|
|
Parms.EntryPoint = EntryPoint;
|
|
Parms.K2Node_CustomEvent_NotifyName_2 = K2Node_CustomEvent_NotifyName_2;
|
|
Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate;
|
|
Parms.K2Node_CustomEvent_NotifyName_1 = K2Node_CustomEvent_NotifyName_1;
|
|
Parms.K2Node_CreateDelegate_OutputDelegate_1 = K2Node_CreateDelegate_OutputDelegate_1;
|
|
Parms.K2Node_CustomEvent_NotifyName = K2Node_CustomEvent_NotifyName;
|
|
Parms.K2Node_CreateDelegate_OutputDelegate_2 = K2Node_CreateDelegate_OutputDelegate_2;
|
|
Parms.Temp_name_Variable = Temp_name_Variable;
|
|
Parms.K2Node_Event_DeltaTime = K2Node_Event_DeltaTime;
|
|
Parms.CallFunc_GetBlackboard_ReturnValue = CallFunc_GetBlackboard_ReturnValue;
|
|
Parms.CallFunc_ReadPlayerGrappling_HitLocatoin = CallFunc_ReadPlayerGrappling_HitLocatoin;
|
|
Parms.CallFunc_ReadPlayerGrappling_MoveEndLocation = CallFunc_ReadPlayerGrappling_MoveEndLocation;
|
|
Parms.CallFunc_ReadPlayerGrappling_Speed = CallFunc_ReadPlayerGrappling_Speed;
|
|
Parms.CallFunc_FindOwnerPalCharacter_ReturnValue = CallFunc_FindOwnerPalCharacter_ReturnValue;
|
|
Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
|
|
Parms.CallFunc_GetActionCharacter_ReturnValue = CallFunc_GetActionCharacter_ReturnValue;
|
|
Parms.CallFunc_GetMainMesh_ReturnValue = CallFunc_GetMainMesh_ReturnValue;
|
|
Parms.CallFunc_GetActionCharacter_ReturnValue_1 = CallFunc_GetActionCharacter_ReturnValue_1;
|
|
Parms.CallFunc_GetActionCharacter_ReturnValue_2 = CallFunc_GetActionCharacter_ReturnValue_2;
|
|
Parms.CallFunc_GetPalCharacterMovementComponent_ReturnValue = CallFunc_GetPalCharacterMovementComponent_ReturnValue;
|
|
Parms.CallFunc_FindMontange_bExist = CallFunc_FindMontange_bExist;
|
|
Parms.CallFunc_FindMontange_ReturnValue = CallFunc_FindMontange_ReturnValue;
|
|
Parms.CallFunc_CreateProxyObjectForPlayMontage_ReturnValue = CallFunc_CreateProxyObjectForPlayMontage_ReturnValue;
|
|
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
|
|
Parms.K2Node_CustomEvent_NotifyName_3 = K2Node_CustomEvent_NotifyName_3;
|
|
Parms.CallFunc_GetActionCharacter_ReturnValue_3 = CallFunc_GetActionCharacter_ReturnValue_3;
|
|
Parms.K2Node_CreateDelegate_OutputDelegate_3 = K2Node_CreateDelegate_OutputDelegate_3;
|
|
Parms.CallFunc_GetActionCharacter_ReturnValue_4 = CallFunc_GetActionCharacter_ReturnValue_4;
|
|
Parms.CallFunc_FindMontange_bExist_1 = CallFunc_FindMontange_bExist_1;
|
|
Parms.CallFunc_FindMontange_ReturnValue_1 = CallFunc_FindMontange_ReturnValue_1;
|
|
Parms.CallFunc_BreakVector_X = CallFunc_BreakVector_X;
|
|
Parms.CallFunc_BreakVector_Y = CallFunc_BreakVector_Y;
|
|
Parms.CallFunc_BreakVector_Z = CallFunc_BreakVector_Z;
|
|
Parms.CallFunc_GetActionCharacter_ReturnValue_5 = CallFunc_GetActionCharacter_ReturnValue_5;
|
|
Parms.CallFunc_GetActionCharacter_ReturnValue_6 = CallFunc_GetActionCharacter_ReturnValue_6;
|
|
Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue;
|
|
Parms.CallFunc_GetPalCharacterMovementComponent_ReturnValue_1 = CallFunc_GetPalCharacterMovementComponent_ReturnValue_1;
|
|
Parms.CallFunc_BreakVector_X_1 = CallFunc_BreakVector_X_1;
|
|
Parms.CallFunc_BreakVector_Y_1 = CallFunc_BreakVector_Y_1;
|
|
Parms.CallFunc_BreakVector_Z_1 = CallFunc_BreakVector_Z_1;
|
|
Parms.CallFunc_Greater_DoubleDouble_ReturnValue = CallFunc_Greater_DoubleDouble_ReturnValue;
|
|
Parms.CallFunc_GetPalCharacterMovementComponent_ReturnValue_2 = CallFunc_GetPalCharacterMovementComponent_ReturnValue_2;
|
|
Parms.CallFunc_GetActionCharacter_ReturnValue_7 = CallFunc_GetActionCharacter_ReturnValue_7;
|
|
Parms.CallFunc_IsPlayerFalling_IsFalling = CallFunc_IsPlayerFalling_IsFalling;
|
|
Parms.CallFunc_GetPalCharacterMovementComponent_ReturnValue_3 = CallFunc_GetPalCharacterMovementComponent_ReturnValue_3;
|
|
Parms.K2Node_CustomEvent_NotifyName_4 = K2Node_CustomEvent_NotifyName_4;
|
|
Parms.CallFunc_MakeVector_ReturnValue = CallFunc_MakeVector_ReturnValue;
|
|
Parms.CallFunc_GetActionCharacter_ReturnValue_8 = CallFunc_GetActionCharacter_ReturnValue_8;
|
|
Parms.K2Node_CreateDelegate_OutputDelegate_4 = K2Node_CreateDelegate_OutputDelegate_4;
|
|
Parms.CallFunc_FindOwnerPalCharacter_ReturnValue_1 = CallFunc_FindOwnerPalCharacter_ReturnValue_1;
|
|
Parms.CallFunc_HasAuthority_ReturnValue = CallFunc_HasAuthority_ReturnValue;
|
|
Parms.CallFunc_GetActionCharacter_ReturnValue_9 = CallFunc_GetActionCharacter_ReturnValue_9;
|
|
Parms.CallFunc_IsLocalControlActor_ReturnValue = CallFunc_IsLocalControlActor_ReturnValue;
|
|
Parms.CallFunc_BooleanAND_ReturnValue = CallFunc_BooleanAND_ReturnValue;
|
|
Parms.CallFunc_FindOwnerPalCharacter_ReturnValue_2 = CallFunc_FindOwnerPalCharacter_ReturnValue_2;
|
|
Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue;
|
|
Parms.CallFunc_GetComponentByClass_ReturnValue_1 = CallFunc_GetComponentByClass_ReturnValue_1;
|
|
Parms.CallFunc_IsRiding_ReturnValue = CallFunc_IsRiding_ReturnValue;
|
|
Parms.CallFunc_GetOffFromPal_ReturnValue = CallFunc_GetOffFromPal_ReturnValue;
|
|
Parms.K2Node_VariableSet_MoveSpeed_ImplicitCast = K2Node_VariableSet_MoveSpeed_ImplicitCast;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
}
|
|
|
|
}
|
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